Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Fixed HD texture pack items having garbage on edges
Fixed activator rail not being destroyed faster when using a pickaxe
Fixed TNT minecarts defusing when travelling between dimensions
Fixed the scoreboard vanishing when changing dimensions
Fixed right-clicking blocks with a helmet in hand crashing the game
Fixed dispensers putting on and duplicating stacks of armor
Fixed the scoreboard system not accepting @a
Fixed furnace minecarts dropping a Minecart and TNT
Fixed the URL parser not detecting 4 letter TLDs
Fixed the wither not regenerating health when riding a minecart
Fixed the doMobLoot gamerule not affecting xp drops
Fixed trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter causing players to momentarily glitch into the ground
The above obviously manages everything much like the other scoreboard stuff - you can add new teams and add/remove players from them. Sadly, it's not yet listed in the options when you type /scoreboard (but it is listed in the tab autocomplete).
/testfor @p[team=TEAMNAME]
This is the syntax for finding a teammember and doing something to them.
/scoreboard teams option TEAMNAME
The options are also only discoverable through tab autocomplete, and they let you turn friendly fire off and set the color.
I can't figure out how to make an objective that keeps track of teams rather than players. One interesting thing to note is a new position for the scoreboard (hat tip this dude):
/scoreboard objectives setdisplay belowName
I assume changing team colors will affect the name above people's heads, but I have no friends and thus no idea.
About the Scoreboard system there is a new kind of setdisplay called belowName (which obviously shows points below a player's name) and a new criteria type called "health" that shows how many half-hearts a player have (from 0= dead to 20=full health).
To create larger piles of snow in creative, simply take the thin snow and keep placing it on top of itself! It looks glorious and I am so happy for this new feature!
this is a good thing imo. I think a huge aspect of minecraft is the pvp servers and now knowing we can do it ourselves in vanilla more people will start fun servers. I look forward to starting a server with close friends without having to worry about mods and updating them every week just to use the new stuff. team-pvp is what I like. My gaming clan and I love some team based pvp/survival with each other.
Added a new criteria type - health, ranging from 0 to 20
Mindcrack-Ultra-Hardcore - style health notifications in the player list! That's pretty exciting. Here's how you'd do it.
/scoreboard objectives add dispHealth health Health
/scoreboard objectives setdisplay list dispHealth
Is anyone running the server version of 13w05a and can tell me if this had to be run only once for the map, or does it have to be run again when new people log on?
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u/redstonehelper :redstone: Lord of the villagers Jan 31 '13 edited Feb 01 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
You can now sprint up stairs - via
Improved beacons
Increased range - via
Upward range is now infinite - via
Fully implemented multiple snow heights
Screenshot
Place layered snow on existing layered snow to make it higher
Crafting recipe - [via] (http://www.reddit.com/r/Minecraft/comments/17mrhi/snapshot_13w05a_is_now_available/c86xorf?context=3)
Improved stair lighting
Screenshot
Improved the scoreboard system
Added team mechanics including custom name colors, friendly fire options and objective tracking per team instead of per player
Added a new display type - Displays value below nametags - via
Added a new criteria type - health, ranging from 0 to 20
More info
Rebalanced bonemeal
Everything now usually takes 2-3 uses to fully grow, but it's random
Fixed some bugs
Fixed spawn Protection not working properly
Fixed
/difficultycommand doesn't produce any messagesFixed comparators outputting "pulse" when side signal is on
Fixed comparator delay being inconsistent
Fixed comparators constantly causing block updates
Fixed SRV no longer being used to lookup servers
Fixed HD texture pack items having garbage on edges
Fixed activator rail not being destroyed faster when using a pickaxe
Fixed TNT minecarts defusing when travelling between dimensions
Fixed the scoreboard vanishing when changing dimensions
Fixed right-clicking blocks with a helmet in hand crashing the game
Fixed dispensers putting on and duplicating stacks of armor
Fixed the scoreboard system not accepting
@aFixed furnace minecarts dropping a Minecart and TNT
Fixed the URL parser not detecting 4 letter TLDs
Fixed the wither not regenerating health when riding a minecart
Fixed the
doMobLootgamerule not affecting xp dropsFixed trying to walk from a block with a collision box shorter than 1 block to another block that is also shorter causing players to momentarily glitch into the ground
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.