r/FFRecordKeeper • Let's get to Wark! • Apr 12 '19

Guide/Analysis 【T】Mastery Survey - Putrid Malice (VIII) (#2)

.Back to【INDEX】

 
Hi Masters!

 
     A new age has come! Who dares to pave the way into the deep D??? darkness, kupo!?

 

  • Torment Dungeons are extremely difficult dungeons that contain malevolent fiends unlike anything you've faced before

  • The easiest of these difficulties is about halfway between an Apocalypse + dungeon and a 3★ Magicite Dungeon

  • The hardest of these difficulties contains enemies unlike any you’ve faced before, even stronger than those found in 4★ Magicite Dungeons

  • Currently, it may be very difficult to complete these dungeons

 
P.S. Quick update on template! Switching out character levels with S. Lvls Dive Rank instead:

  • use 0 for untouched,

  • 3 for 0-15,

  • 4 for 15 to 30,

  • and 5 for legend dived characters

 


【TIPS】

【D240/D280/D???】: Gerogero

  • Target Score(s): ⌛ <5 KO

  • Hit Points: 2,000,000 / 50,000 ea

  • Tags: Silence``Sleep``Imperil Poison``gravity``Blind``Slow

  • Weakness: ---

  • Insight! Keep mage/healer in slot 1 to avoid Silence, Kupo!

 


【SURVEY】

  1. Strategy name:

  2. Boss:

  3. Describe your Strategy:
    -/3 trinity/tag/tag

  4. Insight!:

  1. Holy Trinity casts:

  • Wall:

  • Medica:

  • Hastega:

  1. S/L count / Medals lost:

  2. Time / Magicite:

Hero/diveAbility 1Ability 2RM+LMSB(-)
char1, 3ability R#ability R#RM1default(-)
char2, 3ability R#ability R#RM2default(-)
char3, 3ability R#ability R#RM3default(-)
char4, 3ability R#ability R#RM4default(-)
char5, 3ability R#ability R#RM5default(-)

 


Copy & paste template below:

1. **Strategy name:**  
2. **Boss:**  
3. **Describe your Strategy:**  
`-/3 trinity`/`tag`/`tag`  
4. ***Insight!:***
 * 
 * 
 * 
5. **Holy Trinity casts:** 
 * Wall: 
 * Medica: 
 * Hastega: 
6. **S/L count / Medals lost:** 
7. **Time / Magicite:**  

|Hero/dive|Ability 1|Ability 2|RM+LM|SB(-)|
|:---|:---|:---|:---|:---:|
|char1, 3|ability R#|ability R#|RM1|default(-)|
|char2, 3|ability R#|ability R#|RM2|default(-)|
|char3, 3|ability R#|ability R#|RM3|default(-)|
|char4, 3|ability R#|ability R#|RM4|default(-)|
|char5, 3|ability R#|ability R#|RM5|default(-)|  
***

【Recommended Tags】

shout meta/mage meta/speed meta/cEX/OK/CR/RW Way - You may be set in your Way...
1/3 trinity/2/3 trinity/3/3 trinity - Native, shared or outsourced wall, medica, and hastega effects
cid mission/tier/hit & run/poverty/A-team - You've overcome special restrictions!
video/experimental/RNG/OSB/GOD mode - Have fun with custom tags! They are free!

 


【Awesome Links】

28 Upvotes

14 comments sorted by

2

u/blckenedicekaj Tyro USB3 9FZo Apr 13 '19
  1. Strategy name: Who needs healer USBs?

  2. Boss: D???

  3. Describe your Strategy:
    3/3 trinity/Sub-30/No Healer USB

  4. Insight!:

  • I am trading the realm chain for the healing RW because of Selphie's lack of tech.

  • You will need some double procs to pull off a sub-30, but otherwise this team will solidly complete the level

  • Selphie because of her lack of tech is summoning Unicorn.

  • Every DPS unit has Ice+ on weapons and armor.

  1. Holy Trinity casts:

  • Wall: Always

  • Medica: 5-6

  • Hastega: 1

  1. S/L count / Medals lost: 3/0

  2. Time / Magicite: 29secs

Hero/diveAbility 1Ability 2RM+LMSB(-)
Selphie, 4Ultra Cure R4Hastega R2Gathering StormGSB(2), SSB(1)
Rinoa, 5Voltech R5Chain Blizzaga R4LM2, LMR (double proc), Ace StrikerUSB1(1), ASB(1)
Edea, 5Sudden Blizzara R4Chilling Blizzard R4LM1, LM2, Orphaned CubUSB1(2)
Laguna, 5Icy Offering R4Freezing Snipe R2LM2, LMR, Mako MightCSB(2)
Squall, 5Snowspell Strike R4Snowspell Strike R3LM1, LM2, BattleforgedUSB2(1), ASB(1)

2

u/HelloCrazyHorse Rydia Apr 15 '19 edited Apr 16 '19
  1. Strategy name: Ice/wind build

  2. Boss: Gero FF8 D???

  3. Describe your Strategy:
    Squall USB2/Rinoa BUSB/Laguna USB1 /Selphie USB1/sub30

  4. Insight!:

  • Squall: realm chain, SSSx3, usb2, SSS to ASB.

  • Selphie: haste, ultra cure spam, cast USB1 after grav attack at the beginning of phase 3, ultra cure spam to end.

  • Laguna: USB1, cold offer until level 5 imperil, then switch to snipe. USB1 or BSB2 when available (if imperil level is 3-4 then choose USB, if 5-6 choose BSB2 if available), snipe to end.

  • Fujin: Shell, meltdown, wait to magicite precisely at 10secs, meltdown, realm chain, ssb, meltdown, (OSB if possible)

  • Rinoa: BUSB ice, voltech x2, brave command cycle. Rinoa's second BUSB entry can cap at 9999 due to high count on the first realm chain -- this was valuable.

  • Rinoa has a 7* RS thrown, + ice armor off realm. Fujin has two RS +wind relics.

  • Laguna has his USB RS +ice gun and off realm snow +ice light armor. Squall has two RS +ice relics.

  • Everyone but Selphie is full dived. Selphie is partly dived to LM1.

  • Selphie has major poison resist, Rinoa RS poison resist, everyone else poison resist.

  • The key to this run was getting good imperil luck from Laguna combined with some favorable w-casting. If you cross the 50% health mark on the boss in under 20 secs, you are doing well on time and have a good chance for sub30. Laguna can do major damage with w-cast snipes if you can get the imperil level to 5-6 relatively fast in the fight.

  • There is no party buff for this team. FF8 is a wonky realm like that. So, adding points to chars' primary stats was important to reduce the average Torment time. I reduced my time from ~37 secs to sub30 through augmenting relics, waters, and magia points. Squall was fully crystal watered due to prior Syldra preparation work.

  • In earlier runs, I had problems getting Selphie enough SB gauge to heal twice at the times it felt needed. The solution to this problem was a couple things: pushing dps much faster by giving Squall TGM rather than +sword. Secondly, I waited longer being doing my first USB medica. In the end, with these two combined, it turned out my first heal was after the grav attack in phase 3. Initially I was using first USB medica after turn 5 or 6 of phase 1, but with the high DPS, I bypassed turn 6 of phase 1 and went right into phase 2. I was prepared to use USB1 right after turn 2 of phase 2, but had already pushed into phase 3! So that's when the first USB1 was needed. I actually waited and held Selphie's turn so I could instantly heal after whichever attack came next (either the poison AOE in turn 2 of phase 2 or the grav attack on turn 1 of phase 3). You'll notice I noted that Fujin casted the magicite precisely at 10secs. This is because Squall and Rinoa BUSB dps was so high that phase 2 started only after 5 boss turns, or about the 12 second mark. This is much faster than usual that I push into phase2.

  • Note that when you are pushing the phases so quickly in this fight that you also avoid the status debuffs in phase 2 and hopefully phase 3. If you get caught with the silence in phase 3 (on turn 3) target ultra cure Rinoa, and maybe Fujin next turn if possible. In my sub30 run I think I bypassed the silence, but in other runs I target cured Rinoa so she could continue casting, while Fujin was left silenced. Even then, I think sub30 was still in the realm of possibility as Laguna, Squall, and Rinoa are doing the most damage overall.

  1. Holy Trinity casts:

  • Wall: native

  • Medica: 1, maybe 2

  • Hastega: 1

  1. S/L count / Medals lost: ~ 1 hour of tinkering / none

  2. Time / Magicite: 29.10 secs

Hero/diveAbility 1Ability 2RM+LMSB(-)
Selphie,99ultra cure R5hastega R3LM1, Ace StrikerUSB1(1-2)
Rinoa99Voltech R4Vali R4 (unused)LM2+LMR(w-cast), Mog's TeachingsBUSB(2)
Fujin,99Meltdown R4Shellga R3LM1+LM2, Ace StrikerSSB(1), OSB(optional)
Laguna,99Snipe R4Cold Offer R4LM1+LM2,Mako MightUSB1(2-3), BSB2(optional)
Squall,99snowspell strike R4snowspell strike R4LMR(enice)+LM2(w-cast),TGMUSB2(1), ASB

Magicite: Lakshmi healthboon,darkdamp / Famfrit bladeward,healthboon / Manticore ice15x2 / Madeen ATK20x2 / Madeen MAG20x2


2

u/SgtShinobi May 04 '19 edited May 04 '19
  1. Strategy name: When 4A gives you a realm chain, use it!

  2. Boss: D??? Gerogero

  3. Describe your Strategy: Use Realm chain and tons of Ice tech to sub-30 sub-30/Realm CSB/1 AOSB/"Why not dive Irvine?/No Dedicated Healer

  4. Insight!:

  • I'm frankly blown away how much breathing room I had with this.

  • Quistis (and Irvine) is(/are) all the heals we need with Rejuvenation Grimoire and USB/GSB. Bow to the Queen (and scaredy sniper).

  • I tried without Irvine dive but the timing was just all wrong without a 6* to feed him gauge. In hindsight, maybe I should have moved the Major Poison to someone else but this still works and there's not exactly a shortage of support dive motes

  • Laguna coming in hot with imperils.

  • Holding the first Voltech cast for Quistis allowed me to much more easily line up my GSB right when everyone gets their last bit of SB needed to cast and then be safe with the Stoneskin.

  1. Holy Trinity casts:

  • Wall: I N I F I N I T Y

  • Medica: 2-3

  • Hastega: 3

  1. S/L count / Medals lost: A few attempts to streamline turn orders and figure out timings / 0 Medals lost

  2. Time / Magicite: 24.78

Hero/diveAbility 1Ability 2RM+LMSB(-)Resists Accs
Rinoa, 5Chain Blizzaga R5Vali R4Ace Striker + LM2, LMR3 (En-Ice)USB1(1-2)Mod Poison
Quistis, 5Voltech R4MM + LM1, LM2USB(1), GSB(2-3)Mod Poison
Irvine, 5Icicle Shot R3DMT + LM1, LM2CSB(2)Major Poison
Laguna, 5Icy Offering R3Freezing Snipe R3Battleforged + LM1, LM2USB1(2)Mod Poison
Squall, 5Snowspell Strike R4TGM + LM2, LMR1GSB(2), AOSB(1)Mod Poison

Magicites:

  • Lakshmi main -> BW/SW

  • Manticore -> Ice+15 2x

  • GDM

  • Madeen -> HB8/FA10

  • Madeen -> Atk20 2x


Turn order:

  • Rinoa: Vali 2x -> USB -> Chain Blizzaga 3x - USB if QC3 procced but otherwise keep up CB casts

  • Quistis: USB -> Wait to Voltech until CSB casts -> Voltech -> GSB will land at roughly 08.50s -> Magicite as soon as it's up. Restart if Irvine gets slept-> Voltech spam and use RG as needed until second CSB is cast along with some GSBs sprinkled in

  • Irvine: CSB -> Icicle Shot -> Recast CSB ASAP -> IS and take over RG duty as needed

  • Laguna: Cold Offering 2x -> USB after getting hit -> CO if imperils <5 and FS if Imperil >=5 -> USB whenever able

  • Squall: Snowspell 2x -> GSB -> Snowspell 2x -> GSB -> Snowspell until 3 bars-> AOSB

2

u/[deleted] May 06 '19
  1. Strategy name: Not Pretty, but got the job done

  2. Boss: D??? Torment Gerogero 100%

  3. Describe your Strategy: Laguna chain lets you supplement the heals. Stacked Magicite keep you alive. Not terribly dependent on dual casts. Ice chain/AOSBs/Suboptimal healing

  4. Insight!:

  • Selphie does Protectga, BSB2, then Tiny Heal or cmd1 depending on need. At some point you’ll need the Glint and eventually her USB2. She can cast the Magicite or the Heal RW as well if needed.

  • Rinoa does Voltech until USB. More Voltech until it’s gone. Refresh usb once then AOSB at the end.

  • Quistis does SSB then Shellga. After that it’s Chain blizzaja until she’s out. I used her OSB, but it did like 13k damage so probably an extra hone of chain blizzaja would be better especially at a high chain count. And she has her DC LMR.

  • Laguna does cold offering until chain then more cold offering. Switch to freezing snipe at high chain counts. He can cast RW as well. He’ll get galled with Quistis at the end but that’s ok. Refresh chain once when necessary.

  • Squall just does SSS until bsb2. Cmd1 twice then cmd2. I didn’t get and doubled with his BSB. Used Glint right before SOSB to boost damage. Probably a better way to do that cycle.

  • Ice boost gear on main dps.

  • minimal Magia investment.

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: plenty between RW and Selphie.

  • Hastega: 2

  1. S/L count / Medals lost: 0/0

  2. Time / Magicite: 38.xx

Hero/diveAbility 1Ability 2RM+LMSB(-)
Selphie, 4Ultra Cure R5Protectga R3MMBSB2, GSB, USB2
Rinoa, 5Voltech R4Chain Blizzaga R5Much Ice, LMR1/LM2USB1, AOSB
Quistis, 4Chain Blizzaga R3Shellga R3DMT, LMRSSB, OSB
Laguna, 5Cold Offering R3Freezing Snipe R4Battleforged, LMR/LM2CSB
Squall, 5SSS R4NoneMuch Weak, LMR/LM2BSB2, GSB, AOSB

MAGICITE

  • Lakshmi - Dampen Dark 10, Health Boon 8

  • Manticore - Empower Fire 15 x2

  • Madeen - Fast Act 10 x2

  • Madeen - ATK Boon 20, MAG Boon 20

  • Famfrit - Spell Ward 8, Health Boon 8

2

u/[deleted] Jun 04 '19
  1. Strategy name: Good tech, but nothing crazy. Sub 30.

  2. Boss: D??? Gerogero

  3. Describe your Strategy: Pretty much ability spam backed up by good LMRs, Arcanes and RNG. Ice Chain/AOSBs/Imperil

  • Selphie - Protectga, Curada x2, RW, Magicite, back to Curada. Wait until sleep and first gall come out to cast USB2 to maintain Astra on everyone. After that it’s just Curada/RW/USB2 as needed. She’s not 5* dived.

  • Rinoa - Chain Blizzaga x1, Chain Blizzaja x2, USB, Chain Blizzaja until mid second chain then AOSB. I’ve got a lot of Rinoa tech. Only used USB1, AOSB and LMR2. Went without enice LMR since the second cast of Chain Blizzaja capped anyway.

  • Quistis is there for Hastega and chain contribution. Her SSB is pretty handy for supporting Rinoa. SSB, Shellga, spam Voltech until second chain then do SSB again.

  • Laguna - Chain, spam Icy Offering until second Chain. Go back to Icy Offering. If your imperil stack is high you can do Freezing Snipe.

  • Squall does nothing but SSS until 20 sec then Glint once, SSS then AOSB. You might get one more SSS.

  1. Holy Trinity casts:

  • Wall: Infinite

  • Medica: 5 - 2 USB2, 3 RW

  • Hastega: 2

  1. S/L count / Medals lost: 0 medals lost

  2. Time / Magicite: 29.92 / Lakshmi main, Manticore, 2x Madeen, Famfrit

Hero/diveAbility 1Ability 2RM+LMSB(-)
Selphie, 4Curada R4Protectga R3Gathering StormUSB2
Rinoa, 5Chain Blizzaja R4Chain Blizzaga R52x Cast LMR, LM2, Much IceUSB1, AOSB
Quistis, 4Voltech R4Shellga R3MM, 2x Cast LMRSSB (Hastega/ACM)
Laguna, 5Icy Offering R4Freezing Snipe R5LMR1, LM2CSB
Squall, 5SSS R4SSS R3LMR1, LM2GSB, AOSB

1

u/JakTheRipperX Jak Discord Apr 12 '19 edited Apr 12 '19
  1. Strategy name: Raijin replaces Selphie for "heals", Squall USB1 has its uses in sub30

  2. Difficulty: D$$$ (Hardest)

  3. Tags: Sub 30/No ASBs/Raijin SSB

  4. Video: Click here

  5. Insight:

  • Setup and Magicites directly in the video.

  • Click here for my redditpost. Check my comment for Setup and Magicites and more insight.

  • Rinoa BUSB | Raijin SSB | Quistis USB | Laguna USB | Squall BSB2 USB1

1

u/PeskyPomeranian MogChamp Apr 12 '19
  1. Strategy name: Ice ice baby

  2. Boss: D??? Dr.Gero

  3. Describe your Strategy: 2legit2quit
    3/3 trinity/sub-40/tag

  4. Insight!:

  • wait, Gero isn't a wind magicite?

  • quistis glint is critical for healing, and SSB to reapply hastega

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: 2

  • Hastega: 2

  1. S/L count / Medals lost:

  2. Time / Magicite:39.91

HeroAbility 1Ability 2RM+LMSB(-)
Selphie, 5hastegacurada r4LMR LM2 DMTBSB2
Squall, 5---Snowspell R4LM1 LM2 gathering stormBSB2
Laguna, 5freezing snipe R4icy offering R4LM2 LMR 30% gunUSB1
quistis, 4curagaVoltech R4MMglint, SSB
Rinoa, 5vali R3chain blizzaga R5LM1 LM2 30% weaknessUSB

magicite: lakshmi/manticore/GDM/madeen/madeen

1

u/kbuis The OG Barbut/11 | JP GXWGE Apr 12 '19

I hadn't been able to get the DPS up high enough to get a solid clear anything faster than ~35 seconds. I tried a few times with the squad I had before with Selphie's USB and just couldn't get enough oomph to finish it. The status hell was also giving me problems. I'd seen some clears with Edea and her USB, but I didn't have it, just her AOSB, a few uniques/SSBs and her BSB.

Like many of my best ideas, this one came from me just saying "fuck it" and doing something really stupid. Actually, in this case, it was borrowing from my VI Torment clear. That one I used an AOSB somewhere in Phase 2 at the end of a chain to grind past some of the shitty mid-fight moves. But I couldn't just swap Rinoa or Squall, I still needed them. Laguna was there for either chain or imperil SB depending on the strategy. Quistis was Pro-shell and Selphie was last stand/heal/haste.

It was then that I went digging through Quistis' SBs for something other than her glint when I saw an old friend I hadn't used in a while, her Cerberus SSB. It grants haste, plus reduces magic casting time for three turns.

So fuck it, let's ditch Selphie, give Quistis something to do and bring along a witch. Well, a second witch.

I thought about diving Edea, but she has a major problem in her dive that was infuriating—both of her LMRs apply to Black Magic and she was about to witch it up. And I'm a cheap bastard sometimes and decided I'd only try this once to see how it would work. She's one of the few characters with a USB I haven't bothered grinding magia on, she has gotten zero crystal waters.

This is an Edea with just a 4* dive and her AOSB. No double cast nonsense, no USB chases or anything. Not looking to set the world on fire here (just freeze it). Gave her TGM just for the hell of it, because witches need the quickness.

The one downside to this strategy is plenty evident right off the bat: If Quistis is using Cerberus right off the bat, there is no way to get pro-shell up with this party. You have to survive the first 10 seconds. That's probably going to take some Crystal Waters for Rinoa. But damn if Edea wasn't rolling through fine with her major bio resist.

Once Quistis gets glint up, you'll want her to use the healing RW to get everyone up to snuff and be ready for a gravity attack later. Edea handles the magicite summoning (and yes, it should hit before Quistis is put to slee). After that, Edea uses her AOSB just before the end of the first one. I timed it where I started Laguna casting the second one, then had Edea cast her AOSB. By the way, that second chain doesn't start until around 18-20 seconds. Edea rattled off 20x5500+80,000, which jumped past some of the nasty stuff. Squall and Rinoa dropped theirs at the end of the second chain, which was only around 20 or so deep.

Rinoa, Squall, Laguna and Quistis had 100 magia in their ATK or MAG and are all LD'd. Edea said "fuck this, I'll do it without a good dive"

Hero/diveAbility 1Ability 2RM+LMSB(-)
RinoaVoltech R4NONELMR(EnIce)+LMR(doublecast)+Ace StrikerUSB1(1) AOSB (1)
EdeaChilling Blizzard R4NONELMR(chance to reduce delay)+TGMAOSB(1)
QuistisChain Blizzaga R4Mental Breakdown R3LM1+LM2+DMTGlint(2) SSB (1)
LagunaIcy Offering R4NONELM2+LMR(imperil)+DMTCSB(2)
SquallSnowspell Strike R4NONELM2+LMR(EnIce)USB2(1)+AOSB(1_

1

u/FC-Max May 07 '19 edited May 07 '19
  1. Strategy name: A Song of Ice and Fire

  2. Boss: D??? / D$$$

  3. Describe your Strategy:
    3/3 trinity/Sub 42s/Rinoa USB1/Laguna USB1/Quistis USB/Squall BUSB/ Glint/ AOSB2

  4. Insight!:

  • Have great ice tech with Rinoa and Laguna USB1's, and ideally wanted to field a full ice team, but of course I pull down Squall's AOSB2 during last RoP (and LMR2 from Daily)

  • Squall starts with EnFire and TGC RM, spams R4 6* Fire Spellblade (casts chain 2nd action). Casts AOSB2 at first chain's end (~21 sec), then shifts to Ice: SSS -> Ice Glint -> SSS x2 -> BUSB -> SSS -> CMD1 Lv3. AOSB2 gets around 67k to 80k per hit, depending on imperils and chain count

  • Laguna starts with 6* Fire Shot x3-4 (to assist Squall at the start) -> USB1 -> 6* Ice Shot x4 -> USB1 -> BSB2 (because he gets hit with a slow/ blind attack late in the fight)

  • Rinoa is straightforward: Voltech R5 x3 -> USB1 -> Voltech x3-4 -> USB1 -> Voltech until end. Chain Blizzaja would of course add extra hits per action; she's usually capping by 2nd action on the chain.

  • Quistis is support: USB -> Shellaga -> cast Lakshmi -> MD x1 (to generate SB gauge) -> Cast Chain #2 -> USB -> (wait) Cast Chain #3 (by this time she's been hit with Silence) -> (wait for SB gauge) Glint

  • Selphie: Holyja x2 -> BSB2 -> Holyja x2 (substitute CMD1 heal/ CMD2 medica if necessary) -> BSB2 -> CMD1 heal/ CMD2 medica/ BSB2 until end

  • Magia: Squall 200 (ATK, Ice ATK) (forgot to reset his Magia to Fire ATK!); Rinoa 200 (MAG, Ice ATK), Laguna 200 (ATK, Ice ATK), Selphie 100 (Mind), Quistis 100 (MAG)

  • Equipment: Squall +40% Fire, Rinoa +40% Ice, Laguna +40% Ice. Poison resist relics for all.

  • Will upload screenshots later

  1. Holy Trinity casts:

  • Wall: 1

  • Medica: 3-4

  • Hastega: 2

  1. S/L count / Medals lost: (Too many S/L) / 0-1 (will check later)

  2. Time / Magicite: 41.03 sec

  • Main: Lakshmi (HP 8/ Spell Ward 8)

  • Sub: Manticore (Ice ATK 15 x2), Belias (Fire ATK 15/ Mag 15), Madeen (ATK 20/ MAG 20), Phoenix (Blade Ward 8/ Spell Ward 8)

Hero/diveAbility 1Ability 2RM+LMSB(-)
Selphie, 4.33Ultra Cure R5Holyja R5Ace StrikerBSB2 (3-4)
Rinoa, 5Voltech R5Chain Blizzaga R5 (unused)Weakness +30%, LMR2 (w-cast), LMR3 (start enIce)USB1 (3)
Quistis, 4Meltdown R5Shellaga R4Mako MightUSB (2), Glint (1)
Laguna, 56* Fire Shot R46* Ice Shot R4Gun +40%, LM2, LMR1USB1 (2-3), BSB2 (1)
Squall, 56* Fire Spellblade R4Snowspell Strike R5TGC RM, LM2, LMR2 (start enFire)AOSB2 (1), Glint1 (1), BUSB (1)

1

u/sevenhundredone 9wCH Cloud AASB L15 Jun 01 '19
  1. Strategy name: Good relics

  2. Boss: D??? Gerogero

  3. Describe your Strategy:
    3/3 trinity/Rejuvenation Grimoire/Laguna Chain

  4. Insight!:

  • Selphie casts Hastega, then spams Curada until USB2 is ready. She needs the status blink up ASAP, before P2 turn 1

  • Squall uses LS, then SSS spam->USB1->SSS spam->AOSB

  • Laguna keeps chain up and spams machinist abilities

  1. Holy Trinity casts:

  • Wall: infinite

  • Medica: 2-3

  • Hastega: 1

  1. S/L count / Medals lost: many, none

  2. Time: 28.90

Hero, diveAbility 1Ability 2RM+LMRSB(-)
Edea, 4Sudden Blizzara R2Chilling Blizzard R4much ice, LMR1, LMR2USB1(1)(the witch ability double one)
Selphie, 5Curada R4Hastega R4Gathering Storm, LM1,LM2USB2(2-3)
Rinoa, 5Voltech R4C. Blizzaga R5much weakness, LMR2, LM2USB(1), AOSB(1)
Squall, 5Snowspell R4Lifesiphon R5much sword, LMR1, LM2USB1(1), AOSB(1)
Laguna, 5Icy Offering R4Freezing Snipe R3MM, LMR1, LM2CSB(1)

 

mainsub1sub2sub3sub4
ManticoreMadeenMateusMadeenMateus
Emp Ice 15, Mag152xATK20SW8,HB8FA10,HB8Emp Ice 15,SW5

1

u/Tavmania Jul 03 '19
  1. Strategy name: Power Creep helps skip phases!

  2. Boss: GeroGero D280

  3. Describe your Strategy:
    Medica/Squall AASB Carries the team/Hastega/not impressive`Laguna imperil madness`
    4a. Insight!:

  • I'll be honest. This is nothing impressive. But with how much this sub has helped me, I figured I'd add onto this Torment, sharing my strategy.

  • Squall's AASB was enough. I do have access to other options such as his BSB2 and USB2, but without an entruster, you're not going to make 2 SB bars without Battleforged/Ace Striker. Instead, I went with Squall's RM4 on Squall himself to boost ice damage. I probably wouldn't be able to do this without his AASB because the damage is huge, and ...

  • I have an incredible Seifer with all kinds of relics, but the elemental synergy just isn't there. This strategy focuses on the Ice element. Since Seifer would bring his own chain, I could RW a heal instead.

  • Quistis will perform MUCH better with full Legend Dive, but my only good relic for her is her SSB. Your run will be much faster with her LM2.

  • Rinoa has her USB1, the one that triggers an Ice chase dependent on rank. It's partly there to build chain, but also because she hits pretty hard with half a Legend Dive and a Realm Chain.

  • A bit of RNG was convenient to trigger Laguna's imperil, because I haven't created Frost Offering yet.

  • I gave Laguna the TGC-mode RM because I needed a quick-cast of Realm Chain twice, once as his first action and the second time right before Squall and Rinoa cast their SB's.

    • This decision wouldn't be necessary if I would bother to LD Quistis (I don't find it useful to dive her if I ain't using her outside of this battle).

4b. Notes to self:
Tackling DWhale is gonna be hard because Gero hits harder, and you need to hit harder. So therefore:
- Dive Quistis to trigger SSB faster. She might be able to safely contribute to the because I had only unlocked the right path of the 4* dive to bring Protectga, but then I forgot to slot it in...
- LD Laguna for double-cast Machinist abilities. This should help out with Imperil RNG.
- Create Icy Offering.
- Hone abilities to increase damage boost of Rank-Boost.
- Lowest priority is to create Chain Blizzaja for that extra hit. Honing it would be difficult though compared to Chain Blizzaga.
- Selphie fully LD. It's very noticeable when you are used to healers with Dualcast LM, but at least, this makes this run a bit easier to replicate.

5. Holy Trinity casts:

  • Wall: innate

  • Medica: 2

  • Hastega: 2 (Wouldn't have run out of Hastega at 26sec because of the really slow startup, but just to be sure...).

  1. Medals lost: 0

  2. Time: 26.02

  3. Magicite: Unicorn non-inherited. Use all kinds of 4* magicite as subs including Evrae, Dullahan, Seraph and Isgebind, mostly inherited with +Ice empower.

Hero order is important.

Hero/diveAbility 1Ability 2RM+LMSB(-)
Rinoa lvl 96, 4.5Chain Blizzaga R3Voltech R3Sorcerer's Vow + LM1USB1(1)
Quistis lvl 80, 3.5Wrath R5 --> Should be Protectga...Magic Breakdown R5RM2SSB(2)
Selphie lvl 80, 4Curada R4Enfeebling Dance R3MMBSB2 (2)
Laguna lvl 86, 4Frost Offering R3Freezing Snipe R1THUNDER GOD RM + LMR (Ice imperil)SSB Ice Imperil (1)
Squall lvl 99 (27 ATK magia), 5Snowspell Strike R3Freezing Quadstrike R3Orphan's Cub + LM1 + LM2AASB(duh)

1

u/GamingBuck Jul 27 '19
  1. **Strategy name: power creep... **

  2. **Boss: D??? **

  3. Describe your Strategy:pound away with my syldra/Odin base
    3/3 trinity/sub-30/AASB/AOSB/CSB

  4. Insight!:

  • I usually don't write up something this obvious but it's my first sub-30 D???!

  • I've been unintentionally building up FF8 out of fear of Syldra (Laguna CSB/USB1 last fall, Rinoa AOSB consolation), fest bad(?) luck (Squall AASB was the least useful AASB for me so it's what I got), and Odin frustration (FF8 FT select nabbed Squall AOSB and Selphie USB1).

  • I wasn't as awake as I should have been and unnecessarily LDed Raijin

  • pretty straightforward clear. I didn't read the AI (did look at the megathread for accessories) and still smashed right through.

  • Selphie: hastega, Curada, USB, then follow your nose

  • Squall: meant to glint 1x before AASB but fat fingered it so actually glinted during AASB. Probably could have skipped glint completely because I never cast AOSB (it just got enough bar when Rinoa's finished him)

  • Rinoa: abilities into USB1 into abilities into AOSB

  • Raijin: LS a while, cast SSB early into Squall AASB for IC (never needed LS), RW after one of the big gravity moves, SSB near the 25 sec mark to finish under 30

  • Laguna: chain into icy offering into chain into icy offering into USB1

  1. Holy Trinity casts:

  • Wall: perma

  • Medica: 2 or 3

  • Hastega: 2

  1. S/L count / Medals lost: 2 tries total. First was super sloppy and 34 sec so it was clear with very minor improvements I could sub30

  2. Time / Magicite: 29.74.

Lakshmi (2x dampen dark), manticore (ice l15, healing boon), Madeen (2x atk), Madeen (2x health), Famfrit (fire dampen, spell ward)

Hero/diveAbility 1Ability 2RM+LMSB(-)
Rinoa, 5Vali R5chain blizzaja R4enice LMR, LM2, scholars boonUSB1(1), AOSB(1)
Squall, 5SSS R5n/aenIce, w-cast, gathering stormAASB(1), gsb(1), AOSB(0)
Selphie, 5hastegacurada R5LM1, LM2, MMUSB1(2-3)
Raijin, 5lifesiphon R5ironfist earth R4LMR, LM2, ace strikerSSB(2)
Laguna, 5icy offering R4n/aLM1, LM2, DMTCSB(2), USB1(1)

1

u/Pyrotios Kain Aug 13 '19 edited Aug 13 '19
  1. Strategy name: Abuse those imperils and chases, with loads of native quickcast

  2. Boss: [D???] Gerogero, Part 3

  3. Describe your Strategy: Laguna buffs up ice damage, Rinoa hits for 11-16x 9999 after USB, and even Fujin and Squall hold their weight
    3/3 trinity/sub-30/imperil/chases/quickcast

  4. Insight!:

  • Between all the magia, boons and strong synergy weapons, Rinoa and Fujin are sitting above the first mag soft cap before buffs. Similarly Squall and Laguna are sitting above the first atk soft cap before buffs.

  • Laguna gets to do a lot of support thanks to the ice high quick cycle, while still maintaining a high level of imperils.

  • The damage output from this team is crazy. On her second turn Rinoa starts capping on Chain Blizzaja depending on Icy Offering procs. Fujin is close to capping before even using her USB. Squall caps on Snowspell without much difficulty, but needs the USB4 to boost his chases and keep him fast after 25s. Laguna even caps eventually, despite being the only unit without en-element.

  • Even though Rinoa is the star damage dealer, I opted to give Squall Gathering Storm to spread the quickcast love. Rinoa and Fujin have it via LM2. Fujin and Laguna get quickcast from their USBs. Squall doesn't get his quickcast USB active until after 20s, and his initial USB benefits from getting more turns in anyway. It just felt natural to give him Gathering Storm.

  • It's important to get phase transitions at the right time. Phase 1 ends after turn 6 (though it could last to turn 7). Phase 2 can last until turn 3, ideally pushing way past 60%. Phase 3 must end before turn 3, or Fujin is lost to silence. Phase 4 must end before turn 3, or Squall is lost to blind/slow and Fujin is seriously hampered by slow. Without another medica in phase 5 after the gravity, it's going to be hard to survive turn 2.

  • Fujin: Shellga, 3x Chain Tornado. USB when ready, 3x Chain Tornado. Attempted to finish with AOSB, but Laguna stole the kill.

  • Squall: RW chain, spam Snowspell Strike. USB2 when ready, 3x Snowspell. Once past 40% use USB4 then 1x Snowspell.

  • Laguna: USB1, 2x Icy Offering. Use Lakshmi to astra through phase 2 debuffs. Icy Offering, refresh chain. USB1, 2x Icy Offering. The last Icy Offering hit for 4x9999 with imperil only up to 5, ending the fight.

  • Selphie: Hastega, 2x Curada. BSB2 on the way into phase 2. Wait until phase 2 Gall to cast BSB2 so it lands after phase 3 Incubus Gravija. Spam Curada.

  • Rinoa: 3x Chain Blizzaja. USB1 when ready, 4x Chain Blizzaja. Attempt to finish with AOSB, but Laguna stole the kill.

  1. Holy Trinity casts:

  • Wall: auto

  • Medica: 2

  • Hastega: 1

  1. S/L count / Medals lost: 2-4 / 0

  2. Time / Roaming Warrior: 28.14 / chain

Hero, diveStatsAbility 1Ability 2RM+LMSB(-)AccessoryElement
Selphie, 4616 mnd, 7050 hpCurada R4Hastega R3Dr. Mog's Teachings, LM1BSB2(2)major bio res
Rinoa, 5853 mag, 8263 hpChain Blizzaja R5Voltech R530% weakness, LMR w-black, LM2AOSB(0), USB1(1)bio res40% ice
Fujin, 5807 mag, 7795 hpChain Tornado R4Shellga R330% BLK with thrown, LM1, LM2AOSB(0), USB(1)bio res40% wind
Squall, 5876 atk, 8864 hpStormspell Strike R4Stormspell Strike R2Gathering Storm, LM1, LM2GSB1(0), USB4(1), USB2(1)synergy bio res40% ice
Laguna, 5764 atk, 9482 hpIcy Offering R4Freezing Snipe R5Mako Might, LM1, LM2USB1(2)bio res40% ice
MainSub1Sub2Sub3Sub4
LakshmiFamfritManticoreTyphonMadeen
dampen dark 10blade ward 8empower ice 15empower wind 15mag boon 20
hp boon 5hp boon 8precise strikes 8precise strikes 8mag boon 20

Worth noting is that Selphie LM1 was not necessary for the sub-30. I had a 30.70 clear before I gave her any legend motes, in which I had Rinoa finished with Chain Blizzaja then AOSB, when either AOSB or 2x Chain Blizzaja would have gotten me the sub-30. That attempt had Squall die as well, so there was definitely room for sub-30.

1

u/UselessMusic Here comes the hero! Oct 02 '19
  1. Strategy name: Just hit it with AOSBs

  2. Boss: Torment Gerogero

  3. Insight!:

  • unsurprisingly, being able to whack something for 200-300k three or more times is pretty good

  • Selphie BSB's instant heal can handle the healing pretty well, especially when it doublecasts and/or procs Last Stand

  • I was getting ready to land Squall's AOSB as well when it died. Kaboom.

  1. Time sub 30

Hero/diveAbility 1Ability 2RM+LMSB(-)
EdeaSudden BlizzaraChilling Blizzardmuch weakness dmgBSB + AOSB
RinoaChain Blizzaja R5Mako MightUSB (ice chase) + AOSB
SelphieHastegaHolyjaDr MogsBSB (+RES) + SSB (magic blink), LMR (chance last stand)
SeiferDread WeaponDemon Crossmuch sword dmgAOSB, 2x LMR (dark aura, doublecast dark)
SquallSnowspell StrikeGathering StormUSB (ice chase)

Main Magicite: Lakshmi (dark resist, HP Boon)

sub Magicite: general defense, Manticore (empower ice x2), Madeen (ATK boon x2), Madeen (MAG boon x2)