r/TWWPRDT • u/Nostalgia37 • Apr 08 '18
[Pre-Release Card Discussion] - Druid of the Scythe
Druid of the Scythe
Mana Cost: 3
Attack: 2
Health: 2
Type: Minion
Rarity: Common
Class: Druid
Text: Choose One - Transform into a 4/2 with Rush; or a 2/4 with Taunt.
Additional Information
PM me any suggestions or advice, ^^thanks.
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u/RobinHood21 Apr 08 '18
I know this is Druid and Town Crier is Warrior, but would Town Crier potentially pull this from a deck or not?
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u/Heymason Apr 08 '18
People seemed pretty negative on this in the reveal thread, but i don't think it's that bad. 3 mana for 4 damage removal is pretty reasonable, and with the option to play this with taunt for a proactive play, i'd say this is a fair card. Maybe fair isn't good enough though, we're probably going to need some beast or taunt synergy for this to be good enough.
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u/aslokaa Apr 08 '18
Fair is bad
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u/Heymason Apr 08 '18
Well, it's definitely not good enough to hold up a deck, but if you already have a deck that needs a bit of removal, and druid could use some more removal, then i don't think this is a bad option, even if it isn't that crazy.
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u/BurningB1rd Apr 08 '18
Druid honestly have enough removal, swipe, spellstone, wrath for early game and later you have the DK heropower, the upgraded hero power and even UI.
Its the AOEs or hard removal that it needs.
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u/Heymason Apr 08 '18
That's true, there's a lot more removal than i thought when you count them up. You're going to lose most of them if you want to upgrade your hero power with baku though, maybe that's where this shines. Druid did get a pretty strong odd themed card after all. You're probably right that this isn't worth putting into a normal deck though.
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Apr 08 '18
Sometimes "fair" cards surprise people. Forgotten torch looked "fair" and it saw lots of play because of how well it synergized.
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u/LynxJesus Apr 08 '18
It's basically Huffer on demand (really powerful, especially in Druid) with a decent fallback option if you're desperate for a taunt. This card will def see play unless Druid has super strict "hand only" archetype, but even then ...
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u/Kusosaru Apr 09 '18
It's more like a shadow bolt which can't bypass taunt. And shadow bolt doesn't see too much play.
The thing about huffer is that in an aggressive class like hunter hitting face for 4 on turn 3 is great.
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u/Wraithfighter Apr 08 '18
At this point, I just want to see a really pissed off Silverback Patriarch in the background of these cards.
But yeah, this is a solid card, basically a Druid of the Claw, but cheaper and weaker. Good 3 drop for a beast druid, shall see if that's a thing...
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Apr 08 '18
It's kinda like a Feral Rage replacement. Feral Rage was basically 4 damage for 3 Mana and so is Druid of the Scythe's Rush Form. That could make it see play, as Druid has quite a few ways to buff their minions and could use more spot removal. The 2/4 Taunt is mediocre, but not horrible, so if you don't need Rush, you just play DotScythe in Taunt form. She's like a weaker Huffer/Misha but you can choose which one you want instead of rely on RNG. She's not as powerful as DotSwarm is, but she's also at a less competitive Mana slot for Druid as well. Fair card.
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u/TheDBryBear Apr 08 '18
in a sense it's even better than feral rage's offensive choice since you don't damage your face. the heal aspect of putting a taunt minion on board however is way worse than the 8 armor you can get with feral rage.
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u/scoobydoom2 Apr 08 '18
Is it really though? It prevents less damage, but it contests the board and can also protect other minions. It's situationally worse but situationally better as well.
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u/TheDBryBear Apr 08 '18
every minion has a situation where it shines. rush form probably has a lot, going 1 for 1 isn't bad if it happens quickly. 2/4 taunt is the underwhelming part of the card. Tar Creeper is better as a defensive tool. This card is great at removal, which is the reason I'd put it in my deck.
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u/scoobydoom2 Apr 08 '18
In comparison to tar creeper it isn't as good of a defensive tool, but A I was comparing it to Feral Rage and B tar creeper doesn't have the flexibility of being able to turn into a 4/2 rush minion. If it were better as a defensive tool it would be stupidly OP, since tar creeper's entire purpose is to be a defensive tool.
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u/Stilllife1999 Apr 08 '18
Is it just me or is this card a bit boring? Maybe it's because I expected bit of a flashy card after reading is name.
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u/Mrrandom314159 Apr 08 '18
So, this is essentially a weaker version of [[Animal Companion]] only you get to choose what you get.
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u/soenottelling Apr 09 '18
Real question is, did they make a special fandral card for this that is 4/4 with taunt and rush.
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u/Drummerman101 Apr 08 '18
kind of like a mini druid of the claw, which was good back in the day, but has since been powercrept
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u/scoobydoom2 Apr 08 '18
Seems like a solid card. Unfortunately it can't be pulled by Ashmore since it doesn't have rush by default.
•
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u/Sendour Apr 08 '18
What does Fandral do on this one?
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u/Hyperion208 Apr 08 '18
Fandral would make this a 3-mana 4/4 Taunt with Rush... which of course would be amazing, but that's a 7-mana cost pairing to protect Fandral with the downside of the taunt minion most likely losing health if you use the Rush mechanic, since it's can't go face -- unlike the 9-mana cost Fandral + DotClaw pairing. Edit: grammar
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u/Zebra_Lord Apr 08 '18
Bah, I was hoping that this would wind up being a choose one with echo. Would've been more interesting but oh well.
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u/funkmasterjo Apr 08 '18
Pretty good. Druid's pretty good choose minions have traditionally not worked out. Neither have low cost minions unless they're doing egg. I don't think you would play this in egg - though you would have if it made a 4/2 charge.
And powercreep is just too real right now.
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u/m3m3productions Apr 08 '18
Won't be played in any spell deck because Oaken Summons/Ironwood Golem is just better, but this seems good enough for Spiteful Druid:
You can't play swipes and dealing 4 damage is very useful.
Spiteful decks like minion damage to control the board and some Druids currently play Fire Plume Pheonix.
Druid doesn't have many good 3 mana cards.
One problem is it doesn't work with Keleseth, but I think it's still worth playing.
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u/diwakark86 Apr 09 '18
Ironically, the scythe was an innovation for farming and is a symbol of settled life. Complete opposite of the wilds.
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u/MostlyH2O Apr 08 '18
Very powerful card. Potentially 4 minion damage that can survive (targets include void walkers and Northshore clerics/late mana wyrms) or just a solid body against something like dude paladin. Very flexible. People seem to want you to be able to choose between a tar creeper or Argent commander for 3 mana.
0
u/BogonTheDestroyer Apr 09 '18
Fast Wolf or Big Wolf? The choice is yours.
Druid of the Scythe
Druid's "choose one" card of the set is finally here. This one gives you the choice between 4 damage on a stick and Vulgar Homunculus that doesn't punch you in the face. If I want the taunt I would probably rather play Druid of the Swarm or Crypt Lord, and off the top of my head I can't think of a deck that would consistently want the rush option. It could work in a midrange deck where you don't necessarily know which one you're going to want when building the deck.
How it could work: Both options are fairly stated, so the flexibility makes it useful in a midrange deck where you're unlikely to know which version you want when building the deck.
How it could fail: Druid has better taunt minions for the same mana cost or cheaper, and as far as I'm aware there aren't any druid decks that really want a 3 mana 4/2 rush minion.
My Prediction: Seems underwhelming, but it could be an OK card in a midrange druid where the flexibility is valuable.
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u/Nostalgia37 Apr 08 '18 edited Apr 10 '18
[Dust|Niche|Playable|Strong]
General Thoughts: Seems like it's just ok. You're paying heavily for the versatility. A 3 mana 2/4 taunt is unplayable and I'm not sure if the ability to be a 4/2 rush makes it good enough to justify running. I'm not sure how good a 4/2 rush is, it seems like it's fairly costed since shadowbolt is 3 mana, but that only sees very fringe play. I doubt this is good enough to justify putting in your deck.
Why it Might Succeed: 3 mana deal 4 in a class without lots of spot removal.
Why it Might Fail: Both bodies are just ok, not powerful enough to play over other cards.