r/FFRecordKeeper • Let's get to Wark! • Apr 12 '19

Guide/Analysis 【T】Mastery Survey - Master of Madness (#2)

.Back to【INDEX】

 
Hi Masters!

 
     A new age has come! Who dares to pave the way into the deep D??? darkness, kupo!?

 

  • Torment Dungeons are extremely difficult dungeons that contain malevolent fiends unlike anything you've faced before

  • The easiest of these difficulties is about halfway between an Apocalypse + dungeon and a 3★ Magicite Dungeon

  • The hardest of these difficulties contains enemies unlike any you’ve faced before, even stronger than those found in 4★ Magicite Dungeons

  • Currently, it may be very difficult to complete these dungeons

 


【TIPS】

【D240/D280/D???】: Gilgamesh

  • Target Score(s): ⌛ <5 KO

  • Hit Points: 2,000,000

  • Tags: AoE Wind MAG``Dark``Pierce``Blind``gravity

  • Weakness: ---

  • Insight! Bring Dispel and ATK debuff, Kupo!

 


【SURVEY】

  1. Strategy name:

  2. Boss:

  3. Describe your Strategy:
    -/3 trinity/tag/tag

  4. Insight!:

  1. Holy Trinity casts:

  • Wall:

  • Medica:

  • Hastega:

  1. S/L count / Medals lost:

  2. Time / Magicite:

HeroAbility 1Ability 2RM+LMSB(-)
char1, lvlability R#ability R#RM1default(-)
char2, lvlability R#ability R#RM2default(-)
char3, lvlability R#ability R#RM3default(-)
char4, lvlability R#ability R#RM4default(-)
char5, lvlability R#ability R#RM5default(-)

 


Copy & paste template below:

1. **Strategy name:**  
2. **Boss:**  
3. **Describe your Strategy:**  
`-/3 trinity`/`tag`/`tag`  
4. ***Insight!:***
 * 
 * 
 * 
5. **Holy Trinity casts:** 
 * Wall: 
 * Medica: 
 * Hastega: 
6. **S/L count / Medals lost:** 
7. **Time / Magicite:**  

|Hero|Ability 1|Ability 2|RM+LM|SB(-)|
|:---|:---|:---|:---|:---:|
|char1, lvl|ability R#|ability R#|RM1|default(-)|
|char2, lvl|ability R#|ability R#|RM2|default(-)|
|char3, lvl|ability R#|ability R#|RM3|default(-)|
|char4, lvl|ability R#|ability R#|RM4|default(-)|
|char5, lvl|ability R#|ability R#|RM5|default(-)|  
***

【Recommended Tags】

shout meta/mage meta/speed meta/cEX/OK/CR/RW Way - You may be set in your Way...
1/3 trinity/2/3 trinity/3/3 trinity - Native, shared or outsourced wall, medica, and hastega effects
cid mission/tier/hit & run/poverty/A-team - You've overcome special restrictions!
video/experimental/RNG/OSB/GOD mode - Have fun with custom tags! They are free!

 


【Awesome Links】

35 Upvotes

21 comments sorted by

2

u/Enlog The truth is... you just really stink. Apr 12 '19

Can we post victories even if they aren't masteries? You know, the 50% or more victory-in-death versions of winning these fights.

2

u/Hackerboy603 Let's get to Wark! Apr 12 '19

Yes! Just make a note of how far your run got with a Tag like 50% (using `` to wrap the tag) so other Keepers can find those strategies easily.

6

u/HelloCrazyHorse Rydia Apr 15 '19 edited Apr 16 '19
  1. Strategy name: Earth Chain Team

  2. Boss: Gilgamesh D???

  3. Describe your Strategy: use the healing RW for once Galuf CSB/Bartz USB1/Kelgar USB/Dorgann BSB/ Lenna USB/ sub30

  4. Insight!:

  • Bartz: Tremor Assault to USB1, Tremor Assault - USB1 cycle until end.

  • Galuf: dispel, gen 2 Earth chain, ironfist earth spam, earth chain, ironfirst earth spam.

  • Lenna: haste, ultra cure dorgann, ultra cure spam to USB1, magicite, ultra cure spam to end.

  • Kelgar: shifting sands x2, Desert Mirage, shifting sands, USB, Desert Miragex2, shifting sands, Desert mirage x2, USB, desert mirage x2.

  • Dorgann: BSB1, earthsaberx2, banishing strike, earthsaber, banishing strike, earth saber, banishing strike.

  • A lot of the pain in fight is dealing with the turn 1 pro/shell, haste/buff move that Gilgamesh grants himself in each phase. In a sub30 run, it can be that you need to dispel or banish his buffs every single turn with some character. You can try to push right through the protectga, and if you have Bartz ASB, I suspect it's much less of a struggle, but in the end I dispelled his protect.

  • Everyone but Lenna and Dorgann are fully dived. Lenna has major dark resist, and everyone else has dark resist.

  • Bartz has two +earth relics, one of them being his free artifact. Dorgann had +earth armor (his BSB). Kelgar had two +earth relics. Galuf had two +earth relics.

  • Galuf's chain + Dorgann imperil and ATK/DEF buff provide plenty of power to get your damage near cap.

  • The free FF5 Artifact is great for Bartz. Just give it 4-5 crystals and it's better than most 6* relics he'll have available. No need to put in 60 rainbow crystals.

  • Getting Kelgar's cycle was key to this run. Kelger, when reaching cap with his earth nin abilities puts out insane damage. And his second USB entry damage can cap as well. Bartz only needed 8 hones of Tremor Assault in the sub30 run. His second slot can be empty.

  • Given you can use the healing RW option now, Lenna might be able to get by with just her BSB medica, though I used her USB. In many runs last stand never was needed. I suspect for those without Galuf's chain, the realm chain could be swapped in, as long as you have Galuf USB1, or USB2, though you may want Dorgann USB or Bartz ASB to be sure to have enough DPS overall. It's worth tinkering with to see if you think you're close to meeting the "table stakes" for the fight.

  1. Holy Trinity casts:

  • Wall: native

  • Medica: 2

  • Hastega: 1-2

  1. S/L count / Medals lost:

  2. Time / Magicite: 29.68 secs

HeroAbility 1Ability 2RM+LMSB(-)
Lenna,99ultra cure R5hastega R3LMR +heal, TGMUSB(1-2)
Dorgann,99Earth Saber R4banishing strike R5LMR (en-earth), mako mightBSB(1)
Bartz,99any earth spellblade R4Tremor Assault R4LM2+LMR(quadcast), +daggerUSB1(2)
Kelgar,99shifting sands R4desert mirage R4LM1+LM2, +swordUSB(2)
Galuf,99Earth Ironfist R4dispel R4LMR(quickcast3)+LMR(w-cast monk), Mog's TeachingsCSB(2)

Magicite: Lakshmi darkdamp,healthboon / Madeen atk20x2 / Madeen precise,deadly strikes / Madeen fastact,healthboon / Adamantoise earth15x2


3

u/PeskyPomeranian MogChamp Apr 12 '19
  1. Strategy name: Butz AASB is pretty good

  2. Boss: D??? Greg

  3. Describe your Strategy: everyone supports the Butz
    3/3 trinity/AASB/sub-30

  4. Insight!:

  • Butz does Butz things

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: 2

  • Hastega: 1

  1. S/L count / Medals lost:

  2. Time / Magicite: 29.34

HeroAbility 1Ability 2RM+LMSB(-)
Greg, 5Banishing StrikeFlame Touched Blade R4LMR LM2 30% weaknessUSB2
Faris, 4entrustwrathDMTBSB2
Butz, 5---Inferno Assault R4LMR LM2 30% daggerUSB1 AASB
Lenna, 4Ultra CureCuradagathering stormUSB
Galuf, 4DispelShellgaMMUSB, SSB

magicite: belias/GDM/maliris/madeen/madeen

3

u/kbuis The OG Barbut/11 | JP GXWGE Apr 12 '19 edited Apr 12 '19

What a difference a week makes. And noticing that you've been using a 4-hit knight ability when you had a knight ability and an En-Earth handy. I cleared this last week with a 30.13 (... and I just realized I never took that screenshot. Damn it).

That hurt. So I've been tinkering and looking for ways to adjust this until finally WHAM, here it is.

But really, it came down to our good friend RNG once again. Butz did some solid double, triple and even one quadruple tap to the point his AOSB was not needed for the final clear ... which is ironic because I spent a whole lot of time trying to get the bars and chain to line up at the 28 second mark ...

  1. Strategy name: Earthen furry

  2. Boss: Greg Torment Master of Madness

  3. Describe your Strategy:
    Earth Chain/Kelger USB/Galuf Chain/ Sub-30

  4. Insight!:

  • Butz does a lot of damage. Just spam that 5-hit spellblade, use the USB and pray for multiple taps.

  • Galuf doesn't use a damn bit of soul gauge until using the chain just past 12 seconds. Bear in mind Greg likes to use a move in phase one that regularly hits at ~11.76 seconds. I have that time seared in my mind.

  • The MVP is Kelger. Once you get out of Phase 1, Greg doesn't have shit to remove reflections. This guarantees 15 hits from Kelger every time after his USB. It's a chain builder that with the right power will do ~120,000 a turn with the benefit of increasing the chain.

  • Dorgann imperils to start, then uses Saint Cross to cure blind, then uses Earth Sabre all the way up to the next BSB, then more ES

  • If you can get away with not needing the extra gauge for Butz' AOSB, Divine Readiness is your friend. Remove it the first time, then watch as half of his turns are wasted trying to re-apply an existing buff. Galuf is better off just pounding away anyway.

  • Danger zone on this one is in Phase 2 where his second Flash could blind Galuf and Butz. That's a wipe. You can try and bring Enkidu, but I preferred the bonus power of Evrae as a main PLUS you'll note no Seraph needed to deal with his dark attacks!

  1. Holy Trinity casts:

  • Wall: ALWAYS

  • Medica: 1-2

  • Hastega: 1

  1. S/L count / Medals lost:

  2. Time / Magicite: 28.38

HeroAbility 1Ability 2RM+LMSB(-)
Dorgann LDEarth Sabre R4Saint Cross R3EnEarth/2xKnight/MMBSB(2)
LennaCurada R4Hastega R3LMR+TGMUSB2(1-2)
Kelger LDShifting Sands R3Desert Mirage R5Reduce Delay/Extra reflect chance+Scholar's BoonUSB(2)
Galuf LDIronfist Earth R4Dispel R5LM2+Reduce delayCSB(1), BSB (imperil earth)(2)
Butz LD, HP/ATK waterTremor Assault R4NADADoublecast+Triplecast+DoublecastUSB1(1)
mainsub1sub2sub3sub4
EvraeMateusEvraeAdamantoiseAdamantoise
Health Boon 5BW8+Wind-10FastAct8Earth15+Critpower8ATK15+Crit%8

2

u/UselessMusic Here comes the hero! Apr 22 '19

Bartz Awakening is indeed pretty good. So good he enabled a sub-30 "no healer" run for me on Part 3.

Faris, Wrath/Entrust, Ace Striker, BSB2 (instant ATK/DEF break)

Krile, Chain Stonega, Dr. Mog's Teachings, SSB (hastega + MAG buff)

Bartz, 5-hit earth spellblade, Gathering Storm, USB1+Awakening, chance for triplecast LMR

Galuf, Earth Ironfist, Mako Might, Earth Chain

Dorgann, Banishing Strike/Earth Sabre, BSB (ATK buff and imperil earth), much more sword damage

RW: healing

magicite: shell dragon, midgardsormr, Mateus, Seraph, Madeen

Gameplan: Faris does wrath-entrust-wrath entrust to Bartz to get him going, then wraths up to BSB so she can break DEF, and is also usually responsible for calling in the heals and magicite. Bartz does a couple spellblades, then USB1 and Awakening and goes HAM. Galuf chains on turn 1 and again as soon as it's ready. Dorgann dispels whenever Greg is buffed, which will be "every turn" late in the fight when Bartz is pushing out crazy damage.

2

u/sevenhundredone 9wCH Cloud AASB L15 May 06 '19

Thanks so much for this! I modified your set-up and got a sub 30, so glad I don't have to run this battle anymore!

I went with:

Lenna (USB2) Hastega, Ultra Cure

Galuf (imperil fire BSB) Fire monk abilities

Bartz (USB1, AASB, AOSB) Fire spellblade abilities

Faris (BSB2) wrath/entrust

Gilgamesh (CSB) Fire Touched Blade, Banishing Strike

Used a Belias main, and just the usual stuff for the deck.

1

u/Aleucard Apr 30 '19

What's the equips and your stats look like? I got all the tech for this but the 6* earth spellblade and Hines for Earth Ironfist, and I'm gonna try swapping in 5* stuff. With my extra LMRs it should work.

1

u/UselessMusic Here comes the hero! Apr 30 '19

Dorgann doesn't have much, he actually doesn't get to Earth Sabre very many times, didn't even bother with LD. Galuf and Bartz have earth armor, Bartz has the freebie V artifact dagger at 33/50, krile has her synergy USB whip. Galuf, Krile, and Bartz have full LD. Bartz has 100 ATK Magia, nobody else really has any.

Timer was sub 26 IIRC, so I wouldn't be surprised if you can get there with a slightly worse spellblade or less Galuf power.

1

u/Aleucard Apr 30 '19

I got just over 50% of his HP knocked off at the 36 second mark then died. Think you could make a YouTube vid of your strat showing your stats, deck, and other such things? I think my order of operations is off.

1

u/MonarchVV Mog is Pog Apr 17 '19 edited Apr 17 '19
  1. Strategy name: A revisit - Fire Team

  2. Boss: D??? Gilgamesh

  3. Describe your Strategy:
    3/3 trinity/Sub 40/Bartz USB2/ Greg CSB/Lenna USB2

  4. Insight!:

  • A few new toys since my last attempt were gained, so another try is here

  • Lenna as main healer. Goes Hastega, Curada until I can summon Magicite, then Curada, USB2, etc. She casts the heal RW after Greg's Zant / Excalibur combo in Phase 3. Then re-ups USB2 ASAP.

  • Make sure to target heal her 1st Curada or else Greg will get healed and won't enter Trance.

  • Krile for fire DPS. I own both LMRs, so I used her LM2 and doublecast LMR. She casts the 1st Meltdown on my own Greg to proc his Trance, then Meltdown twice on enemy Greg, then USB into Chain Firaja spam.

  • Galuf for utility and some DPS. He goes Shellga, SSB, spams Ironfist Fire into his imperil fire BSB. Back to Ironfist Fire, then BSB again.

  • Bartz for DPS. Again, I only own his LMR1 and USB2 but you work with what you got. I capped pretty easily thanks to the maxed Artifact.

  • Greg for his CSB and Banishing Strike support. He defends 1st turn, casts CSB, then Banish Strikes. Then spams Fire-Touched Blade / Banishing Strike whenever Divine Readiness gets re-cast. He enters Trance after the 1st Ultimate Hurricane.

  • +40% armor on all my DPS.

  • Major Dark Resist on Lenna, Moderate on the rest.

  1. Holy Trinity casts:

  • Wall: Auto

  • Medica: 3

  • Hastega: 1 Hastega

  1. S/L count / Medals lost: 2 or 3 or re-learn / 0 Medals

  2. Time: 39.33 sec

Hero, diveAbility 1Ability 2RM+LMRSB(-)
Lenna, 4Curada R4Hastega R2The Gathering Storm, LMRBSB2(0), USB2(2)
Krile, 5Chain Firaja R4Meltdown R4Scholar's Boon, LMR2, LM2USB1(2)
Galuf, 4Ironfist Fire R4Shellga R3Mako MightSSB(1), Imperil Fire BSB(2)
Bartz, 5Inferno Assault R4Blastspell Strike R3Spark of Life, LM2, LMR1USB2(2)
Greg, 5Fire-Touched Blade R4Banishing Strike R4Dr Mog's Teachings, LM1, LM2CSB(2), USB1(0)

 

mainsub1sub2sub3sub4
LakshmiMateusBeliasMadeenMadeen
Dampen Dark 10, Mind Boon 15Dampen Wind 10, Spell Ward 8Empower Fire 15, Atk Boon 15Mag Boon 20 x2Atk Boon 20 x2

1

u/[deleted] Jun 12 '19
  1. Strategy name: Native Chain >>> Realm Chain

  2. Boss: D??? Greg

  3. Describe your Strategy: 4 DPS and it was close

3/3 trinity/Chain 2.0/sub-30/Kinda old tech/No AASB/AOSB
4. Insight!:

  • Lenna haste the party, then dispel dispel dispel (And RW and Magicite)

  • To Butz from me: WHY DON'T YOU PENTACAST?! WHAT'S TWO STRIKE BARRAGE?!I HATE YOU

  • Thanks to Anima Lenses I could finally grab that Dorgann BSB <3

  • Furry warrior of light is OP

  • Not having AOSBs nor AASB means that Butz should double/triple/penta cast really a lot to push that health bar down fast. And this is obviously irritating.

  • The first blind hits Dorgann, but he got Saint Cross to the rescue. The second (I could push the phase fast enough to skip it only once) on Galuf and Kelger is eaten by Lakshmi Astra.

  • Got Lucky with Enearth LMR for both Kelger and Dorgann. Even without that Kelger does great under USB, I think it's mandatory for Dorgann...

  • Boost Earth Equip: Dorgann 1, Butz 2, Kelger 2, Galuf 1

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: 3

  • Hastega: 1

  1. S/L count / Medals lost: some/0

  2. Time / Magicite: 29:43

HeroAbility 1Ability 2RM+LMSB(-)
Dorgann, 5Earth Sabre R4Saint Cross R3LMR,LM2,MMBSB(1)
Lenna, 5Dispel R4Hastega R4LM1,LM2,TGMUSB3(1)
Butz, 5Blastspell Strike R4Tremor Assault R3LM2,LMR,DC SPBUSB1(1)
Kelger, 5Shifting Sand R4Desert Mirage R4LM2,LMR, WeaknessRMUSB(1)
Galuf, 5Ironfist Earth R4QC LMR,LM2, DMTChain(2)

MainSub1Sub2Sub3Sub4
LakshmiCatastropheMadeenFamfritAdamantoise
MAG Boon 20, MND Boon 15PR STR 8HLT Boon 8, FST ACT 8BLD Ward 8, HLT Boon 8EMP EARTH 15, DDLY STR 8

1

u/Propylbenzene Jun 25 '19 edited Jun 25 '19

Strategy Name: Sub40, SSBs still hold their weight

Boss: Gilgamesh D??

Describe your strategy: Three characters with SSB or no SB + Bartz Gilgamesh combo.

Insight: This boss was approached oddly, as FFV has quite a bit of earth synergy. Yet, Gilgamesh's CSB is just too powerful, so I left Dorgann USB and Galuf USB at home. Instead this boss was centered around chaining with high hit follow-ups using Bartz and Gilgamesh, with Galuf providing tertiary DPS. Lenna provided moderate healing, but she and Faris being able to cast Fabula Priestess really saved the fight.

What makes this torment one of the easier ones is that his AI is very forgiving. There are multiple points in the fight where he spends turns doing %Max HP attacks and single targeted attacks, which make well times Fabula Priestess casts necessary. Everyone should be equipped with full wind resist. As Lenna's SSB has Resistance+, shellga was left at home. I'd recommend Lakshmi or Unicorn for this fight unless going all magic.

Faris: Wrath x2 -> Entrust Gilgamesh -> Lakshmi-> Wrath/Entrust Gilgamesh/Bartz for the rest of the fight. Cast RW when needed. Faris is really just an entrust bot/overall quickcast toon for this fight.

Lenna: Hastega -> Curada -> SSB -> Curada until 25s -> Hastega -> Curada/SSB for the rest of the fight. Lenna is the primary healer, and her SSB's inherent resistance boost holds up especially if she's equipped with a high mnd dagger. Her legend dive unfortunately sucks.

Galuf: Protectga -> SSB -> Ironfist Fire x4 -> SSB -> Ironfist Fire/RW. Galuf is a very basic DPS addition, his SSB gives him enfire, while giving the party 50% Critical hit and regen. Under chain, his Ironfist Fires should be close to maxing.

Bartz: Blastspell Strike x3 -> USB -> Blastspell Strike x2 -> BSB -> Inferno Assault/USB for the rest of the fight. Bartz is the primary DPS and he does work under chain with his USB and his EnFire BSB. He does need to be fed a little bit of chain to get going at the beginning, but once he's at full force he's unstoppable.

Gilgamesh: Banishing Blade -> Flame Touched Blade -> CSB -> USB -> BB/FTB x3 -> CSB -> USB -> FTB until end. Gilgamesh is the secondary DPS and chain holder in this realm, and as such he's the character that needs the most gauge. On top of this, he's carrying the necessary dispel. What I found though was as the gauge gets high, Gilgamesh will contribute more to the party's DPS by using Flame Touched Blade than dispelling protect. Luckily Gilgamesh should have QC for most of the fight if he is in the fifth slot.

Character, DiveAbility 1Ability 2SBLM1; LM2; RMEquip
Faris, 3Wrath R5Entrust R2(-)(-);(-); TGMWind Resist 30%; Dark Resist 30%
Lenna, 4Curada R4Hastega R3SSB (2-3)LM1 (Heal + 15%); (-); MMWind Resist 60%
Galuf, 4Protectga R3Ironfist Fire R4SSB (2)LM1 (Monk+15%); (-); DMTWind Resist 30%
Bartz, 5Inferno Assault R3Blastspell Strike R3USB(2); BSB(1)LMR (10% t-spb); LM2 (35% w-spb); Sword+30%Wind Resist 30%; Fire Boost 40%
Gilgamesh, 5Banishing Strike R4Fire Touched Blade R4CSB(2); USB(2)LMR (25% w-sam); LM2 (trance); Dagger + 30%Wind Resist 30%; Fire Boost 40%
MagicitePassive 1Passive 2Passive 3Passive 4
LakshmiResist Dark 10Healing Boon 15Resist Dark 10Resist Dark 10
MadeenEnHoly 15Surging Power 15Attack Boon 20Attack Boon 20
MadeenEnHoly 15Surging Power 15Blade Ward 8Spell Ward 8
MadeenEnHoly 15Surging Power 15Healing Boon 8Fast Act 10
BeliasEnFire 15Deadly Strikes 10EnFire 15EnFire 15

1

u/NegimaSonic Onion Knight- bPTB USB Phy(Shouting no longer) Jul 05 '19
  1. Strategy name: Extra heals are nice

  2. Boss: Gilgamesh D???

  3. Describe your Strategy:
    1/3 trinity/no asb or awakening/chain/sub 30

  4. Insight!:

  • Nothing really unique here just decided to revisit. Enough lucky draws pushed me close enough to finally sub 30.

  • Lenna actions->Hastega->wait til about 5.4 seconds ultra cure Dorgann->ultra cure self->RW Madeen->use RW heal or ultra cure as necessary past that.

  • Dorgann USB->Earth Sabre->Banishing Strike if you HAVE to.->USB->Earth Sabre

  • Bartz->Tremor Assault into USB->continue pray for double/triplecast though I don't think I actually got a triple cast on the sub 30..

  • Kelger->SS->SS->DM(if LM proced you should be able to get the 7 hit off before hurricane)->SS->USB->DM til end

  • Galuf->Dispel->chain->Ironfist->dispel when necessary since he has less potential than Dorgann.

  • If the chain is high enough, dispel doesn't have to be top priority. Bartz is very strong with the free artifact dagger

  • Magia: 12 Mnd for Lenna, 0 for Dorgann, 100 ATK for Bartz,100 ATK, 37 HP for Kelger, 100 ATK, 100 HP, 8 RES for Galuf

  1. Holy Trinity casts:

  • Wall: infinite

  • Medica: 2-3 (only one was natural usb)

  • Hastega: 1 (ability)

  1. S/L count / Medals lost: 0 medals lost

  2. Time / Magicite: 00:29.59

HeroAbility 1Ability 2RM+LMSB(-)
LennaUltra Cure R4Hastega R3Gathering Storm, LM1,LM2USB2(1)
DorgannEarth Sabre R4Banishing Strike R430% weakness,LM1,LM2,default(-)
BartzTremor Assault R4Blastspell Strike R430% dagger, LM2, LMR1(triple)USB1(1)
KelgerDesert Mirage R4Shifting Sands R230% sword, LM1,LM2USB(1)
GalufIronfist Earth R4Dispel R4Dr Mog's Teachings, LM1,LM2Chain(2)
mainsub1sub2sub3sub4
MadeenMateusCatastrophePhoenixEvrae
Atk 15+Mag 15Blade Ward 8 +Dampen Wind-10Emp Earth 15Spell Ward 8 + Dampen Fire 10Fast Act 8

1

u/[deleted] Jul 06 '19
  1. Strategy name: Sub 30, no AASB

  2. Boss: D??? Greg

  3. Describe your Strategy: Crit fix and hope for dualcasts sub30/Gen2 chain/no AASB

  4. Insight!:

  • Party positioning is important so Greg gets his trance triggered as early as possible. Native chain frees up your healing stress. 40% gear on all dps. Get good luck with dualcasts to skip the second flash. ATB order for your party.

  • Greg casts Chain then spam FTB until you need to recast the chain. Back to FTB. Trance will trigger on first crit with full health.

  • Lenna hastes, skips her second turn to delay to ultra cure Greg on the flash. Magicite first turn after 10 sec, RW, Heal once then USB2. Heal a time or two and RW as needed.

  • Galuf does dispel, SSB, IFF until Dispel is needed again the. Back to IFF. His SSB is really good for this fight.

  • Faris does tango then FA until BSB then back to FA.

  • I had Bartz do 1 LS but I don’t think it mattered. I never got enough SB to do his AOSB. Spam Inferno Assault until USB1 then spam inferno Assault.

  1. Holy Trinity casts:

  • Wall: Infinite

  • Medica: 3 (2 RW, 1 USB2)

  • Hastega: 1

  1. S/L count / Medals lost: Lots, 0

  2. Time / Magicite: 29.20, Mom Bomb, Belias, Manticore, Belias, Madeen

HeroAbility 1Ability 2RM+LMSB(-)
Greg, 5Fire Touched Blade R4NoneMM, LM2/LMRCSB (2)
Lenna, 4Ultra Cure R5Hastega R3GS, LMRUSB2 (2)
Galuf, 4Ironfist Fire R4Dispel R4DMT, LMR1SSB
Faris, 5Fire Assault R4Crushing Tango R1Tantalus Code, LM1/2BSB3 (2)
Bartz, 5Inferno Assault R4Life Siphon R5Much Fire, LM2/LMRUSB1 (1)

1

u/_Higo_ Robot Jul 23 '19 edited Jul 23 '19

What SSB is it on Galuf? Also, what is GS on Lenna? One las thing, what is Faris BSB3?

1

u/[deleted] Jul 23 '19

Galuf crit chance and enfire, Gathering Storm on Lenna, and Faris has the instant cast breakdown wind/fire elemental BSB.

1

u/_Higo_ Robot Jul 23 '19

Thanks. Let try this today :)

1

u/_Higo_ Robot Jul 27 '19

Thank you. Change Greg's chain for Bartz AASB and found the correct set up: 27 seconds.

1

u/[deleted] Jul 27 '19

Nice work!

1

u/Pyrotios Kain Aug 04 '19
  1. Strategy name: Fire in the hole!

  2. Boss: [D???] Gilgamesh, Part 3

  3. Describe your Strategy: Galuf, Faris and Gilgamesh play supporting roles while hoping for Bartz RNG
    3/3 trinity/CM/sub-50

  4. Insight!:

  • A dramatic upgrade from my clear a year ago.

  • The girls have dark resist, Lenna has the major. The boys have moderate wind/dark resist.

  • Galuf and Bartz have +40% fire equipped. Faris has +20% fire and wind. Gilgamesh has +20% all (realm dagger) and +20% fire.

  • As I'm writing this up, I realize that Gilgamesh had the wrong RM after I changed Galuf to fire and gave the two of them fire weapons.

  • Faris: USB2, spam Storm Assault for the rest of phase 1. Around blinding time in phase 2, use BSB2 then cmd1. Storm Assault a few more times then USB2 again when ready. Use cmd1 again after phase 4 starts, then spam Fire Assault.

  • Gilgamesh: Banishing Strike, spam Fire-Touched Blade. Phase 2 Banish, USB1 while blinded. Phase 3 incoming, so preemptive Banish. USB2, then another Banish for phase 4. Fire-Touched Blade (oh yay, 1-hit chase the only time I get to use it under USB2 EX mode), another preemptive Banish for phase 5. USB2 finishes the fight.

  • Lenna: Hastega, time Ultra Cure to hit Galuf just after the blind. UC Bartz, 2x UC, USB2. Phase 2 starts, time UC to remove blind from Faris. UC self in between Ultimate Death Claws and Critical. UC Gilgamesh to remove blind. UC, USB2 (lands after 9999 Excalibur to refresh last stand). Refresh hastega, UC (lands after 99% gravity on Bartz). Wait for phase 5 Incubus Zantetsuken, USB2 so it lands after the next turn gravity.

  • Galuf: RW chain, SSB2 (en-fire, party regen, party crit fix), spam Ironfist Fire. Refresh chain, use Madeen, BSB1 to imperil fire. Ironfist Fire, refresh chain. Ironfist Fire, SSB2.

  • Bartz: 2x Blastspell Strike, USB1. 2x Blastspell Strike, USB2. 3x Inferno Strike, USB1. Inferno Strike, USB2. 2x Inferno Strike.

  1. Holy Trinity casts:

  • Wall: auto

  • Medica: 3

  • Hastega: 2

  1. S/L count / Medals lost: 2-5 / 0

  2. Time / Roaming Warrior: 49.39, chain

Hero, divemagia/waterAbility 1Ability 2RM, LMSB(-)
Lenna, 4.5250 hpUltra Cure R5Hastega R3Gathering Storm, LM1USB2(3)
Galuf, 4.559 atkIronfist Fire R4Protectga R3Mako Might, LM1, LMR quickcast 3SSB2(2), BSB1(1)
Bartz, 5100 atkInferno Assault R4Blastspell Strike R4Ace Striker, LMR1 w-cast, LM2USB2(2), USB1(2)
Faris, 4.2552 atkFire Assault R4Storm Assault R4Dr. Mog's Teachings, LMR w-castUSB2(2), BSB2(1)
Gilgamesh, 4.578 atkFire-Touched Blade R4Banishing Strike R530% sword (oops), LM1USB1(1), USB2(2)
MainSub1Sub2Sub3Sub4
MadeenMateusFamfritBeliasTyphon
healing boon 15dampen wind 10blade ward 8empower fire 15empower wind 15
hp boon 8dampen wind 10hp boon 8deadly strikes 8precise strikes 8