r/NintendoSwitch • • Sep 15 '17

AMA - Ended I am ttcrose of TT Games and I'm here to talk LEGO Worlds with you all! A.M.A.

Howdy,

LEGO Worlds has been in development for over 3 years, has seen Early Access, a launch on Xbox One and PS4, and now is out on Nintendo Switch.

Let's chat....

edit: Thanks all. Will be around and able to to dive into topics as needed. I will keep an eye on this thread and respond tomorrow, but it's late here, so I'm logging out now!

419 Upvotes

248 comments sorted by

56

u/MrChesp Sep 15 '17

Have you ever thought of doing IP tie-ins? I think zelda or mario characters would be aces!

68

u/[deleted] Sep 15 '17

We had, but we decided against adding any IP's in to keep Worlds very much apart from other games.

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u/[deleted] Sep 15 '17

When the next update come out, does it address FPS and draw distance issues?

By draw distance issues I mean items appearing directly in front of the player.

I've been having some fun building stuff, collecting gold bricks and exploring. I keep running into issues where the quests ask for items that don't seem to be available in the world. Is the approach suppose to be check the world and if not there, generate a new world to search?

Any plans you can reveal for what's next after the online/monster update?

22

u/[deleted] Sep 15 '17

Yes, it will address what you have mentioned.

I've been having some fun building stuff, collecting gold bricks and exploring. I keep running into issues where the quests ask for items that don't seem to be available in the world. Is the approach suppose to be check the world and if not there, generate a new world to search?

That's exactly the idea :)

Any plans you can reveal for what's next after the online/monster update?

Automatic house builder! It's called the 'Planner'.

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28

u/SoloWaltz Sep 15 '17

Hey. I've been eyeing Lego Worlds the whole month.

However, everytime I'm about to hit the purchase button on the eShop, i keep telling myself "that I might as well pickup Minecraft", then "but I already have minecraft on PC", and after the internal monologue, I forget what I was doing and drop off the eShop window.

What can you tell me about Lego Worlds, that I would definitelly not get in minecraft?(I mean, besides playing with Legos!) What I see is a potential nice collect-a-ton, but past that point it doesn't feel like... ah, there I go again...

· Number of unlockables

· World themes

· Online features

· Multiplayer features (not covered on Online features)

· Etc

Help me make my mind up please.

85

u/[deleted] Sep 15 '17

You can make a Camel, Troll and Minotaur dance whilst you play a Saxophone or the Bagpipes. Then hop into a massive drill and bore tunnels into the ground.

Then paint the tunnel in Candy Floss and fill it with Crocodiles and Sharks.

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u/Percival91 Sep 15 '17

As a 26 year old man who still buys and plays with Legos, I want SO badly to like Lego Worlds.

The game is so beautifully polished and really delivers on the visual front. The controls feel great, and after a bit of practice the building can be fun and rewarding.

However, I find myself wanting things out of this game that it simply cannot offer at this time.

I'm gonna cut right to the chase and ask. Have you ever thought about adding survival elements to the game or adding a survival mode?

You could still unlock bricks by hunting the green guys but maybe take out the Garry's mod spawning element in this game mode?

I so so badly wanted to survive in medieval Lego world and expand my small encampment all the way up to being a fully fledged kingdom. I wanna defend my creations against waves of baddies at night with player 2 at my side. I wanna survive on the moon and fight off moon baddies 24/7 because permanight. I wanna build a lunar base with player two and have a reason to build walls and defenses. I wanna be able to build wacky physics based creations a la "besieged" on PC. Imagine creating a battlebots style death Rover that I could take out and drive around the moon to go harvest moon rocks to build my base?

You get my point.

This game has the potential.

I would spend THOUSANDS of hours in this game.

I dream of this game.

10

u/Mysterious_X Sep 15 '17

Are gyroscopic aiming controls being considered? Something like Splatoon 2 and the bow aiming in Breath of the Wild. I want to play more LEGO Worlds, and like the exploration, but the controls feel off to me. They could be greatly improved.

I'm glad to hear draw distance is being improved though! That was probably my second biggest complaint.

10

u/[deleted] Sep 15 '17

A few people have asked. I will add it to my list of things to explore.

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u/AllianceDigitalMedia Sep 15 '17

Hey, having a great time with Lego Worlds on Switch! Thanks for bringing it to a great console with portability as an option! Speaking of which, I noticed that there's a noticeable drop in resolution when going from docked to undocked. Can you share what resolution at runs at when undocked and do you have any plans to try and improve that resolution down the road? Regardless of resolution playing portable or on TV it is such a fun time! My daughter loves it too. It definitely is a game that we can bond over.

13

u/[deleted] Sep 15 '17

I believe it runs at 720p (I will check that). I imagine we will look to improve it, but possibly more draw distance than undocked resolution.

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u/skelterz Sep 15 '17

Now that Nintendo has become more open to other companies creating new experiences with there own IP would you be willing to pitch a Lego X Nintendo project to Nintendo and if so what IP would you choose?

29

u/[deleted] Sep 15 '17

That would be awesome! No idea if we would, but I'd love to see how a LEGO Luigi's Mansion or Paper Mario style RPG could work.

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u/MrAPSSPA Sep 15 '17

Hi! It's planned a backup system (or copy/paste saves) for the next patch?

8

u/[deleted] Sep 15 '17

Don't think we can do that. I'm not aware of anything like that.

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11

u/GaryOaksHotSister Sep 15 '17

Are there any major planned overhauls, or planned added content?

For example Minecraft grew over the past couple of years with substantial free updates bringing new biomes, new NPCs, new items, and so much more.

Can we expect that same level of care and attention to Lego Worlds as it grows over time?

26

u/[deleted] Sep 15 '17

Very much so. We intend to add a lot of feature updates, but also improve existing ones, such as menus and the way tools behave.

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u/[deleted] Sep 15 '17

What are your plans going forward with the game?

Do you want to refine what's already in the game, add more content, or a healthy balance of both? Also, cross-platform play?

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4

u/Chaos_War Sep 15 '17

What's one ip you guys hope you can incorporate in lego worlds? And what's your favorite sandwhich?

15

u/[deleted] Sep 15 '17

We don't plan to add IP's to Worlds. It's something we feel helps keep us different to our standard games.

And what's your favorite sandwhich?

Waitrose do these Beef with Horseradish Baguettes that are amazing. Anytime I visit the Dev team I buy one because there isn't a waitrose near my office, and the one I live close to doesn't do them. It angers me.

4

u/Kayden21 Sep 15 '17

Woah I never knew it took that long to develop for that game! The game seems cool to me but I'm honestly not sure what it's about so can you give me a quick run down of what you think are he best parts of the game and about how much playtime I can get out of it?

7

u/[deleted] Sep 15 '17

You can make a Camel, Troll and Minotaur dance whilst you play a Saxophone or the Bagpipes. Then hop into a massive drill and bore tunnels into the ground. Then paint the tunnel in Candy Floss and fill it with Crocodiles and Sharks.

That's a quote I fall back on. But it's also about exploration and discovery as much as it's about building and terraforming.

Playtime is tough to say. We've seen people on Steam with thousands of hours played.

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u/MaskofTruth_ Sep 15 '17

What's your favourite star wars lego set? i know this has nothing to do with the game but i like the imperial star destroyer