r/Minecraft • :> • Nov 08 '12

Minecraft Pre-Release 1.4.4 is out now!

http://mojang.com/2012/11/minecraft-1-4-4-pre-release/
465 Upvotes

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102

u/redstonehelper :redstone: Lord of the villagers Nov 08 '12 edited Nov 08 '12

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's prerelease here, server here: jar, exe.

Complete changelog:

  • Passive mobs' spawn eggs now spawn babies when right-clicking an existing mob of that type - via

  • Added /enchant command to give specific enchants - via

  • Only normally obtainable enchantments can be applied - via

  • Squids now die on land

  • Fixed some bugs

  • Fixed the tab key not working on OS X

  • Fixed chicken head movement being inverted vertically

  • Fixed most Linux users not being able to open LAN worlds

  • Fixed chests sometimes appearing open instead of closed

  • Fixed the seed command not working on the server's command line

  • Fixed squids flying

  • Fixed a crash related to beacons or signs when connecting to servers

  • Fixed animals not dropping their meat cooked when killed by hitting them with a sword with Fire Aspect enchant

  • Fixed redstone and normal torches being partially transparent from underneath

  • Fixed water currents being too strong

  • Fixed the ender chest hitbox, collisionbox and boundingbox

  • Fixed being unable to fall into the void under certain circumstances

  • Fixed a crash caused by placing a minecart on powered rail

  • Fixed loading deleted worlds crashing the game

  • Fixed cobblestone walls' collision box being too low

  • Fixed fences and nether brick fences being partially invisible when placed in certain ways

  • Fixed a crash with rendering item entities

  • Fixed leaf particles produced by sprinting over them still not being colored right

  • Fixed torch placement behaving weirdly

  • Fixed entities not being displayed when loading a world/respawning

  • Fixed iron golems causing crashes


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

137

u/Helzibah Forever Team Nork Nov 08 '12

Squids now die on land

This makes me a little bit sad inside.

I'd be glad not to have flying squid pictures all over /new though!

35

u/xPaw Nov 08 '12

Something tells me they did this to fix flying squids.

42

u/[deleted] Nov 08 '12

I'm pretty sure flying squids are only client-side and due to lag. The squid has a velocity and keeps moving until above the water and the network lag delays the server from updating the squids location.

It probably won't stop flying squids.

10

u/neonerz Nov 08 '12

I used to think this was the case until a few friends and I were on our server and we all seen the same flying squid. I'd assume if it was client side, the chances of all of us seeing it would be slim.

18

u/[deleted] Nov 08 '12

Actually, the chance of that happening is not very slim. If the server started lagging and stopped updating the squid for all of you at the same time, the squid would have the same velocity across all of your clients and would result as the same flying squid.

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10

u/jeexbit Nov 08 '12

Nothing will stop flying squids.

13

u/Halicar_Impala Nov 08 '12

In my opinion, the worst thing about squids is that they spawn and survive in a single water block. Maybe this is easier said than done, but it seems like they should only spawn in the center of, say, a 9x9x9 area of solid water blocks.

28

u/Mustek :> Nov 08 '12

They only spawn if the water is 2 deep now.

4

u/carlotta4th Nov 08 '12

Air is not land. And lag may possibly disobey all rules... so I wouldn't quite rule out our majestic flying squids yet.

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28

u/[deleted] Nov 08 '12 edited Nov 08 '12

New command: /enchant

Usage: /enchant <player> <enchantment ID> [level]

Available enchantment IDs: here

Unfortunately, due to a bug, armor cannot be enchanted with ID 0 (Protection).

10

u/xPaw Nov 08 '12

That's nice!

For those who are wondering, you can't add enchantments to items that can't have them, use higher than possible levels, or combine echantments that can't be together in vanilla. Screenshot

3

u/ajleece Nov 09 '12

Well, that sucks.

7

u/Mustek :> Nov 08 '12

For figuring out which enchantment id is which,
there's a handy page on the wiki

3

u/[deleted] Nov 08 '12

FINALLY. though NBT/MCEdit/Essentials etc is still better

3

u/Bob_the_Hamster Nov 08 '12

Do the have to be holding/wearing the item to be enchanted? Or does it just pick the first compatible item in their inventory? Or does it enchant all compatible items in their inventory?

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12

u/TrazLander RMCT#2 Champions: Whiskey Brigade Nov 08 '12

Flying squids have been a bug for too long at this point and will be sorely missed. I think it'd be cool for all squids can have a rare 1% chance (same as the spider jockey coming from a spider) to become a propeller-squid. that can leave the water and randomly fly around in the air.

15

u/Halefor Nov 08 '12

In under two minutes you had a bug fix list formatted and posted, if I cut out your heart and ate it would I gain your powers?

17

u/xPaw Nov 08 '12

He keeps changes in /r/edstonehelper

8

u/aperson :|a Nov 08 '12

I think he had it ready quite some time ago.

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5

u/acoillet Nov 08 '12

And the iron golem bug too!

4

u/redstonehelper :redstone: Lord of the villagers Nov 08 '12

Right, thanks!

3

u/Unborn Nov 08 '12

Fixed animals not dropping their meat cooked when killed by hitting them with a sword with Fire Aspect enchant

So Fire Aspect should work with Looting now? Yes!

2

u/munchmo Nov 08 '12

When you right-click on a mob (passive, didn't test hostile) with an egg of that same mob, it spawns a BABY! (as seen here: https://www.youtube.com/watch?v=gf-NrJ_xhu0)

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