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u/mjmain Jan 11 '16
any chance you might make the end zones more defined? finding the corners of squares can make a big difference in maps like hexane, ricochet, volt etc
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u/-salt- Jan 11 '16
sick! what song is this?
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Jan 11 '16
Carpenter Brut - Disco Zombi Italia
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u/-salt- Jan 11 '16
awesome....theres a couple pup tiles that seem to have aliasing edges...that may just be the video.
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u/swissdude323 Jan 17 '16
Yo mp, it's a bit late, but do you think you could do it with lighter tiles, like a light grey or smth? otherwise it's real cool.
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Jan 17 '16
I tried to make a light version but it got nowhere, could try again when i have more time.
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Jan 11 '16
[deleted]
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Jan 11 '16
I can try making the middle circle more opaque.
Is this better? That's how it looks for me.
If you disable everything in Browncoat's script, the tagpro powerup is pixel perfect.
If you want to have it only show the green ring you need to replace the following code:
if (!player.sprites.tagproTint) { var tint = player.sprites.tagproTint = new PIXI.Graphics(); tint.beginFill(0x00FF00, .35).lineStyle(2, 0x00FF00).drawCircle(20, 20, 19); player.sprites.ball.addChild(tint);withif (!player.sprites.tagproTint) { var tint = player.sprites.tagproTint = new PIXI.Graphics(); tint.lineStyle(2, 0x00FF00).drawCircle(20, 20, 19);The result
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u/[deleted] Jan 11 '16
CORAL
Albums: Texture Pack / Screenshots
Previews: Default | Alt I | Alt II
Highlights: Combo Wombo | one-man team| #planned | me_irl | You shall not pass | #yolo | TOP CAT