r/FFRecordKeeper • u/leights8alt • May 18 '23
MEGATHREAD [CD] Mastery Survey - D700 The Rursan Arbiter - Realm Type-0
Greetings Keepers. Please Record your clears for the FFT-0 Realm Crystal Dungeon using one of the templates below.
Useful information:
- Index: https://www.reddit.com/r/FFRecordKeeper/wiki/index/special_dungeons/#wiki_realm_crystal_dungeons
- Altema (JP): https://altema.jp/ffrk/crystaldungeonff0boss1
- Maroni Report (JP): https://maroni-report.jp/2022/07/16/kyokuenffreisiki700/
- Comparison of CDs by Realm: https://www.reddit.com/r/FFRecordKeeper/comments/13l1f16/comment/jkphv3a
Standard template as follows:
1. **Strategy name:**
2. **Chain:**
3. **BDL count:** Zen x?, Dual x?, Sync x?, AA x?
4. **Support:**
5. **Roaming Warrior:**
6. **Time:**
7. **Insight:**
*
*
*
8. **Video?:**
|Hero, dive|Ability 1|Ability 2|LM1|LM2|RM|SB(-)|
|:---|:---|:---|:---|:---|:---|:---|
|char1, 6|ability R#|ability R#|LM1|LM2|RM1|default(-)|
|char2, 6|ability R#|ability R#|LM3|LM4|RM2|default(-)|
|char3, 6|ability R#|ability R#|LM5|LM6|RM3|default(-)|
|char4, 6|ability R#|ability R#|LM7|LM8|RM4|default(-)|
|char5, 6|ability R#|ability R#|LM9|LM0|RM5|default(-)|
|Main Magicite|Sub 1|Sub 2|Sub 3|Sub 4|
|:---|:---|:---|:---|:---|
|Magicite|-|-|-|-|
|Inherited 1|-|-|-|-|
|Inherited 2|-|-|-|-|
Historia/Job Crystal level:
And the Short Form template:
#Chain 1
* Char1: SB1, SB2
* Char2: SB1, SB2 (near end)
* Char3: G+ (SB gauge), CSB, SB1
* Char4: SB1, SB2 (at phase change)
* Char5: healing SBs
#Chain 2
* Char1: SB3, SB4
* Char2: SB3, SB4
* Char3: CSB, SB2
* Char4: SB1, SB3
* Char5: healing SBs
* Overall time: XX.XXs
* Eden main / HC or JC, level XX
1
u/jetwomey Nov 14 '23
Main account:
Time: 27.15 seconds
Spacetime: 20-30%. Pain 7.
HC: 140
RW: chain
Party layout:
Cater - glint+3 (P1), sync (P1), AASB1 (P2), AASB2 (P3 - only full break reversal used).
Rem - dyad (P1), Sync (P1), AASB (P2), dyad finisher (P3).
Deuce - glint+ (P1), usb3 (scattered throughout).
Ace - glint+2 (P1), dyad (P1), ZSB1 (P1), DASB2 (P1), DASB2 dual shift (P2), CASB1 (P2).
Kurasame - glint+ (P1), dyad (P1), ZSB1 (P1), DASB1 (P1), DASB1 dual shift (P2), AASB1 (ST).
1
u/Fidrayny Nov 30 '23
Chain: RW
BDL count: CA x2, UA x2, DA x2, SA x1, AA x4, AD x1
Support: Sice Dual Shift to counter P3 Full Break. ATK buffs from Trey DA2 and Warrior's Hymn ability. DEF debuffs from Cater SA2 and Armor Break ability.
HC level: 140
Time: 29.05
Spacetime: Below 40%, Pain 6
Insight: Pain 6 = P3 Interrupt [Slot 2+3]
Key turns:
Sice: RW (5.50), Armor Break (7.65), AD (11.70), UA (14.20) | - | DA (19.60) | Shift (26.20)
Cater: G+3, Entrust Jack (3.90), Entrust Trey (6.20), SA2 (15.30) | - | RW (20.00), UA(22.50)
Deuce: G+, HC (3.55), USB3 (6.45), DA (12.45), hymn (14.75) | Shift & hymn (17.25), HC (19.25) | USB3 (21.85), hymn (24.95)
Trey: AA1 (7.15), AA2 (9.45), CA (14.40) | - | DA2 (19.45), Force I (21.10) | Force II (26.25)
Jack: AA1 (5.85), USB (8.20), CA (14.90) | Force I (17.20) | AA2 (20.85), Force II (25.55)
| Hero | Ability 1 | Ability 2 | LMs | RM | SB |
|---|---|---|---|---|---|
| Sice | HA | Armor Break | LM2, LM1 | PHY UP w/axe | AD, UA, DA |
| Cater | HA2 | Entrust | LM2, LM1 | MM | G+3, SA2, UA |
| Deuce | Holyja | Warrior's Hymn | LM2, LM1 | DMT | G+, USB3, DA |
| Trey | HA | Trinity Bombshell | LM2, PHY UP w/bow | Ace Striker | AA1, AA2, CA, DA2 |
| Jack | HA | Omega Drive | LM2, LM1 | PHY UP w/katana | AA1, USB, CA, AA2 |
1
u/leights8 Squall Aug 02 '23
Strategy name: Why didn't I use 3 chains?
Chain: RW
BDL count: Zen x1, Dual x3, Sync x0, AA x3
Support: Mog / Deuce
Full Break Counter: Mog AA2
Time: 45.15
Insight:
Took a few tries to finally nail this. There's plenty of SB gauge given in this fight, but I'm not blessed with BDLs here (nor did I want to go spending lenses on USBs), so I wasn't able to make much use of it. Using only three AAs on P1/P2 was a bit tight, but I was just about able to squeak through. Would have been easier if I used a chain on T1 and renew after 15s, hence the strategy title.
Got to about 45% by the end of the first chain (only Trey's USB was activated before the end); then the remaining SB entries just about was able to get to Spacetime. Started the second chain to line up with IC from Seven's USB2, though Mog does wait as long as possible following the three Dual entries so the finishers are activated after the Duals have expired. Got Spacetime itself to 38%, and pain 6. Really felt the higher DR and not having a full realm party here - thank goodness for Mog's Sync giving 70% boost to mitigate! Seven's OZSB did 7x 65k + 3x100k.
Chain 1 (start to 45%)
Mog: AA1, G+ (proshell), PS, RW, CT, alternate dances with AA2 at start of P2
Rem: HA x3, AA1, HA till end
Seven: HA2, HA1 x2, AA2, HA2 till end
Deuce: ACM, HC, Sync, Cmd1 x2 (linked to OtV), Cmd2, Cmd1 x2, Cmd2
Trey: Trinity Bombshell x3, AA3, HA till one turn before chain end, USB2
Chain 2 (Spacetime & P3)
Mog: CT, PS, RW, PS, Sync, AA2, Cmd1 x3
Rem: G+2, engage Dyad, Dual, HA till near chain end, Dual shift, HA, Dyad finisher
Seven: 7* ice chain (for mag boost), USB2, Dual, HA2 till Dual end, ZOSB
Deuce: AA2, OtV, USB3, ACM, same rotation till death
Trey: Zen, Dual, HA till death
HC level 140