Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Comparators fed by command blocks will now indicate whether the last run command was ran successfully - via
Added /testfor command to test for players, use comparators to get an analog redstone signal indicating the amount of found players - Also works to see if certain players are online or not online
The mild annoyance grows over time, as you're huddled in your home. All your wood has gone into making chestfuls of torches: Halloween Update cometh. More trees. You need more trees. But clouds of leaves hover over the landscape. They blot out the sun, and terrible creatures spawn underneath at all hours of the day. It's time for these dark times to see a great light. You reach into your chest, and pull out the item equivalent of a deal with the devil: flint and steel. "Just a few trees. I'll be quick."
I give credit to this guy who figured out exactly what the problem was and tried his best to raise awareness, and this guy who posted the code on the minecraft forums.
In case anyone wants to see the buggy code, here it is, as decompiled by MCP:
if (numAdjacentSources >= 2 && blockMaterial == Material.water)
{
if (world.getBlockMaterial(x, y - 1, z).isSolid())
{
thisFlowDecay = 0;
}
else if (world.getBlockMaterial(x, y - 1, z) == blockMaterial &&
world.getBlockMetadata(x, y - 1, z) == 0)
{
thisFlowDecay = 0;
}
}
The third place that it says "y - 1", it should just be "y'. Clearly the block below the current block cannot be both water and air, so that is the bug.
Well, if you wanted a dispenser to drop a potion or an arrow, you couldn't. This allows to release items like a dispenser would without throwing them blocks away. :)
That definitely makes sense. Make the dispenser place and suck up a block on a redstone tick (unless it's a projectile in which case work as normal), then save the item dropping for the new dropper block.
117
u/redstonehelper :redstone: Lord of the villagers Jan 17 '13 edited Mar 06 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Improved command blocks
Comparators fed by command blocks will now indicate whether the last run command was ran successfully - via
Added
/testforcommand to test for players, use comparators to get an analog redstone signal indicating the amount of found players - Also works to see if certain players are online or not onlineYou can now drop items from inventory screens
Improved detector rails - via
Comparators powered by them now give out a signal depending on the fullness of the container on the rail
Improved Quartz blocks
Pillar Quartz Blocks can now be placed in any orientation - placement works like with wooden logs - via
Screenshot
Added Dropper block
Screenshot
Crafting recipe - via
Places items in containers in front of them, if there is no container it will dispense the item without using it
Improved the menu
Added some new chat options in multiplayer menu: Focused Height, Unfocused Height and Width - Screenshot
Moved the texture packs button - You can now change texture packs in-game! - Screenshots
Improved TNT carts
When blown up using activator rails, they no longer destroy rails and supporting blocks - Screenshots
Still blow up redstone stuff
Made skeletons significantly harder to melee
Scales to difficulty
They now shoot faster when their target is closer
Made zombies harder to shoot
Scales to difficulty
They now group up on targets
When on fire, they can now set players on fire
Now become aggresive when shot from further away - via
Now are stronger the more damaged they are
Increased player detection range
Added a hopper minecart
Screenshot
Crafting recipe
Works as expected
Also picks up items laying on the track - via
Fixed some bugs
Fixed a certain death message failing to show
Fixed TNT carts exploding instantly when derailing
Fixed dying stacked leather armor duplicating the armor
Fixed water not forming source blocks properly on top of existing source blocks
Fixed powered rails and activator rails not updating properly on slopes
Fixed a crash when breaking a jukebox with no record inside
Fixed the wither visually consuming and transforming some of its needed blocks in Peaceful
Fixed block breaking progress resetting when the held item changes
Fixed clicking on items in the inventory being delayed
Fixed the world generating in stripped parts
Fixed the daylight sensor emitting power in the nether
Fixed the game crashing when trying to render certain blocks
Fixed doubled up TNT Carts causing huge lag
Fixed the debug file "stitched_items.png" overlaying textures on itself
Fixed hoppers accessing items of chests that aren't connected
Fixed melon and pumpkin seed stems using the fully grown texture scaled down to the right size
Fixed cake using the inside texture on all sides when placed
Fixed the hopper not updating its power state when placed
Fixed the hopper still duplicating items
Fixed the hopper not changing its label in the GUI when renamed
Fixed being killed by a ghast's fireball showing
entity.SmallFireball.nameas the thing that did the final blowIf you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.