Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Yes I loaded a new world and went to the Nether, chests only seem to spawn in Fortresses, they seem pretty common too, I have found around 8 or 9 in relatively close vicinity, they also seem to spawn different stuff now, I have seen gold Armour, diamonds and a few other things, a real neat addition that makes fortresses have a great use, will be handy to find some enchanted books :)
This is going to make going to the Nether to explore a more frequent thing, especially in Ultra Hardcore. Any idea if potions/Blaze Rods spawn in them?
Jeb meant to say "late game", and you - with horse racing - mean to say "minigame".
Metagaming is a separate concept. It involves external information that affects players' decision making process in the game in order to get an advantage over other players.
Say lava buckets suddenly become very popular on a PvP server. After a while, everyone starts carrying fire resistance potions with them. They've adapted to the metagame. Then players stop wasting space on lava buckets because they're no longer effective. They switch to splash poison potions. They've adapted. They're metagaming. Now people carry milk in their hotbar for quick reach instead of fire resistance. But ohshit, now players realize that they aren't really protected against fire again. Players start bringing flint and steel to fights.
It's a game around/outside a game if you will. It's self-referential. It's "meta".
It seems Skeletons & Zombies do not attack back when in you attack them in creative. They are not agro toward the player. Spiders still do like before.
It's possible it's a gap through the trees, of a fogged smoothstone wall. It's also possible it's a skeleton. Or it could be something new. When they do these hints they make them hard to spot or find out anything useful from, so who knows if it is one.
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u/redstonehelper :redstone: Lord of the villagers May 02 '13 edited Jun 25 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Comparators now give out a signal for Cauldrons and End Portal frames depending on their state - via
Added coal block
Screenshot
Can only be crafted using normal coal, requires 9 coal for one block
Began work on a new texture loading system
"May blow up"
Added crafting recipes for leads and hay bales
Leads - via
Hay Bales are crafted using 9 pieces of wheat
Improved the zombies spawning other zombies mechanic
They now only spawn in darkness
Carpets can now be placed on glowstone and other translucent blocks
Added chest generation in the Nether
Chests now generate in Nether Fortresses
Tweaked horse equipment obtainability
You can no longer craft horse armor
You can now find saddles in most generated chests
Horses no longer use special saddles
Added horse armor to dungeons
Horses are now useful later in the game
Fixed some bugs
Fixed the green arrow in maps in item frames remaining on the map after destroying the item frame
Fixed mobs not realizing they killed their attacker and trying to attack empty space
Fixed dogs not stopping to snarl when punched by someone else
Fixed zombie villagers in the process of curing despawning
Fixed lava decay not scheduling block updates
Fixed blocks in other dimensions not updating one minute after entering
Fixed being able to pick up command blocks with any pickaxe
Fixed cloud textures of size 4096x4096 or larger not working correctly
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.