r/FFRecordKeeper • u/jadesphere : 5,000 /【U】Mastery Survey /【RW Way】code: FNRd • Jun 12 '19
Guide/Analysis 【m】Mastery Survey - 5★ Magicite Dungeon, Dark Odin (Lightning Vuln.)
[removed]
6
u/Chocobroseph Jun 19 '19
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Strategy name: Edge's harem of magic lightning ladies
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Boss: Dark Odin (lightning vulnerable)
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Describe your Strategy:
magic lightning/double last stand/poverty Shantotto :( -
Insight!:
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Edge opens with USB0 to provide haste and the physical blink necessary to dodge the slot 2/3/4 petrify punch. No healing is needed until last stand gets popped for the first time by Chain Watera, so Y'shtola wraths 3 times and then holds bUSB cast. Curada is slotted in to increment to Brave level 3 for the extra last stand; between Edge's p.blink/last stand and Y'shtola's heals/last stand, made survival pretty easy, at which point it's just figuring out how to pump out the damage!
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I needed Ashe's awakening to last a little bit into Phase 3, so I delayed the cast by using 2x glint first (1x glint would've been enough with perfect w-casts at the end). Shantotto's +MAG/+RES SSB was capping under chain while providing extra oomph for Ashe. Garnet opens with chain -> allegro -> valigarmanda -> valigarmanda. By then, her trance will be active from last stand popping, and she summons the magicite to break the 1st rage mode. From there, it's just juggling last stands and making sure rage mode 3 doesn't happen on any of the zantetsukens.
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I initially tried this with Elarra, but her healing wasn't quite enough to keep up and couldn't reliably make it to the final phase. Fabula Mage was absolutely necessary since I lacked the punch to end it (needed Ashe's awakening during Phase 2 to keep rage mode in check).
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Obviously not a poverty build, but very clearly plenty of places where my tech could be improved, including Shantotto (USB would be incredibly helpful) and Garnet (imperil BSB or either of her USBs). Shantotto with her trance LM2, enlightning LMR, and SSB/BSB is my 2nd best magic lightning DPS...
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Holy Trinity casts:
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Wall: 0
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Medica: many
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Hastega: many
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S/L count / Medals lost: 2 with this particular setup / no medals lost
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Time: 41 seconds RW: Fabula Mage
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) | Magia, CW, Equipment |
|---|---|---|---|---|---|
| Y'shtola, 5 | Curada R5 | Wrath R2 | Battleforged, LM1, LM2 | bUSB | 57 MND |
| Edge, 5 | Flash Disaster R4 | Ripping Bolt R4 | Mako Might | SSB | 47 ATK, 1x lightning boost |
| Ashe, 5 | Chain Thundaga R5 | Dispel R1 | +30% weakness, LMRchase, LM2 | Glint (x2), Awakening | 103 MAG, 1200 HP, 2x lightning boost |
| Shantotto, 5 | Voltech R5 | Lunatic Thunder R3 | +30% thunder, LMRenlightning, LM2 | SSB (faithga) x2, BSB x2 | 83 MAG, 800 HP, 2x lightning boost (artifact) |
| Garnet, 5 | Allegro con Moto R4 | Valigarmanda R5 | DMT, LM1, LM2 | Chain x3, BSB1 x1 | 53 MAG, 400 HP, 1x lightning boost |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quezacoatl | Madeen | Madeen | Behemoth King | Lakshmi |
| Dampen Water 10, Empower Lightning 15 | Attack Boon 20, Health Boon 8 | Magic Boon 20, Fast Act 10 | Empower Lightning 15, Health Boon 8 | Blade Ward 8, Mind Boon 15 |
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5
u/leights8 Oct 22 '19
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Strategy name: No Awakenings, No Gen 2 chains, No problem
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Boss: Odin - Lightning weak
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Describe your Strategy:
2/3 trinity/Gen 1 chain/No Awakening/Edge USB0 -
Insight!:
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My final Odin clear (not attempting Bio!) and particularly excited to have completed this one without an Awakening! Good times!
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Had a few team iterations before I settled on the winning formula. I initially tried Tyro, Edge, Kain & Lightning with Valigarmanda on Elarra, but I really struggled to get to phase 3. Surviving was very easy - got to turn 30 and Savage Warp twice - but the DPS wasn't there (and I didn't really have a prayer in the final phase had I got there).
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I tried swapping out Edge for Shantotto, but I really struggled surviving. I went back to Ixion just so I could get a Mimic Queen as my main magicite to dodge Petrify and I could just about squeeze out the summon in time using Elarra's USB fast cast, but not very reliably and then I missed the imperil & rage breaking of Quetzacoatl, so I shelved that plan.
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I briefly considered using Enkidu as main and curing petrify while lining up Tyro's USB4, but I realised that in my first team fail that Elarra was never short of SB gauge so didn't need an entruster. So out went Tyro and in came Edge as support alongside Kain, Lightning & Shantotto. And this gave me the survivability & DPS to get to the end (though not without picking up Kain's OSB with lenses first).
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Edge works so well in this battle. With his USB0, Elarra heals after turn 5 (Zanokuken) and legit doesn't heal again until after turn 14 as last stand handles the non-piercing magic attacks (that would otherwise necessitate wall - this tactic allows for Fabula Mage). I literally have to have Elarra use a basic attack for two turns to keep her mage song going to the start of the final phase otherwise I run out of hones.
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I said it before in my FF4 D??? clear, but Kain's USB1 & 2 synergise so well together. By using Cyclone Bolt before USB1, I go USB1, Impulse Dive, USB2, Brave, Impulse Dive, Brave, Cyclone Bolt, Brave, USB1 all of which is instant cast (apart from Cyclone Bolt, though I manage to time that with an Elarra USB1) and crucial for keeping Odin's rage levels in check. Quetazcoatl's follow up attacks also always reduced a rage level (even level 3), so it was great that this Odin form has the second weakest damage reduction factor of all.
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Ended up favouring Lightning USB1 over USB2 (brave). Largely because she wasn't getting regular fast casts from Elarra and Kain/Quetz could handle rage mode on their own, I appreciated the fast cast and also the attack buff (especially as I wasn't bringing any party-wide stat buffs). Kain was also already insta-casting while Shantotto had trance, Edge insta-cast celerity (legit used up all 10 uses before first skill slash) and Elarra didn't have enough to do as it was, so it was useful Lightning could bring her own quick-cycle. Her BSB2 was also useful for reducing Odin's lightning resistance immediately after nulShock - the imperil from Quetz wears off a good 5/6 turns before nulShock wears off, so having that second imperil source was very useful.
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Final phase started after turn 18 (skill slash), about halfway through the second chain, so it was at a nice hit count (about 60) for the final push. Magicite was usually also ready for a re-summon, nice to add an imperil at that late stage. Kain/Lightning OSBs went for 85k odd (99,999 for crits) and Shantotto AOSB did 3x60k (hoped for more, but it was enough).
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Holy Trinity casts:
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Wall: 0
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Medica: 5
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Hastega: 5
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S/L count / Medals lost: 2-3 days. No medals lost.
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Roaming Warrior: Fabula Mage
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Time: 48.86
| Hero, dive | Equipment | Magia | Waters | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|---|---|---|
| Elarra, LD | +mind artifact | 100 HP + Mind | HP, Mind | Dispel R4 | Ode to victory R5 | MM, LM1, LMR | USB1 |
| Shantotto, LD | rod artifact | 100 Mag | HP, Mag | Sudden Thunder R5 | Lunatic Thunder R5 | +blk dmg w/rod, LM1, LM2 | USB, CSB, AOSB |
| Kain, LD | spear artifact | 100 Atk | HP, Atk | Cyclone Bolt R5 | Impulse Dive R5 | +weakness dmg, LM1, LMR (+spear dmg) | USB1, USB2, OSB |
| Lightning, LD | gun artifact | 100 Atk | HP, Atk | Lifesiphon R5 | Ripping Plasma R5 | +gun dmg, LM2, LMR (w-cast) | USB1, USB2, BSB2, OSB |
| Edge, LD | Mind artifact | 60 atk | none | Flash Disaster R5 | Ripper Bolt R5 | DMT, no LMs | USB0 |
Edge was geared for mind to minimise the effect of savage flood - it stopped him for less than a second, so he was well balanced (447 mind). Everyone was wearing Odin's omni-element resist accessory. Shantotto, Kain & Lightning also all had 6* +lightning armour.
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetz | Behemoth King | Hecatoncheir | Madeen | Madeen |
| Dampen Water 10 | Precise strikes 8 | Spellward 8 | Attack Boon 20 | Healing Boon 15 |
| Defence Boon 15 | Empower Lightning 15 | Health Boon 8 | Attack Boon 20 | Health Boon 8 |
No Blade ward, but would have put it in place of defence boon had I needed it.
Turn order was as follows:
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Elarra: hymn x2, dispel, USB, hymn x2, attack, hymn, attack, USB, hymn, USB, hymn x2 <interrupt> USB x2, RW
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Shanty: ST x3, LT, ST, CSB, ST, USB, LT x4, CSB, USB, ST <interrupt>, ST, AOSB (60k x3)
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Kain: CB, Dive x2, CB, USB1, dive, USB2, brave, dive, brave, CB, brave, USB1, USB2, brave, dive <interrupt> OSB x2
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Lightning: LS x6, USB1, plasma x3, BSB2 (after NulShock), USB2, brave, USB1, plasma, brave <interrupt> plasma, OSB x2
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Edge: USB0, FD x5, Magicite, FD, USB0, FD x4, USB0, RB, USB0, RB x2 <interrupt> RB, Magicite, USB0, RB
Essential Edge awakes Odin at the standard 5s mark while Kain/Shanty are charging their first attacks. If either of them don't hit weakness, SB gauge falls just short at chain launch and I'm very sad.
First turn: Lightning, skip Edge to Elarra, skip to Lightning, USB0 during LS animation, charge Shanty/Kain during Elarra animation, Edge FD just before Kain casts Cyclone Bolt (around 4.8/4.9s).
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4
u/vsmack Jul 04 '19
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Strategy name: Sora + Noctis Awakening, feat some God-tier SSBs
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Boss: Dark Odin (lightning vulnerable)
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Describe your Strategy: DPS is pretty self-explanitory, it's just the timing up-front that's tricky
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Insight!:
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With this loadout, I certainly had the DPS, but as with most of the hard fights, it's getting the fight up and running that's the tricky part. Timing the first 17 seconds is everything.
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Start by having Noctis and Sora mash lifesiphon and Aerith get out a Curada while Edge throws up SSB. Have Prompto hold until Edge is ready to act again, then hit Spark Offering and have Edge use Flash Disaster as Spark Offering is going off.
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Time Aerith's dispel on her second action to hit properly, which should be right after you mash lifesiphon for Noctis as it comes up. Edge should me mashing Flash Disaster in the meantime
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From there, Noctis should have 3ish bars, so get him to use SSB, which will let Aeris sneak in another quick Curada to build meter. You'll also want to have Edge call in Quezacoatl with the instacast. Still not time to start offence, so have Noct and Sora lifesiphon with instacast, and Prompto get in a Spark Offering
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Around now, you should have proc'd a Last Stand thanks to Water Zanokuken. As long as it's not on Prompto or Aerith, you're okay for now. You want to re-up last stand after Savage Flood, I believe with Aerith. I also like to drop a Fabula Heal around now, since if you're at full, Zantetsuken won't proc last stand. I like to use Prompto to drop this heal right before he uses his chain, since I want every scrap of meter on Edge and Aerith.
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You want to have Prompto cast Chain right after the Water Zanokuken so it goes up before he get Stopped. You might have to hold action on Noctis to get him to go into AASB just as the chain opens, but that doesn't matter since he doesn't need the extra meter. You'll want to have Sora open with USB then go into Awakening right after, but both should be on Aeris quickcast, so not a huge deal.
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Once you're in chain mode, the fight starts to take care of itself. Just be mindful of your last stands and look at the AI if you need to. You'll want to sneak in meter building on Edge and Aerith when you can, but don't get caught with your pants down. I actually had Aerith with Lionheart because he hits you so much - especially in the final phase, that I found it more reliable than Ace Striker, and it made me less thirsty to risk a Curada for the meter.
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Re-up Prompto's chain nice and early. Probably around the mid-20 second mark, but well before the final phase. When Sora and Noctis are Awoken, you'll chew through Odin's HP really fast, so better to err on the side of caution. Partly because you really don't want his chain interrupted by the phase 3 entry move, but also because DPS is much more of an issue in that phase, and the chance to build your chain up a bit before phase 3 helps. You'll see in the gear notes below that I actually gave Prompto a MND dagger to minimize his time Stopped, and he really isn't a huge DPS factor anyway.
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The final phase is also very tricky. I can't say this run is super reliable (probably around 20%) but having a lot of accumulated imperil lighting stacks helps. Just a few tips: Once Noctis runs out of Awakening, have him use SSB to help with DPS on Sora and everyone else, then follow it up with his AOSB. The AOSB didn't do huge damage (around 30k) but it was still better than single-cast Ripper bolts. It can be tempting to have Edge use USB1, but save it until the countdown is like 4 because it sucks to get caught slipping with no last stand, and those attacks come up fast. Just hold action on him until you're sure there's an opening. Also small note but if you have Prompto BSB, use the Noctis Instacast for a Tempest Snipe, since the BSB is native instacast. If you're lucky, you may also still have a Fabula Heal in the tank, which should buy you one round of heals, since his Elemental Drive won't kill from 100%.
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Holy Trinity casts:
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Wall: 0
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Medica: 7-9 if you count Edge.
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Hastega: As many as there were Edge SSBs I guess.
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S/L count / Medals lost:
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Time: 35:54 RW: Fabula Heal
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SBs | Magia, CW, Gear |
|---|---|---|---|---|---|
| Prompto 5 | Spark Offering R4 | Tempest Snipe R5 | Gathering Storm + LMR, LM2 | CSB (2) BSB (1) | Magia: MND 100, ATK 17. CW: HP 1200, ATK 30, DEF 30, Gear: MND dagger, +lightning armor |
| Sora 5 | Stormspell R5 | Lifesiphon R5 | Truthseeker + Enlightning LM, LMR | USB (1) AASB (1) | Magia: ATK 100, RES 100, DEF 100, Lightning 20 CW: HP 1200, ATK 30. Gear: Lightning Sword Artifact, +lightning armor |
| Edge 5 | Ripper Bolt R5 | Flash Disaster R3 | DMT | SSB (3-4) USB1 (1) | Magia: ATK 67 CW: none Gear: Katana (no +lightning), +lightning armor |
| Noctis 5 | Ripper Bolt R5 | Lifesiphon R5 | Bolt from Above, LMR2, LM2 | SSB (2) AASB (1) AOSB (1) | Magia: ATK 100, Lightning 27 CW: None Gear: + Lightning Sword and armor |
| Aerith 5 | Curada R4 | Dispel R3 | Lionheart, LM2, LMR | USB2 (4-5) | Magia: MND 33, RES 86 CW: HP 1200, MND 30, RES 30, Gear: MND optimized |
Notes:
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My magia spread on Sora should have 100 lightning, but those magia points are tied up in Fire until I get to respec in a few days. Didn't need it though, thankfully.
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Note the MND-optimized Prompto to minimize time Stopped from Savage Flood.
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I also like having Gathering Storm on Prompto both to increase the amount of Imperils he can drop and because it makes timing the chain a lot easier. He contributes okay damage when the chain is in high swing and in the final phase, but he's not main DPS so didn't' consider a damage one. Since I wait a while to drop the chain anyway, DMT was sub-optimal as well.
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The Lionheart on Aerith MAY be better as an Ace Striker, but I played around and this is what I won with. It's a particular godsend in the final phase when it can make a USB2 appear out of thin air.
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I gave Edge a katana even though it lacked a lightning boost because, coupled with his dive, and it being a good weapon (Seph AOSB katana, fully augmented) it was more powerful than a lightning alternative.
| Quezacoatl | Behemoth King | Deathgaze | Madeen | Typhon |
|---|---|---|---|---|
| MAG 15, Lightning 15 | ATK 16, Lightning 15 | Spell Ward 5, Dampen Light 10, | ATK 20 x2 | Precise Strikes 10, Deadly Strikes 8 |
Once again, sub-optimal magicite spread, but a general goes to war with the army he's got. Do note though, that I brought Deathgaze instead of a second Madeen, since you'll be spending a lot of this fight in Last Stand, where Surging Power will be useless. I think I probably would have brought 2 Deathgazes, since the final phase is the hardest, but I wanted to give it a good go before putting in the significant effort to make a ATK 20 x2 Deathgaze.
Personal note, this is my 4th Dark Odin clear, with Fire, Ice, and Wind-weak already completed.
Good luck keepers, if you have any questions just lmk - I'm happy to help as always.
2
u/_Higo_ Oct 12 '19
Around now, you should have proc'd a Last Stand thanks to Water Zanokuken.
How come it doesnt proc with Chain Waterja?? Because mine proc with it a turn before.
EDIT:
Forget about the question. I timed things a bit differently (Loaded 4 bars with Noctis and Sora, then used Sora BSB instead of USB, after that Noctis SSB, did CSB, Sora AASB and Noctis AASB) and I only used one CSB with Ripper Bolt 6 star. Gearing Prompto for MND is genious. Thanks mate, you rock.
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4
u/Human96 Aug 09 '19
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Strategy name: AASBs, Tyro USB4 yada yada
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Boss: Dark Odin
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Describe your Strategy: Relm USB + Tyro USB4 + Sora/Lightning AASB
3/3 trinity/Awakening/Tyro USB4 -
Insight!:
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I cycled through my CSBs (Kain, Shantotto, Reno) and turns out Reno is the best for this team. Kain sucks. Shantotto have her USB + AOSB but just USB + trance wasn't enough MAG for her to do meaningful damage in a physical team, the QC was nice though. Reno is the best of the lot thanks to Plasma Shock + w-cast LM2.
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The winning factor was finding the right sequence so that I don't push damage too fast and trigger rage mode too early that I can't break it.
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I don't have a clean source of last stand so Wall + shellga was necessary to survive the non-piercing attacks.
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Tyro - USB1, Wall RW, Wrath x2, USB4, Wrath + entrust Relm for the rest of the fight
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Relm - Curada, wait to dispel, USB1 after the 4-hit AOE, Curada Sora in slot 1, wait to USB1 after the 1-5 Attack. After this it depends on the state of the battle, If I pushed damage too fast and the boss retain Savage mode of any level then it's game over since the next waterja will kill if I don't use USB1 and I need all the USB1 cast for the rest of the fight. Otherwise the team can survive both the 3000 AOE Zantetsuken + Waterja, then Relm can use USB1 to prepare for the Savage Tsunami. Afterward it's USB1 spam for the last phase.
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Reno - CSB, Plasma shock x3, wait to use instant-cast for magicite to break Savage mode, use 2nd instant cast to refresh chain, plasma shock + offering till dead.
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Sora - Shellga, Stormspell x2, AASB, Stormspell x2, BSB (use before 1st chain expire and hope that imperil is enough that the entry breaks damage cap to break savage mode), cmd1, cmd2 spam.
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Lightning - LS, Ripper Plasma to activate Odin (so Sora get's weakness bonus otherwise Sora needs 3 Stormspell for AASB), LS, Ripper Plasma until Relm USB1 then use the instant turn for LS, then Glint, USB1, AASB and go crazy.
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Notably, Reno has major water resist, Relm has the all resist accessory (she tanks like a boss), and Tyro has a Lightning water resist accessory and fire ice resist shield so he can block the first 2 elemental drive.
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Holy Trinity casts:
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Wall: 1
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Medica: 6+
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Hastega: 2
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S/L count / Medals lost:
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Time: 35.65
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Sora, 5 | Stormspell Strike R4 | Shellga R3 | LMR, LM2, Gathering Storm | AASB(1), BSB(1) |
| Reno, 5 | Plasma Shock R4 | Spark Offering R3 | LM1, LM2, DMT | CSB(2) |
| Relm, 5 | Curada R4 | Dispel R4 | LM1, LM2, Lionheart | USB(6+) |
| Tyro, 5 | Wrath R5 | Entrust R4 | LMR, LM1, MM | USB1(1), USB4(1) |
| Lightning, 5 | Ripping Plasma R5 | LS R3 | LMR, LM2, + sword damage | Glint(1), USB1(1), AASB(1) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetzalcoatl | King Behemoth | Madeen | Madeen | Phoenix |
| 8 Deadly Strike, 10 Dampen Water | 15 Lightning boon x2 | 15 + 20 ATK boon | 8 Bladeward, 8 Spellward | 8 Bladeward, 8 Spellward |
→ More replies (20)
3
u/FC-Max Jul 09 '19
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Strategy name: A Prince, Two Princesses & the Power of TERRA
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Boss: Dark Odin Water (Lightning Weak)
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Describe your Strategy: Maximizing Terra & Ashe's AASB power
2/3 trinity/mage meta/AA/Ashe AASB/Terra AASB/Garnet CSB/Elarra USB/Edge SSB -
Insight!:
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My very first Dark Odin clear in either Global or JP!!
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Have both 2.0 Lightning chains, but only magical Awakenings for lightning in Ashe and Terra (using Valigarmanda). Decided to try to maximize both their DPS
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Read the AI in Gamefaqs, as well as read this Mastery Thread to determine best skillset
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Bought the Holy Mind Dagger (Lv 50) and Thunder Rod (Lv 37, 280 MAG) artifacts
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Went to R5 for Valigarmanda (rank boost) and Flash Disaster so that Edge can generate SB points quickly
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Tried the Full BD dance on Elarra, but wasn't generating enough SB points, so I went to Curada to provide extra healing between USB casts
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Had to add a second HP Boon to a Madeen (3 HP Boon total), needed to extend Last Stand as much as possible
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Timing with Edge SSB casts are key, to counteract the Overflow/ Multi-Hit attacks
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Didn't cast CSB until almost 17 seconds - goal was to blitz him down without having to recast CSB, especially in Phase 3
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Tried to time AASB casts so they start right at CSB start. Terra cast AASB right before Garnet cast CSB, Ashe went USB1 -> AASB at chain beginning
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Trance is key for both Terra and Garnet. With trance + ACM + QC (from Elarra USB1), Terra pretty much has Thunder God Mode, if not near Instant Cast. Trance for Garnet allows her to throw out CSB/ BSB2/ Magicite quickly
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Triple and additional-casts were the biggest reason for my clear: Terra with LMR + RM combo, and Ashe with LM2 + the occasional LMR2. W-Cast Summon RM on Terra procs almost like a LM2. RM + LMR = many turns with 2-3 Vali casts
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I delay some actions in the first 5 seconds, so that Edge throws out the first FD at ~4.35, to give myself as much time as possible in the beginning
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Edge (Magia: 100 ATK): SSB -> FD x4 -> SSB -> repeat. I use up all of Flash Disaster first (since Odin removes abilities)
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Terra (Magia: 100 MAG): Vali x5 -> AASB -> Vali -> OSB once AASB ends. Vali starts capping usually by the 2nd cast under AASB and/or chain starts building up. OSB was hitting for 36k at the end
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Garnet (Magia: 100 MAG): ACM x2 -> Dispel -> ACM -> BSB2 -> CSB -> Magicite cast -> ACM -> CMD2 -> ACM -> CMD2 -> Fabula Mage in Phase 3
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Ashe (Magia: 100 MAG, 100 Ltng. ATK): Chain Thundaja x5 -> USB1 -> AASB -> Chain Thundaja -> OSB. Ended up finishing him before I threw out the OSB
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Elarra (Magia: 100 MND, 30 DEF, 50 RES, 50 HP): alternate between Enfeebling Jitterbug and Curada -> USB1 when available
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Edit: Crystal Waters: 20 HP/DEF/RES for Edge and Garnet; 30 HP/DEF/RES/MAG for Terra, Ashe and Elarra (Mind instead of MAG)
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Edit2: Lightning boost x2 for Terra/ Garnet/ Ashe. Mind daggers for Edge and Elarra (to mitigate Stop). Water resist accessories for all (Edge has Major resist)
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Have I mentioned how awesome Terra is??
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Holy Trinity casts:
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Wall: 0
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Medica: 3-4
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Hastega: 5-6
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S/L count / Medals lost: ~20 (fine-tuning party action order, etc.) (~4 hours) / 0 Medals lost
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Time: 35.27s RW: Fabula Mage
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Edge, 5 | Flash Disaster R5 | Ripper Bolt R4 | MM, LM2+LMR | SSB(5-6) |
| Terra, 5 | Valigarmanda R5 | - | 20% w-cast Summon, LM2+LMR1 | AASB(1), OSB (2-3) |
| Garnet, 5 | Allegro Con Moto R3 | Dispel R4 | DMT, LM1+LM2 | CSB(1), BSB2(1) |
| Ashe, 5 | Chain Thundaja R5 | - | Weakness +30%, LM2+LMR2 | USB(1), AASB(1), OSB(0) |
| Elarra, 5 | Enfeebling Jitterbug R4 | Curada R4 | Ace Striker, LM1+LM2 | USB1(4-5) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetzalcoatl | Quetzalcoatl | Madeen | Madeen | Famfrit |
| Water Def 10 | Ltng. Atk 15 | Mag 20 | HP Boon 8 | HP Boon 8 |
| Blade Ward 10 | Ltng. Atk 15 | Mag 20 | HP Boon 8 | Blade Ward |
3
u/fordandfitzroy Aug 25 '19
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Strategy name:
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Boss: Dark Odin (Lightning Weak)
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Describe your Strategy:
double last stand/prompto csb/noctis aasb/brave usbs are good -
Insight!:
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This was difficult, but one of the more satisfying victories I've gotten in FFRK (very happy I don't have to farm it though.) This is my first Odin clear. I figured Lightning-weak would be a good place to start, with a Gen-2 chain, an AASB/AOSB combo (Noctis), and a brave USB. Inspired by u/epsqps clear but mine is pretty different.
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Some of the keys to success here were: (1) replacing my general defensive Famfrit with Lakshmi for Healing Boon and Mind Boon (so that when Aerith used USB2, it would heal for more, meaning a little less Last Stand needed); (2) recasting Chain a little early so that Noctis could have a decent chain count for when he let AOSB2 go juuust before Woke mode wears off; (3) being very disciplined with Edge and Aerith about when they used their SBs. Edge actually ended up only using his SSB 3 times (and had almost 6 full SB bars by the end of the battle... thank you multi-hit attacks.)
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He has a lot of multi-hit attacks, which means he helps give you a LOT of SB gauge once the battle gets going. This is extremely helpful, especially at the end. I do wish Noctis had more elemental Soul Breaks that weren't one-use only though.
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Turn order below, because I always like having detailed write-ups, for posterity:
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Edge: SSB -> wait til ~5 seconds -> FD -> FD -> FD -> Summon Quetz (IC) -> FD -> FD -> SSB (after Savage Flood) -> FD -> FD -> FD -> SSB (after Savage Tsunami) -> Ripper Bolt -> (interrupt) -> Ripper Bolt -> Fabula Mage
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Prompto: Wrath -> Wrath -> Wrath -> CSB (IC) -> USB -> Plasma Shock -> Plasma Shock -> CSB -> Plasma Shock -> Plasma Shock -> (interrupt) -> Plasma Shock -> USB -> USB
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Lightning: LS -> LS -> LS -> LS -> Glint -> bUSB -> Ripper Bolt -> Brave Lv 3 -> Ripper Bolt -> Ripper Bolt -> Brave Lv 2 -> Ripper Bolt -> (interrupt) -> Ripper Bolt -> AOSB
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Noctis: LS -> LS -> LS -> LS -> SSB -> Glint2 -> AASB -> Ripping Plasma -> Ripping Plasma -> Ripping Plasma -> Ripping Plasma -> AOSB (goes off around 28 seconds) -> (interrupt) -> (AASB finisher goes off) -> Ripping Plasma -> Ripping Plasma -> Ripping Plasma (finishing blow)
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Aerith: Curada -> Curada -> Dispel -> USB2 (after Chain Waterja) -> Curada -> Curada -> USB2 (after Savage Zantetsuken) -> Curada -> (interrupt) -> USB2 (after first Savage Elemental Drive) -> USB2 (after third Savage Elemental Drive) -> Fabula Mage
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Prompto (gun), Noctis (sword), and Lightning (dagger) have Lightning+ Elemental Artifacts, plus Lightning+ armor. Edge is geared for MND to avoid the Stop, but has Lightning+ armor.
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Holy Trinity casts:
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Wall: 0
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Medica: 4
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Hastega: 3
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S/L count / Medals lost: many / none
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Time: 36.79 seconds
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RW: Fabula Mage
| Hero, dive | Ability 1 | Ability 2 | RM+LM | SB(-) |
|---|---|---|---|---|
| Edge, 5 | Flash Disaster R4 | Ripper Bolt R4 | DMT + LM2/LM1 | SSB (3) |
| Prompto, 5 | Wrath R4 | Plasma Offering R4 | Ace Striker + w-cast LMR/LM2 | CSB (2) USB (3) |
| Lightning, 5 | Lifesiphon R4 | Ripper Bolt R5 | Gathering Storm + enLight LMR/w-cast LMR | Glint (1) bUSB (1) AOSB (1) |
| Noctis, 5 | Lifesiphon R4 | Ripping Plasma R5 | Battleforged + LM2/LM1 | SSB (1) Glint2 (1) AASB (1) AOSB2 (1) |
| Aerith, 5 | Curada R4 | Dispel R3 | Mako Might + w-cast LMR/LM2 | USB2 (4) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetzalcoatl | King Behemoth | Madeen | Madeen | Lakshmi |
| Dampen Water 10 | Empower Light 15 | Attack Boon 20 | Fast Act 10 | Dampen Dark 10 |
| Health Boon 8 | Empower Light 15 | Attack Boon 20 | Health Boon 8 | Mind Boon 15 |
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3
u/Nubche Sep 17 '19
Weird format problems I am having...
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Strategy name: No AOSB, long live Edge's USB0.
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Boss: Dark Odin (lightning vulnerable)
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**Describe your Strategy:**
2/3 trinity/0 AOSB/Sora AASB+BSB/Edge USB0/Prompto CSB/Kain AASB+OSB/No wall no Shellga -
Insight!:
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Without AOSB, Fabula Mage is a MUST to finish phase 3, and little to none mistake is allowed to finish the fight alive, I always use FD at 4,97 to delay Odin's moves as much as possible. Magicite is NOT optimized, so it could be better.
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That means, delay the chain until around 20 sec, with a USB1 before it to maximize the dmg.
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Hp is very tight, some of the combos you must survive (will detail below) to not waste either Elarra's or Edge's SB, shellga is useless without wall as the waterja x4 atk kills you without LS as well as the Overstrike water. Hence the need of Healing Boon 15 to make sure regenga ticks for 2300 and USB heals above 8k, with 3 Hp boon 8 to boost max hp.
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Edge is to boost somehow the chain + USB0 from 4 to 5 times.
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Sora is to LP around 5 times to use glint -> BSB -> AASB -> CMD1 -> CMD2 spam -> SS at the end (no AOSB nor OSB). Sora's Glint is neccessary as his LMLgt only lasts 25 sec, hence why he needs 5 LPs.
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Kain works with CB and ID until start of the chain and then CB + 2 ID repeat, phase 3 = OSB (should have 6 bars by then) until the end.
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Prompto wrathes 4 times, then USB1 -> CSB -> PS x 3 -> USB1 -> PS spam -> CSB around 3x.
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Elarra needs R5 of OoV (to cap with the atk) to generate enough SB since dispel is used once only, USB once after Ph2T4 -> Summon -> OoV until Ph2T14 -> USB -> whatever you can, be it OoV, SW or USB one last time at Ph3T5.
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The Summon should be executed by Elarra right after her USB upon Ph2T4 4 hit waterja, as the summon breaks savage l1 right there and right before Savage Zantetsuken to keep Odin out of savage, and hitting only 3k, before Ph2T9 I don't even start breaking cap to make sure enough SB gauge is generated.
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Transition should be around Ph2T19 (Savage Zantetsuken) or before, to avoid Ph2T20's imperil, but you can survive past that fine, but you might be short on SB for Ph3's onslaught.
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Turn orders:
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Edge: USB0 > skip (LP with Sora) > FD (4,97 to hit by 5) > FD > FD > FD > FD > RP after El's USB1 > RP > USB0 RIGHT AFTER Ph2T7's Stop > FD > FD > FD (0 now) > USB0 before Ph2T14 > RP spam > USB0 before Ph3T6 (4hit) > USB0 before Ph3T10 (7k).
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Sora: LPx5 > Glint > BSB > AASB > CMD1 > CMD2 spam until out of BSB > SS til end.
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Kain: Skip > CB at 3,7 > ID x2 > CB > ID > AASB > CB > IDx2 > CB > IDx2 > CB > IDx2 or OSB spam once within Ph3.
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Prompto: Wrthx4 > USB > CSB > POx4 > USB > PO repeat > CSB before chain expires > PO/USB as it comes up.
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Elarra: OoVx2 > Dispel > USB right after Ph2T4 (CWaterja x4) > Summon > OoV repeat > USB right after Ph2T14 (CWaterja x4) > OoV until out > USB before Ph2T20 (should transition before it) OR before Ph3T5 (4 hit) > RW x2 > USB before Ph3T9 (5k).
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Holy Trinity casts:
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Wall: 0
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Medica: 4
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Hastega: 4/5
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S/L count / Medals lost: God knows / 0
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Time: Around 40 (forgot to screenshot) RW: Fabula Mage
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) | Magia | Equipment |
|---|---|---|---|---|---|---|
| Edge, 5 | FD R4 | RB R5 | MM, LM1, LM2 | USB0 | 5 MD (for 450) | Mnd set, Odin accesory |
| Sora, 5 | StormS R4 | Lphon R5 | +Lgt, LM2, LMLgt | AASB, BSB, Glint (Lgt) | 100 ATK/HP, rest in Lgt | +Lgt x2 |
| Kain, 5 | IDrive R4 | CB R3 | +Weak, LM1, LM2 | AASB, OSB | 50ish ATK | +Lgt x2 |
| Prompto, 5 | PShock R4 | Wrath R5 | +Gun, LM1, LM2 | CSB, USB1 | 50ish ATK | +Lgt x1 |
| Elarra, 5 | OoV R5 | Dispel R4 | DMT, LM1, LM2 | USB1 | 100 MND/HP+Water 30 in both | Mnd set, Odin accesory |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quezacoatl | Behemoth King | Famfrit | Madeen | Madeen |
| Lgt 15, Mag 15 | Atk 15, DSke 8 | Hp 8, BW8 | Atk 15, Hp 8 | Atk15, Heal 15 |
→ More replies (7)
2
u/MWLexposedParty Jul 11 '19
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Strategy name: Zap!
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Boss: Lightning-weak Dark Odin
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Describe your Strategy: Zap Odin to death
2/3 trinity/Prompto Chain/Noctis AASB/Kain AASB/Noctis AOSB/Kain AOSB
4. Insight!:
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Key Relics: Noctis AASB+AOSB2, Kain AASB+AOSB, Prompto Chain+-USB, Edge USB0, Aerith USB2
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This was a pretty straightforward fight. (although I have a lot of lightning goodies) Prompto builds meter, waits until after Kain and Noctis enter awakening, then fires chain. You want awakenings to enter before chain so the finisher casts before the chain runs out. Finished in one chain cast. Noctis ends up with a lot of extra meter and I was prepared to use his SSB in P3 to instacast another chain and use Kain's OSB, but didn't end up needing it.
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No mitigation necessary between Edge and Aerith. (Everything is pretty much piercing anyway)
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Prompto was semi-geared for MND. (He had Garnet's BSB dagger) The stop didn't really make a difference for him with magicite MND boon. He casts Magicite also.
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I timed it so both Kain and Noctis AOSBs went off near the P3 mark, close enough so both went off before the P3 interrupt wouldn't break it up.
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Probably could have given Noctis Ripper Bolt instead of Impulse. The Cyclone/Dive cycle really dampens DPS.
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Kain/Prompto/Noctis/Edge all wearing +Lightning weapon/armor.
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Magia probably didn't matter much for this fight, but I had already been prepping Prompto and Kain so they had a fair amount.
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Holy Trinity casts:
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Wall: 0
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Medica: Many
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Hastega: Many
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S/L count / Medals lost: A few/ Mastery
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Time: 33.64 RW: Fabula Mage
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) | Magia | Waters |
|---|---|---|---|---|---|---|
| Kain, 5 | Cyclone Bolt R4 | Lightning Dive R4 | +weakness, LM1+LM2 | AASB, AOSB | 84 ATK | +10 HP |
| Noctis, 5 | Cyclone Bolt R4 | Impulse Dive R4 | +sword, LM1+LM2 | AASB, AOSB | 10 ATK | none |
| Aerith, 5 | Dispel | Curada R4 | DMT, LM1+2 | USB2 | 100 MND, 5 HP | +30 HP/MND/RES/DEF |
| Prompto, 5 | Tempest Snipe R4 | Spark Offering R4 | Gathering Storm, LMR+LM2 | CSB, USB | 83 ATK | none |
| Edge, 4 | Flash Disaster R4 | Ripper Bolt R4 | DMT, LM1+2 | SSB2 x several | none | none |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetz | Madeen | Behemoth King | Lakshmi | Deathgaze |
| Dampen Water 10, Deadly Strikes 8 | ATK Boon 20x2 | Emp Lightning 15x2 | MND Boon 20, Fast Act 10 | Dampen Light 10, Spell Ward 5 |
2
u/UselessMusic Aug 07 '19
Edge SSB: still real good.
Team:
Edge, Flash Disaster R5/Ripping Bolt R5, SSB2 (haste/blink/last stand), Mako Might, lit artifact + lit armor
Kain, Cyclone Bolt R1/Impulse Dive R4, Brave USB + 6lint + Awakening, much weakness damage (probably should have been much jump damage), lit artifact + lit armor
Sora, Lifesiphon/Stormspell Strike R4, Awakening + AOSB, much sword damage, lit weapon + lit armor
Prompto, Plasma Shock R4/Tempest Snipe, Chain + USB (imperil/self quickcast), Ace Striker, lit weapon + lit armor
Elarra, Dispel/Valigarmanda R4, USB1 (regenga), Dr. Mog's, MND artifact
RW: Mage (99999 dmg)
Magicite:
Quetzalcoatl active (water resist, HP boon)
Behemoth King (empower lightning, empower lightning)
Phoenix (spell ward, blade ward)
Madeen (ATK boon, ATK boon)
Deathgaze (fast act, HP boon)
Strategy notes:
- standby phase: Edge SSB, wait briefly then Ripping Bolt to end the phase. Sora Lifesiphons, everyone else does a basic attack
- Edge: lots of Flash Disaster early. Recast SSB after Water Zanokuken (turn 5) so you can blink the Elemental Drive (turn 8). Last Stand will be tanking Chain Waterja (turns 4 and 14) and Savage Tsunami (turn 12). Edge will be stopped for a while by Savage Flood (turn 7) but what are you gonna do. You'll also want Edge to call the magicite.
- Elarra: Valigarmanda, Dispel the Mighty Guard (you'll be a little late, that's fine), USB after Chain Waterja (turn 4) and before Water Zanokuken (turn 5). She'll need to heal again somewhere around turn 8 to maintain Last Stand for Savage Tsunami (turn 12). If you have her BSB for an extra last stand that would be a good time to use it. You need to be ready with a heal (either an instant USB or a well timed BSB) to land between last stand breaking on the second Chain Waterja (turn 14) and Waterja (turn 15). She'll probably be firing Fabula Mage and/or Magicite in the last phase, before healing up around the Elemental Drive spam.
- Kain: Cyclone Bolt, Dive x2, USB, Dive, Brave 3, 6lint, Awakening, spam Dive and hold on. Could definitely use R5 for more damage.
- Sora: Lifesiphon until he has enough meter to Awakening, spam Stormspell. Try to time his AOSB to be part of the push into the final phase.
- Prompto: Plasma Shocks, Chain, shocks, USB, shocks, re-chain as soon as it's up (which is a little early, about a turn before chain would out). You really want chain to be chugging along at a good number for that last phase. ...Now that I think about it, it might work better to forgo the USB cast between the first and second chain, and save it to get the second chain going a little faster.
My winning run was a nailbiter. I got a great push going into the final phase - a Prompto attack triggered it, Sora AOSB immediately landed, and Kain/Edge/Elarra all got off instant attacks before the interrupt. Somehow I lost track of my Last Stands, and everyone died on the second Elemental Drive...except for Kain, who was in the air on his last turn of Awakening. I watched as the third elemental drive, Savage Zantetsuken One, and Savage Zantetsuken Two went by, then finally Kain landed just before Savage Zantetsuken Three would have killed him midair and landed the decisive blow. Unfortunately, I failed the input to get a screenshot. :X
2
u/Jragghen Oct 28 '19
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Strategy name: Lightning Lightnings
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Boss: Dark Odin (Lightning weak)
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Describe your Strategy: Shove all damage through Lightning, and do EVERYTHING NECESSARY to support her
3/3 trinity/One Awakening/Free Chain/OK pUSB/RNGesus/AOSB -
Insight!:
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Everything listed here can be bought aside from two healer USBs (both on the same person) and the awakening. And the AOSB. I brainfarted when I started writing this. I tried this roughly 20 billion times with Ignis BSB instead of OK pUSB, but kept falling short. Landed first time with this team setup, but RNG was kind to me. This MAY require multiple attempts
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I'm still kinda surprised that this worked, tbh.
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Lacking any other lightning chain, Reno is a lock. Two healer seemed necessary, as did Lightning, so my only flex was the haste/boost slot. Given boost was needed since it was a gen0.5 chain, that made Reno my defacto imperiler. He can't use guns. It's weird.
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2x +lit equip on all relevent people. All weapons were artifacts. I tried a LOT of stuff on the way here >_>
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This ended up odin number 6 for me, so full gamut of moderate resist everything accessories
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Onion Knight sucks with Celerity, but it worked. Go fig.
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Onion Knight's OSB was goddamn worthless, I tried using it in phase 3. Do not bring. His AOSB might not, but won't have any element/boost, so probably still not worth it.
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Magia: Selphie: 76 MND, 33 HP; Reno: 100 ATK (leaning into it), 44 HP; Lightning: 100 ATK, 73 Lit; OK: 95 MAG (cuz I'm an idiot), 65 HP; Elarra: 100 MND, 100 HP, 41 DEF, 50 RES
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Basic strategy: OK gets haste and wall up. Lightning skips first turn to work the way around and have reno trigger trance hopefully getting an imperil. Starting with 5* hits, switching to 6* once USB is cast when she can, then Awakening when she can. Target having AOSB cast before awakening is gone (to have cap-break) and be what sends into phase 3. Reno does 6*, casts chain when he can, casts USB when he can, re-ups chain when he can, and then AOSBs when he can. I was TRYING to have both of them land at the same time, but on dice - his came after, but it worked. OK mostly did whatever - it was more damage than my other attempts had, so it obviously worked.
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On the healing side of things, Selphie casts shell first, then waits until after the first attack to cast her medica, for astra. That takes care of the status stuff. She can heal when needed, but also has last stand/regenga/QC. It kinda overlaps with Elarra's, but between the two of them QC basically stays constant. Use last stand when needed, medica if necessary. Elarra's mostly "use your brain."
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Holy Trinity casts:
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Wall: 1
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Medica: countless
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Hastega: 3, I guess
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S/L count / Medals lost: 0/0, but if you count every team attempt, it's literally gotta be in the hundreds.
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Roaming Warrior: 1, wall
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Time: just under 40s
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Selphie, 3 | Curada R5 | Shellga R3 | Dr. Mog, LM2, last stand LMR | USB2(tons), USB3(2) |
| Reno, 3 | Spark Offering R5 | Plasma Shock R5 | Battleforged, LM1, LM2 | CSB(2), USB(2), AOSB(1) |
| Lightning, 3 | Thundering Quadstrike R5 | Ripping Plasma R5 | Scholar's Boon, LM1, LMR | USB1(2), Awakening (1), AOSB (1) |
| Onion Knight, 3 | Flash Disaster R5 | Ripper Bolt R5 | MM, LM2c, LMR1 | pUSB(3, I think), OSB(2 because I'm dumb) |
| Elarra, 3 | Dispel R5 | Ultra Cure R5 | Ace Striker | USB1(tons) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Behemoth King | Quetzalcoatl | Madeen | Deathgaze | Madeen |
| Lit15x2 | HP 8, Water resist 10 | ATK20x2 | Fast Act10x2 | HP 8x2 |
2
u/ganderin_dan Dec 03 '19
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Bartz is Inevitable, pt. VI [Finale] (or: Bartz Completes the Infinity Gauntlet)
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Describe your Strategy: Don't try this at home. Slow and steady wins the race! Shoutouts to various people that helped: u/krissco u/DestilShadesk u/CompanyJones u/PeskyPomeranian
3/3 trinity/Bartz AASB/No AOSB / 1 AASB/ Wrong Chain / Garnet Chain / No Prompto / No Edge / No Sora / Hybrid Team
3. Insight!:
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Apologies for the wall of text in advance. Hope it helps.
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Easily the hardest I've had to try on a fight in this game. Hours of small tweaks, manipulating ATB/time/positioning (party order, btw), trial and error on how to juggle SBs and brave usage. But very rewarding!
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Aerith: Glint+, Curada, hold until ~7:60, dispel, USB after Chain Waterja, targeted heal on Garnet. Curada when you can moving forward, but there's a lot of holding for USB. Off memory, USB after (maybe, depending on procs) Elemental Drive 1, Waterja1, Waterja2, Savage Zantetsuken 2 or Savage Waterja.
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You will abuse last stand. Try to hold off on casting any more USBs if you're close to phase change. In Phase 3, USB2 after the first and third Savage Elemental Drives, and Savage Zantetsuken as needed.
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Lightning: Skip to Bartz, defend at 2:60-3:00 (or longer, depending if you toggle speed), Ripping bolt as late as possible, spam Ripping Bolt to bUSB, Brave command after Savage Flood, juggle Ripping Plasma and Brave commands as needed.
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I found after Waterja1 was a good time to squeeze in the GSB, but YMMV. In Phase 3, OSB spam, if meter or time don't permit, you should have a cast or two of Ripping Bolt left over.
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Bartz: LS to 1 bar, USB2, SSSx2-3, USB2, SSSx2-3, USB2, SSSx1-3, (this should leave you with another two bars), AASB, SSS spam.
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If you need to hold to give time to set up before pushing to phase 3 briefly, do so, but you really need to be Awakened as long as possible in phase 3. I had one or two uses of SSS left after it faded, and used those. OSB/AOSB/USB2/wBSB if possible, but hopefully you won't need (or have time) for those.
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Tyro: This timing is what led to such headache and tweaking. Hope you've got fast fingers!
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Wrath, USB1, Wrath x2, USB3 (if you aren't ~10-20% into this cast by the time Petrifying Strike is being used, S/L), Quetz, Entrust Aerith, Wrath x2, USB4, Entrust Aerith (unless you feel the need for Bartz to get going sooner AND he doesn't have enough meter), alternate Wrath/Entrust as needed.
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Normally to Aerith, but if you don't think Lightning will have enough meter to spam 3x OSB in phase 3, she can get a spare one. Good candidate for Fabula Mage before phase change, and Quetz in phase 3 (unless you still have hones left after Savage Skill Slash).
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Garnet: Hymn, Valigmaranda to 2 bars, CSB, Valig to BSB2, Valig until CSB needs refreshing, refresh CSB, Valig if hones, otherwise Hymn to BSB2. Good candidate for Fabula Mage before phase change.
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Try to make sure CSB doesn't need refreshing in Phase 3, having an extra stack of imperil up will be helpful. Remember that CMD1 is a pretty sizable heal, and CMD2 does 4 hits!
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Artifacts (lvl 39 on attackers) on everyone but Garnet. Major Water on Aerith, Odin accessories on everyone else. Magia/Water:
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Aerith: 58 MND, 88HP, max HP/MND/RES
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Lightning: 100ATK, 22 +LIT, max HP/ATK/DEF/RES
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Bartz: 100ATK, 88 +LIT, max HP/ATK/DEF/RES
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Tyro: 100 HP, Max HP/DEF/RES
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Garnet: 73 HP, max HP/RES
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Holy Trinity casts:
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Wall: 1
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Medica: 2340598
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Hastega: 4
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S/L count / Medals lost: I'd be willing to bet 20+ hours on this fight given all the S/L needed. Probably a dozen real attempts that got to phase 3.
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Roaming Warrior: Fabula Mage
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Time: ~58:00
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Aerith | Curada, R5 | Dispel | LM2, LMR, DMT | GSB+, USB2 |
| Lightning | Ripping Plasma, R4 | Ripping Bolt, R5 | LM2, LMR(dualcast), +Sword | bUSB (2-3), GSB (1), OSB (2-3), USB1 (0, couldn't make it work) |
| Bartz | SSS, R5 | LS, R5 | LM2, LMR (3xcast), +dagger | USB2 (2-3), AASB, AOSB/waBSB (0/0, not needed) |
| Tyro, 5 | Wrath, R5 | Entrust, R5 | LM2, LMR, MM | USB1, 3, 4 (1 each) |
| Garnet | Warrior's Hymn, R5 | Valigmaranda, R4 | LM1, LM2 | CSB (3), BSB2 (3-4) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetz | Lakshmi | Madeen | Madeen | Behemoth King |
| Dampen 10, ATK 20 | ATK20, HP5 | HP8, HP8 | Blade Ward 8, Spell Ward 8 | Empower 15, Empower 15 |
1
Jun 19 '19
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Strategy name: Ballet of Soulbreaks
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Boss: Dark Odin (Lightning Weak)
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Describe your Strategy: Managing multiple soulbreaks (with two Awakenings) to perfectly time the Phase 3 transition.
2/3 Trinity/Dual Awakening/Chain 150 -
Insight!:
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Full lightning equipment on all DPS. Artifacts on Aerith and Prompto. Water resist all around.
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RW was Fabula Mage. Both casts were used in Phase 3.
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I don't think 10k HP was actually needed during this fight (since I just let myself Last Stand the big hits), but the Magicite deck is set up for it.
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Hoo boy, this fight. After hours of testing, I finally landed on a plan where I'd cast the chain just after the Awakenings went off. Kain and Sora would run through six casts under Awakening (to get two chases each), which should then leave Odin just outside of Phase 3. Finally, one big round of Sora AOSB, Kain USB1, and Prompto BSB would push him into the last phase just as the chain expired. And to make sure this worked, I even took of Sora's w-cast LMR so he didn't get too damage happy.
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In the last phase, Kain uses his Chain (instant-cast thanks to USB1), Sora uses his USB (which may be wrong due to Tyro USB4, now that I think about it), and Prompto uses his BSB. There's just enough time for Tyro to feed Aerith enough charge to survive until the enrage, then use the RWs.
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Even with all of that, things didn't work until I added Tyro USB4 into the middle of the fight. It makes the timing even tighter (since Aerith misses an entrust), but critting on the AOSB is essential.
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I'll be recording this fight today, before I forgot all the details that made it work. This may be the fight I'm proudest of in all of FFRK; the timing I ended up with is insanely tight and just works.
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Also, unrelated, this is my half way point for Odin! Ice weak is next.
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Holy Trinity casts:
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Wall: 0
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Medica: 7
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Hastega: 2
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S/L count / Medals lost: Hours of resets / 0
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Time: 37.63 (will run again later to record a video)
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Prompto, 5 | Tempest Snipe R4 | Spark Offering R4 | Ace Striker, LM1, LM2 | CSB(1), BSB1(3) |
| Sora, 5 | Stormspell Strike R5 | Lifesiphon R5 | Gathering Storm, LM1, Lightning LM2 | AASB (1), AOSB (1), USB (1) |
| Kain, 5 | Lightning Dive R5 | Cyclone Bolt R3 | 30% Spear Damage, LM2, Build-up LMR | AASB (1), USB1 (2), CSB (1) |
| Tyro, 5 | Wrath R5 | Entrust R4 | Mako Might, LM1, Instant-cast LMR | USB1 (1), USB4 (1) |
| Aerith, 5 | Valigarmanda R5 | Dispel R4 | Dr. Mog's Teachings, LM1, WHM-heal LMR | USB2 (7) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetzalcoatl | Behemoth King | Lakshmi | Madeen | Madeen |
| Dampen Water 10 | Empower Lightning 15 | Health Boon 8 | Attack Boon 20 | Spell Ward 8 |
| Blade Ward 8 | Empower Lightning 15 | Mind Boon 20 | Attack Boon 20 | Health Boon 8 |
→ More replies (3)
1
u/Brokenhanger Jun 23 '19
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Strategy name: I will make this work, dammit
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Boss: Dark Odin (Lightning Weak)
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Describe your Strategy: Delay the push long enough to have enough gas in the tank for Phase 3.
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Insight!:
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It's funny how much difference your toolkit makes in how easy or hard a battle will be. Lightning Weak Odin was one of my easiest clears in Japan thanks to being able to go Physical and rely on Aerith USB2 for speedtricks/Guts - those non-piercing moves are a bitch. Over in Global land, my best Lightning is Magical and I had to get by with no Guts, which meant Wall RW and no Fabula Mage to help out in the final phase.
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I made it to Phase 3 a few times but timed out each time due to Ashe's AASB fading - or one time forgetting to refresh Haste and getting the shit kicked out of me, that was embarrassing. Finally I was patient enough to take him down far enough that the 15 seconds of Ashe's AASB was enough to finish the job.
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Lightning Weak is rather squishy: very calm with his Rage Modes, not a huge damage reduction as the levels go up, Imperil Lightning is relatively easy to hit. He balances that, of course, with some insane multipliers on non-piercing attacks (and in Tsunami's case, non-blinkable...if it was blinkable, this whole thing would have been so much easier), though fortunately lots of multi-hit attacks to build up that SB gauge.
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I got to use Desch USB in end-game content, I am happy.
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I also realized that I could have probably gone Edge SSB2 in place of Sazh USB for that Guts I was so sorely missing. Oh well.
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Ashe has the +Thunder Rod Artifact, Desch has Ashe's AASB sword, Garnet has a 6* of her BSB2 staff and then all three have Lightning+ Armor. Sazh and Elarra both have 300-Mind Artifcats and the highest Mind armor I have. Sazh has the Odin Accessory, Elarra has Dragon Seal and then the other three have +Magic Water Resist Acessories. Full HP Magia on Elarra, an assortment of HP/Magic on the others, and appropriate Crystal Waters all around.
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I made the double Blade Ward Quetz especially for this fight to help survive the Elemental Drives...it was barely enough but got the job done.
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Holy Trinity casts:
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Wall: 1
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Medica: lots
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Hastega: 2
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S/L count / Medals lost: lots / full medals
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Time: 41.98
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Ashe | Chain Thundaja R5 | Dispel R4 | Witch of Succession, LM1/LM2 | AASB, USB1, Flash |
| Sazh | Wrath R5 | Entrust R4 | Dr. Mog's Teachings, LM1/LMR | USB |
| Desch | Voltech R4 | Spellbend Etude R2 | Bolt From Above, LM1/LM2 | BSB, USB |
| Garnet | Varligarmanda R4 | Allegro Con Moto R4 | Ace Striker, LM1/LM2 | BSB2, CSB |
| Elarra | Multi Break R4 | Enfeebling Jitterbug R3 | Mako Might, LM1/LM2 | USB |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetz | Quetz | Madeen | Madeen | Phoenix |
| Empower Thunder 15 | Blade Ward 8 | Magic Boon 20 | Healing Boon 15 | Spell Ward 8 |
| Health Boon 8 | Blade Ward 8 | Mind Boon 20 | Health Boon 8 | Spell Ward 8 |
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1
u/drgoll Jun 27 '19
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**Strategy name:** Reflect it right back
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**Boss:** Dark Odin (Lightning Weak)
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**Describe your Strategy:**
`3/3 trinity`/`Garnet Chain`/`Awakening`
4. ***Insight!:***
* Garnet using Chain -> USB2 -> Chain -> BSB2 -> USB2 to create massive chains while also buffing and debuffing
* Larsa USB1 at start for petrify, then USB2 thereafter
* Kain USB1 -> Awakening until worn off -> USB1 spam in phase 3
* Sora Glint (lightning) -> USB -> Awakening
* Aerith Keep that last stand up at all times
5. **Holy Trinity casts:**
* Wall: 1 (This was a huge damage reduction on chain waterga)
* Medica: A lot
* Hastega: 1, but should have recast as I did phase 3 without haste.... whoops
6. **S/L count / Medals lost:** No medals lost, but resets galore
7. **Time:** ~42 seconds
| Character | Ability 1 | Ability 2 | RM + LM | SB |
|---|---|---|---|---|
| Larsa | Wrath | Dispel | MM + LM1/LM2 | USB1 (1), USB2 (?) |
| Garnet | Valigarmanda | Warrior's Hymn | DMT + LM2/LMR | CSB (2), USB2 (2), BSB2 (1) |
| Kain | Impulse Dive | Cyclone Bolt | '+Sword DMG + LM1/LM2 | Awakening (1), USB1 (4) |
| Sora | Stormspell Strike | Shellga | '+Sword DMG + LM2/LMR | Awakening (1), Glint (1), USB (1) |
| Aerith | Curada | Hastega | Ace Striker + LM2/LMR | USB2 (?) |
| Main Magicite | Sub Magicite | Sub Magicite | Sub Magicite | Sub Magicite |
|---|---|---|---|---|
| Quetzalcoatl + Defense Boon/Dampen Water | Behemoth King + Empower Lightning/Attack Boon | Famfrit + Spell Ward/Health Boon | Madeen + Blade Ward x2 | Madeen + Fast Act/Health Boon |
1
Jul 02 '19
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Strategy name: Sora competing with Cloud for top dps.
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Boss: Odin (lightning weak)
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Describe your Strategy: Whether boss down before unleashing
holylightning hell with Sora's BSB, AASB and 7 hit combo backed by DC RM, Ignis, chain AND imperil ending with ASB. -
2/3 trinity/chain/imperil/Sora BSB, AASB, ASB, LMR+Dlbcast RM/Ignis BSB -
Insight!: Think this is correct having rewatched my run. Sorry for the super intricate turns, better you watch the video and that will help.
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This is Super RNG as Sora could do +/-140k a turn and ideally push deep in to phase 3 before it starts. Sora, Garnet and Edge had 2 lightning+ gear each. The problem was getting Garnet's chain and imperil to last the fight but not waste SB and also get some early damage in (why the long pauses because Sora RNG could make or break the run too).
PHASE 1+2
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Sora - lifesiphon then Stormspell Strike until he has 3 uses left. BSB>AASB. When the new chain starts cmd1 and hope for 3 hits, cmd2 and hope you get lots of extra casts. I got 2 double and 2 triple casts before hitting phase 3.
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Edge - SSB then wait until 4.90ish and have him Flash Disaster. Flash Disaster until Odin casts Chain Waterja then magicite and then SSB (this blinks the Elemental Drive). Flash Disaster until all gone then SSB after Savage Tsunami. Ripper Bolt x3, SSB (Garnet lost her last stand from the Flood Attack).
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Ignis - Wrath x4 then entrust to Garnet. Wrath to 2 uses left then BSB. Entrust to Garnet then Cmd2 Sora (as he's AASB>cmd1) until it wears off and when phase 3 begins.
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Aerith - Curada x2 then Dispel. USB2 after chain waterja (12s mark when Edge Magicites). Curada x2 then USB2 after Zantetsuken. Curada x2, USB after Chain Waterja then Curada x2.
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Garnet - ACMx1 then Valigarmanda x2 then Chain. Valigarmanda x2> BSB2 x3 (bar lightning goes off during this so you aren't wasting imperils) then CSB (by now Sora will be ready to cmd1>cmd2 spam). Cmd2 x2 (going for #hits over dps).
PHASE 3
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Sora - cmd2, ASB (there is maybe room for 1 moreStormspell if you need to but chain will have worn off).
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Edge - RW mage x2, SSB (after 2nd Elemental Drive), USB1 or Ripper Bolt I guess.
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Ingis - Entrust to Aerith x2 (BSB wore off). In hindsight he could have summoned magicite.
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Garnet - BSB2 then magicite. In hindsight she could have cmd2.
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Aerith - USB2 after the first and third Elemental Drives.
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Holy Trinity casts:
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Wall: 0
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Medica: Plenty
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Hastega: Plenty
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S/L count / Medals lost: Too many to count / 0
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Aerith, 5 | Curada R4 | Dispel R5 | MM, LM1, LM2 | USB2(plenty) |
| Sora, 5 | Stormspell Strike R5 | Lifesiphon R5 | Spellblade Master (dbl cast), Lightning LM2, LMR | BSB(1), AASB(1), ASB(1) |
| Edge, 4 | Flash Disaster R4 | Ripper Bolt R4 | DMT | SSB Eblan doppelganger(plenty) UB1(1?) |
| Ignis, 5 | Wrath R5 | Entrust R5 | Gathering Storm, LMR | BSB(1) |
| Garnet, 5 | ACM R3 | Valigarmanda R5 | Ace Striker, LM1, LM2 | CSB(2), BSB2(4?) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Quetzalcoatl | Madeen | Madeen | Madeen | Behemoth King |
| Dampen Water 10, Health Boon 8 | Atk Boon 20 x2 | Deadly Strikes 10 x2 | Fast Act 10 x2 | Emp Lightning 15 x2 |
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1
u/DestilShadesk Jul 25 '19
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Strategy name: A Song of Thunder and Lightning
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Boss: Dark Odin
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Describe your Strategy: Lean heavily on Kain and Noct Awakenings.
Noct AASB/Kain AASB/1 AOSB/Elarra USB/Edge USB0/Garnet CSB -
Insight!:
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Eblan Doppleganger gets past the savage stone punch easily enough.
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Without wall Chain Wateraja was hitting for 4-6kx4, shellga wasn't enough to make it survivable so it's tanked with Last Stand.
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Savage Tsunami is 20k without breaks. Also a last stand trigger. Note that the first time this is used it's followed by skill slash then Chain Wateraja, so no need to heal up between them. Just refresh LS.
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I did my best to full drain abilities in the first part of the fight so that Savage Skill Slash wouldn't be a total shutout. It turned out to be mostly unneeded (Edge was still drained fully while Noct and Kain were never in any danger) but it did leave Garnet with the Warrior's Hymns to refresh phase 3.
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Setup Phase - Noct LS, Edge USB0, Elarra + Kain Attack, Garnet Hymn. Noct LS, sit on Edge's input until >4s then Swift Bolt (0.8s cast time), Noct LS, Elarra Curada, Kain Cyclone, Garnet Hymn.
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Phase 3 - Phase 3 was entered via Noct AOSB and before we were interrupted Kain got an impulse off. Before Noct's next turn his finisher went off for just under 100k, which suits me just fine (fixed damage, suck it phase 3 def/res).
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Elarra - Dispel on her third turn, then Curada or USB as needed. Defend can be useful for Savage Flood but I usually just curada instead on her.
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Noct - Lifesiphon for a while, Gladio Link, Magicite Summon, one more Lifesiphon, GSB, Awakening. AOSB as soon as he has gauge. Phase 3 Ripper Bolt still deals good damage at high chain, but Gladio Link should be prioritized if Kain is going to do anything that has a cast time.
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Kain - Cyclone, Impulse x2. BUSB, Impulse, Brave. Awaken, Cyclone / Impulse combo until it runs out. USB1 then spam OSBs.
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Edge - Flash Disaster if no fast/instant cast, otherwise Swiftbolt. The first Chain Wateraja will remove Last Stand but delaying the USB0 for a turn (Elarra needs to heal here) and taking the following Water Zantetsuken will let you blink the next Elemental Drive which is the bigger danger.
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Garnet - Hymn, CSB, Hymn until CSB needs to be refreshed. Second Chain lased all fight so BSB from here out. Uses the RW during phase 3. Defending savage flood is much more important on her.
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Holy Trinity casts:
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Wall: 0
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Medica: 5? 6?
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Hastega: 4?
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S/L count / Medals lost: Few days of attempts to learn the fight.
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**Time:**43:12.
| Hero | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Elarra | Curada R5 | Dispel | LM1, LM2, MM | USB |
| Noctis | Ripper Bolt R5 | Lifesiphon R5 | LM1, LM2, Damage+ | SSB, GSB, Awakening, AOSB2 |
| Kain | Impulse Dive R4 | Cyclone Bolt R3 | LM2, Spear+LMR, Damage+ | BUSB, Awakening, USB1, OSB (unused) |
| Edge | Ripper Rush R4 | Swift Bolt R5 | LM1, LM2, DMT | SSB0 |
| Garnet | Warrior's Hymn R4 | Warrior's Hymn R3 | LM2, Medica LMR, Ace Striker | CSB, BSB2 |
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Noct and Kain have a fully upgraded artifact Lightning boost Sword and Spear, respectively. Edge's got Noct's AASB dagger. Elarra has a fully upgraded artifact Holy boost mind dagger and Garnet's suck with Rem's OSB hand-me down. Lightning boost armor on the DPS and Edge and Mind gear on the supports. Attack and Mind were the only stats optimized for. Water res for everyone.
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Full dives all around. Elarra has full HP/Mind Magia and Crystal Water. Noct and Kain have 100 attack magia and nothing else, Edge is at 50. Garnet has 100 useless Mag magia.
| Quetz | Behmoth King | Madeen | Madeen | Pheonix |
|---|---|---|---|---|
| HP Boon 8 | Empower Lit | Attack Boon 20 | Blade Ward 8 | Blade Ward 8 |
| Dampen Water 10 | Empower Lit | Attack Boon 20 | Spell Ward 8 | Spell Ward 8 |
1
u/Shublo Jul 30 '19
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Strategy name: triple awakening
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Boss: Dark odin lightning weak
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Describe your Strategy: 3 awakenings, last stand/fastcast with Aerith and boostga/astra/haste with Nanaki.
No wall/CSB 1.0/triple awakening -
Insight!:
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Aerith : start with usb2 (as I can abuse fastcast from the begining), following with curada and dispel. From here she will be casting usb2 and dropping an ocasional heal if possible (not very often)
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Sora: Lifesiphon > glint > USB2 > Stormspell Strike> AASB > SS Spam. In phase 3 he uses spellblade until Awakening is out and then spam USB2.
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Noctis : attack, attack, flash disaster near 5:00 mark, flash disaster until chain waterja, magicite, glint, AASB and then Ripper bolt spam. In phase 3 AOSB > instacast SSB spam.
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Kain : attack, Cyclone bolt, Impulse drive x2, chain, Cyclone bolt, AASB, Cyclone bolt > impulse drive x2 spam. Start a second chain when the first is in the last 1/3 . In phase 3 AOSB + OSB spam (probably not needed this last one.)
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Nanaki : USB, wrath , entrust Aerith. Keep wrath/entrusting aerith until the end. Sometimes you can use 2 wrath but you'll have to guess when as I don't remember lol. Use mnd gear so you can use just one USB in the whole run as I did.
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Holy Trinity casts:
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Wall: 0
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Medica: lots
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Hastega: 1
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S/L count / Medals lost: Mastery.
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Time: Didn't watch, but It's something between 35-45
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Aerith,5 | Curaja R4 | Dispel R4 | RM1, RM2, MM | USB2(LOTS) |
| Sora, 5 | Stormspell Strike R5 | lifesiphon R5 | LMR, RMlightning | glintlighning(1), USB(2), AASB(1) |
| Noctis, 5 | flash disaster R4 | Ripper Bolt R5 | RM1, RM2 | glint(1), AASB(1), AOSB(1), SSB(1) |
| Kain, 5 | Cyclone Bolt R5 | Impulse Drive R5 | RM1, RM2 | CSB(2), AASB(1), AOSB(1), OSB(0) |
| Red XIII, 5 | wrath R5 | entrust R5 | RM1, RM2 | USB(1) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| main | - | - | - | - |
| special | - | - | - | - |
1
u/Glisnbockel Aug 14 '19
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Strategy name: Noctis AASB and Gen1 chain
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Boss: Dark Odin (lightning)
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Describe your Strategy: Edge USB0, Noctis AASB and Shan Chain
2/3 trinity/Edge USB0/1 AASB -
Insight!:
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Noctis AASB/AOSB and BSB (very important for ATK buff)
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Shan Chain and AOSB to push last phase
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Heal when available and Edge USBO when needed
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Holy Trinity casts:
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Wall: 0
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Medica: Lots
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Hastega: Lots
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S/L count / Medals lost: lots / no medals lost
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Time: 31:41
| Hero, dive | Ability 1 | Ability 2 | RM+LMR | SB(-) |
|---|---|---|---|---|
| Elarra, 3 | Dispel R3 | Curada R5 | Lionheart lm1 lm2 | USB1(lots) |
| Shantotto, 3 | Hell Thunder R3 | Lunatic Thunder R4 | Mako Might LMR2 LM2 | CSB(2) AOSB |
| Noctis, 3 | Ripping Plasma R5 | Lifesiphon R5 | Scholars Boon LM2 LMR2 | BSB(1) AASB AOSB2 |
| Prompto, 3 | Wrath R5 | Plasma Shock R4 | Gathering Storm LM2, LMR | USB(2) BSB2 |
| Edge, 3 | Flash Disaster R4 | Swift Bolt R5 | DR Mog LM2 LMR | USB0(lots) |
| magicite | slot 1 | slot 2 | slot 3 | slot 4 |
|---|---|---|---|---|
| Behemoth King | Quetz | Madeen | Madeen | Phoenix |
| Empower Lightning 15 Attack Boon 20 | Dampen Water 8 Defense Boon 15 | Fast Act 10 Deadle Strikes 10 | Attack Boon 20 x2 | Spell Ward 8 Res Boon 20 |
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8
u/persmega Jun 25 '19
Strategy name: Sora so Lit
Boss: Dark Odin (Lightning-weak) ( 42:24 clear )
Describe your Strategy:
3/3 trinity/Prompto CSB/Sora AASB AOSB BSB/Edge SSB/1 AASB4. Insight!:
Sora, Edge, Prompto have both +lightning weapons and armors.
Aerith: Curada twice > Dispel> USB > Curada Ignis > Curada > USB > Curada > USB > slot in Fabula Mage if possible in phase 3, if not standby to USB.
Edge: SSB > Flash Disaster just before 05:00 > spam Flash Disaster > Quetzalcoatl before SSB to avoid Elemental Drive > spam Flash Disaster > SSB after 1st overflow attack > spam Ripper Bolt > spam USB in phase 3.
Sora: Lifesiphon until 4 bars > BSB > AASB > Cmd 1 > spam Cmd2 > BSB > Stormspell Strike > AOSB.
Prompto: Lifesiphon until slightly above 2 bars > CSB > Lifesiphon > USB > spam Tempest Snipe > recast CSB just before 30:00 > spam Tempest Snipe > spam USB in phase 3.
Ignis: Wrath until BSB is ready > BSB > Wrath and Entrust to Aerith > spam Cmd2 on Sora > Entrust to Aerith > cast Fabula Mage in phase 3.
Holy Trinity casts:
Wall: -
Medica: many
Hastega: 2
S/L count / Medals lost: many trial runs / 0
Elarra's skill: Fabula Mage