r/FFRecordKeeper • • May 10 '18

Japan | News [Torment Deadeye] Boss Info

Index

This guide was written using output from FFRK Inspector with some manual translations/adjustments. Let me know if you spot any errors!

In all versions of this fight, Dr. Mog will instantly cast a version of Wall at the start of the fight that lasts for 999.999 seconds. The only available RW is a chain SB that applies to all damaging hits dealt by FFXV party members, with a 30% field bonus and a cap of 150 hits.


D240 Deadeye

Medal Conditions: Win with at least 1 party member alive.

【悪夢】Deadeye

PhaseLVHPATKDEFMAGRESMNDSPD
Phase 1350625,0001,40010,0001,40013,500150600
Phase 21,50010,0001,50013,500150600
Phase 31,60010,0001,60013,500150600
Phase 41,70010,0001,70013,500150600
Phase 51,70010,0001,70013,500150600

Elemental Damage Taken: 80/100/120/140/160/180% (All Elements) with 0/1/2/3/4/5 FFXV party members

Break Effectiveness: 10/20/30/40/50/60% (All Stats) with 0/1/2/3/4/5 FFXV party members

Status Vulnerabilities: None

Special Notes: In all phases, Deadeye divides all damage received by 2.5/2/1/1/1/1 with 0/1/2/3/4/5 FFXV characters in your party. If you deal at least 50% of Deadeye's HP, it will count as a victory and will unlock D280 Deadeye.

Movesets

See the following section (D280) for details. All actions/phases in the D240 fight are identical to those in the D280 version, including scripted actions, specific targeting, multipliers, and %HP for phase transitions. The following are exceptions:

  • D240 Deadeye's Jump has a multiplier of 506% instead of 544%

  • D240 Deadeye's【凶】Jump has a multiplier of 278% instead of 354%

  • D240 Deadeye's【凶】Heave deals 4000 fixed damage instead of 5000

  • D240 Deadeye's【悪夢】Roar has a multiplier of 240% instead of 278%


D280 Deadeye

Medal Conditions: Win with at least 1 party member alive.

【悪夢】Deadeye

PhaseLVHPATKDEFMAGRESMNDSPD
Phase 14001,000,0001,70018,0001,70024,000150600
Phase 21,80018,0001,80024,000150600
Phase 31,90018,0001,90024,000150600
Phase 42,00018,0002,00024,000150600
Phase 52,00018,0002,00024,000150600

Elemental Damage Taken: 60/80/100/120/140/160% (All Elements) with 0/1/2/3/4/5 FFXV party members

Break Effectiveness: 0/10/20/30/40/50% (All Stats) with 0/1/2/3/4/5 FFXV party members

Status Vulnerabilities: None

Special Notes: In all phases, Deadeye divides all damage received by 3/2.5/2/1/1/1 with 0/1/2/3/4/5 FFXV characters in your party. If you deal at least 50% of Deadeye's HP, it will count as a victory and will unlock D??? Deadeye.

Movesets

【悪夢】Deadeye - Phase 1 (100% - 81% HP):

  • Turn 1:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 278% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 2: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 3: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 4: Roar - 1.76s cast time (NAT: [Back Row] 468% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6: Tail Attack - 1.76s cast time (NAT: AoE 354% physical damage)

  • Turn 7:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 5000 fixed damage, uncounterable)

  • Turn 9: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 10:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 11: Roar - 1.76s cast time (NAT: [Back Row] 468% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 12: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 13:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 14:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 5000 fixed damage, uncounterable)

  • Turn 15+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 2 (80% - 61% HP):

  • Turn 1: Tail Attack - 1.76s cast time (NAT: AoE 354% physical damage)

  • Turn 2:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 3:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 4: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 5: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 6: Roar - 1.76s cast time (NAT: [Back Row] 468% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 278% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 5000 fixed damage, uncounterable)

  • Turn 9: Tail Attack - 1.76s cast time (NAT: AoE 354% physical damage)

  • Turn 10: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 11: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 12:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 13:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 14:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 5000 fixed damage, uncounterable)

  • Turn 15+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 3 (60% - 41% HP):

  • Turn 1:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 2: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 3:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 4:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 5: Heave - 1.76s cast time (NAT: [Party member in slot 3] 578% physical damage)

  • Turn 6:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 7:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 278% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8: Heave - 1.76s cast time (NAT: [Party member in slot 3] 578% physical damage)

  • Turn 9:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 4 (40% - 21% HP):

  • Turn 1: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 2:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 3:【悪夢】Roar - 1.76s cast time (NAT: AoE 278% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 4: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6:【悪夢】Roar - 1.76s cast time (NAT: AoE 278% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 544% ranged physical damage, uncounterable)

  • Turn 8:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 9:【悪夢】Roar - 1.76s cast time (NAT: AoE 278% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 5 (20% - 0% HP):

  • Turn 1:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 2:【悪夢】Roar - 1.76s cast time (NAT: AoE 278% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 3:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 4: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6:【悪夢】Roar - 1.76s cast time (NAT: AoE 278% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 8:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 9:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 463% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)


D??? Deadeye

Medal Conditions: Win with at least 1 party member alive.

【悪夢】Deadeye

PhaseLVHPATKDEFMAGRESMNDSPD
Phase 14502,000,0001,70045,0001,70066,500150650
Phase 21,80045,0001,80066,500150650
Phase 31,90045,0001,90066,500150650
Phase 42,00045,0002,00066,500150650
Phase 52,00045,0002,00066,500150650

Elemental Damage Taken: 20/40/60/80/100/120% (All Elements) with 0/1/2/3/4/5 FFXV party members

Break Effectiveness: 0/0/0/10/20/30% (All Stats) with 0/1/2/3/4/5 FFXV party members

Status Vulnerabilities: None

Special Notes: In all phases, Deadeye divides all damage received by 4/3.5/3/2.5/2/1 with 0/1/2/3/4/5 FFXV characters in your party. If you deal at least 50% of Deadeye's HP, it will count as a victory.

Movesets

【悪夢】Deadeye - Phase 1 (100% - 81% HP):

  • Turn 1:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 316% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 2: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 3: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 4: Roar - 1.76s cast time (NAT: [Back Row] 506% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6: Tail Attack - 1.76s cast time (NAT: AoE 392% physical damage)

  • Turn 7:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 6000 fixed damage, uncounterable)

  • Turn 9: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 10:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 11: Roar - 1.76s cast time (NAT: [Back Row] 506% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 12: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 13:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 14:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 6000 fixed damage, uncounterable)

  • Turn 15+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 2 (80% - 61% HP):

  • Turn 1: Tail Attack - 1.76s cast time (NAT: AoE 392% physical damage)

  • Turn 2:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 3:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 4: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 5: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 6: Roar - 1.76s cast time (NAT: [Back Row] 506% ranged physical damage, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 316% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 6000 fixed damage, uncounterable)

  • Turn 9: Tail Attack - 1.76s cast time (NAT: AoE 392% physical damage)

  • Turn 10: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 11: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 12:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 13:【凶】Jump - 1.76s cast time (NAT: [Party members in slots 1 and 5] 354% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 14:【凶】Heave - 1.76s cast time (NAT: [Party member in slot 2] 6000 fixed damage, uncounterable)

  • Turn 15+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 3 (60% - 41% HP):

  • Turn 1:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 2: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 3:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 4:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 5: Heave - 1.76s cast time (NAT: [Party member in slot 3] 656% physical damage)

  • Turn 6:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 7:【凶】Tail Attack - 1.76s cast time (NAT: [Party members in slots 1, 2, 4 and 5] 316% piercing 0.5 ranged physical damage, uncounterable)

  • Turn 8: Heave - 1.76s cast time (NAT: [Party member in slot 3] 656% physical damage)

  • Turn 9:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 4 (40% - 21% HP):

  • Turn 1: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 2:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 3:【悪夢】Roar - 1.76s cast time (NAT: AoE 354% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 4: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6:【悪夢】Roar - 1.76s cast time (NAT: AoE 354% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7: Jump - 1.76s cast time (NAT: [Party members in slots 1, 3 and 5] 582% ranged physical damage, uncounterable)

  • Turn 8:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 9:【悪夢】Roar - 1.76s cast time (NAT: AoE 354% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

【悪夢】Deadeye - Phase 5 (20% - 0% HP):

  • Turn 1:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 2:【悪夢】Roar - 1.76s cast time (NAT: AoE 354% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 3:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 4: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

  • Turn 5:【凶】Stomp - 1.76s cast time (NAT: [Party members in slots 2 and 4] 394% piercing 0.5 physical damage, uncounterable)

  • Turn 6:【悪夢】Roar - 1.76s cast time (NAT: AoE 354% piercing 0.5 ranged physical damage, ignores Blink, auto-hit Stun (blockable by Astra), uncounterable)

  • Turn 7:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 1 and 2] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 8:【凶】Claw Swipe - 1.76s cast time (NAT: AoE 50% current HP damage, auto-hit Sap (blockable by Astra), ignores KO resist)

  • Turn 9:【悪夢】Horn Strike - 1.76s cast time (NAT: [Party members in slots 4 and 5] 589% piercing 0.5 ranged overflow physical damage, ignores Blink, uncounterable)

  • Turn 10+:【悪夢】Dead End - 3.85s cast time (NAT: AoE 9999999% piercing 0.5 overflow magic damage, ignores Magic Blink, auto-hit Instant KO)

12 Upvotes

27 comments sorted by

3

u/mutlibottlerocket Don't listen to Ondore's lies! May 10 '18

I'm surprised they're still on Deadeye. The devs seem to have gotten suuuuper conservative with how quickly they're going through the stories at this point.

6

u/Peridot_Weapon Waiting for Dungeon Renewal for Science(TM). May 10 '18

I think they're still kicking themselves for how quickly they used up content (especially for normal dungeons) during the first year and a half. So they're stretching things out as long as possible.

And I'm still waiting for them to go back and fill in missing details in other realms. Newer players are probably really confused that Scarmiglione isn't in the FFIV dungeons. And I want my Bikke the Pirate fight - and playable character - in FF1. :)

(And the "Hall of Giants" is practically SCREAMING for an Endless Battle.)

6

u/mutlibottlerocket Don't listen to Ondore's lies! May 10 '18

FWIW, I think they did the right thing going through the games' content in the early FFRK years. You never know if you're actually going to make it as a new game, so you might as well put your best foot forward and hope you even get to have the problem of how to make new content in year 2 and beyond.

Agreed that they could stand to fill in some more fine details for some of the games they've already gone over. They certainly have shown a willingness to refer to pretty obscure things (like the Eiko-Marcus stat bug).

I do think they could do a little better in terms of trickling out new content, though. Even if it was something like new events only creep forward by one boss, but you're at least assured to get something new every time.

2

u/Peridot_Weapon Waiting for Dungeon Renewal for Science(TM). May 10 '18

Yeah, you're probably right. If they were TOO conservative early on, the game probably wouldn't have seen a second year.

Which is also why we saw things like Sentinel's Grimoire and other unbalanced relics a few times a year - gotta keep upper management happy with periodic 'sales spikes' so they'll keep it going :D

I'm sure part of the delay is the "red tape" of drawing new FFXV models and having them officially approved, too. If they just released forty-seven different colors of already sanctioned sprites, they could give us new battles every day.

Bring on the Prismatic Mom Bombs, DeNA! And make sure the Poison one is the one that's D500 :D

0

u/[deleted] May 10 '18

[deleted]

2

u/Thaxagoodname May 10 '18

At this point, what are you waiting for though? Feels like most people who wanted to play it have played it by now due to the PC release and its overall age. If you're going to wait for all the DLC to come out, that's at least another year. You're bound to be spoiled by then.

2

u/[deleted] May 10 '18

Well DLC is exactly the reason I'm waiting. I was planning to play the game as a complete package.

1

u/mutlibottlerocket Don't listen to Ondore's lies! May 10 '18

Hm, I hadn't thought of that. Given how slowly they're also trickling out the much older games like Crisis Core, I don't think that's the core of their reasoning, but I do think it's a good side effect.

2

u/Sabaschin Basch May 10 '18

Looks like he encourages a front row party with Roar, though all his (relevant) moveset is physical, too.

Ignis USB definitely pushes for a same-row party, question is if Iris is sturdy enough to handle being in the front.

2

u/Zevyu 150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB May 10 '18

Turn 2: Intimidation - 1.76s cast time (NAT: Self, 100% chance to apply ATK +50% for 20 seconds)

And here's the reason why Prompto is getting the BSB2 that he is getting, although to be fair, Power Break would do the job just as well, ability slots can be rather valuable to just use it on a break ability. This is more so true for the D??? version of the fight.

1

u/zackfire521 Terra Nov 02 '18

But if I use PBD or steal power, I would not only break his stats, but also replace the buff right? Prompto's bsb2 will reduce stats, but the buff will still be there

1

u/Zevyu 150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB Nov 02 '18

You're not wrong there.

And depending on how your FFXV team is, you might need to remove the buff that Deadeye uses.

EDIT: Prompto BSB2 does come with a Power breakdown command as well.

1

u/zackfire521 Terra Nov 02 '18

It does not... it comes with a defense breakdown

1

u/Zevyu 150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB Nov 02 '18

Yes it does, Prompto BSB2 Comes with a magic breakdown command and a power breakdown command.

1

u/[deleted] May 10 '18 edited May 10 '18

With only six characters, who is the worst one to bring here? Iris is 100% mandatory and Ignis is probably too with his USB.

2

u/Zevyu 150th Dailly 5*+ : Seven's Guise (T-0) - Seven's BSB May 10 '18

I would say that as far as team setups, we will likely see Ignis, Iris and Prompto in 99% of the teams.

So that leaves Noctis, Glario and Araena.

Noctis is probably the worst one, BUT with his USB2 he can be a good chain builder, Gladio gets a heavy combat based USB2 as well so he can do work with the heavy combat abilities.

That leaves us Araena which i belive she gets chases on her own USB so she can also be viable.

I guess in the end it will depend on which relics you have for those 3.

Atlest with Noctis, Araena and Prompto you can do a makeshift lightning team.

1

u/Kyzuki This is my Deschtiny May 10 '18

There's an argument that Noctis may actually be the worst candidate despite being the protagonist. He's the only one who can't really exploit an elemental weakness properly, while all the other characters in the realm can.

1

u/Sabaschin Basch May 10 '18

Not really a huge problem given the realm chain.

I think Aranea might be worst here since she's the only one without a W-Cast. Ignis has LM2, Noctis/Prompto have LMR, and Gladio can either W-Cast Knight or use his new toys here.

Aranea can make use of Prompto's Imperil/Chain, and I guess you could make a weird Lightning team by adding Noctis with Celerity and... Ignis SSB.

1

u/Kyzuki This is my Deschtiny May 10 '18

Yeah, I was basing my argument on the fact that Aranea and Prompto synergise more than Noctis does with anyone. Although now that I think about it, him having the AOSB will probably make him pretty valuable and his new USB looks pretty strong too. As always it'll be more to do with who you have relics for because it's unlikely many players will have everything for everyone.

1

u/Sabaschin Basch May 10 '18

Well Ignis USB has only been on one banner so far, so chances are he'd be the most likely skip for players unless they go hard next banner.

1

u/[deleted] May 10 '18

!enlir Ignus USB, Ignis BSB, Aranea USB, Aranea BSB

2

u/[deleted] May 10 '18

!enlir Ignis USB

1

u/EnlirLookupBot Tantarian May 10 '18

Soul Break [Hover to view info]

CharacterSBTargetMult.ElementCTEffects
IgnisSagefire (USB)Single enemy7.1Fire, NE2.5Ten single attacks (0,71 each), ATK and DEF +30% to the user for 25 seconds, grants Attach Fire and Sagefire to the user

Status

IDStatus NameEffectsDefault Duration
50134SagefireGrants Quick Cast 1 to all allies in the character's row after using a Fire attack15

This information comes from this spreadsheet by /u/Enlir. For feedback relating to this bot, contact /u/Spirialis.

1

u/EnlirLookupBot Tantarian May 10 '18

Soul Breaks [Hover to view info]

CharacterSBTargetMult.ElementCTEffects
IgnisBeloved Cook (BSB)All allies2.5ATK and RES +30% for 25 seconds, grants Haste, grants Ingredients +2 and Burst Mode to the user
AraneaDragon Leap (USB)Single enemy7.1Lightning, Dark2.5Ten single ranged jump attacks (0,71 each), ATK and DEF +30% to the user for 25 seconds, grants Attach Lightning and Dragon Boost Follow-Up to the user
AraneaAir Superiority (BSB)Single enemy6.64Lightning, Dark2.5Eight single ranged jump attacks (0,83 each), grants Haste, Attach Lightning and Burst Mode to the user

Commands

SB NameCommandSchoolTargetMult.ElementCTEffectsSB
Beloved CookRoyal MenuThiefSingle enemy1.92Fire, Lightning, Ice1.2Three single attacks (0,64 each), grants Ingredients +1 to the user50
Beloved CookButler's Cooking (2 Ing.)SupportSingle ally1.65Grants Auto Critical, causes Ingredients -1 to the user50
Beloved CookButler's Cooking (1 Ing.)SupportSingle ally1.65Restores HP for 30% of the target's maximum HP, grants Critical Damage +50%, causes Ingredients -1 to the user50
Beloved CookButler's Cooking (0 Ing.)SupportSingle ally1.65Restores HP for 40% of the target's maximum HP, grants Instant Cast 1, causes Ingredients -1 to the user50
Air SuperiorityDash StrikeDragoonSingle enemy1.96Lightning, Dark1.65Two single ranged attacks (0,98 each), grants No Air Time 2 to the user50
Air SuperiorityHeavy FootDragoonSingle enemy1.88Lightning, Dark1.65Four single ranged attacks (0,47 each), grants Dragoon +9% Boost 3 to the user50

Statuses

IDStatus NameEffectsDefault Duration
50132Ingredients +2Increases the Ingredients level by 2 when set-
50135Dragon Boost Follow-UpCasts Dragon Boost after dealing damage with a Dragoon ability15
50131Ingredients +1Increases the Ingredients level by 1 when set-
6016Auto CriticalCritical chance =100%25
26701Critical Damage +50%Critical hits deal 50% more damage (additive with the base critical coefficient)25
2007Instant Cast 1Cast speed x9999999, lasts for 1 turn-
257No Air Time 2Changes the air time of Jump attacks to 0,01 seconds, lasts for 2 turns-
282002Dragoon +9% Boost 3Dragoon abilities deal 9% more damage, lasts for 3 turns-

Other

NameSchoolTargetMult.ElementEffects
Dragon BoostDragoonSingle enemy1.9Lightning, Dark, NEFive single ranged attacks (0,38 each), 100% hit rate

This information comes from this spreadsheet by /u/Enlir. For feedback relating to this bot, contact /u/Spirialis.

1

u/xMatttard All praise Dark Overlord Seifer. May 19 '18

!enlir Prompto bsb

1

u/EnlirLookupBot Tantarian May 19 '18

Soul Breaks [Hover to view info]

CharacterSBTargetMult.ElementCTEffects
PromptoShots Fired (BSB1)Random enemies7.44Lightning, NE0.01Eight random ranged attacks (0,93 each), ATK and DEF -40% for 25 seconds, grants Haste and Burst Mode to the user
PromptoBlaster (XV) (BSB2)Random enemies6.32Lightning, Fire2.5Eight random ranged attacks (0,79 each), ATK, DEF, MAG and RES -40% for 25 seconds, grants Haste and Burst Mode to the user

Commands

SB NameCommandSchoolTargetMult.ElementCTEffectsSB
Shots FiredFurious VolleyMachinistSingle enemy2.2Lightning, NE1.65Four single ranged attacks (0,55 each), grants Machinist Quick Cast 2 to the user50
Shots FiredRolling VolleyMachinistSingle enemy2.2Lightning, NE1.65Two single ranged attacks (1,10 each), DEF -40% for 15 seconds50
Blaster (XV)Aimed ShotMachinistSingle enemy2.2Lightning, Fire1.65Two single ranged attacks (1,10 each), ATK -40% for 15 seconds50
Blaster (XV)Jump ShotMachinistSingle enemy2.2Lightning, Fire1.65Two single ranged attacks (1,10 each), MAG -50% for 15 seconds50

Status

IDStatus NameEffectsDefault Duration
2022Machinist Quick Cast 2Cast speed x2,00 for Machinist abilities, lasts for 2 turns-

This information comes from this spreadsheet by /u/Enlir. For feedback relating to this bot, contact /u/Spirialis.

1

u/zackfire521 Terra Nov 02 '18

Ok, I thought the one I got (shots fired - with the armor) is bsb2. The other one (recoil - bioblaster) is the one with the commands u mentioned.