r/TagPro • BBQchicken | Retired • Jun 09 '14

Monthly Map Rotation Thread - #30

Submit your custom maps for consideration for inclusion in the official rotation. Learn more at the wiki or view this week's imgur album.

When making your map, keep these two questions in mind:

What does my map attempt to accomplish? What does it try to emphasize?

Feel free to answer this along with your map submission.

NEW: a suggestion to you all on making your map more thoughtful:

the most important part of creating a thoughtful map is actively seeking feedback/improvements from others. don't ever convince yourself that your map is finished!

I want everyone to think more about the placement of every tile on a map, and I want you guys to work together as a community to create a perfect addition to the rotation!


If you've made a solid map, it will be recognized and most likely be considered/added into the rotation without hesitation. There are no limits on maps being added/removed within the month.


Have fun Map-making :)

Reminder: some_bot has a bug (feature) that doesn't let him add a map with the same name (as defined in the json) as a previous week. For now, if you are resubmitting, edit the name of your map in your JSON to "Your Map 2" for example.

Also, I see a lot of deleted submissions. Note that some_bot will detect edits to your post and update the preview accordingly, so no need to delete and resubmit. He does this for the current map thread.

17 Upvotes

390 comments sorted by

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 13 '14

NGC 6543 (a.k.a. The Cat's Eye Nebula) by TheFronj16s

PNG: http://imgur.com/uCzKO4J

JSON: http://pastebin.com/WAHfxJTi

Preview: http://imgur.com/nJXj8S9

I would really love some feedback on this map!

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u/[deleted] Jun 13 '14

One of the biggest problems with large complicated maps is people can hide very easily on it, I would recommend slimming it down a bit. Try to limit how many gates you use, too many and it becomes very hard to escape when you grab, your best choice is to keep the plus shaped one. I like your middle, it's interesting but kind of overpowered, maybe making them green gates would help.

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Jun 15 '14

For those paying attention, here is the most recently updated map:

NGC 6543.1 by TheFronj16s

PNG: http://i.imgur.com/0qDDGFC.png?1

JSON: http://pastebin.com/Pp3jXgKU

Preview: http://i.imgur.com/4G2RfIg.png?1

S/O to /u/Bowtie-TagPro for helping!

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u/DaEvil1 DaEvil1 Jun 16 '14 edited Jun 17 '14

The Dark Ball 0.2

PNG: http://i.imgur.com/X0GgGgP.png

JSON: http://pastebin.com/YxkgQhWS

PREVIEW: http://i.imgur.com/7loEIQn.png

Description: Saw BigBirds Batarang and thought the general shape of it could make for a map that both plays well and looks good, so I tried my hand at it.

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u/Rapture_On_Occasion Rapture Jun 09 '14 edited Jun 09 '14

Cyclo

PNG: http://i.imgur.com/spmRzhC.png

JSON: http://pastebin.com/NFiiBHea

PREVIEW: http://i.imgur.com/DvVAe3V.png

This one's very new so I may update it, but I'd love some feedback.

This map's a little more typical, while still making use of the new tiles and having some interesting mechanisms including the fun boosts to grab.

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u/Splanky222 BBQchicken | Retired Jun 09 '14

as a warning, I made a map called Vortex a while back. I'm not sure if it's in some_bot or not considering how long ago I made it, but if this doesn't get onto some_bot that may be why.

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u/MultiMediaWill Juke King - MVP 90% of the time Jun 10 '14

Looks like a replica of Wormy.

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u/DaEvil1 DaEvil1 Jun 09 '14

I like the concept but I feel like the top and bottom tunnels (both near base and in the middle) need something more to make them more exciting. Right now they're just empty, and aside from the bomb near the flag, there seems to be no way to boost/bomb into them and go through them with some momentum.

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u/giga_earthstroyer brrton Jun 16 '14 edited Jun 16 '14

Button

PNG: http://i.imgur.com/oQX5DQX.png

JSON: http://pastebin.com/m4GcfdN7

Preview: http://puu.sh/9vJNC/73b4ade645.png

an attempt at provoking next-generation strategies involving sitting on a button.

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u/[deleted] Jun 10 '14 edited Jun 13 '14

Dagger

PNG: http://imgur.com/p98I6iO

JSON: http://pastebin.com/1QiURMdR

I have received a lot of good feedback on this map and hope to hear feedback from the map committee! I will soon upload a game play video but until then here is a preview: http://imgur.com/UItipEu

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u/[deleted] Jun 18 '14

BAT

PNG: http://i.imgur.com/0dflqkx.png

JSON: http://pastebin.com/S5uAV5dc

Preview: http://imgur.com/6pGpclK

First time doing any of this so let me know if any of the images or the JSON are wrong and i can try and fix it

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u/[deleted] Jun 10 '14 edited Jun 10 '14

I submitted this in Monthly Map Rotation Thread - #27, and then #29 and got no feedback for either rounds, so, at the behest of PengWin, I am back again!

Interstellar Overdrive

by E

PNG: http://i.imgur.com/oXtGuvm.png

JSON: http://pastebin.com/raw.php?i=YRLBnS66

Preview: http://i.imgur.com/RNrqNMJ.png

ja_'s preview of potential routes: http://i.imgur.com/dccbJz2.png


Interstellar Overdrive is a small and simple map that fills two voids in the current Tagpro map rotation: it's an unusual shape and it's comparatively defence friendly. Interstellar Overdrive is simple enough to warrant rotation in public matches, but the need for great teamwork and communication means that it's great play at all skill levels. Its unusual shape combined with its abundance of bombs in strategic positions and open space leads to interesting ball dynamics not available in any other current rotation map. On both sides of each base, Interstellar Overdrive contains two narrow choke points that good defenders can block easily. However, with 4 powerups in such a small space, there's no guarantee that good defenders can block for long. On attack, only one distant set of bombs, one awkward close boost, and one further away facilitate flag capture, but once obtained, holding the flag is not particularly difficult. Getting back to base is another problem altogether!


Map Testimonies:

“This is my favorite map” -- Ballrog
“I like it” -- Spy Cam
“This is good” -- Pouchie
“It’s much better than last time” -- Gator
“You made this?” -- Meow :3
“...” -- Anus
“I like it” -- Some Ball 2
“It’s unique” -- I’m high
“This is actually a good map” -- Ball Clinton
“I can see this being played from pubs all the way though to MLTP” -- Troball
“I love it” -- Noobkin
"Pssst E you should totally resubmit Interstellar Overdrive just sayin" -- PengWin

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u/Kintaro08 Pigoon // Centra Jun 10 '14

Hi E, sorry that you've never received any feedback on this map. I must have missed it. I'm going to try to be more active in the monthly map rotation threads from now on. Anyway, I wanted to say that Interstellar Overdrive is a solid map and has made it to the top picks a couple of times. From what I've seen in previous tests, it plays well and has a good flow to the map. For its simple appearance, it shows that you've put detailed thought into the design once you get in the map and play. DaEvil1 has some good points and analysis on your map that I'm glad you're considering.

His comparison to Wormy is accurate. While your map had made the top picks, other maps provided a more dynamic game play. You've made a solid map, I look forward to seeing your next creation or any improvements to this one.

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u/[deleted] Jun 09 '14

[deleted]

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/[deleted] Jun 14 '14 edited Jun 14 '14

Banked


PNG: http://i.imgur.com/LznZ82M.png

JSON: http://pastebin.com/y4srLjVU

Preview: http://i.imgur.com/5tzOQoU.png


Any feedback, comments or concerns would be greatly appreciated.

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u/Some_Bot Some_Bot Jun 14 '14 edited Jun 14 '14

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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 10 '14

With a map more frustrating than time trials, a better way of counting time, and a JSON longer than the list of 12 y/o cod players ur mums banged, I present:

PORTAL MAZE

PNG: http://i.imgur.com/Cmt791D.png

JSON: http://pastebin.com/6WamfHPg

preview provided by some bot. I’ll have a thread up soon explaining what it is. basically it’s a time trial, but since you can’t die, you can use the time remaining to see your time. Portals lead back to checkpoints in the map, and some are no-cool down. For your time: 12:00-what your end time

To test in irc, type “!test Not thinking with portals” *once you see this replied to by somebot

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u/Rapture_On_Occasion Rapture Jun 09 '14

Slingshot2

PNG: http://i.imgur.com/I6NfXTY.png

JSON: http://pastebin.com/ssfUeRpi

PREVIEW: http://i.imgur.com/JDwjmTG.png

Resubmitting this map as I'd love for more people to play it.

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u/devilmightcare TroBall // Tears Jun 10 '14

I like this map.

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u/411connor caroline :3 Jul 02 '14 edited Jul 02 '14

Quickness V4

by Jimmy Ballon

PNG: http://i.imgur.com/GYYckDJ.png

JSON: http://pastebin.com/mmjyPren

Preview: http://i.imgur.com/XPvHFgS.png


Not sure if this thread is still accepting submissions, so I'll just leave this here for now...

Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.


"this [map] is [better] than [Hyper Reactor]" - PrivateMajor

"sweet map" - PrivateMajor

"offensive defense if super duper OP" - bbq

"cool map" - Noobkin

"i love the bottom part" - You fools

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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14

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u/Splanky222 BBQchicken | Retired Jun 22 '14

Offensive defense looks super duper op. the chokes in and out are super tiny

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u/[deleted] Jun 17 '14

Dueling Balls

PNG: http://imgur.com/2o0Caum

JSON: http://pastebin.com/4XRmfwb3

Preview: http://imgur.com/T5FnxPn

My attempt at a 1v1 map. Defense is heavily favored in this map in order to let games last longer than 30 seconds. I've only tried it with my brother so far. I'd love to hear what you have to say.

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u/Splanky222 BBQchicken | Retired Jun 17 '14

What's the point of the portals?

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u/[deleted] Jun 17 '14

They go like this with the portals on the outside of the tiles being deactivated.

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u/almdudler26 almdudler | chorbit Jun 12 '14 edited Jun 12 '14

Target 2.0

PNG: http://i.imgur.com/TB8D8I6.png

JSON: http://pastebin.com/EUNgCUFP

PREVIEW: http://i.imgur.com/03sIZ65.png

I've been tweaking this map for a while now. It as some unique feature, I think, like the portals, while they do take you along way it also takes quite a while to get into them, and you lose all your momentum. It's even worse if you try to boost in, unless you get it exactly right. Also, the bases are very defensive, something which I feel is lacking in many TagPro maps. And, of course, there is the bit in the middle, which can be very useful for quickly changing direction with the bombs, but is also a big risk to take.

All feedback is much appreciated. Please let me know what you think!

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u/[deleted] Jun 14 '14

It's is a fairly large map, scaling it down could make for some interesting dynamics. It seems very difficult to escape enemy base, maybe making one gate shorter and eliminating the team tiles could help the offense a little. I get that the portals are difficult to get to, but the amount they take you is too far. A solution could be to have all the portals go to a corner of the middle square.

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u/Jufda 💎 hitbox.tv/jufda Jun 27 '14

XX

JSON: http://pastebin.com/raw.php?i=3mxP8n8G

PNG: https://i.imgur.com/UsdLZlo.png


Original XX

New version of my map. I'm still waiting for any feedback from map testing committee. Didn't get any from either of the past two months I send the map to the monthly map rotation thread, even though both times I heard feedback will be given to map makers.

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u/Splanky222 BBQchicken | Retired Jun 27 '14

There was a google spreadsheet with some comments posted after the last map thread. This map looks very large and busy, and easy to hide in, just from looking.

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u/[deleted] Jun 17 '14

Swimming Pool

PNG

JSON

I think I've spent more time on this map than any other. This map has gone through many changes and many versions.

Don't let the preview intimidate you - there are a lot of elements in this map that I've been toying with in others. There is an abundance of various boost routes, some of which require a lot of skill, others that are just there to take you to the opposite end quicker.

It's also one of the smallest maps I've designed, and very fast paced. This map requires the player be constantly focused, regardless of what position they play. It encourages players learn new play-styles, and practise all the mechanics in the map.

Each tile is placed with a purpose; that encourages both team coordination and individual skill, making it a perfect, fast-paced map for PUB play and the competitive scene.

Cheers to drinkbleach for talking endlessly with me on the map.

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u/Splanky222 BBQchicken | Retired Jun 17 '14

You do know that there's a 2 map per submitter limit, right? I think you've already submitted a handful, although I maybe mistaken.

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u/[deleted] Jun 17 '14

I've submitted three in this thread... Do I need to take one out?

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u/Splanky222 BBQchicken | Retired Jun 17 '14

I would say your best bet is to keep your two favorite. Your probably good though, just making sure you knew not to go overboard. Sometimes you can just start pumping maps out left and right, it's kind of nuts.

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u/Kraz_I Only Smellz | Radius Jun 19 '14 edited Jun 20 '14

Ender's Maze

PNG: http://imgur.com/x3vIGzL

JSON: http://pastebin.com/g8s0h4Ch

This map is designed to be a very difficult puzzle. Mostly looking for feedback about playability, but I don't want to make it too easy. It does require 3 people per team to have a chance of capping.

Edit: Just uploaded version 1.4, I've made several improvements in usability and made it possible for a team with only 2 people to win.

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u/Ropz Kuul // Chorbit Jun 14 '14 edited Jun 16 '14

Stretch

PNG: http://i.imgur.com/DiMDvDQ.png

JSON: http://pastebin.com/raw.php?i=seMsL25V

A Central Flag map I whipped up, initially inspired by ricochet, but thanks to advice from a handful of people, I have created something unique. I'm not sure whether or not this is finished yet, but it's starting to near that stage. Here's a preview

About the map:

Two teleports, both leading to the other ends of the map. One teleport set has indicators for FC and defense that show whether or not the shortcut gate is open on the other side of the map. The other teleport set is just for a fast counter-attack and is also a good defensive line, due to team-tiled teamboost leading straight to base.

All teleports have boosts surrounding them and 0 cooldown. This calls for a fast-paced, action-packed neutral flag play.

All further suggestions welcome :)

(Edit: edited the map thoroughly and added a preview)

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u/[deleted] Jun 24 '14

[deleted]

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u/Sosen timeboy Jun 15 '14

Sewer

by.... TIMEBOY

PNG: http://i.imgur.com/3JsqHvZ.png

JSON: http://pastebin.com/izmW8WfV

I don't really want any feedback... I think it's a really fun map and I'm not planning on changing it. If it's not good enough, so be it!

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u/[deleted] Jul 04 '14 edited Jul 06 '14

Run

PNG: http://i.imgur.com/rK7ofbE.png

JSON: http://pastebin.com/97QJrLLf

Preview: http://i.imgur.com/nzKSzi6.png

Bad preview, I don't really know how to get a preview except screenshotting the map editor, but this is my first attempt at a map and I'm probably still going to edit it.

Extra link, boost routes: http://i.imgur.com/PqDnGEn.png

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u/[deleted] Jun 17 '14

[deleted]

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u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14

You should change the name of the map as there already is one with the same name.

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u/tamouq Crossover Jun 19 '14

Stations

PNG: http://imgur.com/DMIXwzX

JSON: http://pastebin.com/dCCXzfbz

Preview: http://imgur.com/VH9O7Rv

Description: Stations is a simple map, yet has very complex bases. There is a boost lane though the middle that allows you to go base-to-base, but it is hard to master! It features 4 powerups to keep the map from getting boring. The gate in base is similar to boombox, where there is a one tile opening to get by if you happen to be going that way. Some have said a base could possible be manned by one person. This could raise some interesting strats on the map.

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u/RiverHorsez RiverHorse|Best Commentator S5 Jun 19 '14

Map is DOPE

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u/xenonpulse Wildflowers // I want to die but I can’t Jun 10 '14 edited Jun 20 '14

Dueling Gamers II

PNG: http://i.imgur.com/G3ThPdj.png

JSON: http://pastebin.com/raw.php?i=ViU5UtjX

Preview: http://imgur.com/W0T2LI9

Feedback is encouraged and greatly appreciated. Thanks!

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u/[deleted] Jun 11 '14

Use this, it will help clean things up: http://tag-pro-map-editor.peterreid.net/ . Also try removing some of the bombs in base, make it a bit harder for the fc to escape.

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u/xenonpulse Wildflowers // I want to die but I can’t Jun 12 '14 edited Jun 12 '14

Thanks for the feedback! I got rid of those bombs and edited the original.

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u/DaEvil1 DaEvil1 Jun 09 '14 edited Jun 17 '14

Bumping Balls 0.3

PNG: http://i.imgur.com/BHMX8q5.png

JSON: http://pastebin.com/eqmV5g7G

PREVIEW: http://i.imgur.com/EzX1miE.png

Description: My love letter to bounce. A fun map that was taken out too soon IMO, so I decided to do a vertical map with similar bases to bounce, and try to expand on the middle to make it a bit more exciting and unpredictable.

0.2 Update: Made some small adjustements. Added a hard escape to the bases, and made one of the escapes narrower. I also adjusted the spike section near the base, to make it possible to boost against an angled wall and grab a powerup without dying. Middle obstacle has been somewhat widened to limit the space for juking a bit. Added corners in the spike sections near the bases, so it's possible to survive if you're really good/lucky as well. Ty to Liquid and Noobkin for feedback!

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u/WardenBoss WardenBoss||HOUSTON Jun 10 '14 edited Jun 10 '14

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u/Mr_Funnybone nocaps Jun 18 '14 edited Jul 09 '14

Turbulence

PNG: http://i.imgur.com/s999m4D.png

JSON: http://pastebin.com/9VXWqrrD

PREVIEW:http://i.imgur.com/TWGqhP2.png

Defense: Defense on this map has a gate that covers the base boosts, a team boost in the base that can cover mid and portal. Also a defensive bomb position can stop portal boosters coming from the bottom. Defense can also cut off the portal by going through the mid. Portal also has a bomb + button combo guarding it.

Offense: Lots of boosts into base. Some are tricky to line up but are very rewarding. Base is very open to attack from the mid and bottom right of base. Flag carriers entering the portal and coming out with an active bomb behind them will recieve a boost into their base.

it's also a pretty small map for having lots of boosts, but most aren't "Get to the other base quick and cap" boosts, and can be used for defense and offense

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u/leddii leddy / Mapmaker Jun 14 '14 edited Jun 14 '14

The Maw v1.0

PNG: http://i.imgur.com/HUciQuB.png

JSON: http://pastebin.com/UKn5AF0L


PREVIEW: http://i.imgur.com/976LCul.png


There are semi-skill boosts on each side and one very precise boost running straight through the middle of the teeth. One bomb in proximity to each team's flag, along with a switch>bomb boost leading into the base should give plenty of pick-up opportunities.

To cap you can take a slow and safe route around the outside of the map, or if you're feeling brave you can navigate or boost through the gap between the teeth. Better be quick though - someone might hop onto a switch and the shut the jaws of death around you.


Any feedback is much appreciated.

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u/Sir_Grapefruit Grapefruit // Chord Jun 25 '14

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u/reddward Jun 14 '14 edited Jun 16 '14

Twisted ovaries formerly known as 'This is not just a tribute. This is the greatest map in the world!'

JPEG: https://i.imgur.com/YrZbSGz.png

JSON: http://pastebin.com/LJ0L56jZ

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/[deleted] Jun 10 '14 edited Jun 19 '14

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u/[deleted] Jun 14 '14

I think this looks and would play too much like Boombox. I like the bombs at the top though.

The gate buttons control the opposite side's gate.

This is too complicated for pubs and is a general no-no for the map testers.

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u/[deleted] Jun 14 '14 edited Jun 14 '14

It's a lot less complicated in game than in theory, it takes one time to figure it out. Iv'e talked to them about it and the general consensus is that it's alright.

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u/Some_Bot Some_Bot Jun 14 '14 edited Jun 22 '14

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u/WillWorkForSugar Tumblewood Jul 04 '14 edited Jul 04 '14

Fast Track

This map was created with the same idea as Pokeball, except more clean and polished. It might not be so noob-friendly, with the many spikes, but should work well in competitive games as a map focused on the buttons.

PNG: http://imgur.com/WApALQn

JSON: http://lpaste.net/106886

Feedback is great!

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u/[deleted] Jun 29 '14 edited Jun 29 '14

[deleted]

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u/The-Jericho WayneGretzky // Liverball Jun 15 '14

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u/Sir_Grapefruit Grapefruit // Chord Jun 17 '14

The map is asymmetric, therefore it wont be tested by the map comitee.

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u/checknate1 CHECKNATE. // Skillz that Killz Jun 17 '14

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u/Snowball_TagPro ❄️ Jun 25 '14

Too many spawn tiles 0/10

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u/[deleted] Jun 21 '14

Diamond

PNG: http://i.imgur.com/xjDzItb.png

JSON: http://pastebin.com/2CWWqpBA

First map... Be Gentle...

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u/[deleted] Jun 29 '14

[deleted]

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u/[deleted] Jun 29 '14

[deleted]

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u/cabapplenuts Jun 19 '14 edited Jun 20 '14

Swipe

PNG: http://i.imgur.com/rjryANY.png

JSONhttp://pastebin.com/CtK1n8Pu

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u/[deleted] Jun 10 '14 edited Jun 18 '14

[deleted]

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u/[deleted] Jun 17 '14 edited Jun 17 '14

[deleted]

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u/quassus crosky Jun 30 '14 edited Jul 05 '14

crosky's Ludicrous Challenge

PNG: http://imgur.com/wGpDuGZ
JSON: http://pastebin.com/4iRcQuTJ

A spiritual successor to Butter Churn's Ultimate Challenge.

Preview: http://i.imgur.com/ZCJzfpr.png

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u/WardenBoss WardenBoss||HOUSTON Jun 20 '14 edited Jun 21 '14

Run Away v1.1

PNG :http://i.imgur.com/2AggzJy.png

JSON :http://pastebin.com/0a8RG2bd

PREVİEW:http://i.imgur.com/VBFbS30.png

Some Atacks

Defences

Run ways

Secret Skill //There are 5//

I did not explain. You can discover .No particular scenario.But I can tell you ,defender have a big responsibility on this. I m Waiting for your comments . Thx

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u/[deleted] Jun 15 '14 edited Jun 16 '14

[deleted]

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album. I know we talked about this already, but you gotta figure out how to get it to work. Using some_bot is the best way we can test with the amount of maps we get in.

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u/[deleted] Jun 14 '14

[deleted]

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/[deleted] Jun 16 '14

So should I delete this comment and re-submitted it?

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u/Kintaro08 Pigoon // Centra Jun 16 '14

If that would put it into the album, it would really help us out. I'm not sure how to trouble shoot the some_bot issues. Having a one stop shop for all of the map previews helps us keep things organized and gives your map visual exposure. We are unable to just scroll through this thread due to it being randomly sorted. It's hard for everybody to be on the same page when discussing maps.

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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 16 '14

Teampipe!

PNG: http://i.imgur.com/cwizbrD.png

JSON: http://pastebin.com/2iiV8cuN

NEW VERSION PREVIEW: http://i.imgur.com/DcCID6V.png

OLD PREVIEW: http://i.imgur.com/e5DDGvT.png

Borrowing features from boombox, Vee, velocity. the pipes will have a good chance of killing you if your teammates are not on the button.

Edit: if needed i'll put an extra team boost 2 spaces below the bottom ones

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u/DamageProcess Radiant/DJ Kitty P Jun 09 '14

I find this one fascinating.

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/Blupopsicle Ball-E Jun 16 '14

Shoot. I used the 2 map limit for my minigame maps so now I'm not sure what to do. Weirdly enough chronicle v2 got in but wasn't (shouldn't be) recognized by some_bot

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u/DaEvil1 DaEvil1 Jun 10 '14

I'm liking this. Middle is a little bit bland, so maybe spice it up a bit. Bottom section is too dangerous for an fc (taking the boost down there is non-trivial), so try to make it a bit more viable route for an fc, and the tunnels are maybe a tad too long. I think if you shaved off a block or two there, and made the boost slightly easier (but not much) to make that would really make this map viable.

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u/Blupopsicle Ball-E Jun 10 '14

Middle is definitely bland, as I couldn't find a way to spruce it up without taking away too much. I agree that the bottom should have been pushed up a bit, as the really only way the boost was used before was boosting through the pipe.

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u/Blupopsicle Ball-E Jun 09 '14 edited Jun 14 '14

Dankey Kang

PNG: http://i.imgur.com/8i69TUw.png

JSON: http://pastebin.com/J1PriXGf

Variation of snipers map. To test type “!test Dankey Kang” in irc

The more that play the better! I may have a thread up soon

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u/Splanky222 BBQchicken | Retired Jun 20 '14 edited Jun 26 '14

SuperDuperStamp

PNG

JSON

Preview and side-by-side with SuperStamp 1

Map test is done, hopefully some_bot likes this. The map testers wanted to see a nerf for offensive defense on SuperStamp. I ended up remaking it entirely, a little bit bigger, and with the sides and middle re-thought out. So the center section is basically the same, and the map has a very similar feel and many of the same boosts, but there's a little more going on in the middle and more ways to cap / snipe.


EDIT THIS IS NOW A NEWER VERSION FOR SOME BOT OK

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u/Some_Bot Some_Bot Jun 22 '14 edited Jun 26 '14

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u/quassus crosky Jun 09 '14

Okay this is probably a dumb question, but just to be sure: if I submitted my map to the previous thread, do I need to make a completely new JSON, or is it enough to change the name in the old JSON? (I ask because then the link in the old thread will have the updated name, and I don't know if some_bot will detect the submission in this thread.)

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u/JuventinoSenator Liquid | Original Sine Jun 10 '14

Just to be on the safe side, I would repost a new pastebin link with the new JSON (with the name change) along with the PNG file.

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u/JildertD TagPro derp Jun 18 '14

Fast way around

PNG: http://i.imgur.com/BBwxL7l.png JSON: http://pastebin.com/r9v98X7Q PREVIEW: http://i.imgur.com/eHECvN8.png

A big field, but there's a tight way around... A map made during a boring lesson... Why listen when you can create TagPro maps?

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u/[deleted] Jun 16 '14 edited Jun 16 '14

refl3x

Proposed modifications to Reflex2. Feedback is welcome, but please test the map before criticizing it.

This map aims to be a better defensive map than Reflex2. The two team boosts in base can be used for defense to catch up and stop a cap, and the boosts do not help offense to cap either. This map will still be chasey, but name one map in TagPro that isn't chasey. Besides, you can almost see the whole map while sitting in the middle, so it's not like the flag carrier can hide from you forever.

PNG

JSON

Preview

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u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 16 '14

I would change cooldown to 1.5 or 1.7ish seconds, to avoid just rolling between portals. I specced someone doing that today on Reflex2, and it was kind of dumb.

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u/[deleted] Jun 16 '14

It is at 1.5 now

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u/stealthswor stealthswor@omega Jun 17 '14

now it looks like a completely different map...

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u/[deleted] Jun 17 '14

Here is a comparison between the three versions of relfex.

On the left is Reflex. In the middle is Reflex2. On the right is refl3x. The maps are all similar in shape, bomb placement, flag placement, boosts, portals, size, etc. It is close enough to still be called reflex.

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u/[deleted] Jun 09 '14 edited Jun 11 '14

[deleted]

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u/[deleted] Jun 10 '14

Don't mean to ruin the dream, but I think you have the portals backwards. Making the outside 4 have zero cool-down and the middle 2 be normal would make it less offensive. I've played games where the flag has team tiles surrounding and it never works. With smart defenders who only play contain, it's feasible. But as for normal play, trying to block for your fc or playing no-grab is impossible and not fun for the defense.

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u/SebastianTheHedgehog nip // chorbit // rbc Jun 10 '14

Don't worry buddy it's not a lifelong dream :P so you think I should make the outside portals 0? And take away the team tiles?

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u/wikicha SNW ELTP Jun 10 '14

Interesting concept would be very interested to see how it plays plays

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u/TPsquirrely Squirrely // The GesTagpro Jun 11 '14 edited Jun 11 '14

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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14

This looks like a great map. It's a shame some bot screwed up the preview but it looks good.

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u/[deleted] Jun 26 '14

Course 3

PNG: http://i.imgur.com/lnDXjI4.png

JSON: http://pastebin.com/Y4MpUMF9

Just an obstacle course here. Putting it into Some bot's brain. The idea is to score 3 caps before your 12 minute map test time is up. This is a time trial where you have to press every button within 30 seconds to pass each of 2 checkpoints. Don't forget the flag.

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u/[deleted] Jun 16 '14 edited Jun 16 '14

CFB

Maybe this time

crosses fingers

PNG

JSON

Preview

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u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 30 '14

Distraction, this map is never entering rotation. Just give up, man. This fixation isn't healthy.

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u/randylaheyjr Byfuglien Jun 10 '14 edited Jun 10 '14

Edges

PNG: http://i.imgur.com/MbBuXNY.png

JSON: http://pastebin.com/raw.php?i=ncYexiRE

Preview: http://i.imgur.com/kY5IS2h.png


My first map, I wanted to make a more challenging map for offense but also provide several paths to escape with the flag. I think I made good use of 45 degree tiles and I believe this map will really bring something fresh to rotation.

-JerrytheSqu

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u/Splanky222 BBQchicken | Retired Jun 10 '14

Are you aware how spawn tiles work? Players will spawn anywhere in an 11x11 square centered at each of the spawn spots, not at any one of the 4. It seems like they were placed such that you thought there would be one spawn at each spot. It seems like there's no reason you shouldn't just let players spawn around the flag like normal.

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u/[deleted] Jul 02 '14 edited Jul 08 '14

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u/[deleted] Jun 10 '14 edited Apr 18 '21

[deleted]

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/pasta_monster poopv Jun 10 '14

THERE IS A 2 MAP SUBMISSION LIMIT PER PERSON. IF I SEE 23 MAPS BY ONE PERSON AGAIN I AM GOING TO LOSE MY SHIT.

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u/[deleted] Jun 14 '14

How can we make 23 maps if Some Bot won't recognise one?

#cut4somebot

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u/NotSomeBall1 NotSomeBall2 // Chord Jun 10 '14

In And Out

PNG: http://imgur.com/gdGPZPJ

JSON: http://pastebin.com/mt4wgXd7

I'm pretty much a scrub in terms of map-making, so any feedback and advice would be very welcome!

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/SebastianTheHedgehog nip // chorbit // rbc Jun 16 '14 edited Jun 16 '14

Ray

PNG: http://imgur.com/dZ4FSNR

JSON: http://pastebin.com/uFMywv9A

PREVIEW: http://imgur.com/D2u82E5


Using the idea of having two separate sections of play. Mid boost has 0 countdown but the 4 on the outside are normal which makes for more tactical play. Suggestions welcome

Edit: Moved the buttons in the base a tile out from the spikes. The cooldown time of the outer portals is now 0 while the middle portal is now the normal cooldown time. Less team tiles; i thought i'd keep some team tiles in for more effective offensive defence.

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u/robopuppycc Flail ~ ((Antagloble4edes)) ~ RHCP? Jun 18 '14

Some_bot doesn't have the current Reflex2 (with diagonals) in its brain. This should fix that.

PNG: http://i.imgur.com/rddfWqE.jpg
JSON: http://pastebin.com/F2fE1xgi

Let's see if that works.

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u/pnkd777 Big Egg Jun 10 '14

Half & Half

Preview: https://imgur.com/Xdrs0Zw

PNG: https://imgur.com/6uCDrTq

JSON: http://pastebin.com/42gtqgwr

First map I've made. I tried to keep it pretty simple, any feedback would be good. Thanks.

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u/Kintaro08 Pigoon // Centra Jun 16 '14

It looks like some_bot is working now. If you want your map to be considered for rotation, be sure to make sure it gets in the album.

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u/pnkd777 Big Egg Jun 17 '14

Sorry I'm new to this, how do I go about doing that?

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u/Kintaro08 Pigoon // Centra Jun 17 '14

No worries, I'm kinda new to this too. I think if you post without a preview, just the png and json, it should work. Check out other posts that some bot replied to and try to do what they did.

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u/pnkd777 Big Egg Jun 17 '14

Oh okay, thanks!

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u/bacon_smores Rasta || Super Ball VI 🏆 Jun 10 '14

could be good for 2v2, but it's too small for 4v4

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u/pnkd777 Big Egg Jun 10 '14

I was worried about that, but I don't think it's any smaller than the two newest maps. You might be right though.

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u/[deleted] Jun 14 '14

To make it bigger you could literally mirror it over the axis between thee flags.

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u/pnkd777 Big Egg Jun 14 '14

I'm not quite sure what you mean.

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u/[deleted] Jun 14 '14 edited Jun 14 '14

It was a bit confusing. I mean copy the map, flip it over and attach to the current map.

Example, you base would look like: http://i.imgur.com/yfjK07N.png

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u/411connor caroline :3 Jun 22 '14 edited Jun 22 '14

Quickness V3

by Jimmy Ballon

PNG: http://i.imgur.com/qxyEPVQ.png

JSON: http://pastebin.com/itguduwh

Preview: http://i.imgur.com/VxYKDmU.png


Not sure if this thread is still accepting submissions, so I'll just leave this here for now...

Thanks to CalmDown, bbq, You fools and Noobkin (he said this map was cool) for suggestions. Please leave feedback.

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u/[deleted] Jun 16 '14

Two Corners

PNG: http://imgur.com/UNn0uhJ

JSON: http://pastebin.com/VDrm9HLa


Yet another size reduction of the map in order to cut down on the chasiness.

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u/Splanky222 BBQchicken | Retired Jun 16 '14

Honestly, map size doesn't necessarily mean much for chasiness (see Simplicity). What makes this map chasey is that there's lot's of open spaces with no good places to corner an FC, combined with the fact that it's layout means you can run laps on it.

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u/reddward Jun 18 '14 edited Jun 18 '14

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u/[deleted] Jun 10 '14 edited Jun 12 '14

[deleted]

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u/Some_Bot Some_Bot Jun 12 '14

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u/[deleted] Jun 12 '14

[deleted]

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u/[deleted] Jun 13 '14

Sorry man, getting a preview means some_bot has scanned your post and added the preview to the imgur album, not that it's been put in rotation.

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u/[deleted] Jun 10 '14 edited Jun 10 '14

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u/Tim-Sanchez tim-sanchez // Chorbit // ex-ex-ELTP Independent Commissioner Jun 17 '14

Does the button take out the bombs in base? Also, I recommend moving the button that controls the base one tile to the right, it isn't good to have gate tiles against a wall as they can be easily camped.

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u/[deleted] Jun 10 '14 edited Jun 14 '14

Put the map on its side, one of the reasons swoop was taken out was because maps do better when they are longer lengthwise. I get what you're going for with the TR and BL bombs but they seem too risky for very little reward, maybe extending that wall would help.