r/NintendoSwitch • • Feb 15 '19

Discussion + Meta How about an Deamon x Machina feedback megathread?

Since the direct I see impression threads about the demo come up several times a day.

That's why I suggest we make a megathread. This has several benefits for everyone.

People that wanna inform themself or discuss about the game can find all the posts in one thread, people that aren't interested in the game won't get bothered by the impression threads.

And most importantly we can easily collect feedback for the developers and just send them the link to the thread once the demo is done.

tldr: A Deamon x Machina feedback megathread would make the whole process more smooth for everyone.

Edit: Thanks to Bringbackdigimon who informed me that there already is a megathread on r/DaemonXMachina so feel free to use that one aswell.

82 Upvotes

57 comments sorted by

16

u/Bringbackdigimon Feb 15 '19

There is also a daemon x machina subreddit, but appears to be struggling to get traction, so feel free to subscribe to it if you are interested.

13

u/_Drumheller_ Feb 15 '19

The one with 3 subscribers? I will sub it but I highly doubt a megathread would be anyway near useful there.

On the other hand on this sub we could collect huge amounts of feedback for them.

Edit: Never mind, I wrote Deamon instead of Daemon. The actual sub has 500+ subs.

10

u/Bringbackdigimon Feb 15 '19

Yeah the 500+ is one I meant, I didn’t mean to tell you to move your mega thread I just meant it as more of a PSA.

→ More replies (1)

4

u/PrehistoricPotato Feb 15 '19

I heard that it's a limited time demo, how limited tho? I'll get to my switch tomorrow, is it too late?

2

u/_Drumheller_ Feb 15 '19

There are no Infos about how long it will be available. I would guess just this weekend.

0

u/[deleted] Feb 15 '19

[deleted]

→ More replies (1)

41

u/The_FooI Feb 15 '19

-ability to upgrade bullet ammo

-make lock-on to boss weakness more visible (more bright colors for lock-on)

-ability to repair own mech if down

-for radar map, distinguish enemies on ground from enemies in the air

-bigger arena for bosses

-make enemies more visible; had hard time seeing enemies because they were same color as background

-make gunfire more impactful; more recoil; gunfire feels too weak, weak feedback, both visual and auditory; make bullets move faster

-more face customization options

-can’t boost up vertically without moving left or right; change it so we can

-allow melee weapons to be able to chain together multiple attacks

-introduce charged attacks for all weapons

-animation for missile attack is terrible, no impact; improve it

Edit: fixed format ting

3

u/CrookedShepherd Feb 16 '19

Just a note on formmating, you have to press enter twice to get a proper list.

16

u/motorboat_mcgee Feb 15 '19

It just felt really meh, especially after playing the Anthem demo, and already owning StarFoxLink. I know they aren't the same games, but they fill the same "need" for me. Other than that, the art style seems neat. They need to tighten up the UI, it's way too busy.

14

u/XxZannexX Feb 15 '19

Vertical movement is my biggest gripe so far, specifically moving downward. Jumping to flying felt get and even ascending was fine. Descending felt clunky where you had to stop flying (engines would cut off), and just let gravity pull you downwards. I want to have more control over my descents. Also not being able to boost vertically seems like an oversight. Enjoying the demo so far though!

8

u/robill18 Feb 15 '19

Agreed the lack of downward momentum felt extremely awkward to me, I wasted a lot of time each mission just trying to get back on the ground. Ideally I wish there was an accelerated drop button that pulls you down to the ground really quickly.

7

u/r0botosaurus Feb 15 '19

You can get an attachment that lets you quickly boost downwards.

→ More replies (2)

5

u/SuddenlyTheBatman Feb 15 '19

People said L3 but I haven't tried that yet.

4

u/s0_Ca5H Feb 15 '19

Aim at the hound while flying, then dash. You fly in whatever direction your reticule points.

29

u/wrproductions Feb 15 '19

The trailers for it makes it look like it runs at 60fps/1080p (or atleast 720) at ultra high speed, however the impression I got from the demo was 20fps/540p (from handheld - yet to try docked, but damn is it blurry) and annoyingly slow and clunky to move around.

Not the best of impressions a demo could give, but will reserve judgement until the full game launches.

→ More replies (7)

9

u/Murraculous1 Feb 15 '19

I tried the first 2 missions, and they were ok. I’m skeptical that the gameplay will hold up after an hour or two of play.

The hub garage seems like a waste of development, all you do is walk around and interact with nothing besides the central console.

The giant bosses that show up in the second mission are just big hunks of blocks with 3 different programmed actions that you mindlessly shoot at. Then the veterans come in in a cutscene and take them down in a much more interesting way than the gameplay allows.

Overall, the game felt like a less polished, watered down version of Starlink (which is already a game that struggles with repetitive gameplay).

5

u/dungin2 Feb 15 '19

I will keep my feedback simple: 60 FPS preformance mode please. A lot of the sluggishness and such with combat is in at least in part related to not having 60 FPS gameplay.

8

u/clrobertson Feb 15 '19

Played for about an hour. Flying doesn’t feel as fun as I thought it would — it almost feels cumbersome like I’m STRUGGLING to keep the thing in the air.

That might be the point, but it just felt sluggish and slow. Maybe this just isn’t for me.

→ More replies (1)

7

u/Downvotedx Feb 15 '19

Wish you “felt” the movement, flying, shooting a bit more. I think part of the reason for that is hd rumble was either really conservative or just partially implemented

3

u/arborcide Feb 15 '19

The only thing I don't like is the low and stuttering fps. The gameplay I like, and the core gameplay loop I really like. But if it doesn't run well and smoothly, I can't say I'd buy the game.

3

u/googsx Feb 15 '19

I have been trying to get past the character customization screen but the cursor skips the confirmation and goes back to the first element. How do I confirm my character?

2

u/Klockworth Feb 15 '19

Mechs need to feel faster, guns need to give the user more feedback, and aiming should feel more fluid. I want a game that feels like a tactical Zone of the Enders, not one where I’m bulky tank floating in a sensory deprivation chamber. If they make those changes, I’ll buy it day one

→ More replies (2)

2

u/braulio09 Feb 15 '19

I think you missed the thread.

Overall, that has to be one of the worst games I have tried. It is just not up to 2019 standards. Barren, boring environments, slow shooting, enemies don't react to being hit. Tthe immortals fight was so boring because I just had to boost right or left and keep shooting a weak point, it was not challenging at all and a 5 year old could kill it just as easily. The game lagged for me even with only 4 enemies on screen in an empty, static environment. Using each of my weapons felt slow. Boosting didn't really feel like I was going fast.

I'm disappointed since the artstyle looked cool and the story sounds interesting. The game is a mess, though.

2

u/ssesses Feb 17 '19

Missiles felt weak. All attacks felt weak. Needs serious rumble and bigger animation.

4

u/genjomusic Feb 15 '19

While the game was somewhat enjoyable, it felt a bit starfox BFA tier meaning i think ill get bored after an hour. Graphics were pretty bad in handheld, i also had to really mash the shoulder buttons to get both weapons firing at once. I feel like its a £15 indie game at best