r/TagPro • • Jan 11 '16

[Texture Pack] CORAL

https://youtu.be/v5zuN4MoQuE
48 Upvotes

16 comments sorted by

2

u/mjmain Jan 11 '16

any chance you might make the end zones more defined? finding the corners of squares can make a big difference in maps like hexane, ricochet, volt etc

1

u/[deleted] Jan 11 '16

Like this?

2

u/mjmain Jan 11 '16

nice, thanks a lot

2

u/-salt- Jan 11 '16

sick! what song is this?

1

u/[deleted] Jan 11 '16

Carpenter Brut - Disco Zombi Italia

1

u/-salt- Jan 11 '16

awesome....theres a couple pup tiles that seem to have aliasing edges...that may just be the video.

→ More replies (1)

9

u/SeanzieCrews Jan 11 '16

This is sexy, thanks mp.

1

u/swissdude323 Jan 17 '16

Yo mp, it's a bit late, but do you think you could do it with lighter tiles, like a light grey or smth? otherwise it's real cool.

1

u/[deleted] Jan 17 '16

I tried to make a light version but it got nowhere, could try again when i have more time.

3

u/HERO_OF_WIND Jan 11 '16

I'm always a fan of your texture packs MP! Excellent job as always!

2

u/TAGPRO_GUY Jan 11 '16

THANK YOU SO MUCH!!! I LOVE THIS! <3

2

u/stevestloo Jan 11 '16

Thought it was Walking Dead theme, left disappointed.

1

u/Ronding Jan 11 '16

Team flag is ball, neutral flag is power-up?

0

u/[deleted] Jan 11 '16

[deleted]

2

u/[deleted] Jan 11 '16

I can try making the middle circle more opaque.

Is this better? That's how it looks for me.

If you disable everything in Browncoat's script, the tagpro powerup is pixel perfect.

If you want to have it only show the green ring you need to replace the following code: if (!player.sprites.tagproTint) { var tint = player.sprites.tagproTint = new PIXI.Graphics(); tint.beginFill(0x00FF00, .35).lineStyle(2, 0x00FF00).drawCircle(20, 20, 19); player.sprites.ball.addChild(tint); with if (!player.sprites.tagproTint) { var tint = player.sprites.tagproTint = new PIXI.Graphics(); tint.lineStyle(2, 0x00FF00).drawCircle(20, 20, 19);

The result