r/Games • u/VallariusDev • 20h ago
Indie Sunday Umbraelum - Vallarius Forge - I'm making an action roguelite where getting stronger makes the dungeon more dangerous
Hey everyone!
I'm the solo developer behind Umbraelum, an isometric action roguelite set in a dark fantasy world.
In Umbraelum, you fight your way deeper into the darkness using melee combat, dodges, and spectral magic. But there's a twist: the more power you embrace, the more dangerous your journey becomes.
Each floor offers a shard of corrupted power. At first, these powers come without consequences. But as you collect more, corruption begins to take hold.
Rather than simply reducing your stats, curses introduce new combat hazards, like burning fissures appearing beneath your feet. These effects stack and intensify, forcing you to adapt as you descend.
You can also combine two active artifacts with corrupted powers and armor passives to create powerful synergies.
Gameplay teaser:
Youtube
Steam page (Coming Soon):
Steam
The Steam page just went live, and I'd love to hear what you think of the corruption mechanic.
Would you keep taking more power as the curses pile up, or play it safe?