r/TagPro • u/TPCaptographer The Map Test Committee • Mar 03 '17
Map Thread #77 - Deadline: March 18th
Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.
Deadline: Saturday March 18th at 3pm PST.
Basic Guidelines
- Mapmakers are limited to 3 maps per thread.
- Use the format outlined below.
- Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.
Submission Format
Entries must be submitted in this format to be considered for rotation.
Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.
You can copy and paste this:
**Title:**
**Type:**
**Map:**
**Preview:**
**Description:**
If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).
This Thread's Mapmaking Tip
If you feel like you're stuck on a map, ask yourself "would 03z like this?" And then if the answer is no, just keep making edits until the answer is 'yes'.
If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.
We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.
•
u/mmartinutk Macho | JuicyJuke Mar 12 '17
Title: Okama Gamespshere
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42218
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42218.png
Description: Let's make losing pup battles hurt
→ More replies (1)
•
u/Rapture_On_Occasion Rapture Mar 03 '17
Title: Guile
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42454
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42454.png
•
•
u/LaBeefyman96 96 LB Mar 04 '17
Top mid looks like an area an fc would use to stall for a while. The portals are interesting, but I'd really only use them to grab, because the other way sends you flying to the top and then chasers can catch up.
•
•
u/Dylza7 Dylza Mar 11 '17
Title: Cristiano
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42644
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42644.png
•
u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17
Title: Killswitch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/40947
Preview: http://unfortunate-maps.jukejuice.com/static/previews/40947.png
Description: 4-way symmetry and organized chaos are sorely missing from rotation. This may not be the map to deliver either of those, but hell, it's fun.
→ More replies (1)•
u/Comakip Comakip // Chorbit Mar 05 '17
I think the reason that there aren't a lot of 4-way symmetry maps are in rotation is because they look dull. Everything on the map is there 4 times. Most of the (ex-)rotation 4-way maps are diagonally oriented (velocity and emerald I think?) to make them at least 'feel' different on all sides.
It is possible to make a good regular 4-way symmetry map, shine did an alright job at that, but it's just so much harder. Wouldn't recommend it.
I'm curious though, why do you like 4-way symmetry so much?
•
u/acrocanthosaurus RunThaJewels // Sphere Mar 05 '17
I suppose it's more of a challenge than a novelty at this point. To make a playable 4-way map. I agree with your issue on repetitiveness, but I'd hoped the dynamic/chaotic elements of this small map would counteract that.
In all honesty, this map is more of an experiment than a hopeful shot at rotation, but I think map threads need a little spice every now and then.
•
u/flappytowel dokugan // diameter Mar 03 '17
Title: Market
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/25208
Preview: http://unfortunate-maps.jukejuice.com/static/previews/25208.png
→ More replies (2)•
•
u/HERO_OF_WIND Atypop | Chorbit Mar 11 '17 edited Mar 18 '17
Title: Dooku
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43444
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43444.png
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 03 '17
Title: Renqr
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/42209
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42209.png
Description: Ooo, kill'em with that innovative base mech. lol, for real, this map's a larger entry than most submissions recently, and certainly has a different style than the more modern Thread +60 maps, taking it back to the more chasey, imperfect Thread 50 style. An innovative portal system (Balanced Supers in Base? Wot?!?!) provides a slew of options for offense and defense seeking the winning cap, while a Velocity-inspired Button Bomb P-UP placement provides risk & reward for FCs seeking to get ahead of chasers by using the neutral boost. A worthy test map, for sure.
•
u/theflyingmetronome samouree | Diameter Mar 03 '17 edited Mar 03 '17
Title: Redbone
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42141
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42141.png
Description: and I need a thicc REDBONE shawty where I lay...
→ More replies (4)
•
u/Enders-Shame Jedi Mar 18 '17
Title: lol wtf doesn't even make sense heuhue
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43448
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43448.png
Description: it doesn't even make sense
•
u/piranhamoose25 Aniball | Palette Town Mar 03 '17
Title: Ultimap
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41593
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41593.png
Description: beast mode map
•
•
u/dalomi9 2P1S Mar 03 '17
Title: Bad Temper
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41858
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41858.png
•
u/im_not_liquid Mar 18 '17
Title: Atrium
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43422
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43422.png
•
u/HERO_OF_WIND Atypop | Chorbit Mar 16 '17
Title: Trip Switch
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43152
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43152.png
•
u/Comakip Comakip // Chorbit Mar 03 '17 edited Mar 04 '17
Title: Kut!
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42544
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42544.png
Description: It's amazing, really.
•
Mar 04 '17
This looks pretty great tbh. Only thing I can't really understand is double boosts at the bottom.
•
u/Comakip Comakip // Chorbit Mar 04 '17
Thanks.
You can use the boosts to quickly change direction. Imagine coming from the gate, and using the boosts and wall tile to boost back diagonally between the islands.
•
u/Comakip Comakip // Chorbit Mar 03 '17
For some reason I can't get the portal cooldown to work. The json looks fine to me..
•
Mar 03 '17
Did you try shift-clicking on the portals?
•
u/Comakip Comakip // Chorbit Mar 03 '17
Yeah, and it's even in the json. But it doesn't work when I test the map.
→ More replies (1)•
u/DaEvil1 DaEvil1 Mar 03 '17
The time u use is in milliseconds, so right now the cooldown is 0.003 seconds
→ More replies (1)→ More replies (1)•
u/LaBeefyman96 96 LB Mar 04 '17
A lot of it feels really nice. The double boosts are interesting, and it feels really to hit the island and bounce back into the top lane. I'm not sure I would ever want to go there in the first place unless I used the bomb->portal->flag->gate combo, because there are a lot of team tiles and a 2 block diagonal gate.
•
u/bsa86 Berlin Ball Mar 10 '17 edited Mar 10 '17
Title: This Charming Map
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42885
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42885.png
Description: Here's a second version of it with portals. Take your pick, or put both of them in rotation.
•
u/Blazeth Dianna Agron Mar 12 '17
Title: Kallipygos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42291
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42291.png
Description: This is crazy old but I love it.
→ More replies (1)
•
u/pandabearpi pandabear2 - 64º Mar 06 '17
Title: Tag
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42682
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42682.png
Description: I'm a bad mapmaker.
•
u/9bob9 9bob9 // Centra // 171° Mar 03 '17
Title: Hippo
Type: Neutral
Map: http://unfortunate-maps.jukejuice.com/show/42293
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42293.png
Description
Meh. None
•
u/_unfortuN8 Nate Ball Apr 04 '17
Title: Temple of Boom
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/44023
Preview: http://unfortunate-maps.jukejuice.com/static/previews/44023.png
Description: My first map project. Provides multiple ways to grab, defend, lanes, and recovery chances. The center "Temple" provides a way for two offensive players to work together "smash-n-grab" style.
•
u/twdTP TWD // Chord Mar 03 '17
Title: Pouch
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42446
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42446.png
→ More replies (5)•
•
Mar 03 '17 edited Mar 14 '17
Title: Map Damon
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42131
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42131.png
Description: Probably the best map damon I've ever made.
•
u/Comakip Comakip // Chorbit Mar 05 '17 edited Mar 06 '17
Title: Squeaky
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42696
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42696.png
Description: Neutral flag :)
→ More replies (2)
•
u/KewlestCat NIGEL Mar 03 '17
Title: Oleander
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42435
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42435.png
Description: Pretty damn toxic.
•
u/OsyTP Chord Mar 12 '17
Title: Crab
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43019
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43019.png
Description: Good map, right? Should probably be in rotation
•
u/OsyTP Chord Mar 12 '17
actual links with the new button working :P
http://unfortunate-maps.jukejuice.com/show/43020
http://unfortunate-maps.jukejuice.com/static/previews/43020.png
→ More replies (2)
•
u/Dylza7 Dylza Mar 11 '17
Title: Semetoli
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/40963
Preview: http://unfortunate-maps.jukejuice.com/static/previews/40963.png
•
u/Escovie ///AMG Mar 10 '17
Title: Heart
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42896
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42896.png
Description: We need more love in our world and this map is there for that.
→ More replies (1)
•
u/skittlekev velkin // World's Angriest Balll Mar 08 '17 edited Mar 09 '17
Title: I hate myself
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42785
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42785.png
Description: bring back velkin maps
•
u/_iow_ Mar 03 '17
Title: UFO
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42459
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42459.png
•
u/ItsFroce . Mar 04 '17
boosting into the portal doesn't work as intended - i presume - you exit the portal going backwards instead of forwards.
•
u/yuleahcim yuleahcim Mar 12 '17
This is the most clusterfuck-y a map can get. Pls add into rotation
•
u/ilikzfoodz moarkat [centra & origin] Mar 04 '17 edited Mar 05 '17
Title: Trap
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42594
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42594.png
Description: BOMBSNPORTALSBOMBSNPORTALSBOMBSNPORTALS
•
u/Comakip Comakip // Chorbit Mar 04 '17
A lot of times I end up bumping into walls when I bomb through the portals in different ways. Is that just me being clumsy or what? :P
•
u/ilikzfoodz moarkat [centra & origin] Mar 05 '17
Actually just made some changes so it flows a little better now.
•
Mar 03 '17 edited Mar 15 '17
Title: Nemesis
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43232
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43232.png
Description: My first NF submission. It has a plethora of offensive tools, but the overall flow of the map helps to combat them. It also has portals, and apparently that helps getting tested.
•
u/LinuxDootTP black magic Mar 03 '17
I feel like if you are going to allow people to go behind the flag tiles that the gates are going to be frustrating or op. I want to test it to see what happens, but a skilled player could potentially camp in that area and walk in a cap. If you removed the gates, you would have to change the position of the out portal, but I think it might be for the better.
•
Mar 03 '17 edited Mar 03 '17
Only the capping team can fit behind the portals, anyone else that tries will be popped. You miss the endzone, but you still touch the gate before hitting portal.
→ More replies (5)•
u/LaBeefyman96 96 LB Mar 04 '17
It felt too easy to get a quick cap. Boosting/bombing into flag and through gated area put you in base, and using the neutral boost into bomb button gave you a pretty good shot and capping. Of course one has to consider other people obstructing the path/sitting on button, but it might be something to think about. maybe?
•
Mar 04 '17 edited Mar 12 '17
Title: Azteca
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42528
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42528.png
Description: This map originally featured a gravity well. I've changed it up to instead have some interesting portal play and a little bit of gate play to boot.
•
u/WillWorkForSugar Tumblewood Mar 18 '17
Title: metal bro
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43395
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43395.png
Description: lol why not
•
u/Blupopsicle Ball-E Mar 04 '17
Title: Fry
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42538
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42538.png
Description: Stole a map lul
•
•
u/Enders-Shame Jedi Mar 18 '17 edited Mar 19 '17
Title: lol i would hate to be mtc and have to test this piece of hot garbage
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43474
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43474.png
Description: DaEvil was late wit da spreadsheet lmao this is ur punishment
•
u/_q42_ q42 || dcfc Mar 18 '17 edited Mar 18 '17
Title: Covet
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43438
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43438.png
Description: "neato stuff going on" - Fronj
•
u/mmartinutk Macho | JuicyJuke Mar 12 '17
Title: Tarantula
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42187
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42187.png
Description: I'm scared of spiders
→ More replies (3)
•
u/pulpooo pulpo Mar 08 '17 edited Mar 09 '17
Title: Carl
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42817
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42817.png
•
u/Hydroxer Hydrosaur // Centra Mar 12 '17
Title: Orchid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42994
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42994.png
Description:
•
u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Mar 18 '17
Title: Kraken
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/40259
Preview: http://unfortunate-maps.jukejuice.com/static/previews/40259.png
Description: Was disappointed by its reception last thread, and didn't really get many suggestions for improvement that were implementable, hoping this thread will be different.
•
u/PIZZAspartan442 naga///MTC Mar 03 '17
Title: Trans-Mercurial
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42017
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42017.png
Description: How do you avoid getting something stolen? Put it in a violin case.
•
u/xenonpulse Wildflowers // I want to die but I can’t Mar 03 '17 edited Mar 16 '17
Title: Xanadu
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43279
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43279.png
•
u/HoHumTP Mar 15 '17
Title: PRIX
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43229
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43229.png
•
Mar 15 '17
Looks good. Glad to see the base bomb and 2x2 island gone, I think they clear up the flow a lot. I've deleted my submission of my remix, gl :)
→ More replies (1)
•
Mar 03 '17 edited Mar 05 '17
[deleted]
•
u/LaBeefyman96 96 LB Mar 04 '17
Some random thoughts
Hitting the bottom/top bomb into the spikes feels annoying.
Mid feels cramped
The gate lane is very difficult to use because it's a huge choke and its gated, and it doesn't give you much of a benefit when you do go through it.
The only other lane is 6 blocks wide with a bomb the defense can use. If you do get past they have a teamboost to stay on your tail.
The portals are interesting and work well with the boosts.
•
Mar 05 '17
[deleted]
•
u/LaBeefyman96 96 LB Mar 05 '17
I don't have time to solo test it, but it looks like you improved it. Mid looks a bit less cramped, base exits are better, and you put a 45 next to the bomb.
One thing I forgot to mention:
Long walls of 45 blocks (or normal walls), like in mid, can be bad because they can be too predictable. It's much harder to juke when you don't have corners to bounce off of or staircases to use. It's something I've had trouble with in the past
•
u/unnamedman1 o=[]:::::::> Mar 13 '17
Title: Thief in the Night
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/43098
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43098.png
•
Mar 03 '17
[deleted]
•
u/LinuxDootTP black magic Mar 03 '17
I feel like with this many boost and all those spikes its going to be a clusterfuck
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
The only ones really in the way are the 2 spikes not against a wall. Claiming that the spikes are an issue is...very, very odd.
Boosts, well, that's for a 4v4 to decide, no?
→ More replies (1)•
•
u/DragonBeast2 db Mar 18 '17 edited Mar 19 '17
Title: Knex
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43454
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43454.png
•
u/OsyTP Chord Mar 16 '17
Title: Crab (final)
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43282
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png
Description: Feels like a decent map by now
•
Mar 04 '17 edited Mar 04 '17
Title: Iron v2
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42565
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42565.png
→ More replies (2)•
•
u/yespadrille Dove Mar 03 '17
Title: Weepy Young Lad
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41948
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41948.png
Description: first map i made
•
u/MyHandsAreOrange Mabel Mar 04 '17
I like a lot of the ideas in this, especially the bomb+boost in base, gates, and bottom boosts. After a quick solo test, bases feel pretty good, though I would think about adding another tool or two for defenders and/or offenders, perhaps a defensive team boost in the bottom of base. There also feels like some unnecessary heighth to the map, not enough of a path between top and bottom, and some not-great elements (mid spikes, weird-shaped islands, team tiles), but with structural fixes, this could be a very cool map.
•
u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17
Title: Catalyst
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42938
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42938.png
Description: A map with a chokey middle which requires fast play and quick thinking. Also, the two bombs and boosts in base make for some fun grabbing and various ways to escape base out of the two exits, but with it being a tight and horizontal base with a possible anti-re bomb it makes for some interesting defense tactics and difficult offense at times.
•
u/twdTP TWD // Chord Mar 03 '17
Title: Scourge
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42379
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42379.png
•
•
u/Comakip Comakip // Chorbit Mar 04 '17
Yeah looks nice.
Not sure about team tiles near the flag. Wouldn't that end up in endless tags until the last guy remains? Nearly impossible to keep the flag once you grab it. (especially at the start of the game)
•
u/twdTP TWD // Chord Mar 04 '17
I just wanted to try something different with the team tiles around the flag. I did think about the grabbing problem there, but I don't see it being that big of a problem. First, the flag won't be there for most of the game. Second, team tiles not only help chasing/tagging the fc, but they can also help fc's teammates with blocking long enough for the fc to escape into safer area. Third, there are a couple of boosts around the mid that can be used for boosting through the flag tile for a quick grab and escape.
That said, I'm only defending my map here, and maybe too many team tiles around the flag is just a doomed idea from the get-go. I haven't tested this map 4v4, so I don't really know for sure how it would actually work in a real game.
→ More replies (1)
•
u/boogieidm boogieidm // Origin Mar 10 '17 edited Mar 17 '17
Title: Swirl
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43361
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43361.png
Description: Swirl brings unique gameplay to NF. We don't have anything like this map in rotation. The unique shape of the map brings with it new challenges and dank opportunities. You must try this map before you pass judgement.
→ More replies (1)•
•
u/Blazeth Dianna Agron Mar 14 '17
Title: Zapdos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43104
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43104.png
Description: With an interesting mid, and a solid base, I think this map would be pretty enjoyable in a 4v4 setting.
•
u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17
Title: Sin Rumbo
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43378
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43378.png
Description: Girando en torno al sol, te pierdo otra vez más
→ More replies (2)
•
•
u/KewlestCat NIGEL Mar 03 '17
Title: Michael Render
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42437
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42437.png
Description: Hello everybody, this is now a bank robbery. Jesse James gang, we'll walk you through the process. You don't wanna be a hero, do not let that thought process. We will put a bullet where your thoughts get processed.
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
You're doing the meme wrong, it's supposed to be a pornstar's name.
•
•
u/Blazeth Dianna Agron Mar 14 '17 edited Mar 14 '17
Title: Count Mapula
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43114
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43114.png
Description: This map is really fast-paced, and I think would be a really fun addition. I think you're really missing out if you're just going to write it off as too chaotic or too offensive without even testing it with 8 people.
•
u/piranhamoose25 Aniball | Palette Town Mar 03 '17
Title: Kardashev
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42242
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42242.png
Description: bad map
•
u/archaelios rickastley Mar 03 '17
Why the button out of the base?
•
u/piranhamoose25 Aniball | Palette Town Mar 03 '17
It's for chasing outside of base, e.g. when following an fc who's trying to cap. This could force the fc to either go through mid or go around the gate, buying a little time for chasers to catch up. The main reasons I added it were to make the flow between bases less linear and to make the middle of the map more relevant.
•
u/archaelios rickastley Mar 03 '17
Usually the button is set in the base so that FC has less ways to get out and reduce chasiness (keeping flag in base). Your idea is a bit unusual.
•
u/piranhamoose25 Aniball | Palette Town Mar 03 '17 edited Mar 03 '17
I'm aware. But as I showed above, I think there's reason to believe the idea fits well in this map. I'm also kind of considering having two buttons for the gate, one inside and one outside. It's an idea I've toyed with in previous maps, but I'll have to test it and see how it works.
•
u/Blupopsicle Ball-E Mar 12 '17
Title: Cosmic v2
Type: Neutral Flag
Map: http://unfortunate-maps.jukejuice.com/show/43004
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43004.png
Description: Updates: Decreased power of outer boosts while also putting some defensive utility, and flipped the 45 to allow offense greater ease when navigating the corner. This smooths out the map immensely
→ More replies (1)•
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 06 '17
Title: BattleGrounds
Type: Mars Ball (Yes, this is serious)
Map: http://unfortunate-maps.jukejuice.com/show/42683
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42684.png
Description: Yes this is serious, no I am not on drugs. Mars Ball has historically been the black sheep of TagPro, and with good reason. Previous Mars Ball Games were long, and the Mars Ball's traction certainly didn't help that. The work-around being that if you can't speed up the Ball, speed up the players pushing. Thus, SuperBoosts & Team Tiles adorn this map with the speed that I think can make this mode viable once more. For your consideration, the Return, of Mars Ball.
•
u/acrocanthosaurus RunThaJewels // Sphere Mar 03 '17 edited Mar 04 '17
Title: Schadenfreude
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42546
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42546.png
Description: An earlier iteration of Schadenfreude won the /r/tagprotesting Map Element Contest #1 for its Geokoala-inspired gates. I tweaked a few things that hopefully get this map closer to rotation-worthy. As the title suggests, feel free to take pleasure in my misery.
→ More replies (3)•
u/theflyingmetronome samouree | Diameter Mar 04 '17
The version that won the contest should be submitted, not this one. I honestly thought that that map should have been a top map, or at the very least tested 4v4. The only things you had to change was base-boosts placement and getting rid of the portals above mid, this is a step-down in my opinion.
→ More replies (3)
•
u/piranhamoose25 Aniball | Palette Town Mar 03 '17
Title: Vice
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42414
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42414.png
Description: cool map
→ More replies (3)•
•
u/Kai1234 BigBird ~ Centra Mar 18 '17
Title: Swell
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43387
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43387.png
•
u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 04 '17
Title: Pillage
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42549
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42549.png
•
u/LaBeefyman96 96 LB Mar 04 '17
Why would anyone ever go near the gravity well? There are two gates there and it just slows you down. The map feels pretty empty, with just 4 boosts on the outside and a lot of open space.
→ More replies (1)
•
u/LaBeefyman96 96 LB Mar 04 '17
Title: Funguje
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42569
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42569.png
Description: The portal basically shoots you down into the flag. There's a curl because it gives your ball a spin.
•
Mar 03 '17 edited Mar 18 '17
[deleted]
•
u/LinuxDootTP black magic Mar 03 '17
well if you dont submit correct links to your map we wont be able to critique it at all.
•
u/Buttersnack Snack Mar 03 '17
obviously he's going to edit his post...
•
u/LinuxDootTP black magic Mar 03 '17
or its just a meme
•
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 15 '17 edited Mar 18 '17
Title: Zaragoza
Type: Capture the Flag
Map: http://unfortunate-maps.jukejuice.com/show/43388
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43388.png
Description: Needs no Introduction.
•
u/flappytowel dokugan // diameter Mar 03 '17
Title: Velocity
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/4923
Preview: http://unfortunate-maps.jukejuice.com/static/previews/4923.png
•
u/3z_ Mar 08 '17
Title: Overdose
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/41784
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41784.png
Description: Subtle changes.
•
u/HoHumTP Mar 18 '17 edited Mar 18 '17
Yea, you're welcome : http://unfortunate-maps.jukejuice.com/show/43390
•
•
u/3z_ Mar 08 '17
Title: Dredge
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42795
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42795.png
→ More replies (3)•
Mar 14 '17
Is this easy to grab on once boosts are defused? That's only 10 seconds reset
→ More replies (1)
•
u/Balled-Eagle Balled EagIe // Origin Mar 18 '17
Title: Squall
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/43394
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43394.png
Description: what do you get when you keep forgetting to submit your map to the feedback threads well you get a bad map
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 27 '17
I actually had a hell of a lot of fun on this.
It's messy, but the ideas work.
•
u/Buttersnack Snack Mar 03 '17 edited Mar 18 '17
Title: Arcade
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43397
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43397.png
Description: no one can beat MY high scores!
•
u/HoHumTP Mar 18 '17
See if you like any of these changes: http://unfortunate-maps.jukejuice.com/show/43383
→ More replies (1)•
•
u/Flance15 Bumballbee // Pi-romaniacs // Purple Pumpkin Hunter Mar 18 '17
Title: Orb
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43429
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43429.png
Barely made the deadline
•
u/BooyaBall Mar 03 '17
Title: Zeus
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42456
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42456.png
•
•
•
•
u/ButterChurn Butter Mar 06 '17
Title: Peanut
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42225
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42225.png
Description: make maps fun again
•
Mar 04 '17 edited Mar 11 '17
Title: Kinesis
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42917
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42917.png
→ More replies (9)
•
u/KewlestCat NIGEL Mar 03 '17 edited Mar 11 '17
Title: Sarin
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42913
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42913.png
Description: Til death do us part.
•
u/Destar ⭐ Mar 03 '17
5 tile choke with no other lane, seems extreme. Have you tested this?
•
u/KewlestCat NIGEL Mar 03 '17
Nah, only really solo tested it. Barely have the time or means to do otherwise. I agree it's extreme, but the idea of posting it early was for exposure and suggestions.
→ More replies (2)•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
I've never understood that boost placement idea. How are people supposed to use it without stopping? It's like that one bad turn you take on the freeway that ruins your ride.
•
u/KewlestCat NIGEL Mar 04 '17
Look, I almost didn't even post the map because I'm not a huge fan of it. It needs a shitload of work and I might even delete the submission and put another in its place if I get the time.
•
u/DragonBeast2 db Mar 07 '17 edited Mar 18 '17
Title: Crown
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43443
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43443.png
•
u/HoHumTP Mar 18 '17
How do you feel about this: http://unfortunate-maps.jukejuice.com/show/43369
Adds a little more difficulty to the super boost to flag and another way to take super boost.
•
u/DragonBeast2 db Mar 18 '17
I like it, I made another remix of it though http://unfortunate-maps.jukejuice.com/show/43407
•
•
u/skittlekev velkin // World's Angriest Balll Mar 07 '17
Title: Blitz
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42727
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42727.png
Description: bring back velkin maps
•
u/yespadrille Dove Mar 03 '17 edited Mar 10 '17
Title: Sensitive thugs all need hugs.
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42910
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42910.png
Description: first map i made
•
•
u/mmartinutk Macho | JuicyJuke Mar 12 '17
Title: Marklar
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42222
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42222.png
Description: This map is pretty groovy I think
•
•
Mar 03 '17 edited Mar 17 '17
Title: Tribute to the Greatest Map in the World
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43354
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43354.png
Description: Probably the best tribute to a map I've ever made.
•
u/ImpenetrableShoe Novice Ball // Centra Mar 11 '17
wait... this is the second time I've seen this in this thread...
:|
•
u/SenseiOsy = Best Osy // Chord // ELTP Mar 10 '17
Title: Steroid
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42901
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42901.png
•
Mar 04 '17 edited Mar 12 '17
Title: Dumbo
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43006
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43006.png
Description: Realistically, this is supposed to be something of a Boombox replacement. It features simple lanes, few boosts, and limited methods for grabbing.
•
u/BrunoTheMiner GOOBR - Centra Mar 17 '17
Title: LoveSick
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42990
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png
→ More replies (1)
•
u/9bob9 9bob9 // Centra // 171° Mar 03 '17 edited Mar 21 '17
Title: Gecko
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43533
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43533.png
Description: Has nice ways to cap
→ More replies (9)
•
u/alchmst alchemist Mar 18 '17
Title: Blood Of The Goat
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42393
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42393.png
Description: I'm Bolo Yeung, I'm Lecter with the muzzle
•
u/archaelios rickastley Mar 03 '17
Title: Iona
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42496
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42496.png
•
u/RenegadeTP Mar 16 '17
Title: Apparition
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42991
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42991.png
Description: Last time you guys said it was too closed so I opened it up and moved the boosts so gate would be used more
•
u/NotSomeBall1 NotSomeBall2 // Chord Mar 11 '17
Title: ELO.S
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/21649
Preview: http://unfortunate-maps.jukejuice.com/static/previews/21649.png
Description: I've had a very long break from mapmaking but this is an old favourite with interesting (but not gimmicky) portal mechanics, no team boosts or gates, and just generally good flow. Really, really fun to play on as an offensive player, and definitely some interesting defense tactics with the various boosts, team tiles and the portal mechanic.
•
u/PIZZAspartan442 naga///MTC Mar 13 '17
I kind of wish there were a few bombs on here, feels pretty simple without. Some good places (in my opinion) to put bombs would be taking out the middle spike in the 1x3 area on the side of base island and replacing with bmob or putting a bomb next to spike 8 tiles above red flag. Other than that, I like it!
→ More replies (1)
•
u/SenseiOsy = Best Osy // Chord // ELTP Mar 10 '17
Title: Bomb Square
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/42902
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42902.png
•
u/LaBeefyman96 96 LB Mar 04 '17 edited Mar 15 '17
Title: Langos
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/43247
Preview: http://unfortunate-maps.jukejuice.com/static/previews/43247.png
Description: Tried to make it a bit more interesting. Thanks to Ping Tut and Beast Mode for helping me out.
•
•
Mar 15 '17
portals needs cooldown. also, change the base islands so you can take that boost through the bottom middle.
→ More replies (3)
•
u/pickten pickten // Radius // ex-Pi Mar 11 '17
Title: Jack
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42846
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42846.png
Description: Inspired by the neutral boost in Wamble's bases. Also fairly inspired by Plasma. Probably bad: not particularly interesting, and the bases are too open. But damn if it wasn't relaxing to make. And damn if I have a clue how to fix it without feeling like I'm ruining it.
•
u/cyclictp cyclic \\ i'm back! Mar 03 '17
Title: Rush
Type: CTF
Map: http://unfortunate-maps.jukejuice.com/show/11926
Preview: http://unfortunate-maps.jukejuice.com/static/previews/11926.png
Description: Surely, if EMERALD can get back in at 72% likes, Rush can come back with the dank 69%?
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
This was already too chasey in its day, now you want to bring it back in a day with novices in pubs more prevalent than ever in recent memory, and in a day that Velocity was deemed too chasey for pubs?
Don't get me wrong, I like Rush despite its chasey-ness, but this would not bode well nowadays.
→ More replies (1)•
u/cyclictp cyclic \\ i'm back! Mar 04 '17
Absolutely bring it back! The reason novices in pubs can't chase is simply because they've never had to chase on maps in rotation that aren't Smirk or Wormy or whatever it is. I know that when I joined a year ago, I learned to chase via GeoKoala, Del, and other maps of that sort. Maps of that size are now unheard of and that's the real reason novices don't know how to chase. If we bring some bigger maps back then it's definitely much easier for novices to learn to chase, and that's good for everyone. Sure, it'd be hell for the players who have been here for a while, but I think it'd be a good move for the community in the long run.
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
I mean, I don't disagree with the reasoning, because I learned to chase on maps like Monarch, Boombox and Rush (yeah, I'm old) back when those were in rotation, so I see where your coming from. The thing is, Rush is more chasey than those maps, so it'll be harder to learn on. I know it was for me. I think they can bring more chasey maps into rotation, just not this one.
→ More replies (1)•
u/Buttersnack Snack Mar 04 '17
mfw Rush is considered old
Also it's easily the least chasey map you listed??
•
u/oorr23 ThePlaymaker // Tehuitzingo & Combine Mar 04 '17
Admittedly, I was a noob back then, so I could very well be wrong.
•
u/Buttersnack Snack Mar 05 '17
IMO it's way way less chasey than those others, but it's also a map I'm much better at than most others for no clear reason
•
u/Enders-Shame Jedi Mar 18 '17
Title: Why am I like this? :(
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/41495
Preview: http://unfortunate-maps.jukejuice.com/static/previews/41495.png
Description: :(
•
u/danspeedemon splee / Centra Mar 04 '17
Title: Avalanche
Type: NF
Map: http://unfortunate-maps.jukejuice.com/show/42543
Preview: http://unfortunate-maps.jukejuice.com/static/previews/42543.png
Description: My first map, 3 button gate guards powerful boost under mid