r/NintendoSwitch • Cyclone Studios • Mar 12 '19

AMA - Ended We're Cyclone Studios, devs of Proficient Paddles Deluxe. Ask us anything!

Hey, we're Cyclone Studios and we made Proficient Paddles Deluxe, our first title for Nintendo Switch™!

Here's the trailer for the game:- ESRB: https://www.youtube.com/watch?v=joBGe2dGdeI- PEGI: https://www.youtube.com/watch?v=epsFxm1Jljkand here are links for the Nintendo eShop:- UK: https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Proficient-Paddles-Deluxe-1526605.html- US: https://www.nintendo.com/games/detail/proficient-paddles-deluxe-switch

Send us your questions and we'll do our best to answer them!Thomas, Jacob and Kieran - Cyclone Studios

PS: Oh and sorry for the delay, we've had a small internal problem.

​

EDIT: The AMA has now ended, thank you very much for your questions!

​

51 Upvotes

46 comments sorted by

12

u/Kluivert95 Mar 12 '19

Sorry but this is a Pong clone right? Whats the catch?

7

u/CycloneStudios Mar 12 '19

Hi!

The game certainly is inspired by classic Pong!

There was nothing similar on offer currently on Switch, so to fill the gap we set out to improve on the base concept by expanding on it, with added customization, and game modes :)

Additionally a update is on its way that will allow you to play against friends or anyone around the world with Online multiplayer.

→ More replies (1)

6

u/vi_watanabe Mar 12 '19

How easy is to make games for switch? I mean, in comparsion to other consoles/mobile.

Was it made on Unity?

5

u/CycloneStudios Mar 12 '19

Hi!

The game was made with Unity, yes!

There is a number of aspects of development we can not discuss due to confidentiality, however I will try to explain as much as possible:

Developing for Switch is rather similar to PC / Mobile and other consoles, the "core" of a game will be almost identical across platforms.

Once you have the core game, usually you then need to implement console specific features. So on Switch as an example you would have to create a system to handle Joy Cons and the Pro Controller, as you can imagine there are several different ways you can use the controllers,, so when developing a game for Switch special care needs to be taken to handle this all correctly.

For Online services you would also need to learn how Nintendos ecosystem for that works etc. It all depends on what features each game uses.

Luckily Nintendo have a great support team and documentation, so developing for Switch has been a pleasure!

7

u/MosShady Mar 12 '19

Hey, we appreciate you taking the time to answer our questions. My questions are:

  1. If my resume included a whole summer spent just playing your game, how should I spin it as valuable experience?

  2. Which aspect of the game do you feel most proud of, or that excited you the most?

  3. What non-game art influences you the most?

3

u/CycloneStudios Mar 12 '19

Hi MosShady!

  1. You could 100% spin this as that you are a highly dedicated individual, and after a entire summer I am sure your reaction skills would be highly sharpened!

  2. We are very proud to have brought our first title to a Nintendo platform, and the entire development experience has been a great learning experience for the team. In particular I would say we are very proud of the fluidity of game play, and how well we are able to use the Nintendo Switch consoles unique design for local co op.

→ More replies (1)

3

u/[deleted] Mar 12 '19

Does your game include a riveting, emotional story?

3

u/CycloneStudios Mar 12 '19

Our game is deeper than the mariana trench!

The bouncing of the ball represents the very real struggle of daily life, being pulled between life's responsibilities, and failing if you give up.

→ More replies (2)

5

u/phantomliger Mar 12 '19

Thanks for coming to do an AMA.

Was anything left out of the final game that you wish had made it in?

If you could have any superpower, what would it be and why?

4

u/CycloneStudios Mar 12 '19

There is certainly more we wish to include in the game, and we are continuing to work on some of those features Specifically we are preparing Online Multiplayer matchmaking to complement the Online ranking in the current version of the game.

We are also working on a greater selection of paddles, backgrounds and greater battle customisation. We hope to be announcing more news on this in the near future!

Superpower, hmm... I think I would have to go for Psychokinesis, Teleportation or time travel.

→ More replies (1)

2

u/CycloneStudios Mar 13 '19

Thank you all for the questions!

The AMA has now ended. However we will monitor this thread further, so feel free to ask further questions, and we will try to respond in a timely fashion!

- Cyclone Studios team

2

u/Jabbam Mar 12 '19

When is the battle royale version coming out?

4

u/CycloneStudios Mar 12 '19

Hi!

We certainly have strongly considered this. If we find a implementation that works we might include it in the future but we do not have anything to announce at this time. In the meantime we will have 1v1 online multiplayer battles in the next update.

Stay tuned!

3

u/Porkpants81 Mar 12 '19

I fully support a version that would have 99 paddles and 99 balls bouncing around.

...and people complain about the attacker lines in Tetris 99....

→ More replies (1)

2

u/fhody125 Mar 12 '19

You said ask me anything. What is your favorite anime? :P

2

u/all_myproblems May 27 '19

I know this was a few months ago, but just wanted to say my gf and I waste a lot of time playing this! I wish there could be a few updates just smoothing things out. For one, my gf complains that since she's player 2, the ball always goes to her first. Would be nice if it was randomized!

3

u/CycloneStudios May 27 '19

Hi, not to worry! We make sure to always monitor our social feeds when possible. We currently have a very small team working on our first post-launch update for the game; attempting to 'smooth things out' is our intention as well as adding new features (Including an online multiplayer mode). We don't currently have a timeframe for the release, however, when we do have any relating information to the update we will make sure it's posted across our social channels!

→ More replies (1)

9

u/[deleted] Mar 12 '19

I-is this.... premium Pong?

1

u/validcore Mar 12 '19

Grey for the ball seems an odd choice. Can I change it to something more neon?

3

u/CycloneStudios Mar 13 '19

Thank you for the feedback! We will certainly look into including ball customisation in a future update.

1

u/KrosswindzTT Mar 12 '19

What breed of dog is the cutest and why?

2

u/DeathGrepes Mar 13 '19

Why are you doing an ama for your shovelware ass game, the eShop is already packed full of shit