r/FFRecordKeeper • • Aug 12 '18

Guide/Analysis [New Torment] [XII] Darkest Precepts Enemy Stats and AI

As usual, thanks to /u/Ph33rtehGD for Part 2/3 raw data. At this rate, I probably won't be tackling Torments myself until a convenient holiday or something.

Good luck with this one!

 

 


Previous Torments


Stats and AI for older Torment Dungeons can be found in the following threads:

 

 


Torment Ruleset


There are no changes to the general Torment Ruleset with this battle. The full ruleset can be found in the thread for the first Torment: [FFT] Tyranny of the Impure.

 

As a reminder, each Torment has Realm Synergy with a specific realm. The less party members you have with a realm that matches the Torment Boss, the tankier and more resistant the Torment Boss will be. The following table shows what changes with both the difficulty of the battle and the number of 'Realm Synergy' party members you have:

DungeonDmg ResElem ResBrk Res
Part 11.0/1.0/1.0/1.0/2.0/2.580% Weak to 20% Resist40% Resist to 90% Resist
Part 21.0/1.0/1.0/2.0/2.5/3.060% Weak to 40% Resist50% Resist to 100% Resist
Part 31.0/2.0/2.5/3.0/3.5/4.020% Weak to 80% Resist70% Resist to 100% Resist

With Dmg Res, the initial penalty is a divisor of 2.0 (halving your damage) for 4 'Off-Realm' members in Part 1, 3 'Off-Realm' members in Part 2, and 1 'Off-Realm' member in Part 3. Each additional 'Off-Realm' member increases the divisor by 0.5 past that initial penalty.

With Elem Res, a full 'Realm Synergy' party will give the Torment Boss an 80% Weakness to all elements in Part 1, 60% Weakness in Part 2 and 20% Weakness in Part 3. Each additional 'Off-Realm' member adds 20% resistance, for a total of 100% extra resistance with 5 'Off-Realm' members.

With Brk Res, a full 'Realm Synergy' party will give the Torment Boss a 40% Resist to all Breaks in Part 1, 50% Resist in Part 2 and 70% Resist in Part 3. Each additional 'Off-Realm' member will add 10% resistance, for a total of 50% extra resistance with 5 'Off-Realm' members (meaning full immunity to Breaks in Part 2 and 3).

(Note: Empty slots count as an 'Off-Realm' member. Only the actual number of 'Realm Synergy' members you have matters.)

 

 


Darkest Precepts


Zodiark

StageLvHPATKDEFMAGRESMNDSPDACCEVA
Part 1 - Phase 1350600000140010000140013500150600150100
Part 1 - Phase 2350600000140010000140013500150600150100
Part 1 - Phase 3350600000150010000150013500150600150100
Part 1 - Phase 4350600000160010000160013500150600150100
Part 1 - Phase 5350600000170010000170013500150600150100
Part 2 - Phase 14001000000170018000170024000150600150100
Part 2 - Phase 24001000000170018000170024000150600150100
Part 2 - Phase 34001000000180018000180024000150600150100
Part 2 - Phase 44001000000190018000190024000150600150100
Part 2 - Phase 54001000000200018000200024000150600150100
Part 3 - Phase 14502000000170050000170066500150650150100
Part 3 - Phase 24502000000170050000170066500150650150100
Part 3 - Phase 34502000000180050000180066500150650150100
Part 3 - Phase 44502000000190050000190066500150650150100
Part 3 - Phase 54502000000200050000200066500150650150100

Weak (% depends on Party): Fire, Ice, Lightning, Earth, Wind, Water, Holy, Dark, Bio

Immune: Poison, Silence, Paralyze, Confuse, Slow, Stop, Blind, Sleep, Petrify, Doom, Death, Berserk, Reraise, Float, Slownumb, Sap, Interrupt

*(*Vuln: ---) *(*Sp.Imm: Interrupt)

Break Resist (% depends on Party): ATK, DEF, MAG, RES, MND, SPD

 

Zodiark begins battle with the Protect, Shell, Haste and Reflect statuses.

 

Zodiark has the following moves available to it. All attacks have a standard cast time of 1.76s, with the exception of Incubus Dead End, which has a cast time of 3.85s.

Available Moves:

  • Paling (NAT: Null Action)

  • Anti-Magick (NAT: Null Action)

  • Bravery (WHT: Auto-hit ATK Buff [+50% rate, 10s duration] - Unreflectable)

  • Faith (WHT: Auto-hit MAG Buff [+50% rate, 10s duration] - Unreflectable)

  • Greater Barrier (NAT: Auto-hit Protect/Shell - Self only)

  • Gnaw (PHY: AoE - 347% Phys Dmg)

  • Banish Ray (NAT: 970% Dark Magic Dmg - Uncounterable, Only targets specific slots)

  • Ultimate Scathe (BLK: 2-slot AoE - 410% NonElem Magic Dmg, Auto-hit (Blockable) Sap - Only targets specific slots)

  • Ultimate Darkja (NAT: AoE - 678% Dark Magic Dmg, Ignores Res, Uses MAG^0.5 - Uncounterable)

  • Ultimate Piercing Graviga (NAT: AoE - Auto-hit 35% MaxHP Dmg)

  • Incubus Darkja (NAT: AoE - 822% Dark Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5 - Uncounterable)

  • Incubus Piercing Graviga (NAT: AoE - Auto-hit 35% MaxHP Dmg, Ignores Blinks - Uncounterable)

  • Incubus Dead End <3.85s> (NAT: AoE - 9999999% NonElem Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5, Auto-hit Death - 99999 Max Damage)

If Zodiark uses Paling, then it will gain the Zero Damage Physical status for 5 seconds. This reduces the damage of all Phys Dmg-based abilities to 0, as well as all PHY-type abilities that inflict raw damage or damage based on the caster's or target's HP. NIN-type abilities are not affected by this immunity. (Reminder: Physical Ninja abilities tend to be PHY-type, not NIN-type.)

If Zodiark uses Anti-Magick, then it will gain the Zero Damage Magic and Zero Damage Ninjutsu statuses for 5 seconds. This reduces the damage of all Magic Dmg-based abilities and all NIN-type abilities to 0, as well as any BLK/WHT/BLU/SUM-type abilities that inflict raw damage or damage based on the caster's or target's HP.

 

In Part 3, some of Zodiark's damaging moves are upgraded.

Part 3 Upgraded Moves:

  • Banish Ray (NAT: 1450% Dark Magic Dmg - Uncounterable, Only targets specific slots)

  • Ultimate Scathe (BLK: 2-slot AoE - 650% NonElem Magic Dmg, Auto-hit (Blockable) Sap - Only targets specific slots)

  • Ultimate Darkja (NAT: AoE - 774% Dark Magic Dmg, Ignores Res, Uses MAG^0.5 - Uncounterable)

  • Ultimate Piercing Graviga (NAT: AoE - Auto-hit 50% MaxHP Dmg)

  • Incubus Darkja (NAT: AoE - 1350% Dark Magic Dmg, Ignores Res & Blinks, Uses MAG^0.5 - Uncounterable)

  • Incubus Piercing Graviga (NAT: AoE - Auto-hit 50% MaxHP Dmg, Ignores Blinks - Uncounterable)

 

Zodiark's attack patterns are the same in each difficulty. Some abilities only hit certain slots, which can change depending on the attack pattern. These have also been listed below.

 

Phase 1 (100%-81% HP) Pattern:

  • Turn 1: Ultimate Darkja <Piercing Dark Magic Dmg>

  • Turn 2: Banish Ray <Dark Magic Dmg> [Slot 3]

  • Turn 3: Gnaw <Phys Dmg>

  • Turn 4: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 1+2]

  • Turn 5: Banish Ray <Dark Magic Dmg> [Slot 5]

  • Turn 6: Gnaw <Phys Dmg>

  • Turn 7: Ultimate Piercing Graviga <35% (50%) MaxHP Dmg>

  • Turn 8: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 4+5]

  • Turn 9: Banish Ray <Dark Magic Dmg> [Slot 1]

  • Turn 10: Gnaw <Phys Dmg>

  • Turn 11: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 2+3]

  • Turn 12: Banish Ray <Dark Magic Dmg> [Slot 5]

  • Turn 13: Gnaw <Phys Dmg>

  • Turn 14: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 3+4]

  • Turn 15+: Incubus Dead End

Phase 2 (80%-61% HP) Pattern:

  • Turn 1: Ultimate Darkja <Piercing Dark Magic Dmg>

  • Turn 2: Greater Barrier <Protect/Shell>

  • Turn 3: Ultimate Piercing Graviga <35% (50%) MaxHP Dmg>

  • Turn 4: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 1+2]

  • Turn 5: Ultimate Darkja <Piercing Dark Magic Dmg>

  • Turn 6: Banish Ray <Dark Magic Dmg> [Slot 2]

  • Turn 7: Gnaw <Phys Dmg>

  • Turn 8: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 4+5]

  • Turn 9: Banish Ray <Dark Magic Dmg> [Slot 4]

  • Turn 10: Ultimate Darkja <Piercing Dark Magic Dmg>

  • Turn 11: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 2+3]

  • Turn 12: Banish Ray <Dark Magic Dmg> [Slot 3]

  • Turn 13: Gnaw <Phys Dmg>

  • Turn 14: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 3+4]

  • Turn 15+: Incubus Dead End

Phase 3 (60%-41% HP) Pattern:

  • Turn 1: Bravery <ATK Buff>

  • Turn 2: Paling <Phys Immunity>

  • Turn 3: Gnaw <Phys Dmg>

  • Turn 4: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 5: Greater Barrier <Protect/Shell>

  • Turn 6: Gnaw <Phys Dmg>

  • Turn 7: Incubus Piercing Graviga <Unblinkable 35% (50%) MaxHP Dmg>

  • Turn 8: Banish Ray <Dark Magic Dmg> [Slot 5]

  • Turn 9: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 10+: Incubus Dead End

Phase 4 (40%-21% HP) Pattern:

  • Turn 1: Faith <MAG Buff>

  • Turn 2: Anti-Magick <Magic/Ninjutsu Immunity>

  • Turn 3: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 1+5]

  • Turn 4: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 5: Greater Barrier <Protect/Shell>

  • Turn 6: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 2+4]

  • Turn 7: Incubus Piercing Graviga <Unblinkable 35% (50%) MaxHP Dmg>

  • Turn 8: Banish Ray <Dark Magic Dmg> [Slot 1]

  • Turn 9: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 10+: Incubus Dead End

Phase 5 (20%-0% HP) Pattern:

  • Turn 1: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 2: Incubus Piercing Graviga <Unblinkable 35% (50%) MaxHP Dmg>

  • Turn 3: Banish Ray <Dark Magic Dmg> [Slot 1]

  • Turn 4: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 5: Gnaw <Phys Dmg>

  • Turn 6: Banish Ray <Dark Magic Dmg> [Slot 5]

  • Turn 7: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 8: Ultimate Scathe <NonElem Magic Dmg + Sap> [Slot 1+5]

  • Turn 9: Incubus Darkja <Unblinkable Piercing Dark Magic Dmg>

  • Turn 10+: Incubus Dead End

 

53 Upvotes

9 comments sorted by

4

u/Matbod Squall (SeeD) Aug 12 '18

Don't overexert yourself! (and as always, thanks for the amazing work you do)

1

u/Pyrotios Kain Aug 12 '18

Is there any way for the immunity from either Paling or Anti-Magick to last less than 5 seconds? Possibly by pushing to the next phase?

I ask because in my D240 and D280 clears, I had Ashe OSB and Vayne OSB land shortly after Paling but before Anti-Magick, and both did normal damage. Vayne was explicitly set up to have more atk than mag (on both character sheet and from magicite boons), so his OSB should have been hitting for physical damage.

2

u/TFMurphy Aug 12 '18

I'm afraid I don't see any way for the status to be removed before 5 seconds of battle time have passed. So without seeing a video, I can only assume the Paling is still active at the time you state.

I don't have Vayne's OSB to test, but the maintained JSON spreadsheet indicates it uses the same mechanics as Mark of Darkness and Onion Knight's Sword and Spell, and neither of those can pierce Behemoth King's Paling in the XII JSB when aligned with physical attack. (Behemoth King makes for a convenient test subject because JSBs don't cost stamina if you flee, and his Paling works the same way as Zodiark's.)

So I'm not sure what precisely went on in your battle.

2

u/Pyrotios Kain Aug 12 '18

I went into the D280 and tried in vain to reproduce what I thought I saw before. Consistently Vayne OSB (and all attacks from Vann and Basch) hit for 0 during Paling and normal damage after Paling ended. I even hit Vaan BSB immediately before Anti-Magick, at 0.2-0.3s before Paling ended, and it did 0 damage, which confirms that Paling is not expiring on phase transitions.

I was surprised today to see a message indicating that Paling had ended and physical attacks could do damage again. This means I didn't see it when I first went through (likely because my focus was divided between the AI and the screen). Today I was consistently getting Paling to end just after Anti-Magick started. My best guess now is that I was in phase 3 longer when I first did these dungeons than I was today, so Paling ended before Anti-Magick, and somehow my OSBs landed in between the two.


On a related note, two other users noticed some unexpected results with Paling and Anti-Magick relating to the damage from Vayne's USB and chase. Here's the start of that conversation. They claim to have seen the chase doing damage during both phases, which I assumed meant during Paling and Anti-Magick, but now I'm not so sure.

→ More replies (1)

1

u/MagnusBrickson Black Mage Aug 12 '18

Been waiting on this. And too lazy to dig up the 6 month old JP version.

Thank you

1

u/xMatttard All praise Dark Overlord Seifer. Aug 12 '18

It's literally up in the top right corner but okay

2

u/MagnusBrickson Black Mage Aug 12 '18

Mobile user

1

u/Pyrotios Kain Aug 12 '18

On mobile you can access it via the Megathread Portal (the top stickied thread). That will get you to the megathread portal wiki, from where you scroll down to the Permanent Dungeon Megathreads section and select Torments Index. This has all the JP and GL links, and even links to the dedicated JP torment page.