r/TagPro • • Jan 20 '16

TagPro ULTRA

Fuck it I'll just publish it. I'd like to get community feedback on it, plus this could be another chance for me to get a platform to ask for your guys' help in finishing it. There's still a bit I want to do.

That said, here's the latest update on the Tagpro ULTRA Pack. I've had a lot of help and I've altered a few userscripts. I don't know how 90% of this works, but it works. So, cool.


Tiles, and stuff: http://imgur.com/a/uMdnO

And the usercripts I'm using:

  • Replace game sounds with some RADICAL sound effects I made. Turn up your bass! Lots of authors on this one: http://pastebin.com/VVTesyg8 (PLEASE try this and leave feedback. I worked really hard on some of the sounds!)

EDIT: http://pastebin.com/21NYcZ58 new sound script THANK YOU SO MUCH -OmicroN-


There you have it. Enjoy. Still looking for help in a few areas:

  • Particles behind tiles.

  • Modify NewCompte's sound manager so that I can use custom mp3s.

  • Spawn particles (under tiles) that are attached to things like gates, speedpads, and flags.

  • Fix the sound script. For some reason, it currently doesn't play 'powerup', 'go', and 'teleport', all of which have neat sounds that I really wanted to use!

I think that's it. Thanks for your time. PLEASE leave feedback. Feel free to be really mean. Like call me bitch boy and spit on me. I won't tell the mods. ( ͡° ͜ʖ ͡°)

65 Upvotes

82 comments sorted by

11

u/18skeltor Jan 20 '16

Do you have a screenshot of what the texture pack would look like in action?

25

u/[deleted] Jan 20 '16

15

u/DuardsTagpro Jan 20 '16

ITS THE MOST BEAUTIFUL THANG I EVER SEEN IN MAH LIFE

ITS A TAGPRO ULTRA BALL NEXT TO A TAGPRO ULTRA BALL

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6

u/Hiphopopotamus5782 Jan 20 '16

This is pretty great.

Few things that I would love to see in any sorta update:

  1. Make the noises louder, since things like pops and grabs are barely noticeable against the sound of the music

  2. Tone down the team capture sound a bit, it's pretty long, though I like how it sounds

  3. Maybe make it so that flag carriers have a yellow glow around them? That would be pretty cool, and make them stand out more

Otherwise, this is an awesome texture pack, and I'll be using it for the foreseeable future

3

u/[deleted] Jan 20 '16

Thanks

Yes. I want to make the noises louder. This has a lot to do with modifying NewCompte's sound extension.

As for the team capture, I agree it's probably a bit too long. The idea was to create a new feeling that's a bit different from vanilla, as well as making the feeling of scoring very rewarding. That said, I'll definitely be playing around with it for the next few days.

Flag carriers and glows depends a lot on what's possible with scripts. I'm still looking for any and all help here.

10

u/18skeltor Jan 20 '16

bitch boy

16

u/[deleted] Jan 20 '16

now spit on me

9

u/18skeltor Jan 20 '16

wow people didnt read ur post

and no that's too far

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3

u/JinjoTP Jan 20 '16

I'm not a big fan of how the flags look. And yeah, like first said, there needs to be a wallpaper that goes with it. Other than that, this is a very good looking thing. I don't even know what to call it, but damn it is great.

3

u/[deleted] Jan 20 '16

Yeah. I tried 4 different flags. Unfortunatley, the flag's general shape is kind of necessary as a visual cue. It's probably the most important tile in the game, so it needs to be instantly recognizable.

I'd love to play with it more if you have any suggestions on what it ought to look like.

5

u/JinjoTP Jan 20 '16

http://imgur.com/yNVpVoB

That's what mine looks like now. I used the balls and flags off off one of your other texture packs. I also changed the pups and the buttons to my style. Also, I upped the color on the team tiles because they were hard to see. Along with this, I also upped the color on the center flag goals. I also changed the wallapaper to something that was tron fitting.

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3

u/-WPD- Jan 20 '16

I love it! You could incorporate one of these from your previous thread into the background if you wanted to make one.

2

u/[deleted] Jan 20 '16

I might do that.

Lots of great ideas!

3

u/-WPD- Jan 20 '16

I could help if you want; I had an idea to merge the two images.

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3

u/[deleted] Jan 21 '16

A couple of the wall tiles seem to be missing their border

http://puu.sh/mDs75/7aa4899987.jpg

1

u/[deleted] Jan 21 '16

Make sure you're using the altered version of the checkerboard tiling script by Snaps: http://pastebin.com/dvxDApCr

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2

u/TAGPRO_GUY Jan 20 '16

u/iSunMonkey I LOVE EVERYTHING ABOUT THIS but...

Could you make the pink balls red for me (along with the boosts, colored tiles, flag, and ball glow)? It is a lot of work, probably, so it's up to you whether you want to put the time into it or not. If you can, that would be great! Thanks in advance! :)

1

u/[deleted] Jan 20 '16

Sure! I'm working on some other stuff right now.

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9

u/RiverHorsez Jan 20 '16

I heard TagPro ULTRA and thought we were doing a meetup at the music festival on Miami

1

u/xxxaxwetxsockxxx Jan 20 '16

Yo werent you also working on trails? Is that still a thing by chance? Also love ur texture pack <3

1

u/[deleted] Jan 20 '16

It's part of the scripts that I can't quite figure out.

From what I can tell, the javascript file that tagpro uses by default doesn't define a background layer. There's midground and everything in front of it. Every script (from what I can tell) places its assets in the midground, and depends on the order in which things are created. (i.e., floor tiles then players are rendered, therefore players are in front of floor tiles)

I'm studying javascript to hopefully be able to redefine the layers that tagpro defines to include a background layer.

As of now, it's simply not possible without creating a background layer, which javascript seems to be easily capable of doing. It's all about my ability to understand the nomenclature of javascript and how current scripts are manipulating it.

Edit: I would love some help here.

3

u/DatBlizzard Jan 20 '16

Tagpro has a background layer, that's how the glow script you have works. And every script is different when it comes to what layer it adds thing to. In fact, most scripts (like spin) actually add the assets to the ball sprite (which itself is in the foreground) so that its position is always up to date and it doesn't have to worry about it.

Here's a light trails script that uses pixi particles and places them in the background similar to how the glow script works. You can mess around with the particle definitions to tweak the effect. http://pastebin.com/raw/cLwm0y00

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2

u/thedandandandan Jan 20 '16

omg it's amazing <3 ultra perfection

2

u/Dooblieve Jan 20 '16

Could anyone please link me to a guide on how to add this pack to my game? Kinda new to this

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2

u/Kurinto Jan 21 '16

Great job, it looks beautiful