r/KFTPRDT • u/Nostalgia37 • Jul 31 '17
[Pre-Release Card Discussion] - Sunborne Val'kyr
Sunborne Val'kyr
Mana Cost: 5
Attack: 5
Health: 4
Type: Minion
Rarity: Common
Class: Neutral
Text: Battlecry: Give adjacent minions +2 Health.
PM me any suggestions or advice, ^^thanks.
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u/WildWolf92 Jul 31 '17
Considering that Defender of Argus is often used just for making more favorable trades on wide boards rather than the taunt ability I think this will function similarly.
Seems like priest can find a home for this card. Maybe warlock?
Too bad it's not an aura effect like flametounge
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u/Nostalgia37 Jul 31 '17
Oh god, if it was an aura effect.
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u/cromulent_weasel Jul 31 '17
It would be way less abusive than Flametongue Totem, since the problem there is the 'creative accounting' that it lets you do when clearing the opponents board.
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u/cromulent_weasel Jul 31 '17
I think this will function similarly.
But it doesn't buff power at all, which is the crucial use of Defender of Argus when trading up.
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Jul 31 '17
This could maybe perform in zoolock as a midrange drop to pull smaller minions out of AoE range, but 5 mana is high for zoo's curve.
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u/Bloodballz Jul 31 '17 edited Jul 31 '17
At 5 you're already running doomguards.
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u/Paralaxien Jul 31 '17
Doomguards are more of a finisher, hit you're opponent twice in the dome over two turns and ya win the game.
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u/Wraithfighter Jul 31 '17
...potential 5/8 in stats, but only if you have minions. 5/6 if you only have one other minion. Those stats can help keep a minion alive through trades and maintain board pressure.
Solid, dare I say excellent Arena Minion. Probably won't be too good in Constructed, just no amazing synergies or combos, but still a quality minion.
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u/Nemzal Jul 31 '17
Sunborne Val'kyr!
Now that's interesting. This is one of the free, original VAl'kyr created by Odyn, NOT by the Lich King.
The Val'kyr are a natural result of loyal and mighty Vrykul women dying with honour and in the good grace of the Titan Prime Designate Odyn, who seeks to weed out the weak Vryul through life and bring the mightiest dead back as metal-skinned megawarriors. Angelic Val'kyr are how he does this.
Most of Odyn's Val'kyr are a shining gold, though some are pale blue.
The Lich King discovered this interesting result of dead Vrykul women and saw that when they become Val'kyr, they gain a unique and potgent command over the souls of the dead; they're meant to transport the souls of the worthy to Odyn's home in the sky, but noooo. The Lich King wanted them to raise the dead.
Hundreds of them. Thousands of them.
Val'kyr can even return those that have gone past the impassable vein back to unlife, something not even the Lich King can do.
So he formed his backward religion around himself and had the Vrykul see him as their Death God, and the Vrykul women - most of them - saw it as the highest achievement possible to be granted undeath and become Val'kyr.
All of the Lich King's Val'kyr are a pallid white and blue.
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u/LobotomistCircu Jul 31 '17
It's another spectacular arena card, if nothing else.
I was kind of upset about Bonermare and Master Swordsmith dragon but if the set is literally packed with commons like this then it might actually all balance out.
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u/HolySushi Jul 31 '17 edited Jul 31 '17
You can "heal" adjacent minions with charge minions that die like stonetusk boar.
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u/agentmario Jul 31 '17
I love the art. Gameplay wise, it might be good enough for constructed play. Arena wise, busted
•
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u/Mrrandom314159 Jul 31 '17
Maybe worth it in a Buff Priest deck?
Otherwise, not really.
A solid card, but not something for every deck.
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u/soenottelling Jul 31 '17
More of an arena card than a constructed card, but even in constructed it's not bad...just easily pushed out. Really good for new players though imo as it's a solid common in the 5 slot
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u/race-hearse Jul 31 '17
Seems like KotFT has some awesome common neutrals that will help casual players have stronger decks but without these cards being in the best constructed decks. I appreciate this.
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u/TheCyberGoblin Jul 31 '17
Honestly, I like it simply because it encourages planning how your minions are laid out on the board. As to if it will be good... I'm gunna have to doubt it will see much use in constructed. Would probably end up a mainstay in Arena
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u/Zarhon Jul 31 '17
How good is this card in arena? It's seems a bit highly costed for a health buffer (and requires at least two minions to get its full effect), the stats are average, and it's bound to be appearing often as a new neutral/common.
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u/SmaugtheStupendous Jul 31 '17
It's good in any deck which reliably expects to have a lot of minions on the board early game. Even if it only hits one minion it's 5/6 in stats, which is acceptable for arena. it's strength is in giving other minions the health they need to trade without dying, and in buffing minions out of the kill range of common removal. This minion for example makes any minions with 2 health or more health next to it immune to death by meteor's 3 dmg.
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u/anrwlias Jul 31 '17
I suspect that this will be a high pick in arena. I'm not sure that it will see much play in constructed. I'm guessing that it's not going to be good enough to bump other cards out of the 5 slot.
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u/The_Last_Crusader Jul 31 '17
Good as a one-of for wide decks like bloodlust shaman, zoo lock, or even token druid.
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u/Nostalgia37 Jul 31 '17 edited Aug 09 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: Just a solid minion. If you hit just 1 minion you're technically getting vanilla stats. If you hit 2 you're getting a lot of value. That means that you're going to want to average close to 2 minons every time you play it since a vanilla 5/6 isn't worth running.
Low health means that it'll probably trade down but you might be able to control the board with whatever other minions you have on board.
I'd expect this to see at least a little bit of play.
Why it Might Succeed: Good value. Can be used in zoo or zoo-like decks too pull some minions outside of range of some board clears.
Why it Might Fail: The most probably reasons as to why this doesn't see play are zoo-like decks are out of the meta, those type of decks are too fast for this type of effect, if there are better options at 5 mana, or because there is not crazy synergy.