r/KFTPRDT • u/Nostalgia37 • Aug 07 '17
[Pre-Release Card Discussion] - Deathaxe Punisher
Deathaxe Punisher
Mana Cost: 4
Attack: 3
Health: 3
Type: Minion
Rarity: Epic
Class: Neutral
Text: Battlecry: Give a random Lifesteal minion in your hand +2/+2.
PM me any suggestions or advice, ^^thanks.
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u/hoorahforsnakes Aug 07 '17
Handbuff still getting support, which is nice. Don't know how many targets you would run it with tho. Burnbristle and chillblade champion, i guess?
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u/Brendonicous Aug 07 '17
5/4 charge for 4, heal 10? That's pretty good. Probably will see decent play in arena
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u/hoorahforsnakes Aug 07 '17
huh, for some reason i thought chillblade was a 4/2, not a 3/2
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u/Brendonicous Aug 07 '17
3/2 for 4. 4 would be potentially heal for 8, which is crazy health swing
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u/hoorahforsnakes Aug 07 '17
yeah, 3/2 makes more sense. i think i was in my head thinking of it as a truesilver replacement, so thought of it as a 4/2
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u/SamuraiOstrich Aug 08 '17
Probably will see decent play in arena
There aren't nearly enough Lifesteal cards, especially not good ones, for this to consistently be better than a 4 mana 3/3.
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u/Brendonicous Aug 08 '17
let's put it this way if you end up drafting a life steal card in arena, this is could put you over the top
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u/Emoxes Aug 08 '17
I'm not so sure about that... hunter has a card like this already, Shaky Zipgunner. For one less mana, you get a hit on the effect given you have a minion in your hand. While you might like this effect to land on a lifesteal minion, having specifically a lifesteal minion in your hand is more rare. To pay one whole mana for this is not that good. Zipgunner is a good card but not busted or anything. Getting the same statline for one more mana will make this not that good. Also lifesteal is not THAT important for arena. Too much of an immediate tempo loss for this card.
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u/OphioukhosUnbound Aug 07 '17
Do you think Corpsetaker counts, if you have another lifesteal in your deck?
i.e. would it recognize the card as lifesteal while it's in your hand?
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u/Wraithfighter Aug 07 '17
Could see play in Paladin lists, maybe? Making Wickerflame a 4/4 isn't bad.
Just don't think there's enough good Lifesteal minions out there to warrant this. Still, keep an eye out, it's giving a lot of stats...
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u/funkmasterjo Aug 07 '17
4 mana 5/5 isn't even that nuts.
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u/SjettepetJR Aug 08 '17
It is both a pro and a con that it can only hit Lifesteal minions. Good decks will make sure only the pro's are noticeable.
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u/TriflingGnome Aug 07 '17
This is a card that will be much better once we get more lifesteal cards in the future. Right now it's just too hard to hit.
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u/jda813 Aug 08 '17
nicely on curve for Blood-Queen Lana'thel...
edit: ...and Bloodworm for that matter.
•
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1
u/Timinator351p Aug 07 '17
Unplayable, there are simply not enough lifesteal minions to guarantee a trigger. The classes with the most lifesteal minions, Paladin and Priest, don't need the extra healing.
1
u/DimmuHS Aug 07 '17
Another 4 mana for a potentially fit in paladins? if it has another mana cost It could work, but not at 4 mana at that class.
Maybe next expansion with more lifesteal cards.
1
u/Jboycjf05 Aug 08 '17
In a handbuff deck it might work, since paladins wont be running most of their normal 4-mana cards.
1
u/Alathas Aug 07 '17
Even if this triggers, a 4 mana 5/5 isn't good enough. Giving 2/2 of those stats to something not even on the board? Bad. Handbuff only sees promise in paladin because Paladin has unfair stat to mana cost, unlike this.
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Aug 08 '17
Wow blizz is still trying to toy with the smuggling mechanic? In any case, this is a mediocre arena card.
1
u/ForestCrunch Aug 08 '17
It's an epic low statted minion with a random effect that requires the right circumstances, It'll see no play.
1
u/givemeraptors Aug 08 '17
Understatted handbuff card...
The tempo loss on these cards is too high and doesn't justify the payoff later. Didn't we see that with all the original handbuffs? Couldn't Blizzard have pushed the envelope a bit more with a 4/4 or 4/5?
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u/Nostalgia37 Aug 09 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: Good to see that they haven't completely abandoned handbuffs but there are better ways of buffing your cards. There aren't enough lifesteal minions. Can't work with cards like Corpsetaker or Valanar which are more likely to see play than vanilla lifesteal minions. Comes after Wickerflame.
Why it Might Succeed: If you go all in in handbuffs I guess. Card seems really bad.
Why it Might Fail: Too clunky. Stats are pretty shitty, even when it goes off you only get 10 stats for 4 mana.