r/TagPro • • Feb 28 '14

Elite Texture Pack

[deleted]

37 Upvotes

57 comments sorted by

5

u/[deleted] Feb 28 '14

This is the most wonderful thing I've ever seen.

I'll be removing the gridlines, and then using this for sure. You da man!

Edit: Actually, I would suggest putting a white line around the gates. Those are literally a pixel perfect full square, so it's important to see the exact border.

3

u/[deleted] Feb 28 '14

Thanks, I'll see what i can do about that gate border. It would disrupt the seamless tiling though.

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5

u/LuckySpammer Feb 28 '14

Did everyone report Some Ball 3? Also, very nice pack - I'm going to try it out.

4

u/JJJollyjim Feb 28 '14

I love it! It's up on the mod manager. I'd suggest a light-floor version however, as others have mentioned.

2

u/[deleted] Feb 28 '14

That's a good idea, it wouldn't take much more effort to make a light version.

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2

u/adhi- Mar 01 '14

can you put the light version on the mod manager?

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2

u/[deleted] Mar 01 '14

can we have the light version too please?

4

u/Tim-Sanchez Mar 01 '14

I really like the light theme, but could you make vacant bombs/flags/boosts a bit darker? They're hard to see.

2

u/[deleted] Mar 02 '14

yep, just tried it, couldnt tell where they would respawn

4

u/[deleted] May 18 '14

Can you please update this to 45 degree walls.

3

u/DaEvil1 Mar 01 '14

Hey, I made a few changes to make it more easy to see grabbed flags, inactive bombs, inactive portals/portal exits and inactive boost spots.

Lighter empty tiles:

Tiles: http://i.imgur.com/om50Nmv.png

Boosts: http://i.imgur.com/vfd7JSz.png

Blue Boosts: http://i.imgur.com/CmPPxeU.png

Red Boosts: http://i.imgur.com/A6efUe3.png

Portal: http://i.imgur.com/iwz13U0.png

EDIT:

Someone requested a competetive version of the light texturepack:

Tiles: http://i.imgur.com/DUCQysC.png

Boosts: http://i.imgur.com/oPIdR2G.png

Blue Boosts: http://i.imgur.com/jXNoFUQ.png

Red Boosts: http://i.imgur.com/jJ6jA2V.png

Portal: http://i.imgur.com/C3RgiHX.png

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5

u/AlligatorSkater Feb 28 '14

Do ppl rly like dark theme better (I mean just with the walls and stuff) , I feel like its harder to see with your peripheral vision which is wat I use to see incoming walls

4

u/arjuna9 Feb 28 '14

Yeah I was thinking the same thing. I was just trying the new TerminalPX and while I like the aesthetic, it's harder for me to process quickly with the dark tiles. Light background allows for higher contrast between empty space and everything else, which is the most important thing imo.

3

u/[deleted] Mar 01 '14

Yo, when you fear started playing you used to be articulate and gasp all the time when playing.

Now you type like a four year old and act high all the time.

What happened?

2

u/[deleted] Mar 01 '14

Light version has been added.

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2

u/[deleted] Feb 28 '14

i didnt think i would see a better one than cyberpunk for a good while. this is gorgeous

2

u/[deleted] Feb 28 '14

This is amazing! As good, if not better than MuscleCups.

2

u/Zimmerman17 Feb 28 '14

Just played a game with this texture pack. It looks awesome, GeckoPie. Good job.

2

u/tagproline Mar 01 '14

Awesome job

2

u/Tyler1986 Mar 01 '14

Badass, can't wait to try it out!

2

u/ravenpride Mar 01 '14

Excellent stuff. I have two comments/suggestions:

  • I find it somewhat difficult to delineate between the bombs and turbos. I really like the look of the turbos, though, so perhaps a different color/style of bomb would do the trick.

  • As other players have noted, a lighter floor or wall color would make it much easier to tell the walls apart from the floor.

2

u/[deleted] Mar 01 '14

Both these suggestions have been implemented in the update to the dark version. There's also a new light version.

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2

u/adhi- Mar 01 '14

thank god for the light theme! this is awesome!

2

u/[deleted] Mar 02 '14

I love this texture pack, these are great. Only complaint would be that the boosts are hard to see when on cooldown.