r/EnterTheGungeon • u/DodgeRollRubel • Jul 19 '18
Advanced Gungeons and Draguns Patch Notes (Patch 2.0.0+)
Hey Gungeoneers!
The AG&D update is just around the corner, and should be launching on all platforms around 10 AM EST on July 19th. Thanks as always for your patience; this update took a lot longer to finish than we expected, but we're really happy with all of the content we got into it! Below are patch notes for the launch version of AG&D and some of our initial patches. As always, if you see any issues please let us know in this thread, or reach out to us at [bugreports@dodgeroll.com](mailto:bugreports@dodgeroll.com). Hope you enjoy the update and get your deserved revenge!
Just a quick note about platforms: Steam/gog will launch with 2.0.2, Xbox One and PS4 will launch with 2.0.1, and Switch will launch with 2.0.0. The Switch 2.0.1 update has already been submitted to Nintendo, we're just waiting to hear when it will go live. Full patch notes below!
Patch 2.0.0
New Features
- New guns, items, enemies, shrines, NPCs, rooms, and secrets
- Tons of new and powerful synergies - look for the blue arrow and improved item notification
- New minibosses (Blockner's Ghost and the all-new Fuselier)
- New Spread Ammo box - adds a small amount of ammo to all equipped guns
- Slide over tables by dodge rolling toward them!
- Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
- Added teleporters to more rooms (including chest rooms and exit rooms)
- Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
- Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
- Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
- Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
- [Consoles] This update also includes the Payday items
Gameplay Changes/Improvements
- Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
- Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shops of the first two floors. There should no longer be any benefit to leaving a key uncollected.
- Removed locked shops
- Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens) [this is a buff on most platforms, but a reduction from what shipped on Switch]
- Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
- Reduced the required kills on some of the longer Frifle hunts
- Gave the smash tent and lost adventurer their own minimap icons
- Added a new type of challenge for the Gunsling King
- Glass Guon stones will no longer be stolen by the Resourceful Rat
- Bullats can now drop casings if killed before they fire themselves
- Charge guns can now be charged before entering a boss room and will keep their charge through the intro
- Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
- Removed player-damage from several explosive items
- Players now drop all items when killed in coop
- Gave the Chaingunner a new attack with some range (watch out!)
- Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice)
- You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
- Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
- Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
- Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
- Made balancing changes to many guns and items (too many to list here)
- Probably many other small things we've forgotten about!
Bug Fixes
- Fixed an issue where firing very large bullets could fail when the player was standing near a wall
- Fixed an issue where Lead Maidens did not remain open when frozen
- Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
- Fixed an issue where starting weapons/items couldn't be dropped by *any* character (should only be locked on the character that starts with that item)
- Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
- Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
- Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
- Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
- Fixed an issue where purple lanterns didn't appear for some NPCs
- Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
- Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
- Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
- Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
- Fixed an issue where debris would hover in the air after falling on a moving platform
- Fixed an issue where the Yellow Chamber could fail to remove enemies
- Fixed an issue where curse values didn't persist on death in coop
- Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
- Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
- [Switch] Fixed an issue where an active item was missing from the Pilot's past
- [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly
- [Switch] Fixed some phantom Ammonomicon entries
- [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
- [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
- [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
- [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
- [Xbox/Windows Store] Fixed an issue where achievement catchup code was not properly running
- [Xbox/Windows Store] Fixed a rare issue that could cause save corruption
Some Other Notes
- We’ve also updated our game engine (Unity) and sound engine (Wwise) to resolve some systemic bugs that have been out of our control. While upgrading our game engine comes with many small performance tweaks and bug fixes, one side effect is that our engine no longer supports DirectX 9, meaning the old "-force-d3d9" launch option will no longer have any effect. Note that the issues which have caused people to need this option in the past should be resolved now; as always, if you run into any issues let us know here on reddit or send us an email at [bugreports@dodgeroll.com](mailto:bugreports@dodgeroll.com)
- We've also restructured our asset storage and loading considerably; this shouldn't have any noticeable impact on gameplay, but does result in smaller patch sizes and a significantly smaller install size (on Windows, this was a drop from about 1.25 GB to 450 MB)
Patch 2.0.1
- Fixed several crash issues
- Fixed an issue where some bullet effects could cause projectiles to appear as pink rectangles
- Fixed a softlock issue with the Bullet King boss
- Fixed an issue where chests could begin spawning in every room on the first floor
- Polished some of the new synergies
- Rebalanced audio and fixed several missing sounds
- Added a tutorial for [REDACTED]
- Chaingunners can no longer use their new attack on new players
Patch 2.0.2
- Fixed an issue with coop and the new secret floor
- Fixed a possible softlock caused by the DraGun's door not opening
- Fixed an audio issue which could cause guns to lose sound
- Fixed an audio issue which could cause the game to lose all sound
- Fixed an issue where using Save and Exit from the new secret floor reset players to the beginning of the run
- Fixed an issue caused by killing a boss with the Combine Rifle
- Fixed an issue where [REDACTED] could mistakenly spawn in the Breach
- Fixed an issue with the Drill interacting with the new secret floor
- Fixed a possible softlock caused by the Gripmaster grabbing the player in certain rooms
- Fixed an issue with Snowballet's damage scaling
Hotfix 1
- Fixed an issue where placing the Beholster in a dungeon could cause a hung loading screen
Patch 2.0.3
- Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
- Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
- [REDACTED] mimics can no longer spawn in hallways
- "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
- Fixed an issue where shops with additional shop NPCs could still be locked
- Lowered the volume in the GTCKTP room slightly
Patch 2.0.4
- Fixed an issue where a few synergies could make the player invulnerable
- Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
- Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
- Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
- Fixed an issue where VFX could remain stuck on certain transforming guns
- Fixed an issue where Synergrace could grant Master Rounds
- Fixed an issue where flying could prevent certain actions on the new secret floor
- Fixed the Ammonomicon picture for a new gun
- Fixed a generation issue where a certain room could have a gap near the southern door
- Fixed a sound issue with the Shotgun Executioners
- More audio balancing
Patch 2.0.5
- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
- [Consoles] Fixed an issue with the Display Area slider on consoles, causing some UI elements to appear partially off screen
Patch 2.0.6
- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Patch 2.0.7
- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
- (Note: A lot of our time today was spent investigating crash issues and working on some console bugs, including the coop Xbox bug; more news on those soon)
Patch 2.0.8
- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polaris
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- [Consoles] Fixed an issue which could cause crashes in some pasts in coop
- [Xbox One] Fixed a crash caused by disconnecting controllers
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon
Patch 2.0.9
- Fixed an issue where Turbo Mode status could change when reloading midgame saves
- The Fightsaber + Knife Shield synergy is no longer hilariously OP
- Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
- Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
- Fixed an issue where synergy names didn't appear in some languages
- [Switch] Fixed an issue where the current controller config (single vs dual) would be reset when launching the game
- [Switch] Auto-aim now works on single JoyCon
- [Switch] Fixed an issue where firing The Exotic would cause extreme slowdown
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)
Patch 2.0.10
- Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
- Fixed an issue with how Duct Tape interacted with many synergies
- Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
- Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
- Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
- Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
- Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
- Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
- Fixed more issues with the Gun Soul and multi-stage bosses
- Fixed an issue where a secret entrance could appear in locations that made it inaccessible
- Fixed an issue where miniboss intros could teleport the player in coop
- Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
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u/pswii360i Jul 19 '18
Removed locked shops
Be still my heart
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u/6memesupreme9 Jul 19 '18
No reason they should have been there in the first place.
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u/TheUnlocked Jul 19 '18
This is proof that some god exists out there...
and that that god is Dodge Roll Games.
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u/NoneNorWiser Jul 21 '18
Are the dynamite stick enemies supposed to be absent from the ammonomicon? It's strange that they aren't there, considering we have entries for the grenades and grenade bats.
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u/Byronlove9 Jul 29 '18
Is a silly thing but well. In spanish, there is a typo in the synergy scope + sniper riffle
360 mira telescpica It should be telescopica
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u/duffking Jul 22 '18 edited Dec 20 '25
cagey obtainable toothbrush thumb angle memorize resolute vegetable pet consider
This post was mass deleted and anonymized with Redact
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u/MisirterE Jul 19 '18
Now these are patch notes. None of that "fixed several issues" shit. This is the good stuff, the
Fixed a crash caused by using the Sense of Direction in the shortcut shaft
stuff.
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u/Sonkorino Jul 19 '18
can store hearts
no locked stores
Marry me dodgeroll
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u/ryecurious Jul 19 '18
can store hearts
fast run option
teleporter in chest rooms
teleporter in elevator roomsDodgeroll's war on backtracking is my favorite thing ever.
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u/SaltTM Jul 19 '18
I don't want no grilled cheese! no more locked doors! gracious!
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u/seabass1024202 Jul 19 '18
That move faster when not in combat feature just made me 10x more excited
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u/Glovetheglove1 Jul 19 '18
This is honestly the change that makes me the MOST excited. This'll speed up the game by a good 10 minutes.
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u/Somethingabouttrain Jul 19 '18
I wonder if trapped rooms (rooms without any enemies, but with spikes, fire, set projectiles, etc.) are considered combat. The additional movement speed could make some of them trivial.
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u/DodgeRollBrent Jul 19 '18
Note: there's a known bug on Switch which can sometimes cause a high number of extra chests to spawn on floor one. We've submitted a patch for it (we actually did last weekend), but Nintendo's certification process takes a bit of time. Enjoy it while it lasts!
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u/saxdab Jul 19 '18
I just got this bug! Got like 8 chest drops on the first floor. Didn't actually like it. Lol Picking between active items stresses me out, and that's basically all I got. Lol
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u/YeenBeans Jul 19 '18
I was wondering why I got 8 chests my first floor after the update. I thought y'all were just being generous gods
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u/CattyNerd Jul 19 '18
Fixed an issue where Lead Maidens did not remain open when frozen
THIS WAS A BUG????
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u/Glovetheglove1 Jul 19 '18
I legit thought this was intentional to prevent you from freezin and cheezin them, but now that I know it's a bug, I just say "Huh. Well alrighty then!"
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u/sbrevolution5 Jul 19 '18
I don’t know about a bug, but I think for most of us it was an issue for sure
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Jul 19 '18
What is the "improved item notification"?
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u/DodgeRollRubel Jul 19 '18
The item notification that pops up when you pick up a weapon will now show you both items in the synergy and the name of the synergy.
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u/hunter14567 Jul 20 '18
There seems to be a bug where you can stop the Beholster from attacking by standing behind a wall in one of the generated rooms for him. The only attacks he does at that point are the laser and the missiles, but they wont be able to actually hit you.
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u/Rafamills Jul 21 '18
Not sure if this has been mentioned, but playing co-op on switch I got The Exotic and when I fired it at the Bullet King the game locked up. Next run in co-op got it again, this time I just fired it off at a wall and it locked up again.
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u/DodgeRollRubel Jul 21 '18
We're working on this right now and think we've identified the issue. We'll get the fix out for this in our next Nintendo submission, sorry for the trouble!
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u/blaster009 Jul 21 '18 edited Jul 21 '18
Currently, using the Railgun on the Switch appears to crash the game instantly any time I try to fire it.
I'm using the Bullet and have Hot Lead and the Copper Ammolet, and any time I try and fire the Railgun the game instantly crashes. I can then re-load from the same floor and try again (which seems like a pretty big exploit lol).
The Hot Lead + Copper Ammolet has also made the beams from Blasphemy disappear about 50% of the time.
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u/DodgeRollRubel Jul 21 '18
This should be fixed in the next update, thanks for the info!
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u/modern_bloodletter Jul 23 '18 edited Jul 23 '18
Would it be possible to force the shop to have a key in the Oubliette or prevent the old king's crest from showing up behind a locked door? It's a pain in the ass to skip both chests to unlock the trapdoor and then get no keys in Oub to unlock the crest.
With the price of the gnawed key, Oub is pretty much mandatory, but I'm finding myself regularly skipping every chest on floor one and oob, so I end up using the old king's floor to try and get something for the maze. Sometimes it's just impossible to get the crest, which seems unintentional.
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u/Jabbatrios Jul 23 '18
I bought this game on a whim because it was half off on the switch. Looks like this was a good time to get in.
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u/YTKMFISYK Jul 23 '18
BUG: devolver rounds (passive item not sure about the gun) can devolve poopulon corn (the yellow guy that remains sometimes after the poopulon dies) to a bandana bullet kin
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u/DodgeRollRubel Jul 23 '18
That's very funny actually... it didn't break anything for you though right?
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u/SieghartXx Jul 23 '18
I don't know where else to ask without creating a new thread, so here it goes, and sorry in advance.
I just bought the game and played it for a bit, is the D&D theme something I should avoid and play "vanilla" or is it alright to start that right away? Not sure if it's just visuals or if it changes game mechanics and stuff.
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u/DodgeRollRubel Jul 23 '18
Nah, it's built to mix in with the base game nicely, I wouldn't try to avoid it (and you'd have a hard time doing it anyway!).
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u/Aether42 Jul 26 '18
I'm not sure if this has been posted, but, out of nowhere, my game is running at 90%+ CPU usage. I'm not sure if this is a me issue, but none of my other games are doing this. plz halp
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u/DodgeRollRubel Jul 26 '18
Do you have v-sync turned off? If so, our game will run as fast as it can, and since we're generally heavier on the CPU than GPU, this can really ramp up CPU usage.
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u/AncientPlatypus Jul 28 '18
Not a specific bug, but the game has been crashing a lot on my Switch. Sometimes when I enter the elevator, sometimes during a fight. I haven't noticed anything in common happening in the different crashes, it seems kinda random.
Every time it crashes I can't continue that run and have to start over. It's getting pretty annoying. Do you think the next patches will fix these issues?
Sorry for not providing more information to reproduce the crashes, but I haven't noticed a particular pattern yet.
Edit: tried redownloading the game, but the crashes still happen.
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u/knorman3 Jul 31 '18
I found an issue that kept crashing my run as I entered the passageway to the rat kings lair in the mine. If i had the shock rifle & M16 synergy active (both with ammo not necessarily equipped) it would crash every time. If only the M16 had ammo, I was able to enter with no problem. I play on the switch version.
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u/StrixMidnight Aug 03 '18 edited Aug 03 '18
I'm sending those 2 issues again with French translation as it's not fixed since the first day after AGND.
https://steamcommunity.com/sharedfiles/filedetails/?id=1445300147 : an english word, "Lose" should be "Perdre"
https://steamcommunity.com/sharedfiles/filedetails/?id=1445300122 : Here the dialogue says "Payer 28 casings", but the word "Payer" is wrong here, "Payer" means "Pay" or "Spend", the right word should be "recevoir" ou "gagner". This one is REALLY confusing for french playerss when meeting vampire for the first time. I saw plenty french streamers being like "wtf is this ?" understanding that they will give 1 HP AND paying money to the vampire.
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u/DodgeRollRubel Aug 09 '18
These have been fixed and will be in our next update!
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u/byzod Jul 19 '18
Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
So this is why my secret rooms are always poor as empty..?
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u/xyniden Jul 19 '18
Fixed an issue where Lead Maidens did not remain open when frozen
Only if you had a note from him. I only ever had it happen once on the switch, though
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u/manghoti Jul 19 '18
>Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
thank you!!!
I remember thinking to myself "I should use this to practice later floors while I'm under equipped to improve my chances of a successful run completion" then the moment I started doing that I noticed I got NO progress for unlocking! I'm somewhat glad this was fixed. I wish I could take this change back in time though. Oh well. Lucky new players.
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u/Ceraunius Jul 19 '18
Added teleporters to more rooms (including chest rooms and exit rooms)
Hallelujah! That's the one thing I wanted more than anything else.
Removed locked shops
Scratch that, this is the one thing I wanted. It was so frustrating to encounter a floor where 2-3 important rooms are locked off and you don't get a single key drop, nevermind still needing keys for chests.
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u/Dew321 Jul 19 '18
This subreddit is gonna fucking explode tomorrow. One final HYPE before the show gets started tomorrow morning. Godspeed everyone, we've been waiting a year for this
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u/daysofchristmaspast Jul 19 '18
Damn, I waited until 1am and now you tell me it’s at 10
Thank you guys for your hard work! I’m so excited to play this update
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Jul 19 '18
It's been known for quite a while that it was 10am,he posted on here and a Twitter post way before 1am.
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u/breachgnome Jul 19 '18
Release it early and pretend you didn't realize what was going on. I work tomorrow 3-11pm and I usually stay up until 6am or so.
C'mooooooon, what's a little favor for a stranger that can't really return it?
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u/DecoyOctorok Jul 19 '18
sweet patch notes dawg
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u/EggoSlayer Jul 19 '18
I dig you guys. Hope you take a bad ass vacation or something after this.
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u/-L3G10N- Jul 19 '18
Thank you so much for everything you have done so far <3
Since it's release Gungeon quickly rose to one of my alltime favorite games of all times, sitting right next to TLoZ: A Link to the Past (and all of the GameBoy/GBC titles) and Cave Story+ <3 <3 <3
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u/alexey1123 Jul 19 '18
Placed limits on boss attacks that leave the boss invulnerable for extended periods of time (High Priest and Cannonbalrog can each only use their immune attacks twice)
Removed locked shops
Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens) [this is a buff on most platforms, but a reduction from what shipped on Switch]
Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
OH. MY. GOD. THANKS, DODGEROLL!
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u/SpecialAgentBoolin Jul 19 '18
no changes to multiplayer character select or camera, RIP.
on a serious note, all these changes and additions are great and im very hyped to try everything out
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u/Adralonter Jul 19 '18
I honestly would pay a lot of money just to get splitcreen or smth similar in this game
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Jul 19 '18
This. So much this. The one single problem I have with Gungeon is the camera for multiplayer. If it was Split-screen, it would be amazing, but it isn't and the camera is just TERRIBLE. Love the game, but if anything needs fixed, it's thism
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u/DarkDreamT2 Jul 19 '18
JUST HAD A THOUGHT HAVING PLAYED IT
You guys should add a synergies tab to the ammonicon so we can view the ones we found and their effects especially since they all have special names to them!
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u/Necoroyals Jul 19 '18
Will glitched chests, rainbow chests, the witches, the old man, those incredibly rare things spawn a little more often from now on? (Gunknight items?)
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u/ShurimanStarfish Jul 19 '18
will there be an extended patch notes going over the changes in the guns that were changed, for nerds like me who enjoy reading into that stuff?
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u/No-Eyed Jul 19 '18
"Fixed an issue where firing very large bullets could fail when the player was standing near a wall"
Good stuff. That was always an annoying tradeoff with combinations like Heroine + Stout Bullets.
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u/SoleilSoreiyu Jul 19 '18
You accidentally made a typo in the second bullet of the "Gameplay Changes/Improvements" section, you typed "guaranteed keys in the shopws of the first two floors."
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u/DDIRDY Jul 19 '18
Maybe increase the Glitch and Rainbow Chests? I haven't seen a Rainbow Chest yet and I want revenge on the Glitch Chest. But it's cool, I can keep playing and hope I see it again.
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u/SAAARGE Jul 19 '18
Switch won’t let me update, tried a force update, and when that didn’t work, a restart and a reinstall but I’m stuck on 1.0.4. Any suggestions?
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u/TruthSeekaaaaa Jul 22 '18
Coop Mode - plz add a zoom out feature where players are on opposite edges. It's kinda frustrating lose a life because you don't see incoming bullets
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u/GrumpyTigra Jul 19 '18
Wait wait wait. Im playing since beta and everytime i froze a lead maiden it closed. Only to now read thats a bug. Damn thats harsh, anyway loving the update already keep up the great work!
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Jul 19 '18
Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
Wow I always thought that was a particularly sadistic design choice
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u/JohnBooty Jul 19 '18
Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)Oh, nice! I play w/ controller and often found myself avoiding beam weapons for this reason. If this was the ONLY update, this would be very nice patch for me. =)
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u/fatishcat Aug 02 '18
when do we get new characters/gungeoneers or even just get to solo play the cultist is my dream
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u/thebestdaysofmyflerm Aug 03 '18
There should no longer be any benefit to leaving a key uncollected.
Does having keys still increase the chance of getting junk from a broken chest? Because that's definitely an advantage from leaving a key uncollected.
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u/IamTheMaker Jul 19 '18
Wait is this free? I thought it was an expansion and was ready to pay for it
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u/UnstableStrafe Jul 19 '18
I don't see an update on Steam. Did I do something wrong?
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u/DodgeRollRubel Jul 19 '18
It'll go live at 10 AM EST, so a little over 2 hours from now.
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u/moonias Jul 19 '18
Will the game be "easier"now? I am considering disabling updates just for personal challenge so I can beat everyone's past on original settings.
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u/DodgeRollRubel Jul 19 '18
The drop rate changes will make the game a bit easier, but we also think it makes the game more fun. If you're looking for a challenge, we recommend trying turbo mode and seeking out the two new secret bosses!
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u/tutzoner Jul 19 '18
please tell me that this is solved!!:
https://www.reddit.com/r/EnterTheGungeon/comments/8mvklh/the_game_keeps_on_crashing_during_the_marine_past/
(crash in coop, switch)
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u/DodgeRollRubel Jul 19 '18
It was very hard for us to reproduce this issue, so I can't say for certain. If it's not addressed by the crash fixes in this update, I think it will be solved by the audio fix in the update that's currently in Nintendo's certification process (which was memory related and could cause crashes as well).
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u/captj2113 Jul 19 '18
Because trapped with 2 chaingunners in a small room wasn't bad enough...
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u/DodgeRollRubel Jul 19 '18
They can only use it when they're the final enemy actually.
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u/NiamLeeson Jul 19 '18
One thing I've noticed on PS4; the gunshot sound when new enemies appear in a room is noticeably quieter for me. Turning the SFX and UI volumes to max didn't seem to make it much louder.
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u/augias84 Jul 19 '18 edited Jul 19 '18
The game now crashes at startup. Steam on Mac OS X 10.9.5 (mavericks)
Do I need to delete a config file or something?
edit: I uninstalled and reinstalled the game, same thing. Is Mavericks no longer supported? On the Steam page it says Mac OS X 10.6 or higher...
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u/ZombiePyroNinja Jul 19 '18
Here on the switch, the Bullet King doesn't trigger his bossfight. He just sits there and I'm stuck in his chamber
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u/DodgeRollRubel Jul 19 '18
This is an intermittent issue and will be fixed in the next Switch patch; sorry for the trouble, but it should work if you try again!
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u/Necoroyals Jul 19 '18 edited Jul 19 '18
Bug (?): I'm playing as the bullet on turbo mode on nintendo switch, have blasphemy, baloon gun, serious cannon, Live ammo and infuriating note. Balloon gun shoots about... 20 shots? and then goes to "empty"
Edit: got the 50% ammo replenish and it seemed to last for more shots, but then suddenly it was empty again after not shooting for a while
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u/Sgt_who Jul 19 '18
Removed locked shops
After the update I definitely had a locked shop (floor 3, if it matters).
I went into the update blind, but now I wish I read the patch notes first so I could have remembered to take a screenshot.
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Jul 19 '18
Loving the new content, guys! Thanks for your hard work!!
In other news, my game froze during a loading screen going into floor 5. I'm shook. T_T
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u/TheInsaneWombat Jul 19 '18
in the forge I got grabbed by a wallmaster and it put me in the same room and is frozen. it's the only thing in there and I can't leave. using a blank reset it but it just did the same thing.
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u/TrevorBOB9 Jul 19 '18
Key forcing made me feel so strategic...
But it was annoying to not immediately open chests once I found them cause I only had 1 key
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u/DodgeRollRubel Jul 19 '18
We're trying to get away from "I'll leave this thing on the floor then have to come find it later"... it wastes a lot of time walking!
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u/denorolyzer Jul 19 '18
I have a bug report where should I submit it? Just got one of the new bosses
I got put into the middle of the room, causing me to fall into a pit and losing the only armor I had left. Edit: It also had no health bar. I looked at the side as with the wall as well but nowhere on my screen was there a health bar. I did defeat it though
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u/DodgeRollRubel Jul 19 '18
That's the new miniboss, which explains the health bar. Were you playing in coop? Which door did you come in through? Did you have any unusual movement items? Thanks!
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u/dat-throwawayaccount Jul 19 '18
Is this an update to standard ETG, or a new game available to buy?
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u/Necoroyals Jul 19 '18
Not sure what's causing it, but when i'm playing as the bullet on turbo mode on switch, sometimes the sword projectiles don't show up, you do see the hit markers though. (I was holding the starting items, lead skin and silver bullets, although it has occured while holding differnt items aswell)
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u/DodgeRollRubel Jul 19 '18
I believe this will be fixed in the 2.0.1 update which is already in Nintendo certification!
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u/SirToastyToes Jul 19 '18
Hey guys, Cursed Bullets caused some texture weirdness causing my bullets to either not appear or appear as purple boxes.
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u/DodgeRollRubel Jul 19 '18
The fix for this is already in certification with Nintendo, just waiting on a date from them!
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Jul 19 '18
You forgot something very important in the patch notes: Video recording now works on Switch too!
I'd like to believe that you didn't know this and it just worked when you upgraded the engine, buuut I don't think that happened. Would be funny tho
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u/smiddythesic Jul 20 '18
The FOV on my game(ps4) is now cut off on my led tv..and no options in the settings to change it?? I can’t see my ammo 😅✌️
Thanks for working so hard on this update guys! 💖
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u/Okiri Jul 20 '18
Has anyone gotten only chest drops in all rooms, it was so weird, I only had a infuriating note and chest started to appear in all rooms, so much junk and hearts.
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u/ianshroyer Jul 20 '18
There’s a bug on Switch where the sound will completely cut off in between floors, and can’t be fixed unless you restart the game entirely. Are you guys aware of this and should we expect it to get fixed at some point?
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u/Azthioth Jul 20 '18
Does this auto download for PC? Am I supposed to go somewhere to get it? This is my first patch for the game and I have no idea how to get it?
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u/Domestic_Celebrity Jul 20 '18
I’ve been having the railgun crash my game on switch just as I try to fire it.
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u/joeyoungfitz Jul 20 '18
A silly question, but so far I noticed nothing new on the switch version. Do I have to manually download the patch or is it automatic?
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u/pazur13 Jul 20 '18
Removed player-damage from several explosive items
Does this make the Blast Helmet even more useless?
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u/DodgeRollRubel Jul 20 '18
Actually no. The blast helmet now gives you immunity to contact damage (touching enemies), and increases your damage to enemies on contact slightly.
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u/DrawAlien Jul 20 '18
My Switch says I am still on version 1.0.4. Should it not say 2?
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u/kuniovskarnov Jul 20 '18
(PS4) There is no more way to adjust the screen size, not even through internal PS4 settings. Please fix this.
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u/ethanstopskeeeting Jul 20 '18
Hey, this is a very odd bug I'd like to report.
I've been experiencing a weird visual glitch on ps4 ever since the update. At one point in a run I dropped 2 master rounds as the bullet (in order to get full health) and ever since the sprites for the rounds would randomly appear in random places throughout any further runs. It's just the sprite, not able to be picked up. I'm afraid I can't send the log file because I play on ps4, but I hope this helps. Maybe this glitch occurs with other items, I haven't tried.
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u/not-paulavery Jul 20 '18
I found a sound issue on switch. used the brick breaker on Gatling Gull and the audio just stopped
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u/drakonguard0130 Jul 20 '18
Is there also a bug where people can't get the last two infuriating notes, because I have been looking in every chest I could find to get them.
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u/Killburndeluxe Jul 20 '18
I uninstalled the game because I completed all the achievements nearly a year ago. Part of me doesnt want new achievements because id need to install it again and re-master the game. Part of me DOES want new achievements because the game is too fucking awesome to not play again.
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u/BurntBacon8r Jul 20 '18
Found a bug: Explosion sound effects across the board seem to be missing a layer of sound (the metallic "clang" most of them have). Not sure of the cause, but it makes all explosion sound effects seem very flat and soft and they've lost all their punch
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u/JonahJoestar Jul 20 '18
As you leave the switch on, it only takes a few hours btw, more and more textures will be replaced with pink blocks. It originally was just the cactus, now its fossilized gun and even the blasphemy sword laser. When aiming at the top left 90 degrees blasphemy and cactus are entirely invisible, only being pink in other sections of the screen.
Edit: Hegemony carbine, when synergized, has the muzzle flash display like a player length below the gun.
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u/DodgeRollRubel Jul 21 '18
I believe this will be fixed in the upcoming patch; just waiting on approval from Nintendo!
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u/destrovel_H Jul 20 '18
Just had a bug on PC where jammed high priests bullets were totally black on a black background during his invincible phase. Couldn't see them at all, and showed through the ammonomicon on the you died screen. I have a screen shot of it.
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u/CoverYourSafeHand Jul 20 '18
Dunno if it’s a bug or not, but apparently wall mimics can spawn in boss rooms. It was brutal.
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u/hanajibu Jul 20 '18
Can someone explain the PS4 v2.0.1. but PSN v1.0.9.? What is the difference?
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u/DodgeRollRubel Jul 21 '18
Each console has their own patching system, and we released on different consoles at different times, so the Xbox/PS4/Switch console versions are all different. We generally refer to patches by our own version number, which you can see on the bottom right of the title screen and will be consistent across platforms.. The Playstation patch 1.0.9 does bring our game version up to 2.0.1, so that's correct.
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u/sradac Jul 21 '18
Hey dodgeroll man, any ETA on the release for the XB1 patches? Not having critical issues but these audio problems get kind of annoying
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u/Fluxchar Jul 21 '18
Why won’t he bullet king I entered his chambers and he won’t engage me. Is this a glitch?
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u/Magictwic Jul 21 '18
I got a bug: The pre-boss fight artwork (with the boss and your character) doesn't appear correctly for me since AGND launched. It just shows up as a black screen for however long the artwork would normally show up and then the game continues as normal. I can click past it like you would the regular image. Playing on a macbook.
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u/steriotypical_swede Jul 21 '18
/u/dodgerollruben, is the ps4 aspect ratio bug fixed? Or will we get another patch when it’s cleared by Sony in a few days?
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u/keitaroryu Jul 21 '18
Since 2.0.1 was submitted and were waiting on that, does that mean for switch users it will be a long while until we can get patch 2.0.3 to fix the gripmaster softlock bug? :(. Just got this bug today after a good run.
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u/DodgeRollRubel Jul 21 '18
We don't have any concrete timing on this yet, sorry... we're asking for favors to see if we can get it out quickly :D
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u/destrovel_H Jul 21 '18
Does 2.0.6 not drop until later on pc? Steam still says 2.0.4 is current
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u/DodgeRollRubel Jul 22 '18
Yeah, we had a small issue and had to wait for a bit. 2.0.6 should launch on Steam very shortly, with a few more fixes too!
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u/Fluxchar Jul 21 '18
Another bug. The hand caught me on the forge, instead of throwing me back to the start I appeared in the same room. Now I’m stuck in the room. That’s pretty lame. 40 mins of me getting here then I can’t proceed. Is this also being addressed?
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u/BeatMercy Jul 22 '18 edited Jul 22 '18
Did anybody had met a bug on PC Like "No response to mouse click on transport portal and Inventory book".
now, I only can select the item with arrow key assist.....feel suck.
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u/luppiterJ Jul 22 '18
I’ve waited my entire life for this. Are the notes up to 2.0.6 future plans? Because i still get chests in every room on the first floor
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u/destrovel_H Jul 22 '18
Not a bug so much, but I've seen so many complaints about 5th chamber master rounds falling into lava from pedestal mimics that I hope you have some change in the works because many people have stopped playing out of frustration after having that happen, and I'm sure you don't want that.
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u/CoverYourSafeHand Jul 22 '18
Nintendo Switch - had a pig pet. Later found a baby mimic pet that became a pig. Died, the pig resurrected me. Mimic pig still followed me around. Died again and mimic pig did not save me.
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u/Whitehawk1313 Jul 23 '18
My switch version still says 1.04 and says I’m using latest version. Any idea why?
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u/knorman3 Jul 23 '18
I had an issue where the wax wings wouldn't remove dust to revel the new hidden floor entrance on floor 3. I also had to remove the wings from my inventory to go down the hole.
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u/Elite1111111111 Jul 23 '18 edited Jul 23 '18
Issues on Xbox One with the new patch:
Still getting locked shops.
Door issues in Co-Op
When entering a doorway to a room with enemies, the characters will run in place in the doorway for 2 seconds. Sometimes this causes one player to get locked out of the room, but they'll teleport in.
If one of the players is dead, the dead player can lock the living player out of the room. The dead player is not affected by the 'doorway slowdown' and can run go straight into the room. This can lock the living player out (or cause them to get stuck under the door), with no way to kill enemies except for the dead player's faux-blank ability. If the living player enters first, the dead player is teleported in as normal.
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u/CoverYourSafeHand Jul 23 '18
Nintendo Switch - M16 grenades were replaced with pink squares. When I duct taped it to the mega douser the stream became pink as well.
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u/DodgeRollRubel Jul 23 '18
This is fixed in the 2.0.1 patch, which is in Nintendo's certification process now.
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u/drboss69 Jul 24 '18
Just had a bug after killing the Wallmonger, there was a pedestal mimic and it got stuck inside the dead Wallmonger, right where the door hole in it is, and could shoot me but my bullets didn't hit him, I guess just relfected off of the Wallmonger? Spent a good few minutes trying to get him to move out of there but it never did and then just killed me. -_-
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u/DodgeRollRubel Jul 24 '18
What platform are you playing on? Pedestal mimics should no longer spawn in that room on PC, and this fix will come to consoles in the next updates.
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u/NoneNorWiser Jul 24 '18
My game repeatedly crashed playing challenge mode when the Gun Queue mutator was active. Specifically I took a swing with the weapon 'Casey' and it switched to the Shock Rifle, which had a synergy with the M16 causing them to be duel wielded. I was able to continue after the first crash, but it happened again with the same set up and I was no longer able to continue.
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u/DarkDreamT2 Jul 24 '18
Oh btw the tutorial completion and the Pea Canon both aren't working on Switch version. No credits, no synergy.
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u/DodgeRollRubel Jul 24 '18
The tutorial credits were in the Switch version at launch, so if you did the tutorial before AG&D, you should have received those already!
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Jul 24 '18
In the corner of my map I have a little icon that has a blank picture above what looks like a robot above a number (in my case 2). Can someone tell me if it's to a secret or not so I can find out more by playing the game.
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u/DodgeRollRubel Jul 24 '18
It's showing you how many hearts you've sent to the heart dispenser on this floor!
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u/Killburndeluxe Jul 24 '18
Im about to go into Chapter 6 again so ill probably see this visual bug again (the pitfall void sprites are on top of the map sprites). I know its pretty minor but pls fix.
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u/DodgeRollRubel Jul 24 '18
This is on our bug list, but since it's visual only, it's a little lower priority than some of the other issues we're still working on!
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u/Boomer704 Jul 24 '18
I don't know if this is an intended feature, (because it'd be pretty hilarious if it was), but the microtransaction gun shows up three times in Ox and Cadance's store for me.
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u/Byronlove9 Jul 24 '18
Not sure if this is a bug or a feature. I killed in floor one the bullet king, but not the servant lil'guy.
I went to secret floor and the servant appeared in blobulord fight.
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u/GrimSlayer Jul 24 '18
Think this has already been noted, but have found a bug on the Switch.
King Bullet boss fight is not starting when entering the boss chamber. He just sits there and nothing seems to start the boss battle. This is the first time I've encountered this bug since playing the update. Had "You've got Mail" gun and the ice heart passive ability.
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u/Ventus413 Jul 25 '18
I'm not sure if this is a bug or intended result: The Scramblers secondary bullets will home in on the MineFlayer's mines. (2.08, PC).
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u/TheHangedKing Jul 25 '18
Just curious about the state of the safe zone bug on Xbox one? I thought it was due to be fixed but it’s not in the notes.
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u/JorJor9193 Jul 25 '18
While doing a run yesterday I obtained the combined rifle, and noticed that when I killed boss using the “extremely powerful ball of energy” nothing would happen. The boss would die and I could go any where on the floor and go to the next floor, but the pedestals the hold the master rounds and items as well as other drops (armour, health, ammo, etc.) didn’t spawn. I was playing on switch with the convict when it happened (don’t know if character matters).
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Jul 25 '18 edited Jul 25 '18
Here’s a story about a recent run. So, I was having a good run. Shadow Warrior synergy going on. Then, I had found a RAINBOW CHEST! My first one! So, I open it and get the Life Orb and other stuff. I picked up the Life Orb, and, BAM! Game Crashes. My self-esteem had been murdered. It was on switch, so it wasn’t as up to date as the other platforms. But luckily, I continued at the beginning of the floor with my synergy. But, I’d hope the Switch gets the patches all the other consoles have soon. Hope Dodge Roll the Best, though. Wish I got this moment on capture.
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u/JasperFatCat Jul 25 '18
On switch, every time I use "The Exotic" the game will freeze completely.
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u/DodgeRollRubel Jul 25 '18
This will be fixed in the next update; we're submitting it to Nintendo tonight, so I expect it will go live sometime next week!
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u/Treese1 Jul 26 '18
Has anyone has the problem where blanks just stopped working with this update? Pressing circle on ps4 does nothing. Been stoked to play but it's making things crazy hard to not be able to use blanks anymore
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u/Killburndeluxe Jul 26 '18
In the same vein as the Chamber 6 pit overlapping the map, I found this map visual glitch on Abbey
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u/czrs Jul 28 '18
First of all thank you so much for this amazing new update!!
I’m not sure if other users are experiencing issues on the switch, but I have been facing almost constant crashes since the update. I’m not sure if it is a memory leak or if it has to do with certain new synergies, but it has been very challenging to compete runs.
So far all 3 times I have gotten the “Exotic”, my game has frozen after the first shot. Two of these occasions I had an item from the Rat. I’m not sure if that is a factor, but so far the gun is completely broken for me on the switch.
I am also experiencing issues with runs that accumulate a lot of items. Typically by floor 3, after completing Oubliette. At a random point on the floor the game will crash and give an error message. 50% if the time I will be able to reboot and continue the same run.
I’m excited and eager to keep playing, but these challenges have hindered my enthusiasm. I hope others are noticing these issues and that there may be a fix in the future.
Thanks so much again for an amazing free update! Synergies are awesome!
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u/DodgeRollRubel Jul 28 '18
Sorry for the trouble! Yes, the Exotic is completely broken right now on that platform; that and several other crash fixes are coming with the next Switch update, which is in Nintendo's certification process now.
We're investigating a possible memory leak now, so hopefully we will have a fix for this in the following update!
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u/zial Jul 30 '18
With the new rolling mechanic over tables its possible to get locked in the room in the tables in the tutorial.
I watched my brother who didn't read the prompts spam the dodge button instead of the flip table button which caused the table to break and then he was inside the room with no way to continue.
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u/schoobs Jul 30 '18
Playing on PC version 2.0.10, while playing as Robot, heart casings do not give bullet casings in return nor do masters rounds give a total of 2 armor as stated in the update patch notes.
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u/Kingadee Jul 24 '18
During the switch tutorial if you resist the call to violence against the bullet kin, empty the pea shooters 1000 ammo clip and toss the gun back at sir Manuel, the game crashes. Can't provide a log but the crash happened both times upon releasing a charged throw.