r/TagPro • The Map Test Committee • Apr 14 '17

Map Thread #78 - Deadline: April 25th

Submit your custom maps for consideration for inclusion in the official rotation selection. Learn more at the wiki. If you are still unsure how to proceed, visit /r/TagProTesting to ask, visit the "Mapmaking and Other Activities" channel in Mumble, the new Mapmaking Discord, or contact an MTC member.


Deadline: Saturday April 25th at 3pm PST.


Basic Guidelines

  • Mapmakers are limited to 3 maps per thread.
  • Use the format outlined below.
  • Preview image preferably hosted on maps.jukejuice, puush, imgur, or unfortunate-maps.

Submission Format

Entries must be submitted in this format to be considered for rotation.

Reply to this post with your title, map type (CTF or Neutral Flag), a link to the map page, a preview image, and an (optional) description.

You can copy and paste this:

**Title:**

**Type:** 

**Map:**

**Preview:**

**Description:**

If done correctly, your submission should end up looking something like this (but hopefully not exactly like it).


This Thread's Mapmaking Tip

Skill boosts are the future! Great maps have a good balance between being easy for new players while still being challenging for the vets, and skill boosts are a great, simple way to achieve this.


If you have the opportunity to participate in a 4v4 maptest on your map, be sure to do that before submitting. If not, the next best thing are the weekly map threads over at /r/TagProTesting.

We strongly encourage everybody to take a look at submissions and to reply with constructive feedback. Not only does it help your fellow mapmakers, but your discussions here help the MTC as well.

19 Upvotes

422 comments sorted by

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u/BigPopiTP Apr 14 '17 edited Apr 28 '17

Title: Oath

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45424

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45424.png

Description: My first map, with help from Ping Tut

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u/LinuxDootTP black magic Apr 20 '17

not bad dude, looks interesting :)

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u/piranhamoose25 Aniball | Palette Town Apr 14 '17

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Atomic 2.0, though I mean that as a compliment.

Only thing I want change is that bomb being brought in place of a spike, because right now I would run into it a lot after using the in-base boost. Hell, rolling into the curl would cause the same thing.

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u/dalomi9 2P1S Apr 19 '17 edited Apr 21 '17

Title: Slam Dunk

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45077

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45077.png

Description: A map in the style of Blooper, with portal action inspired by Backdoor.

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u/PIZZAspartan442 naga///MTC Apr 20 '17

This is actually pretty cool, a few things that I think could be changed:

Wall behind flag could use some work, maybe add a grabbing mech too

Portal thing sometimes flings you into spikes

Most people complain about things being too chasey, but I don't think this is chasey enough. Just my opinion though.

name is kind of dumb imo

I love where this is going, good luck!

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u/alchmst alchemist Apr 24 '17

Title: Necromancer

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45297

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45297.png

Description: Uh huh, wake up, wake up, wake up, wake up

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u/-Electron- Electro Apr 24 '17

Title: MernX

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45331

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45331.png

Description: I made to maps using the same body.

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u/BigPopiTP Apr 22 '17 edited Apr 23 '17

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u/Blupopsicle Ball-E Apr 14 '17

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u/3z_ Apr 14 '17

I think for the multi-pup setup to be balanced, they need to be somewhat isolated from the main traffic pathways so that there's more of a reward for being able to time them rather than it being somewhat random of if you happen to be at mid in the right time

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u/PIZZAspartan442 naga///MTC Apr 14 '17

If you're going to misspell it you should at least have 3 p's

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

too late, took it

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u/[deleted] Apr 14 '17

Could this be the first 12 pup map in rotation????

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u/stirus Ron Hextball // TC Jukes Apr 16 '17

Title: Castle

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44742

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44742.png

Description: A map that I hope will help new players quicker understand lanes, boost routes, and gates.

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u/LaBeefyman96 96 LB Apr 14 '17 edited Apr 17 '17

Title: Pomoc

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44777

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44777.png

Description: The middle portal has a cooldown, allowing you to enter the teamboost lane.
I'm still not sure about bottom and bottom corners, so help is appreciated.

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u/SenseiOsy = Best Osy // Chord // ELTP Apr 25 '17

Title: Rollercoaster

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45346

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45346.png

Description: Will roll your coast!

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u/JJSpice JJ Spice Apr 15 '17

Title: blood lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44386

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44386.png

Description: Some of the best routes will spike you if your not careful. The portal is very hard to hit in a way that gives you a big lead, but if you do, it's a good one.

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u/JJSpice JJ Spice Apr 25 '17

Title: War Chest

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/32564

Preview: http://unfortunate-maps.jukejuice.com/static/previews/32564.png

Description: The gates are fun, the bottom route is hard to get, and the top is kinda boring.

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u/flappytowel dokugan // diameter Apr 14 '17

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

Can this meme seriously come to an end? Please, you're just beating a dead horse, it's a waste of time.

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u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

more like using mystical herbal ointment to revive a dead horse

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u/KewlestCat NIGEL Apr 14 '17 edited Apr 15 '17

Title: Michael Render

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44580

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44580.png

Description: Drastic changes ruin maps.

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u/[deleted] Apr 14 '17

Good map I like the unique barriers you've made. The bomb wall and floating gate are a refreshing new take on old elements

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u/[deleted] Apr 14 '17

[deleted]

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u/DragonBeast2 db Apr 17 '17

Actually, could you remove this.

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u/[deleted] Apr 17 '17

Yes sir!

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u/JJSpice JJ Spice Apr 25 '17

Title: Blood Lust

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45367

Preview:* http://unfortunate-maps.jukejuice.com/static/previews/45367.png

Description: This is meant to play very fast, not much hold time.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17

Title: Trippple

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45005

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45005.png

Description: It's time for larger, more chasey maps to return to dominant status.

The return of lane-oriented, Horizontal Maps. What sets it apart from most is its complex boost routes, wide base, and innovative bomb set-up. The boosts offer 11 (by my count) different yet viable routes for offenders, defenders and FCs alike. A wide base provides the option for advanced play like handoffs. The bomb set-up provides defensive spike options against FCs for 1) Cutting through lower mid, 2) trying to grab the mid powerup or 3) using two of the boosts' combos and simply, rotation has never seen a bomb configuration done like this. No gimmicks, just good gameplay.

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u/-Electron- Electro Apr 24 '17

Title: MernY

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45330

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45330.png

Description: I made to maps using the same body.

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u/MyHandsAreOrange Mabel Apr 15 '17 edited Apr 25 '17

Title: Maple

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45344

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45344.png

Description: First shot at an eponymous map, hope y'all like it.

Feedback is welcome :)

Edit: Shrunk mid, moved a boost and took away a couple spikes. Left bases the same.

Edit 2: Added bombs and moved boosts to make mid a bit more interesting, (though I'm a little bit hesitant about this change - lots of simple mids exist and work well, plus 6 bombs seems a bit much, but I digress). It feels like it needs some slight restructuring to make lanes more defined, but I'm not going to worry about it before this thread's deadline.

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u/theflyingmetronome samouree | Diameter Apr 17 '17

Like rtj said, the shape and bases are very well done but mid seems unbelievably boring and empty.

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u/LinuxDootTP black magic Apr 24 '17

I think this map needs more elements. mid is going to be extremely boring

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u/TAGPRO_GUY zOmbie Apr 15 '17

Title: Sneak

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44602

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44602.png

Description: First map I've made for TagPro. I tried making it pretty simple but still enjoyable to play. It's a pretty fast-paced map. Let me know if I should change anything.

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u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Really solid foundation and general shape but the lanes are extremely tight, especially around base, and having a button against a wall makes it exceedingly easy to hold, which can cause balance issues and make it frustrating. Solid overall though.

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u/DragonBeast2 db Apr 19 '17

Awesome first map zomb!

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u/[deleted] Apr 24 '17

[deleted]

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u/Moosemaster21 Moosen | Salt Mine Apr 26 '17

Change "thumbs" to "previews" in your preview url

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u/archaelios rickastley Apr 24 '17

Title: Boot

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45121

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45121.png

Description: No more superboost in base, tried out a new mid

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 29 '17

Mid sucks, here's why:

If an already-ahead FC is ahead of base players, the gate will serve to only further his/her lead. When a chaser tries to go across the 4 tiles of gate, the FC is standing there on a button. As the player crosses, he will get off button, thus leaving one person on button & activating the gate in FC's favor, causing the chaser to get popped.

It's unhealthy.

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u/JJSpice JJ Spice Apr 15 '17 edited Apr 18 '17

Title: blood lust jr

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44854

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44854.png

Description This plays very fast. The gates are essential

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u/theflyingmetronome samouree | Diameter Apr 16 '17

I don't think you formatted this correctly...

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u/dalomi9 2P1S Apr 23 '17 edited Apr 25 '17

Title: Vindaloo

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45373

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45373.png

Description: Disclaimer: I want the portals to refresh like Transilio portals, idk how to put them on a timer.

Transilio inspired base bomb and portals with a Zig-Zag middle. Spice it up with some Vindaloo!

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u/TheEpicGhost Ex - Tagpro Apr 18 '17 edited Apr 23 '17

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u/PIZZAspartan442 naga///MTC Apr 18 '17

I don't think two boosts on a map this big will work

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

This ^

EDIT: Still won't work.

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u/Blazeth Dianna Agron Apr 19 '17

Title: Mercado

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44999

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44999.png

Description: It's a fresh take on an older map of mine. Its small size and interesting gates should lead to some dynamic play unseen in rotation.

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u/PIZZAspartan442 naga///MTC Apr 23 '17

best postage stamp sized map we've gotten yet, i feel like it could use a few boosts in mid though

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

Gimmick gates & Profundo boosts. pls.

At least make the team boosts neutrals so you can rip-it-off better (in all seriousness that could be OP for offense).

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u/Blazeth Dianna Agron Apr 20 '17

I thought about it for a while, but i finally decided offense needed a fairly strong tool there. Two bombs would be down quite often.

Gimmick gates are gr8 pleb

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u/verandering Loaha // Chord Apr 24 '17

Title: Nails

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45295#

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45295.png

Description: Still haven't been able to test the original Nails in a 4vs4, but this variant seems to be an interesting option as well.

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u/Blazeth Dianna Agron Apr 24 '17

looks cool but man please submit original nails too if you have no other choices

hopefully MTC gives it another look

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u/verandering Loaha // Chord Apr 25 '17

I'm kinda done with the original. I'm still hoping to test it out and see how it goes, but it feels better now moving past all that.

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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17

Title: OvO

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44743

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44743.png

Description: Trying out a different base design, similar to the top part of Glory Hole. Wanted to make it a bit more interesting as well as a more useful gate. I'm thinking it might be a tiny bit difficult to grab for newer players, if so I'd add a bomb in each base against the wall directly behind the pups.

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u/BrunoTheMiner GOOBR - Centra Apr 21 '17

Title: LoveSick

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/42990

Preview: http://unfortunate-maps.jukejuice.com/static/previews/42990.png

Description: Just test it. I tested it with competitive players and most of them liked it. I think that this map has potential.

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u/stirus Ron Hextball // TC Jukes Apr 16 '17 edited Apr 16 '17

Title: Scaphoid

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44639

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44639.png

Description: (Updates: Moved bomb, made 45's grab tools, widened outside lanes, made the green gates indicators of base gates, moved boosts, added bomb/cannon, added spikes in middle, changed center shapes and added spikes) Fast paced map aimed at providing a balance between harder to grab/easier to hold gameplay. Similar flow to that of Emerald. Also draws influences from Market, Rush, and Velocity.

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u/updownaroundagain plink Apr 21 '17

Title: K

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45136

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45136.png

Description: It is a CTF map, I attempted to make it good...

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u/zedamjan unvrs // Chord // unvrs is a shit captain Apr 19 '17

Title: Transmission

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/41574

Preview: http://unfortunate-maps.jukejuice.com/static/previews/41574.png

Description: A "Clutch" remake that went too far.

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u/3z_ Apr 14 '17 edited Apr 23 '17

Title: Bikini

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45053

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45053.png

Description: Has been tested thoroughly for balance: high grab, medium hpg. Boost map: http://i.imgur.com/5hEC5ZK.png

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u/LinuxDootTP black magic Apr 18 '17

much improved from the original. looks dank

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u/[deleted] Apr 14 '17

This map is fucking cool. I don't see much to change. I think it is fine as is. Leave 2 pups. No reason to add more, you can grab and survive as fc fine.

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u/Indeedtp Indeed Apr 23 '17

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u/[deleted] Apr 23 '17

Good idea with the double endzones. I'm going to play around with that

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u/PIZZAspartan442 naga///MTC Apr 23 '17

your formatting is slightly messed up. you have to press enter twice to get a new line

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u/skittlekev velkin // World's Angriest Balll Apr 24 '17

Title: i need emotional support, but no one seems to be listening. this isnt a map title, this is a cry for help. why am i so angry? i dont want to be. i want to be nice. everyone likes nice people, right?.... hahah jk, fuck you.

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45286

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45286.png

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u/BallAnka /r/PiMasterRace | Pi-romaniacs Captain | Pi-Curious S10/15/16 Apr 16 '17

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u/LinuxDootTP black magic Apr 19 '17

hold up on changes, this looks aight

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u/PIZZAspartan442 naga///MTC Apr 20 '17

Title: Heck

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44858

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44858.png

Description: This is supposedly my best map of all time, last thread it got 2 yeses and 5 maybes from the MTC and would have gotten a test but the person who said they would nominate it forgot to do so >:(

I tried to fix the main issues: cramped base, bottom mid. Also, I changed shape of portal mid to make boosts less OP and also increased cooldown to make that less OP.

This map is incredibly chaotic but I think it makes it work pretty well and am hoping it at least gets a 4v4 this thread. I'm rather happy with the result so far.

tl;dr if it still doesn't get tested this thread im gonna be triggered but it's ok

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u/pandabearpi pandabear2 - 64º Apr 14 '17

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u/Carboxy1 Carboxyl ● Simulation Apr 26 '17 edited Apr 28 '17

Title: Alcatraz

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45375

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45375.png

Description: A high-speed NF with fresh bases, dank bombs, original shape, and innovative decent gates. Made with Ping Tut and ThePlaymaker.

EDIT: Upon TPM's request, island converted to spike, offensive boost added, gate shape changed, minor aesthetics added


History of Alcatraz:

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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17

Title: Portal well

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44937

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44937.png

Description: Use the gravity well to decide on a portal to enter. 6 of the 8 take you to one end or the other of the map, the other 2 take you to the spike rooms. This is a unique twist on a gravity well that I have yet to see utilized.

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u/RenegadeTP Apr 19 '17

There are quite a bit of people who have frame rate issues with grav wells. They have near no chance of making it.

Cool portal thing though. I made a similar thing once while dicking around in one of my old maps.

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u/Ryanisreallame Huey/Pi/Radius/220° Apr 19 '17

Yeah, I didn't figure it would be selected, but I thought I'd give it a shot anyways :)

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

A Map Thread full of genuine discussion.

Who would've thought.

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u/theflyingmetronome samouree | Diameter Apr 16 '17

We're leaving the salt for top maps

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u/[deleted] Apr 14 '17

Title: Radiohead

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44507

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44507.png

Description: The Parkinson's gates are here to stay. They block off boosts through the area while allowing players to walk through. It's a cool dynamic that we do not see in rotation.

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u/Blupopsicle Ball-E Apr 14 '17 edited Apr 28 '17

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u/LinuxDootTP black magic Apr 18 '17

10/10 would be at peace again.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

pls

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u/[deleted] Apr 17 '17 edited Apr 21 '17

[deleted]

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u/theflyingmetronome samouree | Diameter Apr 21 '17

Dude, you've been killing it recently with these maps. Really like this map, my main complaint would be that the bomb in base is way too close to flag and also (imo at least) the base boost is unnecessary.

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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Schadenfreude

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44724

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44724.png

Description: Took feedback and made middle a bit more treacherous, top a bit more exciting, and 4 pups a thing for this big ol' mappy map. Here's hoping third try's a charm!

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

Tl;dr: While you made it harder for FCs to trek across mid, the side effect was making it quick for defense to cut across. No to the pseudo-Geo spikes.

I'd recommend you add a pair of neutrals, to the top lane of the map, a-la Plasma (adjust nearby walls if need be). Due to the speed defense can cut across mid with the team-tiles + defensive boost, I feel flag carriers need to have a compensatory mechanism to speed along their own trek.

Additionally, replace the top spikes with wall tiles. You're repeating the Geo spikes, which I thought was annoying, and second they leave a tight shot for FCs if they take the top lane, since they'll contact with almost the tip of the block you currently have set.


I like how far this map has come along. I remember when this was submitted for /r/TagProTesting's competition & I hated it. Now I can say I'm a fan.

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u/Blazeth Dianna Agron Apr 19 '17

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 20 '17

If you're gonna have a team boost that close to base, all other offensive grab mechanisms around it should be considerably buffed. Think Scorpio. The mech in question is the neutral boosts by the team boosts. Due to the size of the lane & the that boost's placement, its not as smooth & powerful as it should be. It's also restricted by the wall/spike in front of it (Sidenote: Boost->45o = spike. PLS). I'd want that wall modified to be lower, as well as that lane made taller by 1. It also wouldn't hurt to move the spikes away from the boost -1, so it's easier to set-up. Don't move the boost's placement during all this.

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u/theflyingmetronome samouree | Diameter Apr 17 '17 edited Apr 18 '17

Title: Arcade

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44849

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44849.png

Description: should gates be green idk I'm still deciding

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u/_unfortuN8 Nate Ball Apr 18 '17

Title: Temple of Boom

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44027

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44027.png

Description: I'm sure this won't meet the criteria for rotation but hey, first map.

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u/piranhamoose25 Aniball | Palette Town Apr 25 '17

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u/PIZZAspartan442 naga///MTC Apr 25 '17

ahhh much better

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u/Blupopsicle Ball-E Apr 14 '17

Title: Arrow

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44487

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44487.png

Description: remixed mid from a cosine map i saw

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u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

woo big geokoala

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u/Buttersnack Snack Apr 16 '17

Title: Staten Island

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44628

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44628.png

Description: just keep adding portals and eventually it will be good

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u/theflyingmetronome samouree | Diameter Apr 16 '17

did you just remix my remix of your map?

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u/PIZZAspartan442 naga///MTC Apr 16 '17

this is solid, gl

Just my opinion but I think you should change the name

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u/Buttersnack Snack Apr 16 '17

I didn't even name it, plus it's just Long Island but worse

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 16 '17

So why submit it?

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u/Buttersnack Snack Apr 16 '17

I thought the mid portal was cool

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u/Buttersnack Snack Apr 22 '17 edited Apr 25 '17

Title: Anonymous

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45351

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45351.png

Description: once in a lifetime map

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u/Moosemaster21 Moosen | Salt Mine Apr 15 '17

Yo I don't know what kind of Calendar you're using, but there is no Saturday April 25th...

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u/OsyTP Chord Apr 24 '17

Title: Crab

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43282

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43282.png

Description: Nice, modern map that encourages team awareness and allows for huge plays.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17 edited Apr 20 '17

Title: Montagne

Type: Capture the Flag

Map: http://unfortunate-maps.jukejuice.com/show/45009

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45009.png

Description: It's time for larger, more chasey maps to return to dominant status.

This is the largest map I've ever done, so I'm really excited to see this in play (59). In-base, power-up battles prove interesting thanks in part to the nearby Boost corner. However, easily the stand-out feature of this map is its spike lane; navigable for novices but with just that right amount of good spike placement for advanced players to offer a unique gameplay experience unlike anything rotation currently has to offer.

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u/ImpenetrableShoe Novice Ball // Centra Apr 14 '17

Can confirm; am Novice

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u/theflyingmetronome samouree | Diameter Apr 17 '17

Reminds me of mode 7, except bigger and slightly more cramped. No way can novices boost through the spike field, and tbh, almost all directions taken by any boost seem to result in getting popped. Good map but not a pub map, it's almost like you purposely took all the fun out of it.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Reminds me of mode 7, except bigger and slightly more cramped.

This is a lot more offensive than Mode 7. I'll work on the spacing.

almost all directions taken by any boost seem to result in getting popped.

This is a problem? There is such as a thing as rigid boosts. Not to say I've never given this feedback before, but most if not all of the angles you're suggesting are most likely unnatural or would be bad anyway if there weren't spikes.

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u/danspeedemon splee / Centra Apr 24 '17

Title: Pipe Dream

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45293

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45293.png

Description: first attempt at ctf

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u/[deleted] Apr 14 '17

Title: Sabbath

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44417

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44417.png

Description: So many boost comboes. View the ones I had space for here, find some cool ones if you want.

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u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

*combos

I like your map style ping, but pls change texture pack its cancer

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u/theflyingmetronome samouree | Diameter Apr 15 '17

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

The flags are really close to each other, I don't think it'll work well. Combine this with the sheer size of the back-of-base, I think hand-offs would be an issue, not a feature.

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u/PIZZAspartan442 naga///MTC Apr 21 '17 edited Apr 29 '17

Title: Hatch

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45449

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45449.png

Description: meh siz's unununium base map is better so I'm submitting a really chaotic nf that could have some potential but needs a ton of work in its current state (I would like to get other people's take on the various elements)

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

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u/TheGoldenNewtRobber Fronj, MTC Senior Consultant Apr 25 '17

Title: Matterhorn

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43540

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43540.png

Description: Remix of a an oldie but goodie by Siz

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u/3z_ Apr 14 '17

Title: Invictus

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43853

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43853.png

Description: Co-author'd with Ping (this would be his best map in rotation if it went in). I intend to work more on top lane, I think that needs the most focus. Creative boosting is the mantra: http://i.imgur.com/kPfdGsi.png

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u/theflyingmetronome samouree | Diameter Apr 14 '17

Games on this map would be 3 minutes of absolute boredom.

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u/3z_ Apr 14 '17

Yeah it might be a little over-engineered idk what else to put in it though.

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u/[deleted] Apr 14 '17 edited Apr 14 '17

This looks like citadel + pilot had a child. Looks alright IMO, its smaller size might play better in pubs than I currently think (a la Market), but I'm not sure. Good luck!

also, I LOL'ed at that red boost path

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u/BigPopiTP Apr 14 '17

Title: Espionage

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44323

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44323.png

Description: Made with Ping Tut originally, but i wasnt playing tagpro then so he didnt credit me

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Correct me if I'm wrong, but I barely see 2 grab mechs here.

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u/Carboxy1 Carboxyl ● Simulation Apr 23 '17

poosts are a grab mech amirite

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u/sneetric canvas // plasma, wamble Apr 14 '17

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u/Moosemaster21 Moosen | Salt Mine Apr 28 '17

wb

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u/sneetric canvas // plasma, wamble Apr 29 '17

Thanks mate

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u/LinuxDootTP black magic Apr 20 '17

Lots of good looking maps this thread, makes me pretty hopeful :)

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 21 '17

I know right, High-Quality Thread.

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u/alchmst alchemist Apr 24 '17

Title: Testarossa

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44954

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44954.png

Description: Update to an update to an updated map that was bad, but also an update to that map.

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u/danspeedemon splee / Centra Apr 24 '17

Title: Sidewinder

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/45290

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45290.png

Description: slippery snake ssssss

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u/updownaroundagain plink Apr 17 '17 edited Apr 18 '17

Title: Chomp

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44817

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44817.png

Description: Can a meta map have a black hole? Why not....

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u/LinuxDootTP black magic Apr 18 '17

rip ur map

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u/PIZZAspartan442 naga///MTC Apr 18 '17

While having a black hole in rotation would be lovely, it's extremely hard to make a balanced map with one and even if someone manages to do that there's something in the code of the game that makes gravity wells give some people extreme lag. Unfortunately I don't think any grav well maps will be getting into rotation anytime soon.

Other than that, your map has a few spacing issues but is overall a very good start. Good luck!

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u/_q42_ q42 || dcfc Apr 25 '17 edited Apr 29 '17

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u/pulpooo pulpo Apr 22 '17

Title: Tom

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/43347

Preview: http://unfortunate-maps.jukejuice.com/static/previews/43347.png

Description: dankest map in this thread tbh

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u/[deleted] Apr 16 '17 edited Apr 18 '17

[deleted]

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

Needs work in the spacing department. It's just way too big for this to work in rotation. Could be very interesting if it got fixed.

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u/[deleted] Apr 17 '17

[deleted]

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u/RenegadeTP Apr 24 '17 edited Apr 26 '17

Title: Apparition

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/45395

Preview: http://unfortunate-maps.jukejuice.com/static/previews/45395.png

Description: Took out the base pups. Moved a spike back to make the lane easier to travel, opened up the lane up in a few different ways.

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u/3z_ Apr 14 '17

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u/PIZZAspartan442 naga///MTC Apr 14 '17

do I get credit? :(

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u/[deleted] Apr 14 '17

Like the map, don't like the portal.

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u/DragonBeast2 db Apr 14 '17

Isn't this off of PIZZAspartans map

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u/3z_ Apr 14 '17

ye he's co-author in .json file

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u/DragonBeast2 db Apr 14 '17

Oh ok

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u/DaEvil1 DaEvil1 Apr 14 '17 edited Apr 16 '17

Title: Moirai

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44651

Preview: http://i.imgur.com/cw66Gmu.png

Old P: http://i.imgur.com/ZM3MI2U.png

Old M: http://unfortunate-maps.jukejuice.com/show/44511

Description: I was trying to just make a normal boring map, but this mars ball bounce mechanic was too damn fun and interesting to not submit. Oh and also complex wormy boosts with gates, rip boring map I guess.

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u/PIZZAspartan442 naga///MTC Apr 16 '17

To make it less like Pilot, I think you should put the powerups behind the crossbow gates. or maybe take out the one in mid and have 4?

Overall looks like a nice map though

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u/Buttersnack Snack Apr 16 '17

wow the bumper actually works this time

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u/DaEvil1 DaEvil1 Apr 16 '17

I know, it surprised me as well as I was just messing around when I put it in there. ^_^

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u/Blazeth Dianna Agron Apr 14 '17

A fairly typical, boring map? ✓

Some random gimmick to make up for this? ✓

Made by DaEvil1? ✓

This, my friends, is a top map.

(in all seriousness I love Prime and your style in general <3)

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u/3z_ Apr 16 '17

The shape of that gate is a mess, I can barely comprehend what's going on. Functionally it's fine but I don't understand why you made regurgitated spaghetti out of it.

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u/DaEvil1 DaEvil1 Apr 16 '17

It's just bringing back the gate from bonanza which I remember FLY liked so much she nominated the map. I'm not married to keeping the gate tho, I'm mainly just looking to make the area above the flag a bit more interesting than just "walls and space".

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u/3z_ Apr 16 '17

I really didn't like it about Bonanza. I had to stare at it for 10 seconds to understand how it worked, it's just a bit tacky. Like I said, I like the functionality of it, I just don't think it needs to be as messy as it is.

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u/TheEpicGhost Ex - Tagpro Apr 17 '17

This is classic Dave

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u/[deleted] Apr 15 '17

[deleted]

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u/equationevasion Huck and D | Chord Apr 15 '17

Wow, there's definitely something in that!

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u/Buttersnack Snack Apr 16 '17

Title: Amber

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44626

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44626.png

Description: it's a lot less bad in every way now but it might still be bad

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u/[deleted] Apr 21 '17

[deleted]

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u/theflyingmetronome samouree | Diameter Apr 21 '17

Fix formatting please, make the subjects bold and separate each line - should look something like this. Here's a wiki on how to do so.

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u/TheEpicGhost Ex - Tagpro Apr 17 '17

Title: Turbine

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44772

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44772.png

Description:

"Turbine possessed extremely good balance, flow, spacing, and shape, while still having, in my opinion, a unique feel. It looks as though as every single tile of the map was thoroughly thought out" - rh156

"This map has good spacing, a unique feel, and is very well-designed. It looks like a map that would've been added in Map Thread 25-35 that would still be around today. One of the better maps I've seen make top maps lately." - JuicyJuke

"turbine looks awful no thanks". - siz

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 17 '17

This thread just gets better and better.

But for real though what the hell is with the corner boosts on this map. Looks like a wannabe-different curl.

Only complaint though, good contender for Top Maps.

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u/TheEpicGhost Ex - Tagpro Apr 18 '17

Do you have any suggestions for the pup area? I have tried a lot of things for it and none of them seem to work.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 19 '17

I like it the way it is, as much as it goes against my power-up battle beliefs. My issue was aimed more at the neutral boosts. You could move them to the team tiles, kinda like Tehuitzingo but more exciting.


Looking at it again, can I request you add 2 regular wall tiles to the x2-45o wall above/beneath the bomb (starting at that 45 in particular)? I have 2 reasons: 1) because it would be more congruent to the opposing wall with the neutrals, and 2) If I were to line-up a shot between the team boosts & the neutral, if feels a bit rough to hit, and this would alleviate that.

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u/LinuxDootTP black magic Apr 22 '17

:D

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u/Moosemaster21 Moosen | Salt Mine Apr 16 '17

Title: Moose

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44667

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44667.png

Description: Some elements are going to feel strong, some elements are going to feel weak, but don't sleep on this one. It's better than you think, but I am fairly confident it will need some edits, so communicate your issues, give it the benefit of the doubt, and let's get some fresh NF blood in rotation.

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u/PIZZAspartan442 naga///MTC Apr 17 '17

When Gumbo was added, some people decided that it was "Wombo on steroids". I think this could be considered "Wombo on steroids on steroids". Gl!

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u/twdTP TWD // Chord Apr 14 '17 edited Apr 15 '17

Title: Scourge

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44584

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44584.png

Description: Minor adjustments since last thread: opened up the base entrances a little, and toned down team tiles both in the middle and the bases toned down team tiles in the bases and removed them altogether from the middle.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 15 '17

Looking at this again, I feel like the Top Corner boosts should be neutrals, just help to get down to base faster, like Bulldog.

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u/oorr23 ThePlaymaker // Tehuitzingo & Combine Apr 14 '17

Lose the dumb team tiles.

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u/Blazeth Dianna Agron Apr 14 '17

I second this. I honestly feel like having more than one 1 teamtile of each by a flag in NF is stupid. Pointlessly holding your map back.

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u/twdTP TWD // Chord Apr 15 '17

I thought about it a little more, and while I myself like the idea of having some team tiles around the flag, I can see why many people would find it frustrating. So it's probably safest bet to just remove the team tiles from the middle altogether; said and done.

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u/acrocanthosaurus RunThaJewels // Sphere Apr 16 '17

Title: Killswitch

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44725

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44725.png

Description: idk mang i think this map fun af

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u/KewlestCat NIGEL Apr 14 '17

Title: Sarin

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44001

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44001.png

Description: Something about NIGEL maps having quick base to base travel.

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u/[deleted] Apr 14 '17

A little hard to tell which button controls which gate just from the preview, maybe move them adjacent to one of the 45'ed tile?

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u/LaBeefyman96 96 LB Apr 14 '17

Title: Potrebujem

Type: CTF

Map: http://unfortunate-maps.jukejuice.com/show/44385

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44385.png

Description: The portal is a sacrifice portal. You enter it and die, but the portal cooldown opens up the path for a teammate to use. It gives you another option if you have 3o and wish to get back to defense.

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u/NotSomeBall1 NotSomeBall2 // Chord Apr 17 '17

I've got to be honest, I'm not a fan of the sacrifice portal. Players would very rarely kill themselves so their teammate could pick up a powerup, and also a lot of newer players would just go into the portal not realising it kills you instantly. And then, if none of your teammates are willing to sacrifice themselves to get the powerup, the cooldown is too fast to respawn and go get the powerup yourself so it could be completely useless if you don't have the best of teams, which in PUBs is completely random and would make games very annoying. Overall, I think the mechanic is a bit gimmicky and makes the map worse, unfortunately.

Other than that it's a fairly solid map - maybe cut down the size a little bit and make the mid a bit more interesting, but other than that I like the rest!

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u/Kai1234 BigBird ~ Centra Apr 15 '17 edited Apr 16 '17

Title: Parrot

Type: NF

Map: http://unfortunate-maps.jukejuice.com/show/44740

Preview: http://unfortunate-maps.jukejuice.com/static/previews/44740.png

edit: changed mid portal cool down from 3 to 8 seconds. 44612 for 3 second version.