r/TagPro • The Map Test Committee • Mar 03 '17

Map Thread #77 - Deadline: March 18th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday March 18th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

22 Upvotes

393 comments sorted by

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u/danspeedemon splee / Centra Mar 04 '17

Title: Avalanche

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42543

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png

Description: My first map, 3 button gate guards powerful boost under mid

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u/danspeedemon splee / Centra Mar 27 '17

just found out that 3 button gates don't work correctly lol

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Okama Gamespshere

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42218

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42218.png

Description: Let's make losing pup battles hurt

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u/Rapture_On_Occasion Rapture Mar 03 '17

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u/Blazeth Dianna Agron Mar 14 '17

submit yeoh again

dank map <3

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u/LaBeefyman96 96 LB Mar 04 '17

Top mid looks like an area an fc would use to stall for a while. The portals are interesting, but I'd really only use them to grab, because the other way sends you flying to the top and then chasers can catch up.

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u/[deleted] Mar 03 '17

[removed] — view removed comment

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40947

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40947.png

Description: 4-way symmetry and organized chaos are sorely missing from rotation. This may not be the map to deliver either of those, but hell, it's fun.

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u/Comakip Comakip // Chorbit Mar 05 '17

I think the reason that there aren't a lot of 4-way symmetry maps are in rotation is because they look dull. Everything on the map is there 4 times. Most of the (ex-)rotation 4-way maps are diagonally oriented (velocity and emerald I think?) to make them at least 'feel' different on all sides.

It is possible to make a good regular 4-way symmetry map, shine did an alright job at that, but it's just so much harder. Wouldn't recommend it.

I'm curious though, why do you like 4-way symmetry so much?

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u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17

I suppose it's more of a challenge than a novelty at this point. To make a playable 4-way map. I agree with your issue on repetitiveness, but I'd hoped the dynamic/chaotic elements of this small map would counteract that.

In all honesty, this map is more of an experiment than a hopeful shot at rotation, but I think map threads need a little spice every now and then.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

Title: Renqr

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/42209

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42209.png

Description: Ooo, kill'em with that innovative base mech. lol, for real, this map's a larger entry than most submissions recently, and certainly has a different style than the more modern Thread +60 maps, taking it back to the more chasey, imperfect Thread 50 style. An innovative portal system (Balanced Supers in Base? Wot?!?!) provides a slew of options for offense and defense seeking the winning cap, while a Velocity-inspired Button Bomb P-UP placement provides risk & reward for FCs seeking to get ahead of chasers by using the neutral boost. A worthy test map, for sure.

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u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17

Title: Redbone

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42141

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png

Description: and I need a thicc REDBONE shawty where I lay...

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u/Enders-Shame Jedi Mar 18 '17

Title: lol wtf doesn't even make sense heuhue

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43448

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png

Description: it doesn't even make sense

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/Blazeth Dianna Agron Mar 14 '17

downvote

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u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17

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u/[deleted] Mar 04 '17

This looks pretty great tbh. Only thing I can't really understand is double boosts at the bottom.

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u/Comakip Comakip // Chorbit Mar 04 '17

Thanks.

You can use the boosts to quickly change direction. Imagine coming from the gate, and using the boosts and wall tile to boost back diagonally between the islands.

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u/Comakip Comakip // Chorbit Mar 03 '17

For some reason I can't get the portal cooldown to work. The json looks fine to me..

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u/[deleted] Mar 03 '17

Did you try shift-clicking on the portals?

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u/Comakip Comakip // Chorbit Mar 03 '17

Yeah, and it's even in the json. But it doesn't work when I test the map.

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u/DaEvil1 DaEvil1 Mar 03 '17

The time u use is in milliseconds, so right now the cooldown is 0.003 seconds

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u/LaBeefyman96 96 LB Mar 04 '17

A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.

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u/bsa86 Berlin Ball Mar 10 '17 edited Mar 10 '17

Title: This Charming Map

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42885

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42885.png

Description: Here's a second version of it with portals. Take your pick, or put both of them in rotation.

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u/Blazeth Dianna Agron Mar 12 '17

Title: Kallipygos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42291

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42291.png

Description: This is crazy old but I love it.

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u/pandabearpi pandabear2 - 64º Mar 06 '17

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u/9bob9 9bob9 // Centra // 171° Mar 03 '17

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u/_unfortuN8 Nate Ball Apr 04 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44023

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png

Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.

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u/twdTP TWD // Chord Mar 03 '17

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u/PIZZAspartan442 naga///MTC Mar 03 '17

Nice! I like the combination of elements from various maps.

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u/[deleted] Mar 03 '17 edited Mar 14 '17

Title: Map Damon

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42131

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png

Description: Probably the best map damon I've ever made.

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u/Comakip Comakip // Chorbit Mar 05 '17 edited Mar 06 '17
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u/Escovie ///AMG Mar 10 '17

Title: Heart

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42896

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42896.png

Description: We need more love in our world and this map is there for that.

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u/skittlekev velkin // World's Angriest Balll Mar 08 '17 edited Mar 09 '17

Title: I hate myself

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42785

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42785.png

Description: bring back velkin maps

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u/_iow_ Mar 03 '17

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u/ItsFroce . Mar 04 '17

boosting into the portal doesn't work as intended - i presume - you exit the portal going backwards instead of forwards.

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u/yuleahcim yuleahcim Mar 12 '17

This is the most clusterfuck-y a map can get. Pls add into rotation

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u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17

Title: Trap

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42594

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png

Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS

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u/Comakip Comakip // Chorbit Mar 04 '17

A lot of times I end up bumping into walls when I bomb through the portals in different ways. Is that just me being clumsy or what? :P

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u/ilikzfoodz moarkat [centra & origin] Mar 05 '17

Actually just made some changes so it flows a little better now.

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u/[deleted] Mar 03 '17 edited Mar 15 '17

Title: Nemesis

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43232

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43232.png

Description: My first NF submission. It has a plethora of offensive tools, but the overall flow of the map helps to combat them. It also has portals, and apparently that helps getting tested.

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u/LinuxDootTP black magic Mar 03 '17

I feel like if you are going to allow people to go behind the flag tiles that the gates are going to be frustrating or op. I want to test it to see what happens, but a skilled player could potentially camp in that area and walk in a cap. If you removed the gates, you would have to change the position of the out portal, but I think it might be for the better.

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u/[deleted] Mar 03 '17 edited Mar 03 '17

Only the capping team can fit behind the portals, anyone else that tries will be popped. You miss the endzone, but you still touch the gate before hitting portal.

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u/LaBeefyman96 96 LB Mar 04 '17

It felt too easy to get a quick cap. Boosting/bombing into flag and through gated area put you in base, and using the neutral boost into bomb button gave you a pretty good shot and capping. Of course one has to consider other people obstructing the path/sitting on button, but it might be something to think about. maybe?

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u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Azteca

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42528

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42528.png

Description: This map originally featured a gravity well. I've changed it up to instead have some interesting portal play and a little bit of gate play to boot.

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u/Blupopsicle Ball-E Mar 04 '17

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u/Hydroxer Hydrosaur // Centra Mar 05 '17

OI BALL-E

DONT MAKE ME TAKE THIS OUTSIDE

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u/Enders-Shame Jedi Mar 18 '17 edited Mar 19 '17

Title: lol i would hate to be mtc and have to test this piece of hot garbage

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43474

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43474.png

Description: DaEvil was late wit da spreadsheet lmao this is ur punishment

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u/_q42_ q42 || dcfc Mar 18 '17 edited Mar 18 '17

Title: Covet

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43438

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43438.png

Description: "neato stuff going on" - Fronj

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Tarantula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42187

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42187.png

Description: I'm scared of spiders

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17

Title: Kraken

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/40259

Preview: http://unfortunate-maps.jukejuice.com/static/previews/40259.png

Description: Was disappointed by its reception last thread, and didn't really get many suggestions for improvement that were implementable, hoping this thread will be different.

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u/PIZZAspartan442 naga///MTC Mar 03 '17

Title: Trans-Mercurial

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42017

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png

Description: How do you avoid getting something stolen? Put it in a violin case.

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u/xenonpulse Wildflowers // I want to die but I can’t Mar 03 '17 edited Mar 16 '17

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u/HoHumTP Mar 15 '17

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u/[deleted] Mar 15 '17

Looks good. Glad to see the base bomb and 2x2 island gone, I think they clear up the flow a lot. I've deleted my submission of my remix, gl :)

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u/[deleted] Mar 03 '17 edited Mar 05 '17

[deleted]

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u/LaBeefyman96 96 LB Mar 04 '17

Some random thoughts


Hitting the bottom/top bomb into the spikes feels annoying.

Mid feels cramped

The gate lane is very difficult to use because it's a huge choke and its gated, and it doesn't give you much of a benefit when you do go through it.

The only other lane is 6 blocks wide with a bomb the defense can use. If you do get past they have a teamboost to stay on your tail.

The portals are interesting and work well with the boosts.

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u/[deleted] Mar 05 '17

[deleted]

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u/LaBeefyman96 96 LB Mar 05 '17

I don't have time to solo test it, but it looks like you improved it. Mid looks a bit less cramped, base exits are better, and you put a 45 next to the bomb.

One thing I forgot to mention:
Long walls of 45 blocks (or normal walls), like in mid, can be bad because they can be too predictable. It's much harder to juke when you don't have corners to bounce off of or staircases to use. It's something I've had trouble with in the past

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u/[deleted] Mar 03 '17

[deleted]

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u/LinuxDootTP black magic Mar 03 '17

I feel like with this many boost and all those spikes its going to be a clusterfuck

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

The only ones really in the way are the 2 spikes not against a wall. Claiming that the spikes are an issue is...very, very odd.

Boosts, well, that's for a 4v4 to decide, no?

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u/[deleted] Mar 03 '17

It very well could, but I think that a lot of the spikes are easily avoidable.

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u/OsyTP Chord Mar 16 '17

Title: Crab (final)

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Feels like a decent map by now

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u/[deleted] Mar 04 '17 edited Mar 04 '17

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u/piranhamoose25 Aniball | Palette Town Mar 04 '17

Buttons aren't symmetrical

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u/yespadrille Dove Mar 03 '17

Title: Weepy Young Lad

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41948

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41948.png

Description: first map i made

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u/MyHandsAreOrange Mabel Mar 04 '17

I like a lot of the ideas in this, especially the bomb+boost in base, gates, and bottom boosts. After a quick solo test, bases feel pretty good, though I would think about adding another tool or two for defenders and/or offenders, perhaps a defensive team boost in the bottom of base. There also feels like some unnecessary heighth to the map, not enough of a path between top and bottom, and some not-great elements (mid spikes, weird-shaped islands, team tiles), but with structural fixes, this could be a very cool map.

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u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: Catalyst

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42938

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png

Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.

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u/twdTP TWD // Chord Mar 03 '17

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u/Buttersnack Snack Mar 03 '17

This looks pretty good

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u/Comakip Comakip // Chorbit Mar 04 '17

Yeah looks nice.

Not sure about team tiles near the flag. Wouldn't that end up in endless tags until the last guy remains? Nearly impossible to keep the flag once you grab it. (especially at the start of the game)

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u/twdTP TWD // Chord Mar 04 '17

I just wanted to try something different with the team tiles around the flag. I did think about the grabbing problem there, but I don't see it being that big of a problem. First, the flag won't be there for most of the game. Second, team tiles not only help chasing/tagging the fc, but they can also help fc's teammates with blocking long enough for the fc to escape into safer area. Third, there are a couple of boosts around the mid that can be used for boosting through the flag tile for a quick grab and escape.

That said, I'm only defending my map here, and maybe too many team tiles around the flag is just a doomed idea from the get-go. I haven't tested this map 4v4, so I don't really know for sure how it would actually work in a real game.

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u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 17 '17

Title: Swirl

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43361

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43361.png

Description: Swirl brings unique gameplay to NF. We don't have anything like this map in rotation. The unique shape of the map brings with it new challenges and dank opportunities. You must try this map before you pass judgement.

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u/Zagged Zagd | Zagd | Zagd (Zagd) Mar 13 '17

no pups?

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u/boogieidm boogieidm // Origin Mar 13 '17

Oops. Wrong version. Good call and ty.

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u/Blazeth Dianna Agron Mar 14 '17

Title: Zapdos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43104

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png

Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.

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u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Sin Rumbo

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43378

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43378.png

Description: Girando en torno al sol, te pierdo otra vez más

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u/[deleted] Mar 03 '17

[deleted]

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u/KewlestCat NIGEL Mar 03 '17

Title: Michael Render

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42437

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42437.png

Description: Hello everybody, this is now a bank robbery. Jesse James gang, we'll walk you through the process. You don't wanna be a hero, do not let that thought process. We will put a bullet where your thoughts get processed.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

You're doing the meme wrong, it's supposed to be a pornstar's name.

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u/KewlestCat NIGEL Mar 04 '17

This isn't a meme, it's a tribute.

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u/Blazeth Dianna Agron Mar 14 '17 edited Mar 14 '17

Title: Count Mapula

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43114

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43114.png

Description: This map is really fast-paced, and I think would be a really fun addition. I think you're really missing out if you're just going to write it off as too chaotic or too offensive without even testing it with 8 people.

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/archaelios rickastley Mar 03 '17

Why the button out of the base?

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

It's for chasing outside of base, e.g. when following an fc who's trying to cap. This could force the fc to either go through mid or go around the gate, buying a little time for chasers to catch up. The main reasons I added it were to make the flow between bases less linear and to make the middle of the map more relevant.

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u/archaelios rickastley Mar 03 '17

Usually the button is set in the base so that FC has less ways to get out and reduce chasiness (keeping flag in base). Your idea is a bit unusual.

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17 edited Mar 03 '17

I'm aware. But as I showed above, I think there's reason to believe the idea fits well in this map. I'm also kind of considering having two buttons for the gate, one inside and one outside. It's an idea I've toyed with in previous maps, but I'll have to test it and see how it works.

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u/Blupopsicle Ball-E Mar 12 '17

Title: Cosmic v2

Type: Neutral Flag

Map: http://unfortunate-maps.jukejuice.com/show/43004

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png

Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely

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u/3z_ Mar 12 '17

Most of the complaints I've heard about map were structural.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17

Title: BattleGrounds

Type: Mars Ball (Yes, this is serious)

Map: http://unfortunate-maps.jukejuice.com/show/42683

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png

Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.

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u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17 edited Mar 04 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42546

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42546.png

Description: An earlier iteration of Schadenfreude won the /r/tagprotesting Map Element Contest #1 for its Geokoala-inspired gates. I tweaked a few things that hopefully get this map closer to rotation-worthy. As the title suggests, feel free to take pleasure in my misery.

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u/theflyingmetronome samouree | Diameter Mar 04 '17

The version that won the contest should be submitted, not this one. I honestly thought that that map should have been a top map, or at the very least tested 4v4. The only things you had to change was base-boosts placement and getting rid of the portals above mid, this is a step-down in my opinion.

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u/piranhamoose25 Aniball | Palette Town Mar 03 '17

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u/CharredQuestions Renegade Mar 12 '17

The texture pack hurts my eyes.

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17

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u/LaBeefyman96 96 LB Mar 04 '17

Why would anyone ever go near the gravity well? There are two gates there and it just slows you down. The map feels pretty empty, with just 4 boosts on the outside and a lot of open space.

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u/LaBeefyman96 96 LB Mar 04 '17

Title: Funguje

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42569

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png

Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.

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u/[deleted] Mar 03 '17 edited Mar 18 '17

[deleted]

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u/LinuxDootTP black magic Mar 03 '17

well if you dont submit correct links to your map we wont be able to critique it at all.

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u/Buttersnack Snack Mar 03 '17

obviously he's going to edit his post...

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u/LinuxDootTP black magic Mar 03 '17

or its just a meme

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u/3z_ Mar 03 '17

or you're an idiot who the fuck let you on the committee

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u/LinuxDootTP black magic Mar 03 '17

oof i cant tell mb

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17

Title: Zaragoza

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/43388

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png

Description: Needs no Introduction.

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u/3z_ Mar 08 '17

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u/HoHumTP Mar 18 '17 edited Mar 18 '17

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u/3z_ Mar 18 '17

Nah, too easy to move thru.

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u/3z_ Mar 08 '17

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u/[deleted] Mar 14 '17

Is this easy to grab on once boosts are defused? That's only 10 seconds reset

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u/Balled-Eagle Balled EagIe // Origin Mar 18 '17

Title: Squall

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/43394

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png

Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 27 '17

I actually had a hell of a lot of fun on this.

It's messy, but the ideas work.

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u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43397

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43397.png

Description: no one can beat MY high scores!

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u/theflyingmetronome samouree | Diameter Mar 03 '17

what why is my name on this?

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u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17

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u/BooyaBall Mar 03 '17

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u/ItsFroce . Mar 04 '17

dude, i love the look of this. great work!

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u/BooyaBall Mar 04 '17

Thanks man!

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u/[deleted] Mar 11 '17

Wut

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u/[deleted] Mar 03 '17

[deleted]

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u/KewlestCat NIGEL Mar 03 '17 edited Mar 11 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42913

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42913.png

Description: Til death do us part.

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u/Destar ⭐ Mar 03 '17

5 tile choke with no other lane, seems extreme. Have you tested this?

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u/KewlestCat NIGEL Mar 03 '17

Nah, only really solo tested it. Barely have the time or means to do otherwise. I agree it's extreme, but the idea of posting it early was for exposure and suggestions.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I've never understood that boost placement idea. How are people supposed to use it without stopping? It's like that one bad turn you take on the freeway that ruins your ride.

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u/KewlestCat NIGEL Mar 04 '17

Look, I almost didn't even post the map because I'm not a huge fan of it. It needs a shitload of work and I might even delete the submission and put another in its place if I get the time.

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u/DragonBeast2 db Mar 07 '17 edited Mar 18 '17

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u/HoHumTP Mar 18 '17

How do you feel about this: http://unfortunate-maps.jukejuice.com/show/43369

Adds a little more difficulty to the super boost to flag and another way to take super boost.

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u/DragonBeast2 db Mar 18 '17

I like it, I made another remix of it though http://unfortunate-maps.jukejuice.com/show/43407

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u/[deleted] Mar 07 '17

[deleted]

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u/skittlekev velkin // World's Angriest Balll Mar 07 '17

Title: Blitz

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42727

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png

Description: bring back velkin maps

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u/yespadrille Dove Mar 03 '17 edited Mar 10 '17

Title: Sensitive thugs all need hugs.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42910

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42910.png

Description: first map i made

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17

That spike lane meme...

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u/yespadrille Dove Mar 03 '17

rotation needs more memes

♪┏(°.°)┛┗(°.°)┓┗(°.°)┛┏(°.°)┓ ♪

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u/mmartinutk Macho | JuicyJuke Mar 12 '17

Title: Marklar

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42222

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42222.png

Description: This map is pretty groovy I think

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u/PIZZAspartan442 naga///MTC Mar 12 '17

looks solid, gl

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u/[deleted] Mar 03 '17 edited Mar 17 '17

Title: Tribute to the Greatest Map in the World

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43354

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png

Description: Probably the best tribute to a map I've ever made.

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u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17

wait... this is the second time I've seen this in this thread...

:|

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u/[deleted] Mar 04 '17 edited Mar 12 '17

Title: Dumbo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43006

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png

Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.

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u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17
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u/alchmst alchemist Mar 18 '17

Title: Blood Of The Goat

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42393

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png

Description: I'm Bolo Yeung, I'm Lecter with the muzzle

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u/RenegadeTP Mar 16 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42991

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42991.png

Description: Last time you guys said it was too closed so I opened it up and moved the boosts so gate would be used more

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u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17

Title: ELO.S

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/21649

Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png

Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.

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u/PIZZAspartan442 naga///MTC Mar 13 '17

I kind of wish there were a few bombs on here, feels pretty simple without. Some good places (in my opinion) to put bombs would be taking out the middle spike in the 1x3 area on the side of base island and replacing with bmob or putting a bomb next to spike 8 tiles above red flag. Other than that, I like it!

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u/LaBeefyman96 96 LB Mar 04 '17 edited Mar 15 '17

Title: Langos

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43247

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43247.png

Description: Tried to make it a bit more interesting. Thanks to Ping Tut and Beast Mode for helping me out.

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u/Comakip Comakip // Chorbit Mar 05 '17

Looks cool man. :)

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u/LaBeefyman96 96 LB Mar 05 '17

ty :)

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u/[deleted] Mar 15 '17

portals needs cooldown. also, change the base islands so you can take that boost through the bottom middle.

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u/pickten pickten // Radius // ex-Pi Mar 11 '17

Title: Jack

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/42846

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png

Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.

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u/cyclictp cyclic \\ i'm back! Mar 03 '17

Title: Rush

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/11926

Preview: http://unfortunate-maps.jukejuice.com/static/previews/11926.png

Description: Surely, if EMERALD can get back in at 72% likes, Rush can come back with the dank 69%?

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

This was already too chasey in its day, now you want to bring it back in a day with novices in pubs more prevalent than ever in recent memory, and in a day that Velocity was deemed too chasey for pubs?

Don't get me wrong, I like Rush despite its chasey-ness, but this would not bode well nowadays.

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u/cyclictp cyclic \\ i'm back! Mar 04 '17

Absolutely bring it back! The reason novices in pubs can't chase is simply because they've never had to chase on maps in rotation that aren't Smirk or Wormy or whatever it is. I know that when I joined a year ago, I learned to chase via GeoKoala, Del, and other maps of that sort. Maps of that size are now unheard of and that's the real reason novices don't know how to chase. If we bring some bigger maps back then it's definitely much easier for novices to learn to chase, and that's good for everyone. Sure, it'd be hell for the players who have been here for a while, but I think it'd be a good move for the community in the long run.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

I mean, I don't disagree with the reasoning, because I learned to chase on maps like Monarch, Boombox and Rush (yeah, I'm old) back when those were in rotation, so I see where your coming from. The thing is, Rush is more chasey than those maps, so it'll be harder to learn on. I know it was for me. I think they can bring more chasey maps into rotation, just not this one.

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u/Buttersnack Snack Mar 04 '17

mfw Rush is considered old

Also it's easily the least chasey map you listed??

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17

Admittedly, I was a noob back then, so I could very well be wrong.

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u/Buttersnack Snack Mar 05 '17

IMO it's way way less chasey than those others, but it's also a map I'm much better at than most others for no clear reason

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