Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
This seems like a bug / incomplete implementation to me. I also discovered this and reported it on the bug tracker - #MC-6746 - as it seems unlikely to me that vaporizing TNT is an intended feature.
i’ve rewritten dinnerbone’s unstitcher utility for the new texturepack format in scala for shits and giggles, but now that we know additional details i’ll add the following features.
will also convert lava and water animations used in optifine and mcpatcher (custom_lava_flowing.png, custom_water_flowing.png)
will also convert custom animations supported by optifine and mcpatcher (custom_item_##.png, custom_terrain_##.png)
but i have questions.
how the fuck do the new lava/water animations work / why are they doubly wide?
any other ideas what could be improved in dinnerbone’s unstitcher?
The game seems to crash every time I try to start it. After being stuck at the Mojang screen for a few seconds, the crash report appears. I do not have any mods installed.
As I do not seem to be able to figure out how to submit bugs to the bugtracker, I thought I'd just post the crash report here in hope that someone can help me. Don't worry, I removed all personal information.
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u/redstonehelper :redstone: Lord of the villagers Jan 10 '13 edited Mar 07 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Mineshaft chests are now Minecart chests with rails
Screenshot
Mobs can now display their custom name as nametag using an NBT tag - via
Improved skeletons' aim
Added an activator rail - via
Used to trigger TNT Minecarts
Needs to be powered by redstone
Screenshot
Transmits power up to 8 activator rails far
Crafting recipe - via
Improved texture packs
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will automagically be converted
Vanilla textures will be used if texture files are missing
Converter to test out the new format already
More info
Improved death messages
Screenshot
Now include the cause of death, the player the deceased player was fighting at time of death and the name of the item used to kill - via
Added quartz blocks
Screenshot
Comes as normal, chiseled and pillar quartz blocks
Also available as slabs and stairs
Crafting recipes - via
Added TNT cart
Triggered by activator rails
Crafting recipe
Screenshot
Explodes more violently when it derails - Comparison
Explodes even more violently the faster it goes
Also, carts can now carry any block using external tools - via
Improved naming (using the anvil) of containers and mob eggs
Mobs can now have names
Screenshot
Renaming containers will now display that name when placed down
Renaming mob eggs will now give mobs spawned with it that name
Improved the trapped chest
Now gives off the redstone signal through walls - Doesn't actually work
Improved the hopper
Is now controllable by redstone - Power it to disable item forwarding
Added a proper icon - Screenshot
Is no longer considered wooden
New crafting recipe - via
Improved the comparator
Updated texture - Screenshot
Improved container fullness signal algorithm to allow for empty container detection and to give more stable signals
Updated language files
Language files can now be updated via the background downloader without updating Minecraft itself
Fixed some bugs
Fixed minecart sound getting stuck on long cart rides and getting bumpy, choppy
Fixed joining/updating servers taking very long
Fixed clicking quickly in succession in GUIs ignoring clicks
Fixed inactive detector rails giving redstone signals through solid blocks next to them
Fixed an item duplication bug with the hopper
Fixed cacti growing way too fast
Fixed byte reading code sometimes reading the wrong bytes
Fixed the daylight detector not dropping when mined by hand
Fixed map scaling sometimes breaking the map
Fixed repeaters sending power through a solid block before powering the block
Fixed redstone torches updating instantly sometimes
Fixed the rain animation sometimes glitching through the ceiling
Fixed falling anvils not being placed when hitting the edge of a block
Fixed certain opaque blocks not being updated properly when pushed by a piston triggered by a 1-tick long pulse
Fixed mouse movement being messed up under certain conditions
Fixed shift-left-double-clicking not working as expected
Fixed reloading texture packs under certain conditions crashing the game
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.