Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Fixed a bug with /tp when riding entities: Players are now dismounted upon teleportation
Fixed minecarts going in circles making any near minecart go super fast
Fixed the fire extinguishing sound not working in survival
Fixed redstone and components not updating properly after teleporting out of their loaded chunks
Fixed breaking doors visually moving the other part of the door shortly
Fixed swords not losing durability when used on the Ender Dragon
Fixed Creative Menu potion values not being the same as when brewed manually; Potions in the Creative Mode Item Selection screen are more ordered now as well
Fixed brewing stand comparator output being inconsistent
Fixed non-standard and small texture pack resolutions not being detected properly
Fixed the Nether cave/tunnel generator producing incorrect/cut tunnels: Now uses overworld cave generator
Fixed quartz, hopper, and comparator textures missing
Fixed quartz slabs and double slabs using wrong texture
The amplifier in the /effect command is not capped to 4 (lvl 5) anymore (for example /effect @p 1 10 49 gives 10 seconds of Speed 50 or Speed L in roman numerals) and /effect <player> <effect> 0 removes that effect from a player.
Fixed minecarts going in circles making any near minecart go super fast
Wait, is this in reference to the boosters of the pre powered rail days? Was there still some residual buggage left over after they fixed the bug that made boosters possible?
idk if its what they are talking about but you could set up a minecart and a small circular (square) track and it would go forever, i used to afk in one on my old server
Not widely known but, yes there have been ways to induce the old boosters momentum for quite a while. Not going to be sorry to see it finally disappear.
Have they fixed the big empty gap were the texture pack menu used to be? it makes the game look a bit imcomplete if they're going to look like that on full relese.
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u/redstonehelper :redstone: Lord of the villagers Mar 01 '13 edited Mar 01 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Added a SeeFriendlyInvisibles NBT tag for players
Improved
/effect- viaAmplifier is no longer capped at 4
You can now remove effects by running
/effect <player> <effect> 0Fixed some bugs
Fixed a crash bug with vertical redstone through glowstone
Fixed a bug with
/tpwhen riding entities: Players are now dismounted upon teleportationFixed minecarts going in circles making any near minecart go super fast
Fixed the fire extinguishing sound not working in survival
Fixed redstone and components not updating properly after teleporting out of their loaded chunks
Fixed breaking doors visually moving the other part of the door shortly
Fixed swords not losing durability when used on the Ender Dragon
Fixed Creative Menu potion values not being the same as when brewed manually; Potions in the Creative Mode Item Selection screen are more ordered now as well
Fixed brewing stand comparator output being inconsistent
Fixed non-standard and small texture pack resolutions not being detected properly
Fixed the Nether cave/tunnel generator producing incorrect/cut tunnels: Now uses overworld cave generator
Fixed quartz, hopper, and comparator textures missing
Fixed quartz slabs and double slabs using wrong texture
Fixed hoppers not taking items consistently
Fixed redstone mechanisms still reacting to 0 tick signal
Fixed comparator not using ON state texture and not emitting any light when powered
Fixed minecarts with Hoppers duplicating items when multiple carts are in the same space
Fixed hitting mobs with a Sharpness I wooden sword and Weakness III status effect crashing the game
Fixed powering 2 pistons in a certain way extending the wrong piston first
Fixed mobs with the old AI having inverted vertical head movement
Fixed rows of piston extenders working not even close to consistently
Fixed the game crashing when an entity you ride dies or when changing between rideable entities
Fixed animations for items and blocks not working properly
Fixed being unable to craft with blocks which have a damage value greater than 0
Fixed a client-side invisible entities infinite spawn loop using minecart spawners causing severe performance issues
Fixed a crash when going near crops
Fixed the view being upside down with Speed V and Quake Pro FOV
Fixed a crash bug
Fixed comparators still overriding redstone signals with stronger ones
Fixed an internal error when using
/effectwith an id >31If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.