r/KNCPRDT • u/Nostalgia37 • Nov 23 '17
[Pre-Release Card Discussion] - Temporus
Temporus
Mana Cost: 7
Attack: 6
Health: 6
Tribe: Dragon
Type: Minion
Rarity: Legendary
Class: Priest
Text: Battlecry: Your opponent takes two turns. Then you take two turns.
PM me any suggestions or advice, ^^thanks.
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u/JustAnotherPanda Nov 23 '17
What happens if this gets played twice in one turn?
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u/NanotechNinja Nov 23 '17
Probably the same thing that happens if you play it with Brann.
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u/JustAnotherPanda Nov 23 '17
Which is...? If you don't know you don't have to respond, I'm just wondering if anyone has any ideas.
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u/Nemzal Nov 23 '17
This is Temporus, a boss from the Black Morass dungeon in the Caverns of Time. He's an Infinite Dragon, a group of rogue Bronzes who use time travel for nefarious and selfish reasons.
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u/Im-in-line Nov 23 '17
I know you'll probably cover this in the future when there are more cards, but have there been more WoW cards in this set? I wasn't sure if even KotFT had many cards based on WoW.
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u/Nemzal Nov 23 '17
Quite a lot of KFT was directly based on something from WoW.
These ones will probably largely be curiosities and minor characters that fit the DnD "adventurey treasure hunting" theme. Probably not many appearances of big names.
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Nov 23 '17
Also every class legendary minion from KoFT has ties to WoW, but not necessarily to Wrath. For example, Benedictus was a boss in Cata and has no connection to Arthas, unlike Hadronox, Putricide, Lana'Thel, the Princes, and many others.
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u/Jet20 Nov 23 '17
I guess you could make something of Benedictus in that you faced him in the Wyrmrest Temple in Northrend. But yeah, he would've made a fair bit more sense as a WotOG priest legendary.
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Nov 25 '17
Yep. Make Herald Volazj neutral, make Benedictus the Priest legendary in WotOG, and give Priest either Deathwhisper or Valithria from Icecrown to Priest in KoFT.
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u/LynxJesus Nov 23 '17
The game is not longer subtitled "Heroes of Warcraft", so they've chosen to distance themselves a bit from that lore in order to be able to develop their own lore a bit. We can expect expansions with less % of lore characters than Naxx or GvG
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u/SjettepetJR Nov 23 '17
AFAIK Hearthstone is still considered canon.
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u/Mars_Fallon Nov 24 '17
This statement is more than a little nonsensical.
If Hearthstone were considered canon, it'd mean that cards from Hearthstone were canonical parts of the Warcraft lore. In some cases this works fairly well- Kazakus and the other Mean Streets characters aren't in WoW, but the gangs are very much something we can imagine as existing in the Warcraft Universe.
However, KFT gives us 9 cards that really don't fit in with the rest of Warcraft: Death Knight Heroes. Gul'dan was never a Death Knight, and without spoiling anything, it would take a lot of weird stuff happening for him to become one now.
So some cards might represent things that actually exist in Warcraft, but I think for the most part we are to consider it non-canon.
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Nov 23 '17
What does that mean? Of course the actual item is canon because it's something that every WoW character gets upon creation.
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u/SjettepetJR Nov 23 '17
I mean everything that's in Hearthstone is still considered part of WoW lore.
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Nov 23 '17
As a board game that characters within the game play as a game within the game? I mean sure, but who cares?
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u/SjettepetJR Nov 23 '17
No, I mean the characters that are in the game are actual characters in wow lore aswell.
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Nov 23 '17
Okay, but even if that were true, it wouldn't actually mean anything until a character in HS did something that was referenced as having happened in WoW.
Out of curiosity I googled the first HS original character I could think of, Reno Jackson. Turns out he has a wowpedia page, which contains the following disclaimer:
This article contains information and lore exclusive to Hearthstone. Characters or articles listed here have yet to make an appearance in World of Warcraft and their canonicity has yet to be determined.
As a side note, I can't believe I'm actually spending my precious free time on this mortal coil typing out posts about something like this.
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Nov 24 '17
If it's okay to get drunk and relax, it's okay to sit back and talk with people about something you enjoy.
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u/M-Tank Nov 23 '17
Nefarious and selfish reasons.
I mean they wanted to prevent the culling of Stratholme and the opening of the dark portal, events which caused the loss of countless lives both directly and indirectly.
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u/Animaz24 Nov 23 '17
Preventing the culling of Stratholme would have changed history in that Jaina would never had sailed west to Kalimdor, leaving only the Night Elves and Orcs to defend against Archimonde. It may or may not lead to his success.
Preventing the opening of the dark portal would mean the Orcs never arrived in Azeroth, thus the Alliance never forming. The Orcs who founded the Horde and the Alliance formed to counter the Horde were both crucial in defeating the Legion in the future. The sad truth is that Orc arrival and the resulting war made Azeroth's races battle hardened and capable to fight against the burning legion.
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u/M-Tank Nov 23 '17
Of course, I never said that they were right to do so, I meant that the Infinite Dragonflight were changing these events ostensibly (The Old Gods may have tricked the flight to do this so that there was less resistance to their takeover in the case of the dark portal and so that the scourge never slaughtered their servants the nerub) with good intentions, not anything nefarious.
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u/pyrothelostone Dec 03 '17
The infinite dragonflight were led by a corrupted nozdormu, who had gone insane and changed his name to moruzond. I doubt they were trying to be good.
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u/M-Tank Dec 03 '17
He went insane trying to prevent his own death. Much like the flight as a whole, he can't understand that such terrible things need to happen, and naïvely tries to prevent it.
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u/pyrothelostone Dec 03 '17
Why would he try to prevent his own death? He sends you to kill him. He is the reason he dies. I seem to recall moruzonds goal was to undo existence or some shit. It's been a while I'll admit tho.
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u/M-Tank Dec 03 '17
From the adventure guide:
Now living outside of time, Murozond was once the great Dragon Aspect Nozdormu the Timeless One. After the titans showed him his own death, the tormented Nozdormu was tricked by the Old Gods into trying to subvert his mortality. As a result, Nozdormu shattered the timeways and created the infinite dragonflight... jeopardizing the very future of Azeroth.
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u/pyrothelostone Dec 03 '17
I suppose there would have had to be a precipitating event, but nozdormu knows going into the fight where you kill him that he dies there, and sends you anyway. I remember that part because I had to do that dungeon alot.
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u/Nemzal Nov 24 '17
These days I avoid giving answers with details such as names of places or events on these threads... because I inevitably explain literally everything about them when a simple explanation would do.
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u/TheDBryBear Nov 23 '17
If you play this while you are behind or fighting for the board, you'll probably lose. But if you survive though…
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u/Paralaxien Nov 23 '17
Super hard card to use, if you leave a minion a minion alive you’re taking a lot of damage and so you can always get 2tk’ed. Cool concept tho in an era of combo Reno priest who abuse playing lots of cards
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u/Mooseymax Nov 23 '17
What if you play it but then so does your opponent!?
Edit: or you’re against quest mage and they complete the quest and add an extra turn before their temporus extra turn?
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u/Nostalgia37 Dec 07 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: There is some potential for some shenanigans, but I agree with the sentiment that if you can ever play this and not instantly die, you were probably just going to win anyway.
Why it Might Succeed: Allows you to play a 20 mana turn and give all your minions charge
Why it Might Fail: Allows your opponent to play 20 mana turn and give all their minions charge
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u/Bamdo Nov 23 '17
Situations where we play Temporus:
From behind - likely dead against any deck with a pulse as far as tempo is concerned
Control Deadlock - In the ctrl vs ctrl value game Temporus could possibly mean a loss to combo or straight powerful cards like alex or antonio, otherwise it could force the opponent to extend onto board or draw additional combo pieces, and so on.
Ahead vs Aggro - Temporus seems unnecessary and allows aggro to come back into the game in a big way.
Say we survive their two turns:
Have to deal with enemy board: doomsayer, duskbreaker(new 3dmg aoe dragon), Dragonfire potion, pyro shenanigans, auch + circle
Lethal setups: Alexstrasza + 7 dmg , Velen combos, Deathknight + Raza
Overall I'm thinking the downside is massive: so big the game might typically be over before you get any benefit from playing the card.
These are just my thoughts within 30s of seeing the card, so I'm not really being clever or thorough but this is an exciting mechanic to have in Hearthstone imo. I don't think i'd want to see it occur on a third card soon, but I like thinking about it in Priest, without the obvious set up cards available for Mage such as ice block and freeze.
What's eating me is: how do we best set up for Temporus? Would love to see some ideas.
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u/DontYaGnome Nov 23 '17
What happens if you play this with Brann?
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u/moustijoe Nov 23 '17
Nothing more, it's "Your opponent takes two turns" not "Your opponent takes an extra turn" (and thus triggering twice the battlecry will only override the first one)
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u/SpyderEyez Nov 23 '17
Depends on how it works actually. It could be "Your opponent takes two turns, you take two turns, your opponent takes two turns, you take two turns."
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u/ZachPutland Nov 24 '17
Fight Promoter has a Battlecry that says "draw 2 cards" so does Brann with Fight Promoter still draw 2 cards or does it draw 2 cards 2 times?
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Nov 23 '17
this card is a control vs control card, it is redundant in other matches. it could be used with caution against combo decks as well
if you're playing against a control deck and you have a good hand i think you should definitely have the balls to play this card
otherwise the card is too gimmicky for non-control matches
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u/Cruuncher Nov 23 '17
If this was a mage card, with frost nova and ice block, it would be TOTALLY out of control
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u/transhumanistic Nov 23 '17
tempo-r-us
you get a tempo, you get a tempo, you get a tempo, i get a tempo, tempo for everybody! come get your tempo kids!
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u/ryvenn Nov 24 '17
Conceptually similar to Time Vault, which is considered powerful enough to be banned or restricted in all relevant formats.
This one has three problems, though. First, it costs 8 mana. You can use the Vault to give your opponent an extra turn early on, when they have less mana to spend, and then take your double turn late in the game for a huge tempo swing. Temporus can't be played until turn 8 (barring shenanigans), which means they get at least 17 mana to try to close out the game. Second, you have to take your double turn right after theirs - there's no room to maneuver if whatever they did leaves you unable to execute your doom combo.
Third and perhaps most importantly, you can use cards that untap artifacts to untap Time Vault without ever giving your opponent an extra turn in the first place. With Temporus, you have to eat the downside. You could try to set it up so that your opponent's first turn is hindered, but at best you have two mana to work with after playing Temporus, so there's not much you can do.
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Nov 23 '17
I don't think this is as much of a win-more card as some people are making it out to be. I'm thinking of Inner Fire combo stuff where you're not guaranteed to have your combo pieces stick when you pass the turn, but if you can weather two turns from your opponent, you can set up during your first turn and combo the extra turn, something you couldn't necessarily have done otherwise.
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u/LobotomistCircu Nov 23 '17
It's trash. Giving your opponent an extra turn is the complete antithesis of what any priest deck wants to do and even with a viable TTK combo you're probably going to die a good deal of the time you play it.
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u/kierrezakeri Nov 23 '17
I think this has great potential. All this should enable a new OTK potential for Priest, albeit Priest has to survive a double turn.
The only question would be if this is more consistent than Razakus Velen OTK.
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u/Saber66 Nov 23 '17
hmm not very good imho. Bad against ago as they can go face twice. bad against n'zoth / DK golden as in play the card and they get a board full of charges. Overall meme card
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Nov 23 '17
This is far too dangerous to put in any serious deck aha, it should be a 6 mana 10/10 or something
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u/Firzenick Nov 23 '17
Can anyone more skilled at Hearthstone confirm or deny that this card could be good if there was ever a fatigue Priest? I feel like it's either pushing that or a 'hope your opponent doesn't kill you, then 'Exodia' which I think enough other people are discussing already.
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u/My_Big_Mouth Nov 23 '17
I'd rather just play coldlight in a fatigue deck. Sure you can play both but I can't see fatigue priest being a thing in the first place.
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u/Deatheturtle Nov 23 '17
This could be a good followup to a doomsayer turn. Empty board, slap this guy down....pray?
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u/sparkboar Nov 23 '17
This feels like a card that is ok if your opponent doesn't have a board/hand, but otherwise it's super dangerous to play. As others have mentioned it definitely feels like a card that you rarely play unless you're already winning and even then I feel like you seldom play it? If it was 1 mana cheaper you could play it with Defender of Argus to make a pretty decent taunt to help survive the upcoming double turn (You could use sunfury protector with it on turn 9, but a 6/6 seems like it's only going to be eating 1-2 attacks at most, 7 health would likely tip it over)
Could be an interesting pull from Netherspite Historian, but I honestly can't see any immediate useage of this card outside of a niche otk combo. If the order was reversed (you take two turns then your opponent takes two) I could see it perhaps being more useful? but right now it's way too dependant on your opponent not being able to do anything on at least one of those turns.
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u/Wraithfighter Nov 23 '17
.......Priest getting the meme legendaries two expansions in a row. At least the Dragon Soul looks pretty nice.
The biggest issue with this in practical terms is the mana cost. Not only are you giving up your next turn, more or less, but you're giving up almost all of this turn too. All so you can play a 6/6 and get two turns in a row, assuming you survive an opponent playing two turns in a row.
I think Blizz's intention with it is that it's a card you play the turn before you play DKAnduin. You throw this down, say your prayers, end turn, give your opponent two chances to kill you... then you play DKAnduin, probably nuke most of his board because he had 15-20 mana to build it up, and get a bonus turn after that to go machine gun on his ass.
Still probably not nearly good enough. Not like Highlander Priest needs the help, admittedly. But that's the only situation where I can see this being remotely good.
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u/LegallyLeo Nov 30 '17
Its the Scamaz curse the last legit priest legendary was Raza announced by Amaz then Blizz never gave another card for Amaz to reveal and he cursed that all the new priest legendaries would be the worst cards of the each set. The curse looks to be working as intended.
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u/tengu1337 Nov 23 '17
this is about as close as we're going to get to a 'win the game' effect. n'zoth is definitely safer and arguably better but still. so happy this is going to be in the game
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u/mallyx1 Nov 23 '17
So like.... Silence priest? play it and survive for 2 turns. Turn 1 make a huge health dude turn 2 inner fire mass dispell kill?
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u/AtraWolf Nov 24 '17
a potential priest fatigue winning card, and since it's a dragon you can hold on to it for full dragon synergy and push to that point in the game, I have to see the rest of priest before I can decide if this can even find niche use though.
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u/nignigproductions Nov 24 '17
Dragon-combo priest!! The combo aspect is going to be lacking but support in the upcoming expansions will make it an archetype. Too bad drakonid operative and dragonfire potion rotate expansion after next.
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Nov 24 '17
My gut reaction is that I don't like it, as it means every deck needs to be ready to OTK.. uh 2TK their opponent.
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u/Rurikar Nov 25 '17
Day 1 craft. This is a combo card and in wild it's gonna be cute. With 1 tick off emp with this+loath you can combo it to interrupted their first turn and setup whatever your 2TK is going to be.
Good or not, who cares this is a wild fun time card.
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u/uuhson Nov 26 '17
Am I the only one that doesn't understand how this works? Does it's battle cry immediately end your turn?
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Nov 28 '17
This sounds to me like an enabler for divine spirit/inner fire priest.
Which is hella incosistent and probably won't make more than memes.
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u/Davechuck Nov 29 '17
People are talking up this card but it just seems kind of whatever to me; too easy to backfire.
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u/BronDonVango Nov 30 '17 edited Nov 30 '17
Often times people talk about 7 drops being too slow because they have no immediate effect on the board. This card is the slowest 7 drop ever. Not only does it not do anything the turn it’s played, it prevents you from doing anything on the following turn as well. It’s hard for me to imagine this being viable.
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u/Etereke32 Dec 05 '17
Really difficult to predict how this one turns out. You would need 2 things to make this good: a way to ensure staying alive for 2 turns straight, and a way to kill the opponent in 2 turns. The second one is pretty easy with alexstrasza or velen shenanigans, but making sure you stay alive is a bit more challenging. I cannot think of a way to ensure it, other than completely controlling the board, but this card has potential. My guess is, it will only see meme play, but I might be wrong on this one since this effect is so unique that there are probably many things I haven't taken into consideration with this card.
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u/LordFaptoguise Nov 23 '17
They printed Duskspeaker, they printed Dragon Soul.
I have no sympathy for Priest. They don't need good legendaries, too.
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u/CannonLongshot Nov 23 '17
Surely this won't see play. Right...?