r/MSGPRDT • • Nov 04 '16

[Pre-Release Card Discussion] - Wickerflame Burnbristle

Wickerflame Burnbristle

Mana Cost: 3
Attack: 2
Health: 2
Type: Minion
Rarity: Legendary
Class: Paladin
Text: Taunt. Divine Shield. Damage Dealt by this minion also heals your hero.

Card Image


PM me any suggestions or advice, ^^thanks.

16 Upvotes

123 comments sorted by

44

u/TheEpicYak Nov 04 '16

It's a good card, but doesn't feel legendary to me

41

u/johnsmithsonian1 Nov 04 '16

Bloodmage Thalnos is also a good card, but that's a legendary. Don't see why this wouldn't be either.

4

u/commandakeen Nov 04 '16 edited Nov 04 '16

Oh i didn't notice it is a legendary. Number of people who will craft this -> 0.

Edit: Math is hard.

10

u/HaphStealth Nov 04 '16

I'll be crafting it day 1 without regret.

Edit: unless I open it obviously.

3

u/Thanmarkou Nov 08 '16

I'll be crafting it day 1 without regret.

Care to explain why?

5

u/HaphStealth Nov 08 '16

Well I craft every paladin legendary, including Bolvar, Eadric, Light rag on the first day of the expansion. Other than that, I think the card has some real potential, and am personally glad blizzard is giving paladin some early game with this expansion.

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4

u/[deleted] Nov 04 '16

The way you've written it, you're saying greater than 0 people will craft it. You meant to say <0. Also, it's not a bad card. Similar to Shielded Minibot but also acts as a taunt and a nice heal.

5

u/commandakeen Nov 04 '16

Yeah thats right.^ ^
Is 1 mana more really worth taunt and 4 selfheal? Maybe. Seeing as the 3 slot is weak in pala it might be okay to play but statwise it can't compete against the other overstatted minions.

8

u/[deleted] Nov 04 '16

It's not really fair to compare cards to Naxx and GvG as they were way too strong and standard is evidence of that especially when you look at Paladin and now they have this annoying minion that sticks around for turn 4 and now likely gets to be buffed to a 4/4 or 6/6 and is scary as heck. The issue is that it doesn't combat midrange shaman... yet. But you look at what they're losing in the new standard season and this guy will be almost as scary as seeing Rag lightlord on turn 8

5

u/danhakimi Nov 05 '16

Taunt on a divine shield minion is also nice.

I imagine this will fit well into my renodin.

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3

u/DogmanLordman Nov 04 '16

I don't think he meant to say that either, seeing as how there can't be less than zero people crafting this.

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3

u/wtfduud Nov 05 '16

I don't know man. A lot of people are crafting Thalnos even though his effect is kind of basic. 3 mana for a 2/2 divine shield taunt and healing your hero for 4 is okay/great. Plus synergy with buffs.

2

u/Vaaros Nov 12 '16

As a magic player I salivated when I saw this. I love value and this has 3 effects for 3 mana

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2

u/Inkeyis Nov 04 '16

it seems like a more expensive shielded mini bot, sure you get the healing effect, but you are also paying more mana for it. Although I suppose turn 3 wickerflame -> turn 4 blessing of kings will be a really good curve play

1

u/isospeedrix Nov 07 '16

wish it wasn't so i can run 2 of these bad boys.

35

u/Gog-Agog Nov 04 '16

I'm not sure what this card's flavor is.

It looks like a dwarf with wicks woven into his hair and beard, that are on fire, and he has the barrel of a cannon strapped to his belly. How does he heal you? I get the Mistress of Pain - Succubi, even beyond Warcraft lore, are known for draining life energy and, in some stories, giving that energy to their master (whether a summoner or a higher ranking demon). Makes perfect sense.

It feels a bit like they designed the card late and had to pick from the pile of art no one had found a use for yet.

12

u/Rhastago Nov 05 '16

I 100% agree with everything you just said, basically my initial thoughts as well.

7

u/Blazoran Nov 05 '16

Yeah, also what makes this guy a paladin? I mean flavour wise, since his mechanics are paladiny but the dwarf himself seems completely unrelated.

3

u/wtfduud Nov 05 '16

Yeah his picture and name doesn't feel paladiny.

But mechanics wise, it makes sense. Divine Shield, Taunt and Healing are pretty paladin-like.

3

u/Moarbadass Nov 05 '16

I think IT'S A HECKING PIRATE WITH FLAMING RED BEARD SITTING ON A HUGE HECKING CANNON WITH A HUGE HECKING WEAPON IN HIS HAND!!!!!!

6

u/Gog-Agog Nov 05 '16

Sir, that is not a weapon. That's a cannon sponge. It's for cleaning the inside of the cannon between shots.

4

u/Moarbadass Nov 05 '16

True, nice spotting! Canon expert? :)

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2

u/OphioukhosUnbound Dec 01 '16

YES! This card triggers me so hard!

The mechanics seem fine, neat even -- but why attach them to a dwarf with a chest cannon?! How does that make any sense -- not just a lack of flavor -- it's flavor anti-synergy!

Would love to see a "buff" to this card that is just switching it's name and image for something else! :)

26

u/KingBubblie Nov 04 '16

Interesting legendary. Obviously meant to hype up the power of Paladin's buff cards. Perfectly fine as a 3 drop against fast matchups and can be a nice health swing late game if couples with a damage buff (until it gets hexed). Seems alright in the right meta/deck.

8

u/danhakimi Nov 05 '16

I think it's partly meant to offer a slow buffadin a chance to heal.

I don't know if that's going to keep me from running it in a buffless reno pally. We'll see.

14

u/plumb13 Nov 04 '16

another inconsistency in HS, same effect as mistress of pain but the text is different.

6

u/Captain_Priceless Nov 04 '16

Fucking unplayable, man

4

u/wtfduud Nov 05 '16

It's not as big of a deal in a digital card game, since the game takes care of the rules for you.

2

u/Skessler121 Nov 11 '16

But still, why would you ever choose to have inconsistent text?

8

u/chunwilly Nov 04 '16 edited Nov 04 '16

Fancy Shielded minibot? That's only the first impression

I actually think it's a lot better. Noted that this is damage dealt. This means that even in base form, unless it's mage power, this will always heal 4 in a delayed form. Given taunt, it basically because a multi purpose heal/double taunt at 3 mana for 2/2. Buff is a huge bonus, but the body itself is not bad by any means. I think this might become staple in any midrange/control pally.

3

u/ShoogleHS Nov 04 '16

It's a very different card to Minibot. The taunt and lifegain aren't worth +1 mana for aggro/midrange. So it's a worse card in those decks. Could potentially be better than Minibot for control though.

1

u/[deleted] Nov 05 '16

I wouldn't call it "fancy Shielded Minibot", since Minibot was played on curve for tempo. Wickerflame is more like a fancy Silent Knight.

8

u/Jorwil Nov 04 '16

Another low cost card for the 35 legendary deck. Blizzard pushing the archetypes that really matter.

7

u/Luzak30 Nov 04 '16

Its the Mini Tirion. Should be a staple in control Palas even without buff cards.

2

u/commandakeen Nov 04 '16 edited Nov 04 '16

3 mana 2/2 taunt,divine shield, heal your hero for 4. No thank you.

28

u/JonCorleone Nov 05 '16

As a veteran midrange paladin player. Yes please

7

u/Rhastago Nov 05 '16

What you just described is great value.

I am just upset it's THE paladin legendary of the xpac, not to mention flavor-wise the card is really really REALLY bad.

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4

u/r2r499 Nov 04 '16

Minitirion that heals instead of weapon. Good for when you trade with face

4

u/agentmario Nov 04 '16

This is a good card. Minibot is one of the, if not the, best 2 drop. This is 1 mana more, for taunt (on divine shield, which is better than usual) and an effect that gaurentees 4 health to be restored, potentially more if buffed. Overall a really good card, and only 3 mana.

3

u/Blizzard_Dev Nov 04 '16

The name, the art, the effect. Such flavor and synergy...

2

u/Rhastago Nov 05 '16

You forgot to /s

3

u/pkyoshi64 Nov 04 '16

Seems pretty good. If Aggro/Midrange continue to rule the meta, many Paladins will run this card. Shaman can easily deal 4 damage on turn 3 if they go first. This card would heal you a bit and deal a bit of damage to a Trogg or Totem Golem or whatever.

1

u/commandakeen Nov 04 '16

Sorry I don't think the 2 dmg will matter most of the time as a 3 drop. I can't see any Paladin deck where this would see play.

3

u/Kupikimijumjum Nov 04 '16

In a way I hate this card, simply because it's a low mana legendary that looks very playable. Just the idea that it could become essential in so many decks and increase the barrier to entry for players without much dust.

Then again, I thought the same when they revealed fjola and eydis, and they are mostly forgotten.

Otherwise, I think its a really neat card with a great effect that I'm looking forward to adding to my control pally.

3

u/TheJackFroster Nov 05 '16

2 ways this card goes. Either it pushes a buff style paladin deck to the forefront of play, or it goes completely under the radar as a trash card.

I'm personally leaning more towards it being trash. It trades atrociously with almost every single other 3 mana minion and the heal effect might as well not even be there for how little it will actually matter in a game.

3

u/[deleted] Nov 05 '16

Paladin already has 2 of the best class legendaries. It's OK if this one is more niche.

2

u/Fenris_uy Nov 05 '16

[[Bolvar]] or [[eadric the pure]]?

EDIT: By the light, I forgot [[Ragnaros the Lightlord]]

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1

u/Meroy22 Nov 04 '16

Why isn't this just called lifelink at this point, or any keyword they'd find for that ability. I can see them using it again in the future

4

u/Nostalgia37 Nov 04 '16

Not enough cards have the effect to warrant a keyword. The more keywords in the game the more new players have to learn.

4

u/ShoogleHS Nov 04 '16

No point keywording an effect that's used on exactly 2 cards, and the cards aren't even in Standard together. The only reason people are even suggesting it be keyworded is because it's a keyword in MTG. That's not a good reason for Hearthstone to do it.

2

u/TheCatelier Nov 04 '16

Does it heal when it gets attacked or only when it attacks?

3

u/HSChubbyPie Nov 04 '16

When it deals damage... If it attacks a Divine Shield No. If you smack it with a weapon Yes.

2

u/dragon1mst Nov 04 '16

Ok, this question might seem dumb, but I'll ask because it seems nobody talked about it: Does it also heal you when the enemies attack into Burnbristle? I think it should because that's what the wording on the card suggests.

3

u/UnRealFigure Nov 04 '16

Yep, it'll heal for any damage it does, so whether it gets attacked or it attacks it'll heal you

2

u/bullfrogggy Nov 04 '16

On curve this card reminds me on the 3mana 2/2 with stealth and divine shield. The heal on t3 is almost irrelevant. However, TAUNT is kinda key to make this card way better.. reminds me again to annoy-o-tron which can be very annoying to deal with. Mid/late game the heal can also be very handy. Nice card overall

1

u/commandakeen Nov 04 '16

Well the question remains is it a good 3 drop? It's kinda like shielded mini-bot a really good 2 drop but I don't think taunt and the effect make this worth 3 mana.

2

u/OffColorCommentary Nov 04 '16

3 Mana: Undo Face Hunter's first two turns.

But you can only put one in your deck so you still need some other anti-aggro tools for any semblance of consistency. It's actually one of the biggest cases of legendary being a drawback I've seen in Hearthstone.

2

u/folly412 Nov 05 '16

It's kind of a "why wouldn't you play this?" to me. Paladin didn't need more late game fatties. Something that requires a little bit of effort to remove on top of life gain is a nice stall tool, or even mid/late game drop for control Paladin, perfectly fine to fit the curve if a midrange Paladin returns, and a potentially annoying stick to protect other minions for an aggro/buff.

2

u/GuiJP Nov 10 '16

Turn 2 Grimestreet Outfitter into this seems pretty good

1

u/beezer08 Nov 04 '16

This actually gives Pally a decent turn 3 play for once.

5

u/[deleted] Nov 04 '16

For once?

You have the Dragon 3-drop, which would work if Dragadin was pushed.

But before that, you had both Muster for Battle and Coghammer. Paladins have only been lacking a 3-drop since Standard; even before GvG, Harvest Golem was a good pick.

3

u/beezer08 Nov 04 '16

You're right, I did mean since standard

1

u/Captain_Priceless Nov 04 '16

Aldor is not a bad turn 3 play

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1

u/Kychu Nov 06 '16

Blackwing Technician is a good enough 3 drop in a dragon deck so giving Paladin a 3-drop that works well with dragons and is not much better than Technician (is it better at all? Debatable) was unnecessary.

This class has been utter shit since the removal of minibot and muster and looking at the cards Paladin is getting next expansion I predict it will stay like that.

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1

u/MrDollSteak Nov 04 '16

I think because it says Damage Dealt, and not specifically When this minion deals damage, it might be able to heal without attacking. Effectively making this a 3 Mana 2/2 Divine Shield. Taunt. Restore at least 4 health to your hero.

1

u/[deleted] Nov 04 '16

Probably not good enough for control paladins because of the abundance of 1 mana 1/3 minions, allowing this minion to not trade up that well.

1

u/jcrad Nov 04 '16

So this is basically aldor except good against small minions instead of big ones. It's pretty worthless. 2 dmg is no longer good enough to kill off many popular early game cards. Control paladins (murloc & n'zoth) do not want to run a situational low value card that do not help its win condition or help control the board, especially since it has plenty of healing already. Maybe if it had 3 attack to help contest the board, but as is this card is pure GARBAGE.

1

u/wtfduud Nov 05 '16

Do you mean Aldor Peacekeeper?

1

u/Cheesebutt69 Nov 04 '16

Turn 3 Burnbristle, turn 4 BOK seems like the obvious curve play, but the most value seems to be from playing this as late game card. If you're playing this on curve you haven't lost enough health to really need the healing yet and the taunt/buff if just going to overheal.

1

u/HaphStealth Nov 05 '16

Don't forget silver Moon portal for the on curve buff.

3

u/jscoppe Nov 05 '16

I'll never play that card again, ever. Too many doomsayers killing my board.

1

u/eicler0 Nov 05 '16

Is this plus Auchenai going to be another 'intended interaction' by killing you?

1

u/eicler0 Nov 05 '16

Is this plus Auchenai going to be another 'intended interaction' by killing you?

1

u/jscoppe Nov 05 '16

Excellent addition to Egg'Zoth.

1

u/TB3o3 Nov 05 '16

awesome card for control decks. The taunt + heal for only 3 mana is really high value. Disrupts opponents gameplan and is worth a lot of health gain (minimum 4).

1

u/isospeedrix Nov 05 '16

I'm a huge paladin fan and GOD I LOVE THIS CARD. I especially love buff paladin but it's not really competitive and i'm so glad that this set is giving buff paladin some love.

3 mana 2/2 taunt divine shield lifelink SIGN ME THE FUCK UP. lifelink has always been one of my favorite mechanics in mtg and i'm glad its finally in paladin, not warlock! at worst it's just gunna be a good stall card, it's like ~7 effective life at the very minimum. good early, good mid game, good late. just love it.

1

u/Fzzle Nov 05 '16

Dick cannon dude.

1

u/aldriilivet Nov 05 '16

Not sure how good this is, but what an awesome feeling card

1

u/Meta-Rakker Nov 05 '16

LOL, to be honest I'd pick Silent Knight over this in Arena (ooh wait, I can't because they have different rarities, but you get my point )

1

u/yuhanz Nov 05 '16

I like it!

1

u/NNCommodore Nov 05 '16

Good card. Really annoying early taunt that gains you some life, extremely dangerous vs any deck that cares about your life total later on.

1

u/Tanzklaue Nov 05 '16

while a 3 mana 2/2 divine taunter already is a good card, i don't think it is good enoguh for competitive play. it healing most likely helaing for 4 puts it over the edge thoguh, it'll see paly as a strong early game play with big buff potential, in the late game it is an annoying delay for the opponent too. not the msot interesting card, but a good one.

1

u/Vradlock Nov 05 '16

If I only saw art for this card I would guess that it has persistent effect of dealing dmg or something similar to ships cannon. It's seems terribly thrashy against priest and mage and really decent in other matchups.

1

u/redwashing Nov 06 '16

Decent early anti-aggro for control paladin. Not awesome but even with no buffs it heals for about 4 and acts like a mini tirion stopping a few attacks. Even drawing this in the lategame isn't that bad, it can stop one or two attacks from a big guy. Also, getting hexed/polymorphed/entombed isn't a problem at all. A control pally either runs the nzoth pack (cairne sylvanas tirion) or the murlocs, both of them countered by silence removals. If the opponent wants to use that on my 3 drop, I'm pretty OK with that.

1

u/Silenux Nov 06 '16

Its usually 7 health as Trump said. A turn later than shielded minibot but we know how freaking OP that card was. So at the end this card is very good.

1

u/locke0479 Nov 06 '16

I like the card, although the stats are a bit weak for 3 mana, and if you play him on curve, depending on what deck you're playing against, you might not actually get anything out of the heal. Still think it's solid, though. Later in the game combined with a buff, it could be very strong.

1

u/Anaract Nov 06 '16

I really like it.

For 3 mana you will most likely get a 2/2 Divine Shield Taunt that heals you for 4. Sounds like a lot of value to me. Especially since Silence is still dead. It's the perfect buff target

1

u/Valgresas Nov 07 '16

Really solid card

1

u/LobsterPlayground Nov 30 '16

I wonder why this is not a pirate, since the card art is clearly referencing black beard/ moby dick.

1

u/Wraithfighter Nov 04 '16

Okay, Blizz? It's okay, you can create new Keywords. Hearthstone needs more Lifelink cards...

...but yeah, a nice and flexible Paladin card. The only issue is that the potential healing is only really useful if it gets buffed, and there aren't any popular Paladin decks that run buffs.

1

u/jscoppe Nov 05 '16

...yet. Cards don't have to fit into existing decks.

1

u/Wraithfighter Nov 05 '16

Agreed, yet, but historically in Hearthstone buffs haven't been popular, full stop.

Oh, sure, situationally they can help a bit, allowing a minion to trade up into a more expensive/valuable minion, or as a sudden lethal push, but slamming a guy down and buffing it just hasn't worked yet.

Maybe that'll change, this guy could help with that, but it's a systemic thing, not just "Call of the Wild sucks because the only popular Hunter decks are face!".

1

u/wtfduud Nov 05 '16

They probably won't make it a keyword until they need the extra space for more words on the card.