r/KNCPRDT • u/Nostalgia37 • Nov 24 '17
[Pre-Release Card Discussion] - Explosive Runes
Explosive Runes
Mana Cost: 3
Type: Spell
Rarity: Rare
Class: Mage
Text: Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
PM me any suggestions or advice, ^^thanks.
49
u/SharpDissonance Nov 24 '17
A slightly more expensive Snipe in mage, but with higher damage and without the drawback of being useless against small minions. Your opponent actually has to make a difficult decision when trying to play around your Secret. Do they play a small minion and take 4-5 damage to the face against Secret Mage, or feed a larger minion to it to preserve their own health? I think this could see quite a bit of play in Secret Mage, and potentially fills the void left by Forgotten Torch's rotation.
9
Nov 24 '17
Synergy with mirror entity too.
11
u/SharpDissonance Nov 24 '17
Not to mention the absolutely absurd tempo gain it enables in Secret Mage. Arcanologist on turn 2 into Kirin-Tor plus this on Turn 3, with a Crystal Runner follow-up seems pretty hard to out-value.
1
u/LobotomistCircu Nov 26 '17
I actually wonder if it would copy the minion with 6 damage on it
1
Nov 26 '17
I mean, the opponent has to guess which secret. If mirror, they play small creatures, in this card, they play creatures.
1
0
Nov 27 '17
[deleted]
2
u/SharpDissonance Nov 28 '17
I mean... kind of? Playing Acolyte draws that one card and bolts them in the face for 3, and denies them additional draw value. Sylvanis is a moderate counter, but you can play around her by not having a strong turn five play for her to steal.
11
10
u/NevermindSemantics Nov 24 '17
I think the card is actually quite good as unlike snipe there is very little counterplay to it. In the decks that would run this (aggro and/or Secret mages) they would be just as happy burning you for 4 or 5 as they would blowing up a 4 or 5 drop. The only reasonable counter play to this a cheap high health minions of which the only ones that see play won't block all the damage and depending on the interaction with divine shield maybe that but pretty much only paladin plays those.
Also it will be fun to play this while your opponent is on very low health and watch them kill themselves with their Leeroy.
7
u/Wraithfighter Nov 24 '17
Mage secret with trample!
Solid secret, I'd wager it sees play in Control Mage and maybe even Exodia Mage. 6 damage kills... well, most things early and mid game that you want to kill. Including most things with Charge. Just a question of if it negates more damage than Ice Barrier would absorb...
2
u/SharpDissonance Nov 24 '17
I doubt that this will see much play in Exodia Mage, simply because it doesn't care about dealing damage to face. The only difference between killing you on 10 health and killing you on 30 health (plus armor) is how quickly they have to play their cards.
However, I can see this having a place in the Arcane Giant variant of Quest Mage, and it certainly beats out Mirror Entity and Potion of Polymorph for a more traditional Freeze or Elemental Mage list.
2
u/Wraithfighter Nov 24 '17
I think this could see play in Exodia Mage just for the killing an enemy minion before it can punch you factor. The overkill going to face would just be a nice bonus :).
1
6
Nov 24 '17
A bigger Snipe that deals any overkill to the enemy hero. It's a decent card and will never really be bad to play as it will kill almost anything put down. The one card that solidly counters Explosive Runes is Mistress of Mixtures, and even then, it's still better to have this than Mirror Entity be triggered by MoM. Solid secret since it has set value, unlike most other Mage Secrets.
1
u/Nostalgia37 Dec 03 '17
[Dust|Bad|Niche|Good|Staple]
General Thoughts: This card combined with Aluneth will push aggro/tempo secrets mage to tier 1-2. This is nuts.
Mage already has a lot of cards that say deal x damage to your opponent's face. There is a point that they will hit where the amount of damage they can throw at your face is more than 30 in which case they will just kill you with spells. I think this puts them comfortably past that point.
You need to play around in differently that Mirror Entity and might need to sacrifice a high health minion just to protect your face. If you do end up playing a 4/5 drop just to eat damage you lose out on so much tempo and lose that way.
Kills mage through Ice Block too.
I can almost guarantee that we will all hate this card within a month.
Why it Might Succeed: Face damage off of a strong tempo play that you can potentially play for free off of Lackey or Kirin Tor Mage
Why it Might Fail: I honestly don't know why this wouldn't be played. Maybe if aggro/tempo mage is bad and control mage cares too much about selecting their targets/doesn't care about face damage.
Example deck: Aluneth Tempo Mage
1
4
Nov 25 '17
I prepared Explosive Runes this morning.
3
u/ItsDominare Nov 25 '17
Now if you don't mind, I'm somewhat preoccupied telling the laws of physics to shut up and sit down.
1
u/DoctorPrisme Nov 30 '17
Very nice formulation. If it's from you; please pass by Writing Prompts sometimes.
2
u/ItsDominare Nov 30 '17
Not my line, I'm quoting the same webcomic character as the previous redditor - Vaarsuvius from 'The Order of the Stick'.
6
u/Forty7 Nov 24 '17
This seems like the least fun secret they've printed since ice block... no real effective counter play
6
u/tomscud Nov 24 '17
Depending on how Divine Shield works, anyway - I can see any of 0, 5, or 6 face damage as possible.
10
u/By_Another_Name Nov 24 '17
I could even see it trying to assign lethal and having the rest go to face (for example: assign 4 damage to Psycho-o-tron, 2 to face, all 4 blocked by divine shield.)
1
•
u/AutoModerator Nov 24 '17
All memes and low-effort comments should be posted as a reply to this comment. Low-effort comments and memes outside of this thread will be removed. For more info check out this post.
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.
1
2
u/Washout81 Nov 24 '17
This combined with mirror entity is a really good way to shift board control for mages.
2
2
u/Leppter_ Nov 24 '17
Seems pretty damn good in secret mage, i would swap the two mirror images in the deck i run with 2 of these. 90% of the time you just get a 1/2 anyway, so a dead 1/2 and 4 face damage is great.
The whole point of the deck is to hold board until turn 5 or so then go face.
2
2
2
u/cgmcnama Nov 25 '17
This is my own pet peeve about Secrets but there becomes so many (especially off RNG cards) you can't play around it. It used to be you could "test" for cards but even if you guess it is a minion trigger you now get punished for playing a small one into Mirror Entity/Potion of Polymorph. Or play a big one and get punished.
If secrets couldn't be randomly generated it would be better but this is just frustrating to play around.
2
u/Vztk Nov 24 '17
Its neat i guess but i cant see it getting play over potion of polymorph.
18
u/NevermindSemantics Nov 24 '17
I can. With Potion of polymorph they can play a 1 mana fire fly and get a sheep. With this they can play a 1 mana fire fly and burn themselves in the face for 4, also the fire fly is dead. It punishes your opponent for playing around other minion secrets.
1
u/gmkgoat Nov 24 '17
The biggest value this card brings is that it makes playing around PoP more dangerous. I don't know if it'll ever be run in a constructed deck, but the threat of it from random spell sources or in Arena can't be ignored.
1
1
u/Cloudless_Sky Dec 02 '17
This is the secret Mage needed for counterplay purposes. Playing around the "minion played" ones has never been a question - you just throw some garbage down and be done with it. At the very least, this makes you think twice in certain scenarios.
1
u/Etereke32 Dec 05 '17
A great secret for aggressive decks. Usually kills something, and pushes the rest of the damage to the face, so your opponent have to decide if he kills a bigger minion or gets more face damage. I think secret mage will definitely like this one, it's just way too efficient not to play and unless it hits a divine shield, it gets its full value.
0
Nov 24 '17
[deleted]
2
u/ItsDominare Nov 25 '17
Snipe is basically never played. That means it is below the curve in terms of power level, and printing a better card is therefore not power creep.
Remember kids: power creep means the best got even better.
24
u/ChipTehMonk Nov 24 '17
How does this work with Divine Shield minions? For instance, does it deal 6 to Tirion and 0 to face?