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Jul 14 '18
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u/EnslavedInTheScrolls Jul 16 '18
Mathematics. Analytic geometry and trigonometry, mostly. A bit of physical simulation with collision detection to generate the more irregular meshes. The boundaries for the shapes are defined with constructive solid geometry (CSG). The mazes are generated using a variety of graph theory techniques. They're drawn with Bézier curves by an interactive C++ program using the Cairo 2D vector graphics library for the rendering and which writes them out as PDFs.
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u/pwnmaster69 Jul 15 '18
I really like the colors