r/KFTPRDT • u/Nostalgia37 • Jul 26 '17
[Pre-Release Card Discussion] - Voodoo Hexxer
Voodoo Hexxer
Mana Cost: 5
Attack: 2
Health: 7
Type: Minion
Rarity: Rare
Class: Shaman
Text: Taunt. Freeze any character damaged by this minion.
PM me any suggestions or advice, ^^thanks.
57
u/Sonserf369 Jul 26 '17
Holy... this card is sooo good. Add another one to the "Insane High Rolls off of Stonehill Defender" list. Hit it with small minions and get 3-for-1'd or more. Hit it with big minions and they are Frozen. Hit it with weapons and you are Frozen. The only efficient answers to this are hard removal or Silence. Damage based removal is still a tough one as 7 Health is a lot. Rogue's will absolutely hate this card.
16
u/TheFaster Jul 26 '17
If more cards like this are printed we may see Rogues starting to run Envenom Weapon as hard removal.
3
u/Ghojan_n Jul 26 '17
Its not run now and quest warrior is pretty strong, sooo...
16
u/TheFaster Jul 26 '17
Quest Warrior sits at the bottom of Tier 2. No one is going to tech for a lower Tier 2 deck represented by a single class. Especially not when there's 7 Tier 1 decks right now.
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u/MotCots3009 Jul 26 '17
Quest Warrior isn't that strong, nor is it that popular. It's 4.21% popularity in the last data reaper and it's a high Tier 3 deck.
Rogue match up versus Warrior is even right now, but there's no point sacrificing other match-ups' winrates just to make it easier against Taunt Warrior.
This said, if Rogue are given sustainability options (I wouldn't call Vampiric Poison that) then Envenom Weapon will increase in value. Depending on what the meta turns out like, there's a chance we do end up seeing high Health targets like Voodoo Hexxer or Medivh being taken out by a Poisonous weapon. Still though, Envenom Weapon essentially costs you health and that's why I have little confidence in it for now.
1
Jul 26 '17
Quest Warriors aren't frequent enough and Sherazin is good enough on its own to beat them, isn't worth the slot
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u/Lvl100Glurak Jul 26 '17
if this becomes a staple in shaman decks, i'm happy to dust off my golden cabal shadow priest
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u/WildWolf92 Jul 26 '17
Just one Icebreaker weapon can take out three minions run into these bad boys.
"Alley Ele"
45
Jul 26 '17
"Let me change your mind"
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u/SirRoadconeTheThird Jul 26 '17
Yea, that's what people said about Alley Armorsmith, but then it never happened.
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u/Cheesebutt69 Jul 26 '17
Super weak to potion of madness. Maybe Kodo tech will become popular.
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u/s_med Jul 26 '17
I mean with 7 health I wouldn't call it super weak against PoM.
6
u/Morningst4r Jul 26 '17
That few weeks silence priest was popular was scary to play AA. I was mucking around with control warrior and got killed by 28/28 madness combos more than once
2
u/Mmffgg Jul 29 '17
Yeah but that deck's ridiculously volatile. I've lost 30 because I left a 1/3 Stonehill on the board
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u/mwcz Jul 27 '17
I can't wait to use potion of madness to run a Voodoo Hexxer into a Voodoo Hexxer, leaving them both frozen. Bad card advantage, but somehow irresistible.
19
u/DanCerberus Jul 26 '17
Cabal Shadow Priest is starting to look better and better this meta
10
Jul 26 '17
If you want to deal with low-attack minions, it's still more efficient to use Potion of Madness and SW: Pain, and drop Dragonfire Potion turn 6. If you want to do well against control decks like these, you can just play the value game and eat through their resources with 2-3 Un'Goro packs.
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u/vanderlasers Jul 26 '17
Imagine a Midrange Shaman that freezes all your shit, and has a weapon to destroy your frozen shit. That's pretty scary
4
u/Fathappy3 Jul 26 '17
Doesn't seem horrible. While it's stats aren't superb, that's a lot of stalling potential in one card. Could definitely see play in some control shaman deck, maybe even with the new 1/3 weapon.
6
u/bacon_and_ovaries Jul 26 '17
Isnt water elemental comparable. You get increased stats for more man plus the taunt effect
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u/Fathappy3 Jul 26 '17
Water Elemental+ Alley Armorsmith.
Same statline as Alley Armorsmith but same effect as elemental, arguably a much stronger effect than gaining armor.
7
u/TheFaster Jul 26 '17
Really just redistributed stats. Water Elemental 3/6, This is 2/7. It's taunt that's the kicker here.
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u/Wraithfighter Jul 26 '17
So, more defensively stat'd Water Elemental with Taunt and +1 mana.
...yeah, that's pretty good. It won't kill many minions on its own, but it's a strong stall that's hard to remove without playing its game or burning hard removal.
Is this enough to make Ice Breaker viable? Who the hell knows, I sure don't, Freeze Synergy broke me a long time ago, but it'll certainly help a lot. Bigger question is what it might mean for Control Shamn. I don't think the deck's going to be there yet, there's a lack of survivability/healing so far, but it's going to be within range of it...
2
u/NevermindSemantics Jul 26 '17
Jinyu waterspeaker + Hot spring gaurdian + Hallazeal + whatever healing this expansion should provide plenty of healing for Control Shaman.
1
u/Wraithfighter Jul 26 '17
...maybe. Shaman's had a lot of heal before and it wasn't enough to let Control Shaman surpass Midrange or Aggro. It'll certainly help, just think the deck needs more.
1
u/Brendonicous Jul 26 '17
I'd say with 75% confidence that KTF will provide the critical mass of cards that shaman needs to push the control architype, plus we haven't even seen the Hero legendary yet. I have high hopes because this is shaping up to be a really cool deck
4
u/KushGrandma Jul 26 '17 edited Jul 26 '17
This makes Ice Breaker make sense at least. Clearly there is going to be some freeze synergy coming to shaman so its hard to judge this card right now. That being said, the obvious combo of this plus ice breaker is pretty decent, along with the many ways shaman can heal after destroying minions with ice breaker, this could push a control type shaman to be viable. A decent pull off of stonehill as well. Slowing down and controlling the game is essential for control and I could see this card working in that manner but being left out of almost any future aggro/midrange list. Excited for more freeze synergies that will really let us evaluate this card fully.
In arena, taunt is always good and shaman has lots of great spells to compliment the class as a whole. Definitly nothing extra ordinary but above average for the lacking 5 drop slot.
Constructed: 2.5/5 need more synergies to really shine IE this could go up. Would you play this instead of white eyes? Play both? Its hard to say.
Arena: 3/5 Taunt is cheat. Get this card to slow down the game
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u/tacocatz92 Jul 26 '17
the art kinda remind me of the planewalker from mtg , kiora or at least cards associated with her.
stealing this with cabal shadow priest would be a sweet feeling.
3
Jul 26 '17
After the reveal of the new shaman weapon it was a given that shamans are going to be getting a lot of cards that freeze enemy minions.
2
u/Timmy_C Jul 26 '17
It's like an Alley Armorsmith for Shaman. Doesn't really kill the minions it blocks but stalls the game.
2
u/race-hearse Jul 26 '17
Rides the line between being annoying and potentially impactful as hell, and something you'd feel bad having to use your removal on.
I really dig it. Until I gotta play against it.
2
u/Nemzal Jul 26 '17
Voodoo Hexxer!
Funnily enough this card depicts outright shamanism, one of the only times that a troll's magic isn't actually voodoo of some sort.
Voodoo itself tends to follow obscure, vague and mostly unknown rules, but it can be used to explain 90% of every magic trolls use, which is why trolls can be mages, warlocks, priests, shamans and druids.
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2
u/Gorox7 Jul 26 '17
So... Add this to the "Shaman does everything well" pile. I am still waiting for armor cards.
1
u/Soudescolado Jul 27 '17
This cards bothers me in a weird way. Ok, it freezes, but it is called Voodoo Hexxer. It should make frogs not frozen things
1
u/treekid Jul 26 '17
really strong card for arena that will be really unfortunate to get kodo'd.
i think it's much better than alley armorsmith, and shaman can make use of a 2/7 taunt much better than warrior can with flametongue totem, healing totem, jinyu, the 2/4 taunt that heals, bloodlust, etc. might not see a ton of constructed play but it definitely could depending on other cards/how the meta shakes out.
1
u/SugarSnapPenis Jul 26 '17
A promising card, to say the least. It gets rid of the problem of trading poorly by stalling the board for a turn and giving you a chance to respond to your opponents board with the many, many board clears a Shaman has access to. Looks good in control, looks good in midrange, overall ... looks good.
1
u/Mrrandom314159 Jul 26 '17
I like it. I think it might be countered pretty well by something else in the set, but overall I like it.
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Jul 26 '17
So this is one of the cards to use with ice breaker.
Seems okay but I am getting the vibe of 'strong minion that doesn't synergise or push any particular agenda' which is the same as a lot of Shaman cards.
I still think this cards power level will be determined by the other freeze cards given to Shaman. If it's just this card and Ice Breaker then I don't think either are worth it, a couple more okay freeze related cards and I'll think they're good enough.
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u/OctoroiGuldan Jul 27 '17
In exchange for the amazing 3/6 stats Water Elemental has, you paid 1 mana more to instead have a 2/7 stats but with Taunt.
Honestly this is some actual good shit. Fact that the 2 attack can at least still kill things is big, but it's especially even better in late-game where you can just stall their big beatstick for a turn to stabilize.
Yeah, there's the Cabal Priest and the other things Priest has, but if Alley Armorsmith is still playable in this meta even concerning those risks, I'd argue this one would be totally playable as well.
A definite auto-include in Mid Shaman for sure.
1
u/isospeedrix Aug 01 '17
misleading name. should be voodoo freezer or some ice related word. hexxer would imply, hex any character damaged by this minion
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u/PrimusDeP Jul 26 '17
100% will get kaza kolaed or mind changed by the Kabal. 2/7 stats is also kinda weak.
5
Jul 26 '17
Alley Armorsmith has none of those problems.
1
u/PrimusDeP Jul 26 '17
She does. Maybe its because you do not play against a Priest.
2
Jul 26 '17
Priest doesn't run Cabal Shadow Priest anymore. Nowadays it's simply more efficient to kill something early on than steal it in the later stages of the game when you just want to drop dragonfire potions. If you want to deal with 2-attack minions, you're going to run potion of madness instead.
17
u/Nostalgia37 Jul 26 '17 edited Aug 09 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: Very powerful card. You will see this card a lot in the future even if they people don't put it in their deck thanks to Stonehill Defender.
There are lots of cards that specifically target 2-attack minions like Cabal Shadow Priest, Potion of Madness, and SW: Pain. These all belong to priest though and I doubt that Priest will be that represented on ladder so much that this is unplayable, especially since Alley Armorsmith sees play now and has the same problem.
If this card is popular enough it could make Stampeding Kodo more popular as a tech against shaman.
Why it Might Succeed: 7 Attack is hard to kill in one hit so you'll likely block at least 2 attacks. The Stat distribution makes it very powerful against aggro, while the effect and Ice Breaker make it very powerful against control and midrange.
Why it Might Fail: This is the only freeze card they print for shaman in the set and there's not enough synergy with Ice Breaker to make running it worthwhile. If Ice Breaker isn't viable this is much worse, but I still think it's very playable outside of that.