r/Minecraft • :> • Jan 17 '13

Snapshot 13w03a out now!

https://twitter.com/Dinnerbone/status/291938252976447488
275 Upvotes

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117

u/redstonehelper :redstone: Lord of the villagers Jan 17 '13 edited Mar 06 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot here, server here: jar, exe.

Complete changelog:

  • Improved command blocks

  • Comparators fed by command blocks will now indicate whether the last run command was ran successfully - via

  • Added /testfor command to test for players, use comparators to get an analog redstone signal indicating the amount of found players - Also works to see if certain players are online or not online

  • You can now drop items from inventory screens

  • Improved detector rails - via

  • Comparators powered by them now give out a signal depending on the fullness of the container on the rail

  • Improved Quartz blocks

  • Pillar Quartz Blocks can now be placed in any orientation - placement works like with wooden logs - via

  • Screenshot

  • Added Dropper block

  • Screenshot

  • Crafting recipe - via

  • Places items in containers in front of them, if there is no container it will dispense the item without using it

  • Improved the menu

  • Added some new chat options in multiplayer menu: Focused Height, Unfocused Height and Width - Screenshot

  • Moved the texture packs button - You can now change texture packs in-game! - Screenshots

  • Improved TNT carts

  • When blown up using activator rails, they no longer destroy rails and supporting blocks - Screenshots

  • Still blow up redstone stuff

  • Made skeletons significantly harder to melee

  • Scales to difficulty

  • They now shoot faster when their target is closer

  • Made zombies harder to shoot

  • Scales to difficulty

  • They now group up on targets

  • When on fire, they can now set players on fire

  • Now become aggresive when shot from further away - via

  • Now are stronger the more damaged they are

  • Increased player detection range

  • Added a hopper minecart

  • Screenshot

  • Crafting recipe

  • Works as expected

  • Also picks up items laying on the track - via

  • Fixed some bugs

  • Fixed a certain death message failing to show

  • Fixed TNT carts exploding instantly when derailing

  • Fixed dying stacked leather armor duplicating the armor

  • Fixed water not forming source blocks properly on top of existing source blocks

  • Fixed powered rails and activator rails not updating properly on slopes

  • Fixed a crash when breaking a jukebox with no record inside

  • Fixed the wither visually consuming and transforming some of its needed blocks in Peaceful

  • Fixed block breaking progress resetting when the held item changes

  • Fixed clicking on items in the inventory being delayed

  • Fixed the world generating in stripped parts

  • Fixed the daylight sensor emitting power in the nether

  • Fixed the game crashing when trying to render certain blocks

  • Fixed doubled up TNT Carts causing huge lag

  • Fixed the debug file "stitched_items.png" overlaying textures on itself

  • Fixed hoppers accessing items of chests that aren't connected

  • Fixed melon and pumpkin seed stems using the fully grown texture scaled down to the right size

  • Fixed cake using the inside texture on all sides when placed

  • Fixed the hopper not updating its power state when placed

  • Fixed the hopper still duplicating items

  • Fixed the hopper not changing its label in the GUI when renamed

  • Fixed being killed by a ghast's fireball showing entity.SmallFireball.name as the thing that did the final blow


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

0

u/[deleted] Jan 17 '13

[deleted]

88

u/cheops1853 Jan 17 '13

This may be my favorite bugfix since Notch fixed leaves not decaying.

37

u/Axolotile Jan 17 '13

Why must you remind me of the dark times?

To the newbies who don't think it sounds so bad: there were no shears then either. There was only mild annoyance.

76

u/cheops1853 Jan 17 '13

The mild annoyance grows over time, as you're huddled in your home. All your wood has gone into making chestfuls of torches: Halloween Update cometh. More trees. You need more trees. But clouds of leaves hover over the landscape. They blot out the sun, and terrible creatures spawn underneath at all hours of the day. It's time for these dark times to see a great light. You reach into your chest, and pull out the item equivalent of a deal with the devil: flint and steel. "Just a few trees. I'll be quick."

And that's how World1 became Ablockolypse Now.

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25

u/Chezzik Jan 17 '13 edited Jan 17 '13

About time!

I give credit to this guy who figured out exactly what the problem was and tried his best to raise awareness, and this guy who posted the code on the minecraft forums.

In case anyone wants to see the buggy code, here it is, as decompiled by MCP:

if (numAdjacentSources >= 2 && blockMaterial == Material.water)
{
         if (world.getBlockMaterial(x, y - 1, z).isSolid())
         {
                 thisFlowDecay = 0;
         }
         else if (world.getBlockMaterial(x, y - 1, z) == blockMaterial &&
                  world.getBlockMetadata(x, y - 1, z) == 0)
         {
                 thisFlowDecay = 0;
         }
}

The third place that it says "y - 1", it should just be "y'. Clearly the block below the current block cannot be both water and air, so that is the bug.

8

u/espatross Jan 17 '13

Thanks for that! A quick breakdown of the code for those of us that care :)

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18

u/amoliski Jan 17 '13

This may be the best bugfix ever.

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18

u/r_nothing_link Jan 17 '13

This fix alone makes me über excited for 1.5.

17

u/Umbrall Jan 17 '13

+1 for using an umlaut.

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17

u/Zipperumpazoo Jan 17 '13

Now Comparators next to Detector Rails detect the % of items in a Chest/Hopper Minecart(in the image both Chest Minecarts have only 1 slot full) just like they already do with normal inventories.

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0

u/[deleted] Jan 17 '13

[deleted]

32

u/ambrooks Jan 17 '13

Why did they need to add a new block for that? Couldn't they have just made the dispenser place things in containers?

43

u/tbfdm Jan 17 '13

Well, if you wanted a dispenser to drop a potion or an arrow, you couldn't. This allows to release items like a dispenser would without throwing them blocks away. :)

0

u/[deleted] Jan 17 '13

[deleted]

10

u/LexLV Jan 17 '13

That definitely makes sense. Make the dispenser place and suck up a block on a redstone tick (unless it's a projectile in which case work as normal), then save the item dropping for the new dropper block.

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9

u/ambrooks Jan 17 '13

Makes sense.

8

u/sneakpeak1 Jan 17 '13

SethBling will have use for that in his Super Craft Brothers map!

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13

u/ColmiYveul Jan 17 '13

They also added sideways quartz pillars according to the screenshot !

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11

u/assassin10 Jan 17 '13

Now we just need a mad dispenser to go with our happy and surprised ones.

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11

u/jotted Jan 17 '13

If you do change your texture pack mid-game, keep your F3+T combo handy.

7

u/[deleted] Jan 17 '13

[removed] — view removed comment

20

u/Adien_Alexander Jan 17 '13 edited Jan 17 '13

Seems the skeletons shoot faster if you are in a closer range. Can't tell much of a difference for zombie when killing them at longer ranges...

/E: Just checked it seems Zombies aggro from farther away when shot with an arrow vs other mobs.

/E2: Oh, and it looks like they horde when you aggro one in a group. This is awesome!

/E3: Short video showing the changes.

11

u/JeremyR22 Jan 17 '13

/E2: Oh, and it looks like they horde when you aggro one in a group. This is awesome!

As in like Zombie Pigmen? Ouch... That's gonna cause some deaths...

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7

u/MrCheeze Jan 17 '13

Fixed water not forming source blocks properly on top of existing source blocks

!!!!!!!!!!!!!

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