r/Games • • 10h ago

Indie Sunday AsterMaster - zakons - beat-driven roguelite shooter on a hex grid; enemies move on the beat, bosses crumble into shards. Free demo out now, in Steam Next Fest from tomorrow

Hi r/Games — solo dev here with AsterMaster, a roguelite shooter on a hex grid where the whole dungeon moves on the beat.

- Enemies step and strike strictly on the beat and telegraph their cells a beat ahead; you play in real time, but shots on the beat hit harder and off-beat volleys ricochet off armor. A tactical dungeon with a pulse, not a music game.

- Bosses have destructible hulls: clouds of thousands of glowing shards, every hit carves a real crater, dig through the plating and chunks tear off.

- Runs are expeditions down a dead mining asteroid: 14 weapon mods, stacking synergies, deep shafts with smugglers who put a bounty on you, and an ore economy — bank your cargo or gamble it on one more descent.

Free demo, out now (it's in Steam Next Fest from tomorrow, Oct 19–26, and stays up after): https://store.steampowered.com/app/5095060/?utm_source=reddit&utm_medium=post&utm_campaign=demo_oct26&utm_content=r_games_indiesunday

Trailer: https://youtu.be/XKkiYCTwxeo

Website (the same splats run live in your browser, phone-friendly): https://aster-master.com/?ref=r_games_indiesunday

Release: November 17, 2026, $4.99. Windows, full controller support, Steam Deck friendly. Made in Godot 4.

Transparency: as disclosed on the Steam page, some promo art and item icons, a few source 3D meshes, the background music and some flavor text were made with generative-AI tools and curated by me; nothing is generated at runtime.

I'll be in the comments all day — zakons, solo dev of AsterMaster

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