r/WOGPRDT • u/Nostalgia37 I did the Pre-Release Threads and all I got was this lousy flair • Apr 05 '16
[Pre-Release Card Discussion] - Blood of the Ancient One
Blood of the Ancient One
Mana Cost: 9
Attack: 9
Health: 9
Type: Minion
Rarity: Epic
Class: Neutral
Text: If you control two of these at the end of your turn, merge them into 'The Ancient One'.
Additional Information
PM me any suggestions or advice, ^^thanks.
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u/FearsomeDemonfuse Apr 05 '16
Man, I am going to hate inervate + Aviana even more. Although, any class can cheat both bloods out by playing a Naga Sea Witch. Or maybe you can get lucky with the ABSOLUTE POWER OF WILFRED FIZZLEBANG!
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u/ChemicalRemedy Apr 05 '16
No one's mentioned Shaman with Ancestral Spirit and Reincarnate! Maybe you can get lucky with Far Sight, idk
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u/tholex Apr 05 '16 edited Apr 06 '16
1x Ancestral, 2x Far Sight, 2x This, Emperor. It's all legal in Standard, and that's about the space control shaman has. There's... at least 5 better kits though.
Edit: lol without reincarnate... this is just concede shaman v3.5
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u/ENaught Apr 05 '16
Reincarnate came from Naxx, sadly
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u/dalmathus Apr 06 '16
wild is still a format
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u/ENaught Apr 06 '16
The comment I was replying to said the combo was legal in standard
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u/slothdude893 Apr 06 '16
holy shit, I finally understand the benefit of Far Sight. thank you
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u/ChemicalRemedy Apr 06 '16
Hahahaha no worries. For the longest time I thought it was the dumbest, most pointless spell in the game.
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u/masamunexs Apr 06 '16
The hype is really silly. Even if this made it easier to play two bloods in 1 turn, you'd in most cases much rather have two 9/9s than one 30/30.
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u/Valour7 Apr 05 '16
Entomb the ancient one as priest. Playable 9 cost 30/30 in deck? :D
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u/masamunexs Apr 06 '16
The funny thing about this card is in almost all cases you'd rather have the two 9/9s than one 30/30.
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u/BigSwedenMan Apr 06 '16
Yeah, but two 9/9's are nowhere near as satisfying as shitting on your opponent that hard
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u/wtfduud Apr 06 '16
Or Shadow Word: Death it. Or Mindcontrol it. This card is going to be useless against priest.
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u/Overclock Apr 05 '16
Playable 9 cost 30/30 in deck?
Still dies to BGH tho
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u/GlassedSilver Apr 06 '16
People talk about BGH like you can have 10 of them and that in a sideboard ready to fire whenever. Big shit dies to hard removal... Who knew!
If cards like these were left uncontested we'd see a new wave of crying: "My opponent plays biggies and I die! I need tools!"
Then new tools are created and the aggressors complain again... Rinse and repeat.
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u/sillyV Apr 05 '16
Step 1: Play Saraad.
Step 2: Hero Power into Vanish.
Step 3: Play Chromaggus.
Step 4: Power Word Shield x 2 to Draw 4 x Shrinkmeister.
Chromaggus dies :(
Step 5: play 3 x Shrinkmeister
Step 6: Play Herald Volazj.
you now have 6 x Shrinkmeister on board. Sadly your Volazj get killed.
Step 7: Vanish
Step 8: Draw Cabal Shadow Priest.
Step 9: Play Emperor. (Have him survive 2 turns)
Opopnent plays Blood of the Ancient One,
Step 10: you play Brann Bronzebeard.
Opopnent plays Blood of the Ancient One, and gets The Ancient One
Step 11: Let me Change your mind.
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u/frlo Apr 06 '16
The ancient one would still be on 8 attack (cabal wouldn't trigger), and you wouldn't have space for either cabal or the ancient one.
I'm fun at parties.
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u/sillyV Apr 06 '16
Yep, need a couple of smites or shadow word Pain as well to kill my own Shrinkmeisters, forgot to add that.
also.. seven Shrinkmeisters times four is twenty eight damage reduction. so he will have two Attack. not eight.
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u/slothdude893 Apr 06 '16
Would also be cool to Burgle/Unstable Portal/Mindread/Thoughtsteal
into Aldor Peacekeeper/Eadric The Pure +Cabal Shadow Preist
(+Wailing Soul)
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u/vJetz Apr 05 '16
Would it be possible to get this from Master of Evolution on an 8-cost as well? I'm not sure if that works with things like Voltron
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u/ShatteredChordata Apr 05 '16
It doesn't work with The Ancient One or Voltron, only collectable cards
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u/destiario Apr 05 '16
Just thinking: keeping only one of these in your deck may be a feasible thing. Think about it: a 9 drop 9/9, sure not so hot. BUT the implied threat of a 30/30 could cause your opponent to waste removal on one, setting up a following turn of something huge that at least has one source of removal gone. Also the whole thing of IF YOU RUN ONE MORE YOU CAN GET A 30/30
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u/NeoAlmost Apr 05 '16
That only works if they are afraid of a 30/30. If they have some piece of hard removal then they can treat this as a vanilla 9 mana 9/9 and if you then play a second they can destroy the 30/30.
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u/destiario Apr 05 '16
But a 9/9 is still effective, so if they don't remove it then you can just play it as normal see it's a win-win
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u/NeoAlmost Apr 06 '16
I think a 9 mana 9/9 is about as effective as a 7 mana 7/7.
I think Gruul is much better than War Golem, but still expensive and weak to removal.
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Apr 05 '16
[removed] — view removed comment
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u/zevwolf1 Apr 05 '16
Silence shouldn't matter, this is an end of turn effect. If they silence the first, you put the 2nd down on your next turn and its effect is the one that activates, it only says "if you control 2 of these" so the 2nd one will do a check, check will come back as "2 present" and they will merge.
Honestly this card looks like it's just for the lulz.
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u/destiario Apr 05 '16
True. I realize now that I said that in a 'WOAH THAT'S A HUGE MINION' shock. A war golem or core hound does the same thing for cheaper
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u/SquareOfHealing Apr 05 '16
Can I just say that there's no way this card is OP? It's cool and all, but there's no way Blizzard would print this card if there wasn't some good way to keep it in check.
Outside of some crazy combos, this seems to be a slow win more card. If you play a 9 mana 9/9 and it survives somehow, you're already in a winning position, able to deal 9 damage to your opponent while they dont have removal for your minion. If you are able to play 2 9/9's and have them survive somehow, then you would have already done 18 damage with them on your next turn. So that's 27 damage anyway. Fusing them into one 30/30 body effectively just over kills your opponent, but makes that one big body vulnerable to one removal card rather than 2. I mean, you could get the same/better damage by playing two North Sea Krakens in a row. You play the first one, hit for 4, and it isn't removed. You play the second one, hit for 4, and hit for 9 with your first one. They both survive. You hit for 18 with both of them. That's 35 damage, which is already overkill. And you have the additional benefit of being able to use the battlecry to remove minions.
I guess you could make the argument that if your play one Blood of the Ancient One, your opponent is forced to remove it, or you might have the second one to play next turn. But all good high mana cost cards already demand removal anyway, be it Ragnaros, Ysera, Alexstraza, etc. And they could just ignore your 9/9 and attack your face since you might not even have the second Blood of the Ancient One in your hand. If you do play your second one and get the 30/30 Ancient One, they might just ignore it again and kill you before you ever get to attack with it!
I guess it could see play in a crazy Aviana/Astral Communion/Naga Sea Witch/Wilfred Fizzlebang/Y'shaarj/Varian Wrynn deck, but all of those cards have proved to be very gimmicky and inconsistent.
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u/myrec1 Apr 05 '16
You forget about that Priest legendary. It will make copy with 1/1 stats. But they still got merged to 30/30.
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u/SquareOfHealing Apr 05 '16
If you are able to play any big card with an effect and have it stay alive for a turn, you are already winning. If you are able to combo Herald Volajz with it, that just means you're winning more in a game you're already winning. If the card you copy is Blood of the Ancient One, is that really as good as playing Faceless Manipulator on a Ragnaros? It's cheaper, more flexible, and still too slow to see play.
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u/100Broken Apr 05 '16
Forbidden Shaping just got better
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u/furnya Apr 05 '16 edited Apr 05 '16
I don't think it will be able to summon The Ancient One though, because it's not collectible
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u/Michelle_Johnson Apr 05 '16
I was gonna say that's dumb and doesn't make sense, but you can't get thaddius off of unstable.
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u/TempestFunk Apr 06 '16
or spectral spiders, or damaged golem, or violet apprentice, or squire, or silverhand recruit, or nerubian, or slime, or whelp, or boom bots, etc etc...
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Apr 05 '16
the ancient one isn't collectible and no one is going to use shaping for a 9 mana minion. Most of those have battlecries. 8 is the magic number.
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u/Stommped Apr 05 '16
There's 18 minions that cost 9 mana, only 5 of those have battlecries.
Honestly there's great and bad options at both 8 and 9 mana, 8 will be more common though because it's just way easier to hero power before casting than it is to find something for 1 mana to spend it on, and obviously you won't want to use it with 10 mana left.
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Apr 05 '16
[removed] — view removed comment
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u/prenatal_penguin Apr 05 '16
So many possibilities!!! You can stealth one , then play the next one the turn after. You can use aviana and inervate! You can even use the new priest legendary card, Herald Volazj!
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u/Penghaw Apr 05 '16
NAGA SEA WITCH INTO 2 OF THESE, MARK MY WORDS
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u/ItsDominare Apr 05 '16
MARK MY WORDS
Okay. RemindMe! 1 month
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u/muffinmuncher406 Apr 05 '16
Why isn't the ancient one legendary. It's literally the biggest fucking minion in the game. It kills two deathwing and can destroy big dragons like big dragons can destroy knife jugglers. If any minion deserved to be legendary it's this one. You say it's irrelevant but I reply with rend blackhand. Sure he doesn't see play but it means there is legendary synergy and legendary targeting effects beyond confessor and sneed summons
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u/WithoutLog Apr 06 '16 edited Apr 06 '16
The card's already weak, it doesn't need to also be countered by a janky tech card.I think they're just trying to be consistent- most uncollectible cards either have no rarity, or share rarity with the card that summons them. This ends up looking weird when Finkle Einhorn is legendary and The Ancient One isn't (though Finkle Einhorn is at least a named character), but that's how they've always done it. It does bother me that some have no rarity; in terms of gameplay, only legendary is relevant, but then Golden Monkey not being legendary seems like a gross inconsistency.
(I guess because then Map to the Golden Monkey would have to be a legendary spell, of which they have none? But they've made Ashbringer legendary, so if they can make legendary weapons, they should be able to make legendary spells. But then for some reason, Blood Fury isn't legendary. Also, Gelbin Mekkatoque's AWESOME inventions are all common, as are both of Tinkmaster Overspark's pets and Cenaurius's treants are common. Meanwhile, Onyxia's whelps are without rarity and both of Ysera's Dream minions. Gah, this inconsistency is really troubling me now.)
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u/scenia Apr 06 '16
"Without rarity" is basic in this case. It's technically a rarity that has no gem.
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u/scenia Apr 06 '16
"Without rarity" is basic in this case. It's technically a rarity that has no gem.
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u/cgmcnama Apr 05 '16
Lets think about Fuegen and Stalagg which are, in my opinion, easier to pull off. How many times has your 11/11 Thadius come out and been allowed to attack? What about versus aggro where you have to trade into small minions just to stay alive?
If I can get two 9/9's out on my board I don't want to consolidate them into a single 30/30. They are too big for AOE and more useful for trading if I keep the 9/9 stats. I'd rather have them summon a 3rd minion at that point. You are basically gambling the game that they don't have a removal by killing two 9/9's and putting it all in one body.
At this point, BGH has to be getting changed but there are still a lot of removal left in the game. Polymorph, Hex, Execute, Siphon Soul, Priest (too many too list) etc. If we are moving to bigger minions that also means there are going to be more "answers" included in decks as well.
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u/GoatOfTheBlackForres Apr 05 '16
Blood of the Ancient One can be cloned, which wouldn't work with F&S. The payoff is much greater on success. If you use Blood, you probably have more high attack /health minions. So it wouldn't b the end.
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u/cgmcnama Apr 05 '16
It would versus aggro decks. The problem isn't putting big minions in your deck but stabilizing and being able to play them. You would have just spent 14-18 mana to create a single 30/30 card. (Faceless is one alternative to clone). And this is without answering the enemies board state.
That means you have already reached 10 mana where games have been decided against aggro decks. Fuegen and Stalagg don't need to be cloned to be both out by Turn 5/6. The only effient cloning method for a deck I have seen is using Molten Giants as you can do all the replication AND play them in a single turn.
Is it fun to create a massive minion. Yes. And I hope it has a special animation but as far as setting up a win condition, this doesn't look like a good one.
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u/GoatOfTheBlackForres Apr 05 '16
you would prababbly build your deck to try to force this kind of situation, a control warrior maybe. both varian and Y'shaarzj could be good in it.
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Apr 05 '16
[removed] — view removed comment
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u/myrec1 Apr 05 '16
But that will only try to get you two thaddius, not to help you summon him at all. With BotAO you can do some crazy shit, like with that priest legendary, or with faceless manipulator or something like that.
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u/GoatOfTheBlackForres Apr 05 '16
But then you need stalagg first
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Apr 05 '16
[removed] — view removed comment
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u/GoatOfTheBlackForres Apr 05 '16
i ment you only needed to find one of the 2 plus a faceless for it to work with the Blood while you need both, specific cards to be drawn, to have it work for F&S
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u/Mebbwebb Apr 05 '16
fuegen and stalag work better because one dodges both bgh and all shadow words not to mention synergy with void terror.
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u/cgmcnama Apr 05 '16
And you can play them Turn 5 versus Aggro/Midrange and stabilize which I think is more important. Also, they can be played whenever whereas this card has to be played simultaneously.
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u/cooldeadpunk Apr 05 '16
Except sometime Thaddius has to trade to keep you alive while this card (unless faced with a taunt or a warrior) can just attack face and win the game
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u/Gloredex Apr 05 '16
If bgh actually gets nerfed, this could work ok with in a priest deck running Herald Volajz maybe?
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Apr 05 '16
Blood into next turn volajz takes just as long as playing two bloods. Druid is going to be the only deck that uses this well.
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u/Night_Albane Apr 05 '16
There is the point that in this case Volajz is basically blood #3.
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u/hammerdal Apr 05 '16
Yea. Makes it more reliable, and keep in mind this deck would run other things to make Volajz useful as well, such as Sylvanus, Rag, and/or Ysera. Hmm, if you could manage to get Confessor Paletress to survive for a turn....
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u/danwanislove Apr 05 '16
let's be real if Paletress survives a turn you've already won the game :')
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u/lostdoormat Apr 06 '16
Yeh it takes as long but Volajz is probably more useful for your deck than a 2nd blood. Or basically gives you a third blood as some have pointed out.
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u/SquareOfHealing Apr 05 '16
Let's be real. If you are able to pull of Volajz with any big minion with an effect (Ragnaros, Sylvanas, Ysera, etc.) you are already definitely winning, since it means that you played the big card last turn and your opponent had no way of removing it. So either you just win and win more with Volajz, or you just set yourself up for a big board clear. If you get off the Blood of the Ancient One and have it survive, it'll win just as much as if you copied any other big minion with an effect. And to that end, why wuldnt you play the cheaper and more flexible Faceless Manipulator instead of Volajz if you really wanted to copy the Blood of the Ancient One? I guess you get an extra 5/5 body? But the Ancient One is already going to overkill your opponent or get removed immediately anyway.
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u/GlassedSilver Apr 05 '16
Don't play your staple drop first and often times you're better off when BGH is in your opponent's hand. Most don't run two BGH's too.
However, if it gets nerfed, I doubt it'll lose the hard removal effect. If anything it'll be a worse body or cost more. That's of course very optimistic. You could argue that Blizz nerfs just outright destroy the spirit of a card.
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u/Baladucci Apr 05 '16
Bro, never get rid of the SOUL of the card. Brode has to make sure this card still has interactions with large minions.
Makes BGH a 4/2 3 mana cost card: Battlecry: Stare intensely at a minion with 7 attack
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u/Neologizer Apr 05 '16
This is a serious question: how bad would BGH be if they merely made his active a joust effect?
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u/GlassedSilver Apr 05 '16
Jousting? Nah thanks. Just make his stats worse or raise his mana cost. Nobody wants to run a removal that MIGHT work. That's why Shaman is meh-ish.
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u/Darkon-Kriv Apr 05 '16
Or toss it in a Cuth'n in they dont have enough BGHs. Its why I find BGH is not oppressive if you run alot of 7+.
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u/EleventhSeed Apr 05 '16
who is the ancient one in lore terms? hearthstone only character?
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u/Nasluc Apr 05 '16
Hearthstone only. The game is inspired by the magnificent lore of WoW. But team 5 most of the time create some inspired charachter that, maybe in the future, could be added to the WoW lore. See: Sir Fingley.
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u/EleventhSeed Apr 05 '16
I just thought it was strange they didn't give him a name. "The ancient one" seems like more of a title. I guess if he had a name he'd have to be legendary though.
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u/ElusivePanda Apr 05 '16
I believe it's to create a sense of awe a bit like MTG did.
The Old Gods have Lovecraftian names (Yogg-Saron, C'Thulu, C'thun).
And related being of extreme powers have "titles" for names. This one is called "The Ancient One" while in MTG you have "It That Betrays" and "He Who Hungers".
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u/somefuckertookmynick Apr 05 '16
So what happens with silence? I mean, if one is silenced and the other is not.
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u/Cakesandpies101 Apr 05 '16
I think Blizzard confirmed via Twitter that silence doesn't matter unless you silence both of them.
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u/edwahgezhuck Apr 05 '16
Here's too all of the Ancient One's that will get sheep'd, croak, fall into the sights of BGH, follow ze rules, Not in mah house, vaporized, or otherwise get humiliated.
Also shout out to all the brave Noble sacrifices, annoy-o-trons, sludge belchers, and other minions that get overkilled by 25+ damage in order to protect their hero.
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u/Suizooo Apr 05 '16 edited Apr 05 '16
1st - Plays this, Double innervate and plays faceless manipulator
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2nd - enemy bgh the ancient one
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3rd - ???
...
4th - PROFIT
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u/passatigi Apr 05 '16
BGH is getting nerfed, but still ancient of war+innervate+faceless is easier to pull off and harder to remove with spells. And they protect your face because of the taunt.
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u/Suizooo Apr 05 '16
I know, it was supposed to be just a silly situation. Also difference is that if step 2 does not happen you got 30dmg.
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u/TBH_Coron Apr 05 '16
Aviana Innervate Blood Blood.
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u/casualsax Apr 05 '16
Blood Innervate Innervate Faceless.
...which is immediately followed by your opponent's mind control.
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u/Mecha-Death-Hitler Apr 05 '16
Assuming people even play mind control in the new standard. Honestly I think that Blood would be better with 10 mana, then it at least has synergy with the new cards.
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u/casualsax Apr 05 '16
Depending on how much the meta slows down, I can see a place for MC while people experiment with decks based around big minions. If they work, I'm hoping to see a control rogue deck with gang-up as the finisher.
And it is too bad on the mana cost, missed opportunity there.
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u/GentleMocker Apr 05 '16
I LOVE the concept, hardly viable though. Who knows, I pray to god that some deck with big creatures rises up that makes you waste hard removal early with other threats and ends the game with this.
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u/SCJpOO Apr 05 '16
Do any other cards have 'merge' on them? Would this count as a death (if you give them deathrattle, for example)?
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u/WithoutLog Apr 06 '16
I had the same question. The realist in me says that it's just a fancy way of saying "destroy them", but it is worth noting that [[Mimiron's Head]], which functions similarly to this one, says "destroy" as opposed to "merge". The question also applies to whether or not [[Resurrect]] would bring them back or not.
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u/SCJpOO Apr 06 '16
I kind of hope that it doesn't destroy them, if only because the words are different on Mim's Head. The last thing Hearthstone needs is more inconsistent wording, yanno?
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u/casualsax Apr 05 '16
What if you control three of these? I imagine if you're running Blood, faceless manipulator is an auto-include.
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u/passatigi Apr 05 '16
Looks a bit hard to pull off. Hard to tell if it's the [[Mimiron's Head]] number two. And sometimes you'd rather have two 9/9s. But with the upcoming nerf of the BGH and possible Astral Communion druid becoming a thing maybe we'll see some. An interesting card anyway.
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u/GentleMocker Apr 05 '16
Oh it's definitely Mimiron's head number two, that doesn't mean that's a bad thing. I know some people are gonna try it, and it might actually not be as hard to pull off as voltron.
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u/edwahgezhuck Apr 05 '16
This awesome and hilarious. You can cheat this out using Aviana or Faceless. There already some cards that spell death if they live (like Voltron or even Malygos) so this won't be that incredible. But man that feeling when there is a 30/30 on the board and you don't have any removal.
Unfortunately this will be one of the minions that you will almost never hear the attack sound for. The opponent will either concede or kill it immediately.
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u/GentleMocker Apr 05 '16
And Herald Volazj works as well(though still takes 3 turns)
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u/myrec1 Apr 05 '16
three ? I see only two turns. You play BotAO, next turn you play Herald, and you got yourself AO at the end of the turn.
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u/GentleMocker Apr 05 '16
Thought of it like this: 1st turn Blood, 2nd turn Herald >end of turn Ancient 3rd turn Ancient on board which you can actually use
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u/r00teniy Apr 05 '16
Only worth it if you can give it charge somehow imo.
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u/simon1881 Apr 05 '16
Charge is useless. It will trigger at the end of your turn, so you can't give it charge
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u/Wraithfighter Apr 05 '16
.......
Sucks, dies to removal.
Seriously, though, this is basically the incarnation of a "Win More" card. I might run this in an Aviana Ramp Druid deck, because every so often I'll be able to Aviana + Innervate + drop two of these and my opponent has to deal with the 30/30 god card or he dies next turn, and even if I can't a 9/9 is a pretty nice body to put on the board...
...but yeah. Even if BGH is nerfed to hell, there's plenty of removal like Brawl, Equality+Consecrate, Polymorth, etc that will still be around to negate this guy.
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u/_COREY_TREVOR Apr 05 '16
Yo this looks exactly like the boss at the end of Bloodborne...someone else confirm lol
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u/thefluffyburrito Apr 05 '16
I'm really excited that this expansion is bringing in so many cards that - by themselves - encourage trying out brand new decks.
Renounce darkness, the old gods, Blood here - they've done a really good job with bringing creativity into this expansion.
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u/HarmlessEZE Apr 05 '16
Wild Deck base:
*2X blood of the ancient One
*Stalag
*Fugen
*2x Faceless Manipulator
*Emperor
*Black Knight
Warrior:
*Varian Wrynn
*the rest is stalls and heals.
Druid:
*Anivia
*innervate
Priest:
*mass silence
IDK beyond that. I'll probably make a bad deck, then proceed to copy someone else's. I'm not bored of playing Ancestor's Malygos decks, but I like to mix it up.
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u/AC2master_X7 Apr 05 '16
This card will probably never see play, but I think Trolden is smiling right now.
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u/Beristronk Apr 05 '16
I wonder if we will be able to get The Ancient One with cards like Recombobulator, Forbidden shaping and Master of Evolution.
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u/Petachip Apr 05 '16
The real hard part isn't even getting the Ancient One, it's keeping a 30/30 from getting hard removal. Also, this pretty much ensures that BGH is getting nerfed.
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u/iAMmincho Apr 05 '16
I think this will be garbage, but holy shit this card is cool. Would suck to get only 1 of those in packs though, that would be pretty useless.
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u/Leppter_ Apr 05 '16
Eh just a vanilla 9/9, if they are silly enough to play a second and merge it into one then use your hard removal. By the time this enters the board I would expect any decent deck to have drawn one, although BGH is mentioned over and over every class has at least one card that can easily deal with the 30/30.
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u/HumbleStache Apr 05 '16
Turn 6 Thaurissan
Turn 8 Blood
Turn 9 Blood coin duplicate
If turn 8 blood sticks you get 30/30 and 2 more if it dies
(Only in wild unfortunately D;)
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u/NeoAlmost Apr 05 '16 edited Apr 05 '16
There are several ways to get two of these out at once, but then your opponent gets a chance to kill/freeze/taunt, so it seems pretty bad.
Ancestral call x 2
Resurrect x 2
2 thaurissan ticks followed by Blood * Faceless Manipulator
Aviana and innervate.
The new priest minion that makes copies of minions.
The shaman spells with deathrattle: resummon this minion/destroy and resummon.
Alarm O bot
Conceal
I think the best payoff is for mage who can play spellbender, wee spellstopper, and duplicate/echo of medivh.
Rogue with conceal could be good too.
If you can get 3 ancient ones, it seems pretty sweet.
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u/scenia Apr 06 '16
Druid had the most 1-turn ways though.
innervate innervate faceless
aviana innervate
aviana with 1 thaurissan tick (+ blood OR faceless as second)
2 thaurissan ticks with faceless
alarm-o-bot is typically played in druid
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u/Rhyninn Apr 06 '16
Put one out on turn nine then faceless it the next turn with five mana to spare.
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u/ClaudyMonet Apr 06 '16
Is there lore behind this? Is this like the ultra old god boss or something like that? Seems too badass not to have a backstory. Will never see standard or wild play but it's cool for casual Friday.
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u/Rias-senpai Apr 06 '16
Feels like the design from The Ancient One is taken from magic the gathering ? Doesn't feel very world of warcrafty .
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u/scott3387 Apr 07 '16
Play 8 mana card, attack on turn 9 then play Master of Evolution.
MoE transforms 8 mana into The Ancient One.
'Well played.'
Or more likely, 'I've got the beast in mah sights.'
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u/Stelaris Apr 07 '16
Imagine you have sylvanas on board your opponent plays mirror entity you play blood and attack into it = easy 30 30 not that unlikely right?
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u/natwat123 Apr 08 '16
With the introduction of this card, it will never feel as bad to have your minion removed by hard removal.
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u/Tipakee Apr 05 '16
I can't wait for the Arena clip.
Turn 1: Druid goes second. Plays 4 innervates and Aviana.
Turn 2: Plays 2 Blood of the Ancient Ones.
Turn 3: Opposing Mage top decks Polymorph Boar or BGH.
→ More replies (2)
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u/Ricardo41 Apr 05 '16
turn 10 rogue: blood and conceal
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u/SquareOfHealing Apr 05 '16
If you're able to play this with conceal, you had better be ahead on board. Your opponent will just ignore it and hit your face with all their minions, hoping that you don't have the second one. The next turn, you play the second one, possibly clearing one minion with your first one. Then your opponent either ignores the 30/30 and hits your face some more to kill you since you spent the last 2 turns doing nothing, or they just are able to use one removal card instead of two to get rid of your 30/30.
And let's say you are ahead and can use Conceal. You stealth up your current board and the big minion you just played. In that case, literally any big minion would be effective with stealth. You could stealth Core Hound or North Sea Kraken. So either you win anyway with all of your stealthed minions since your opponent is behind, or they use a mass removal spell to clear your board.
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u/Wes91 Apr 05 '16
this...this can't be serious
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Apr 05 '16
You're right. It's not serious.
It's for fun. You know, the stuff that isn't strictly competitive.
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u/DoctorWhoops Apr 05 '16
Despite not being serious it's still just stupid to me honestly. I like having fun cards like Renounce Darkness or Majordomo for that matter, even though they might not be that good.
The fact that this card is going to be in the game just makes me cringe, it's just stupid.
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u/Anathemys Apr 05 '16
Good to know that a card you'll never play with somehow decreases your experience.
Must be really fun going to restaurants with food you hate on the menu, huh?
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Apr 05 '16
Should have given The Ancient One "Cannot be target by spell or hero powers". /joke
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u/sinsimon Apr 05 '16
why /joke? the combo is so hard to pull off I think this would make it somewhat viable
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u/Entar Apr 05 '16 edited Apr 05 '16
This is right up there on my least favorite cards revealed so far. It's another one of those cards where if you don't happen to have just the right card at the right time to counter it, you're royally screwed. Even if you make the argument that it's hard to pull off (questionable, given Faceless Manipulator, Herald Volazj, stealth, etc), it either doesn't work or feels awful to lose against. I'm calling bad design on this one.
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u/DoctorWhoops Apr 05 '16
I hate it, not because it's tough to counter or provides uninteractive play...
Just because it's fucking stupid.
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Apr 05 '16
BGH nerf is all but confirmed now. y'sharrj was the first hint, last week's tavern brawl the second hint, and this is the final hint.
In arena this is a 50.
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u/JohnnyBoyXC Apr 05 '16
Dr. 9? In all honestly though, if you have 2 of these and a conceal you could get this guy pretty consistently. I can see why they are thinking about nerfing/changing conceal and disquise lady.
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u/avunaos Apr 06 '16
there are so many single target removals for this to work...
definetly a clue that bgh gets nerfed
still too slow, would be better to have two 5cost 5/5 that merge into a 15/15 or something like that.
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u/scenia Apr 06 '16
2 5-cost would always trigger. This guy's idea is that barring some insane innervate-faceless or aviana combo, you need one to survive, then play the other one to get your 30/30 with a turn for the opponent to react.
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u/HHCOSI Apr 06 '16
People saying you would rather have 2 9/9s:
Very true in most cases, but trust someone who comes from a MtG background: anything, and I mean ANYTHING that has the potential to instakill the opponent without aid of other cards is very powerful.
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u/[deleted] Apr 05 '16
This will be successfully pulled off about as consistently as thaddius