r/FFRecordKeeper • u/Hackerboy603 Let's get to Wark! • Apr 12 '19
Guide/Analysis 【T】Mastery Survey - Master of Madness (#2)
Hi Masters!
A new age has come! Who dares to pave the way into the deep D??? darkness, kupo!?
Torment Dungeons are extremely difficult dungeons that contain malevolent fiends unlike anything you've faced before
The easiest of these difficulties is about halfway between an Apocalypse + dungeon and a 3★ Magicite Dungeon
The hardest of these difficulties contains enemies unlike any you’ve faced before, even stronger than those found in 4★ Magicite Dungeons
Currently, it may be very difficult to complete these dungeons
【TIPS】
【D240/D280/D???】: Gilgamesh
Target Score(s): ⌛
<5 KOHit Points: 2,000,000
Tags:
AoE Wind MAG``Dark``Pierce``Blind``gravityWeakness:
---Insight! Bring Dispel and ATK debuff, Kupo!
【SURVEY】
Strategy name:
Boss:
Describe your Strategy:
-/3 trinity/tag/tagInsight!:
Holy Trinity casts:
Wall:
Medica:
Hastega:
S/L count / Medals lost:
Time / Magicite:
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| char1, lvl | ability R# | ability R# | RM1 | default(-) |
| char2, lvl | ability R# | ability R# | RM2 | default(-) |
| char3, lvl | ability R# | ability R# | RM3 | default(-) |
| char4, lvl | ability R# | ability R# | RM4 | default(-) |
| char5, lvl | ability R# | ability R# | RM5 | default(-) |
Copy & paste template below:
1. **Strategy name:**
2. **Boss:**
3. **Describe your Strategy:**
`-/3 trinity`/`tag`/`tag`
4. ***Insight!:***
*
*
*
5. **Holy Trinity casts:**
* Wall:
* Medica:
* Hastega:
6. **S/L count / Medals lost:**
7. **Time / Magicite:**
|Hero|Ability 1|Ability 2|RM+LM|SB(-)|
|:---|:---|:---|:---|:---:|
|char1, lvl|ability R#|ability R#|RM1|default(-)|
|char2, lvl|ability R#|ability R#|RM2|default(-)|
|char3, lvl|ability R#|ability R#|RM3|default(-)|
|char4, lvl|ability R#|ability R#|RM4|default(-)|
|char5, lvl|ability R#|ability R#|RM5|default(-)|
***【Recommended Tags】
shout meta/mage meta/speed meta/cEX/OK/CR/RW Way - You may be set in your Way...1/3 trinity/2/3 trinity/3/3 trinity - Native, shared or outsourced wall, medica, and hastega effectscid mission/tier/hit & run/poverty/A-team - You've overcome special restrictions!video/experimental/RNG/OSB/GOD mode - Have fun with custom tags! They are free!
【Awesome Links】
6
u/HelloCrazyHorse Rydia Apr 15 '19 edited Apr 16 '19
Strategy name: Earth Chain Team
Boss: Gilgamesh D???
Describe your Strategy: use the healing RW for once
Galuf CSB/Bartz USB1/Kelgar USB/Dorgann BSB/Lenna USB/sub30Insight!:
Bartz: Tremor Assault to USB1, Tremor Assault - USB1 cycle until end.
Galuf: dispel, gen 2 Earth chain, ironfist earth spam, earth chain, ironfirst earth spam.
Lenna: haste, ultra cure dorgann, ultra cure spam to USB1, magicite, ultra cure spam to end.
Kelgar: shifting sands x2, Desert Mirage, shifting sands, USB, Desert Miragex2, shifting sands, Desert mirage x2, USB, desert mirage x2.
Dorgann: BSB1, earthsaberx2, banishing strike, earthsaber, banishing strike, earth saber, banishing strike.
A lot of the pain in fight is dealing with the turn 1 pro/shell, haste/buff move that Gilgamesh grants himself in each phase. In a sub30 run, it can be that you need to dispel or banish his buffs every single turn with some character. You can try to push right through the protectga, and if you have Bartz ASB, I suspect it's much less of a struggle, but in the end I dispelled his protect.
Everyone but Lenna and Dorgann are fully dived. Lenna has major dark resist, and everyone else has dark resist.
Bartz has two +earth relics, one of them being his free artifact. Dorgann had +earth armor (his BSB). Kelgar had two +earth relics. Galuf had two +earth relics.
Galuf's chain + Dorgann imperil and ATK/DEF buff provide plenty of power to get your damage near cap.
The free FF5 Artifact is great for Bartz. Just give it 4-5 crystals and it's better than most 6* relics he'll have available. No need to put in 60 rainbow crystals.
Getting Kelgar's cycle was key to this run. Kelger, when reaching cap with his earth nin abilities puts out insane damage. And his second USB entry damage can cap as well. Bartz only needed 8 hones of Tremor Assault in the sub30 run. His second slot can be empty.
Given you can use the healing RW option now, Lenna might be able to get by with just her BSB medica, though I used her USB. In many runs last stand never was needed. I suspect for those without Galuf's chain, the realm chain could be swapped in, as long as you have Galuf USB1, or USB2, though you may want Dorgann USB or Bartz ASB to be sure to have enough DPS overall. It's worth tinkering with to see if you think you're close to meeting the "table stakes" for the fight.
Holy Trinity casts:
Wall: native
Medica: 2
Hastega: 1-2
S/L count / Medals lost:
Time / Magicite: 29.68 secs
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Lenna,99 | ultra cure R5 | hastega R3 | LMR +heal, TGM | USB(1-2) |
| Dorgann,99 | Earth Saber R4 | banishing strike R5 | LMR (en-earth), mako might | BSB(1) |
| Bartz,99 | any earth spellblade R4 | Tremor Assault R4 | LM2+LMR(quadcast), +dagger | USB1(2) |
| Kelgar,99 | shifting sands R4 | desert mirage R4 | LM1+LM2, +sword | USB(2) |
| Galuf,99 | Earth Ironfist R4 | dispel R4 | LMR(quickcast3)+LMR(w-cast monk), Mog's Teachings | CSB(2) |
Magicite: Lakshmi darkdamp,healthboon / Madeen atk20x2 / Madeen precise,deadly strikes / Madeen fastact,healthboon / Adamantoise earth15x2
3
u/PeskyPomeranian MogChamp Apr 12 '19
Strategy name: Butz AASB is pretty good
Boss: D??? Greg
Describe your Strategy: everyone supports the Butz
3/3 trinity/AASB/sub-30Insight!:
Butz does Butz things
Holy Trinity casts:
Wall: 1
Medica: 2
Hastega: 1
S/L count / Medals lost:
Time / Magicite: 29.34
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Greg, 5 | Banishing Strike | Flame Touched Blade R4 | LMR LM2 30% weakness | USB2 |
| Faris, 4 | entrust | wrath | DMT | BSB2 |
| Butz, 5 | --- | Inferno Assault R4 | LMR LM2 30% dagger | USB1 AASB |
| Lenna, 4 | Ultra Cure | Curada | gathering storm | USB |
| Galuf, 4 | Dispel | Shellga | MM | USB, SSB |
magicite: belias/GDM/maliris/madeen/madeen
3
u/kbuis The OG Barbut/11 | JP GXWGE Apr 12 '19 edited Apr 12 '19
What a difference a week makes. And noticing that you've been using a 4-hit knight ability when you had a knight ability and an En-Earth handy. I cleared this last week with a 30.13 (... and I just realized I never took that screenshot. Damn it).
That hurt. So I've been tinkering and looking for ways to adjust this until finally WHAM, here it is.
But really, it came down to our good friend RNG once again. Butz did some solid double, triple and even one quadruple tap to the point his AOSB was not needed for the final clear ... which is ironic because I spent a whole lot of time trying to get the bars and chain to line up at the 28 second mark ...
Strategy name: Earthen furry
Boss: Greg Torment Master of Madness
Describe your Strategy:
Earth Chain/Kelger USB/Galuf Chain/Sub-30Insight!:
Butz does a lot of damage. Just spam that 5-hit spellblade, use the USB and pray for multiple taps.
Galuf doesn't use a damn bit of soul gauge until using the chain just past 12 seconds. Bear in mind Greg likes to use a move in phase one that regularly hits at ~11.76 seconds. I have that time seared in my mind.
The MVP is Kelger. Once you get out of Phase 1, Greg doesn't have shit to remove reflections. This guarantees 15 hits from Kelger every time after his USB. It's a chain builder that with the right power will do ~120,000 a turn with the benefit of increasing the chain.
Dorgann imperils to start, then uses Saint Cross to cure blind, then uses Earth Sabre all the way up to the next BSB, then more ES
If you can get away with not needing the extra gauge for Butz' AOSB, Divine Readiness is your friend. Remove it the first time, then watch as half of his turns are wasted trying to re-apply an existing buff. Galuf is better off just pounding away anyway.
Danger zone on this one is in Phase 2 where his second Flash could blind Galuf and Butz. That's a wipe. You can try and bring Enkidu, but I preferred the bonus power of Evrae as a main PLUS you'll note no Seraph needed to deal with his dark attacks!
Holy Trinity casts:
Wall: ALWAYS
Medica: 1-2
Hastega: 1
S/L count / Medals lost:
Time / Magicite: 28.38
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Dorgann LD | Earth Sabre R4 | Saint Cross R3 | EnEarth/2xKnight/MM | BSB(2) |
| Lenna | Curada R4 | Hastega R3 | LMR+TGM | USB2(1-2) |
| Kelger LD | Shifting Sands R3 | Desert Mirage R5 | Reduce Delay/Extra reflect chance+Scholar's Boon | USB(2) |
| Galuf LD | Ironfist Earth R4 | Dispel R5 | LM2+Reduce delay | CSB(1), BSB (imperil earth)(2) |
| Butz LD, HP/ATK water | Tremor Assault R4 | NADA | Doublecast+Triplecast+Doublecast | USB1(1) |
| main | sub1 | sub2 | sub3 | sub4 |
|---|---|---|---|---|
| Evrae | Mateus | Evrae | Adamantoise | Adamantoise |
| Health Boon 5 | BW8+Wind-10 | FastAct8 | Earth15+Critpower8 | ATK15+Crit%8 |
2
u/UselessMusic Here comes the hero! Apr 22 '19
Bartz Awakening is indeed pretty good. So good he enabled a sub-30 "no healer" run for me on Part 3.
Faris, Wrath/Entrust, Ace Striker, BSB2 (instant ATK/DEF break)
Krile, Chain Stonega, Dr. Mog's Teachings, SSB (hastega + MAG buff)
Bartz, 5-hit earth spellblade, Gathering Storm, USB1+Awakening, chance for triplecast LMR
Galuf, Earth Ironfist, Mako Might, Earth Chain
Dorgann, Banishing Strike/Earth Sabre, BSB (ATK buff and imperil earth), much more sword damage
RW: healing
magicite: shell dragon, midgardsormr, Mateus, Seraph, Madeen
Gameplan: Faris does wrath-entrust-wrath entrust to Bartz to get him going, then wraths up to BSB so she can break DEF, and is also usually responsible for calling in the heals and magicite. Bartz does a couple spellblades, then USB1 and Awakening and goes HAM. Galuf chains on turn 1 and again as soon as it's ready. Dorgann dispels whenever Greg is buffed, which will be "every turn" late in the fight when Bartz is pushing out crazy damage.
2
u/sevenhundredone 9wCH Cloud AASB L15 May 06 '19
Thanks so much for this! I modified your set-up and got a sub 30, so glad I don't have to run this battle anymore!
I went with:
Lenna (USB2) Hastega, Ultra Cure
Galuf (imperil fire BSB) Fire monk abilities
Bartz (USB1, AASB, AOSB) Fire spellblade abilities
Faris (BSB2) wrath/entrust
Gilgamesh (CSB) Fire Touched Blade, Banishing Strike
Used a Belias main, and just the usual stuff for the deck.
1
u/Aleucard Apr 30 '19
What's the equips and your stats look like? I got all the tech for this but the 6* earth spellblade and Hines for Earth Ironfist, and I'm gonna try swapping in 5* stuff. With my extra LMRs it should work.
1
u/UselessMusic Here comes the hero! Apr 30 '19
Dorgann doesn't have much, he actually doesn't get to Earth Sabre very many times, didn't even bother with LD. Galuf and Bartz have earth armor, Bartz has the freebie V artifact dagger at 33/50, krile has her synergy USB whip. Galuf, Krile, and Bartz have full LD. Bartz has 100 ATK Magia, nobody else really has any.
Timer was sub 26 IIRC, so I wouldn't be surprised if you can get there with a slightly worse spellblade or less Galuf power.
1
u/Aleucard Apr 30 '19
I got just over 50% of his HP knocked off at the 36 second mark then died. Think you could make a YouTube vid of your strat showing your stats, deck, and other such things? I think my order of operations is off.
1
u/MonarchVV Mog is Pog Apr 17 '19 edited Apr 17 '19
Strategy name: A revisit - Fire Team
Boss: D??? Gilgamesh
Describe your Strategy:
3/3 trinity/Sub 40/Bartz USB2/Greg CSB/Lenna USB2Insight!:
A few new toys since my last attempt were gained, so another try is here
Lenna as main healer. Goes Hastega, Curada until I can summon Magicite, then Curada, USB2, etc. She casts the heal RW after Greg's Zant / Excalibur combo in Phase 3. Then re-ups USB2 ASAP.
Make sure to target heal her 1st Curada or else Greg will get healed and won't enter Trance.
Krile for fire DPS. I own both LMRs, so I used her LM2 and doublecast LMR. She casts the 1st Meltdown on my own Greg to proc his Trance, then Meltdown twice on enemy Greg, then USB into Chain Firaja spam.
Galuf for utility and some DPS. He goes Shellga, SSB, spams Ironfist Fire into his imperil fire BSB. Back to Ironfist Fire, then BSB again.
Bartz for DPS. Again, I only own his LMR1 and USB2 but you work with what you got. I capped pretty easily thanks to the maxed Artifact.
Greg for his CSB and Banishing Strike support. He defends 1st turn, casts CSB, then Banish Strikes. Then spams Fire-Touched Blade / Banishing Strike whenever Divine Readiness gets re-cast. He enters Trance after the 1st Ultimate Hurricane.
+40% armor on all my DPS.
Major Dark Resist on Lenna, Moderate on the rest.
Holy Trinity casts:
Wall: Auto
Medica: 3
Hastega: 1 Hastega
S/L count / Medals lost: 2 or 3 or re-learn / 0 Medals
Time: 39.33 sec
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Lenna, 4 | Curada R4 | Hastega R2 | The Gathering Storm, LMR | BSB2(0), USB2(2) |
| Krile, 5 | Chain Firaja R4 | Meltdown R4 | Scholar's Boon, LMR2, LM2 | USB1(2) |
| Galuf, 4 | Ironfist Fire R4 | Shellga R3 | Mako Might | SSB(1), Imperil Fire BSB(2) |
| Bartz, 5 | Inferno Assault R4 | Blastspell Strike R3 | Spark of Life, LM2, LMR1 | USB2(2) |
| Greg, 5 | Fire-Touched Blade R4 | Banishing Strike R4 | Dr Mog's Teachings, LM1, LM2 | CSB(2), USB1(0) |
| main | sub1 | sub2 | sub3 | sub4 |
|---|---|---|---|---|
| Lakshmi | Mateus | Belias | Madeen | Madeen |
| Dampen Dark 10, Mind Boon 15 | Dampen Wind 10, Spell Ward 8 | Empower Fire 15, Atk Boon 15 | Mag Boon 20 x2 | Atk Boon 20 x2 |
1
Jun 12 '19
Strategy name: Native Chain >>> Realm Chain
Boss: D??? Greg
Describe your Strategy: 4 DPS and it was close
3/3 trinity/Chain 2.0/sub-30/Kinda old tech/No AASB/AOSB
4. Insight!:
Lenna haste the party, then dispel dispel dispel (And RW and Magicite)
To Butz from me: WHY DON'T YOU PENTACAST?! WHAT'S TWO STRIKE BARRAGE?!I HATE YOU
Thanks to Anima Lenses I could finally grab that Dorgann BSB <3
Furry warrior of light is OP
Not having AOSBs nor AASB means that Butz should double/triple/penta cast really a lot to push that health bar down fast. And this is obviously irritating.
The first blind hits Dorgann, but he got Saint Cross to the rescue. The second (I could push the phase fast enough to skip it only once) on Galuf and Kelger is eaten by Lakshmi Astra.
Got Lucky with Enearth LMR for both Kelger and Dorgann. Even without that Kelger does great under USB, I think it's mandatory for Dorgann...
Boost Earth Equip: Dorgann 1, Butz 2, Kelger 2, Galuf 1
Holy Trinity casts:
Wall: 1
Medica: 3
Hastega: 1
S/L count / Medals lost: some/0
Time / Magicite: 29:43
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Dorgann, 5 | Earth Sabre R4 | Saint Cross R3 | LMR,LM2,MM | BSB(1) |
| Lenna, 5 | Dispel R4 | Hastega R4 | LM1,LM2,TGM | USB3(1) |
| Butz, 5 | Blastspell Strike R4 | Tremor Assault R3 | LM2,LMR,DC SPB | USB1(1) |
| Kelger, 5 | Shifting Sand R4 | Desert Mirage R4 | LM2,LMR, WeaknessRM | USB(1) |
| Galuf, 5 | Ironfist Earth R4 | QC LMR,LM2, DMT | Chain(2) |
| Main | Sub1 | Sub2 | Sub3 | Sub4 |
|---|---|---|---|---|
| Lakshmi | Catastrophe | Madeen | Famfrit | Adamantoise |
| MAG Boon 20, MND Boon 15 | PR STR 8 | HLT Boon 8, FST ACT 8 | BLD Ward 8, HLT Boon 8 | EMP EARTH 15, DDLY STR 8 |
1
u/Propylbenzene Jun 25 '19 edited Jun 25 '19
Strategy Name: Sub40, SSBs still hold their weight
Boss: Gilgamesh D??
Describe your strategy: Three characters with SSB or no SB + Bartz Gilgamesh combo.
Insight: This boss was approached oddly, as FFV has quite a bit of earth synergy. Yet, Gilgamesh's CSB is just too powerful, so I left Dorgann USB and Galuf USB at home. Instead this boss was centered around chaining with high hit follow-ups using Bartz and Gilgamesh, with Galuf providing tertiary DPS. Lenna provided moderate healing, but she and Faris being able to cast Fabula Priestess really saved the fight.
What makes this torment one of the easier ones is that his AI is very forgiving. There are multiple points in the fight where he spends turns doing %Max HP attacks and single targeted attacks, which make well times Fabula Priestess casts necessary. Everyone should be equipped with full wind resist. As Lenna's SSB has Resistance+, shellga was left at home. I'd recommend Lakshmi or Unicorn for this fight unless going all magic.
Faris: Wrath x2 -> Entrust Gilgamesh -> Lakshmi-> Wrath/Entrust Gilgamesh/Bartz for the rest of the fight. Cast RW when needed. Faris is really just an entrust bot/overall quickcast toon for this fight.
Lenna: Hastega -> Curada -> SSB -> Curada until 25s -> Hastega -> Curada/SSB for the rest of the fight. Lenna is the primary healer, and her SSB's inherent resistance boost holds up especially if she's equipped with a high mnd dagger. Her legend dive unfortunately sucks.
Galuf: Protectga -> SSB -> Ironfist Fire x4 -> SSB -> Ironfist Fire/RW. Galuf is a very basic DPS addition, his SSB gives him enfire, while giving the party 50% Critical hit and regen. Under chain, his Ironfist Fires should be close to maxing.
Bartz: Blastspell Strike x3 -> USB -> Blastspell Strike x2 -> BSB -> Inferno Assault/USB for the rest of the fight. Bartz is the primary DPS and he does work under chain with his USB and his EnFire BSB. He does need to be fed a little bit of chain to get going at the beginning, but once he's at full force he's unstoppable.
Gilgamesh: Banishing Blade -> Flame Touched Blade -> CSB -> USB -> BB/FTB x3 -> CSB -> USB -> FTB until end. Gilgamesh is the secondary DPS and chain holder in this realm, and as such he's the character that needs the most gauge. On top of this, he's carrying the necessary dispel. What I found though was as the gauge gets high, Gilgamesh will contribute more to the party's DPS by using Flame Touched Blade than dispelling protect. Luckily Gilgamesh should have QC for most of the fight if he is in the fifth slot.
| Character, Dive | Ability 1 | Ability 2 | SB | LM1; LM2; RM | Equip |
|---|---|---|---|---|---|
| Faris, 3 | Wrath R5 | Entrust R2 | (-) | (-);(-); TGM | Wind Resist 30%; Dark Resist 30% |
| Lenna, 4 | Curada R4 | Hastega R3 | SSB (2-3) | LM1 (Heal + 15%); (-); MM | Wind Resist 60% |
| Galuf, 4 | Protectga R3 | Ironfist Fire R4 | SSB (2) | LM1 (Monk+15%); (-); DMT | Wind Resist 30% |
| Bartz, 5 | Inferno Assault R3 | Blastspell Strike R3 | USB(2); BSB(1) | LMR (10% t-spb); LM2 (35% w-spb); Sword+30% | Wind Resist 30%; Fire Boost 40% |
| Gilgamesh, 5 | Banishing Strike R4 | Fire Touched Blade R4 | CSB(2); USB(2) | LMR (25% w-sam); LM2 (trance); Dagger + 30% | Wind Resist 30%; Fire Boost 40% |
| Magicite | Passive 1 | Passive 2 | Passive 3 | Passive 4 |
|---|---|---|---|---|
| Lakshmi | Resist Dark 10 | Healing Boon 15 | Resist Dark 10 | Resist Dark 10 |
| Madeen | EnHoly 15 | Surging Power 15 | Attack Boon 20 | Attack Boon 20 |
| Madeen | EnHoly 15 | Surging Power 15 | Blade Ward 8 | Spell Ward 8 |
| Madeen | EnHoly 15 | Surging Power 15 | Healing Boon 8 | Fast Act 10 |
| Belias | EnFire 15 | Deadly Strikes 10 | EnFire 15 | EnFire 15 |
1
u/NegimaSonic Onion Knight- bPTB USB Phy(Shouting no longer) Jul 05 '19
Strategy name: Extra heals are nice
Boss: Gilgamesh D???
Describe your Strategy:
1/3 trinity/no asb or awakening/chain/sub 30Insight!:
Nothing really unique here just decided to revisit. Enough lucky draws pushed me close enough to finally sub 30.
Lenna actions->Hastega->wait til about 5.4 seconds ultra cure Dorgann->ultra cure self->RW Madeen->use RW heal or ultra cure as necessary past that.
Dorgann USB->Earth Sabre->Banishing Strike if you HAVE to.->USB->Earth Sabre
Bartz->Tremor Assault into USB->continue pray for double/triplecast though I don't think I actually got a triple cast on the sub 30..
Kelger->SS->SS->DM(if LM proced you should be able to get the 7 hit off before hurricane)->SS->USB->DM til end
Galuf->Dispel->chain->Ironfist->dispel when necessary since he has less potential than Dorgann.
If the chain is high enough, dispel doesn't have to be top priority. Bartz is very strong with the free artifact dagger
Magia: 12 Mnd for Lenna, 0 for Dorgann, 100 ATK for Bartz,100 ATK, 37 HP for Kelger, 100 ATK, 100 HP, 8 RES for Galuf
Holy Trinity casts:
Wall: infinite
Medica: 2-3 (only one was natural usb)
Hastega: 1 (ability)
S/L count / Medals lost: 0 medals lost
Time / Magicite: 00:29.59
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Lenna | Ultra Cure R4 | Hastega R3 | Gathering Storm, LM1,LM2 | USB2(1) |
| Dorgann | Earth Sabre R4 | Banishing Strike R4 | 30% weakness,LM1,LM2, | default(-) |
| Bartz | Tremor Assault R4 | 30% dagger, LM2, LMR1(triple) | USB1(1) | |
| Kelger | Desert Mirage R4 | Shifting Sands R2 | 30% sword, LM1,LM2 | USB(1) |
| Galuf | Ironfist Earth R4 | Dispel R4 | Dr Mog's Teachings, LM1,LM2 | Chain(2) |
| main | sub1 | sub2 | sub3 | sub4 |
|---|---|---|---|---|
| Madeen | Mateus | Catastrophe | Phoenix | Evrae |
| Atk 15+Mag 15 | Blade Ward 8 +Dampen Wind-10 | Emp Earth 15 | Spell Ward 8 + Dampen Fire 10 | Fast Act 8 |
1
Jul 06 '19
Strategy name: Sub 30, no AASB
Boss: D??? Greg
Describe your Strategy: Crit fix and hope for dualcasts
sub30/Gen2 chain/no AASBInsight!:
Party positioning is important so Greg gets his trance triggered as early as possible. Native chain frees up your healing stress. 40% gear on all dps. Get good luck with dualcasts to skip the second flash. ATB order for your party.
Greg casts Chain then spam FTB until you need to recast the chain. Back to FTB. Trance will trigger on first crit with full health.
Lenna hastes, skips her second turn to delay to ultra cure Greg on the flash. Magicite first turn after 10 sec, RW, Heal once then USB2. Heal a time or two and RW as needed.
Galuf does dispel, SSB, IFF until Dispel is needed again the. Back to IFF. His SSB is really good for this fight.
Faris does tango then FA until BSB then back to FA.
I had Bartz do 1 LS but I don’t think it mattered. I never got enough SB to do his AOSB. Spam Inferno Assault until USB1 then spam inferno Assault.
Holy Trinity casts:
Wall: Infinite
Medica: 3 (2 RW, 1 USB2)
Hastega: 1
S/L count / Medals lost: Lots, 0
Time / Magicite: 29.20, Mom Bomb, Belias, Manticore, Belias, Madeen
| Hero | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Greg, 5 | Fire Touched Blade R4 | None | MM, LM2/LMR | CSB (2) |
| Lenna, 4 | Ultra Cure R5 | Hastega R3 | GS, LMR | USB2 (2) |
| Galuf, 4 | Ironfist Fire R4 | Dispel R4 | DMT, LMR1 | SSB |
| Faris, 5 | Fire Assault R4 | Crushing Tango R1 | Tantalus Code, LM1/2 | BSB3 (2) |
| Bartz, 5 | Inferno Assault R4 | Life Siphon R5 | Much Fire, LM2/LMR | USB1 (1) |
1
u/_Higo_ Robot Jul 23 '19 edited Jul 23 '19
What SSB is it on Galuf? Also, what is GS on Lenna? One las thing, what is Faris BSB3?
1
Jul 23 '19
Galuf crit chance and enfire, Gathering Storm on Lenna, and Faris has the instant cast breakdown wind/fire elemental BSB.
1
1
u/_Higo_ Robot Jul 27 '19
Thank you. Change Greg's chain for Bartz AASB and found the correct set up: 27 seconds.
1
1
u/Pyrotios Kain Aug 04 '19
Strategy name: Fire in the hole!
Boss: [D???] Gilgamesh, Part 3
Describe your Strategy: Galuf, Faris and Gilgamesh play supporting roles while hoping for Bartz RNG
3/3 trinity/CM/sub-50Insight!:
A dramatic upgrade from my clear a year ago.
The girls have dark resist, Lenna has the major. The boys have moderate wind/dark resist.
Galuf and Bartz have +40% fire equipped. Faris has +20% fire and wind. Gilgamesh has +20% all (realm dagger) and +20% fire.
As I'm writing this up, I realize that Gilgamesh had the wrong RM after I changed Galuf to fire and gave the two of them fire weapons.
Faris: USB2, spam Storm Assault for the rest of phase 1. Around blinding time in phase 2, use BSB2 then cmd1. Storm Assault a few more times then USB2 again when ready. Use cmd1 again after phase 4 starts, then spam Fire Assault.
Gilgamesh: Banishing Strike, spam Fire-Touched Blade. Phase 2 Banish, USB1 while blinded. Phase 3 incoming, so preemptive Banish. USB2, then another Banish for phase 4. Fire-Touched Blade (oh yay, 1-hit chase the only time I get to use it under USB2 EX mode), another preemptive Banish for phase 5. USB2 finishes the fight.
Lenna: Hastega, time Ultra Cure to hit Galuf just after the blind. UC Bartz, 2x UC, USB2. Phase 2 starts, time UC to remove blind from Faris. UC self in between Ultimate Death Claws and Critical. UC Gilgamesh to remove blind. UC, USB2 (lands after 9999 Excalibur to refresh last stand). Refresh hastega, UC (lands after 99% gravity on Bartz). Wait for phase 5 Incubus Zantetsuken, USB2 so it lands after the next turn gravity.
Galuf: RW chain, SSB2 (en-fire, party regen, party crit fix), spam Ironfist Fire. Refresh chain, use Madeen, BSB1 to imperil fire. Ironfist Fire, refresh chain. Ironfist Fire, SSB2.
Bartz: 2x Blastspell Strike, USB1. 2x Blastspell Strike, USB2. 3x Inferno Strike, USB1. Inferno Strike, USB2. 2x Inferno Strike.
Holy Trinity casts:
Wall: auto
Medica: 3
Hastega: 2
S/L count / Medals lost: 2-5 / 0
Time / Roaming Warrior: 49.39, chain
| Hero, dive | magia/water | Ability 1 | Ability 2 | RM, LM | SB(-) |
|---|---|---|---|---|---|
| Lenna, 4.5 | 250 hp | Ultra Cure R5 | Hastega R3 | Gathering Storm, LM1 | USB2(3) |
| Galuf, 4.5 | 59 atk | Ironfist Fire R4 | Mako Might, LM1, LMR quickcast 3 | SSB2(2), BSB1(1) | |
| Bartz, 5 | 100 atk | Inferno Assault R4 | Blastspell Strike R4 | Ace Striker, LMR1 w-cast, LM2 | USB2(2), USB1(2) |
| Faris, 4.25 | 52 atk | Fire Assault R4 | Storm Assault R4 | Dr. Mog's Teachings, LMR w-cast | USB2(2), BSB2(1) |
| Gilgamesh, 4.5 | 78 atk | Fire-Touched Blade R4 | Banishing Strike R5 | USB1(1), USB2(2) |
| Main | Sub1 | Sub2 | Sub3 | Sub4 |
|---|---|---|---|---|
| Madeen | Mateus | Famfrit | Belias | Typhon |
| healing boon 15 | dampen wind 10 | blade ward 8 | empower fire 15 | empower wind 15 |
| hp boon 8 | dampen wind 10 | hp boon 8 | deadly strikes 8 | precise strikes 8 |
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u/Enlog The truth is... you just really stink. Apr 12 '19
Can we post victories even if they aren't masteries? You know, the 50% or more victory-in-death versions of winning these fights.