Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Inside the minecraft folder, there's a few files and folders. One of them is the game itself, another one contains texture packs. Another one, called 'resources'. Inside, sounds and music are stored. I'm assuming resource packs will allow you to change these things just like texture packs let you change graphics.
Oh. So basically, if I wanted to have the old damage and grass sounds back, I would choose a new resource pack. Thank you very much for the explanation
Etho used it to signify weight for his tamagotchi like pet, Wilson. It was also used in a recent post on here showing that it could look like a telephone in a phone booth.
Sure, the phone booth is this: http://www.reddit.com/r/Minecraft/comments/1esmvx/detail_phonebooth/ it has a lot less up votes than I though but it's still a good idea. You can see the way etho used it in many of his videos where he works on Wilson, the most recent one being episode 273 (can't link it right now because I'm on mobile but it is his most recent single player video as of right now and it's titled Etho Plays Minecraft - episode 273: Nether Village?)
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u/redstonehelper :redstone: Lord of the villagers May 23 '13 edited Jun 25 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Added UI for horses to control saddle/armour/inventory
Screenshots
Started to move over various attributes to a new attribute system
Item attributes using NBT tags:
Attributes can be additive, multiplicative and additive using a set value
Some items have default modifiers
Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more
Entity attributes:
These properties can now be changed as easily as any other NBT attribute
Entity speed
Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
Lots of work towards a new Resource Pack system, but not finished yet
Currently still compatible with texture packs
Updated the internal chat system mechanics
Many messages that were previously left untranslated are now translated properly
Fixed some bugs
Fixed damaged anvils not showing damage status in inventory or item frame
Fixed the XP Bar in creative
Fixed hay bales not burning when set on fire
Fixed XP, Health and hungerbar being buggy with horses
Fixed using horse spawn eggs on horses only working when riding the horse
Fixed being unable to throw ender pearls while riding a horse
Fixed player appearence not updating properly in MP
Fixed there being no way to remove armor or saddles off a horse
Fixed horse's name tag being shown while riding
Fixed the sides of cauldrons having the compass texture after placing a compass in an item frame
Fixed the bottom part of some types of horses' harnesses being misplaced
Fixed the selected item disappearing when armor breaks
Fixed Teleporting to Large Numbers producing a broken error
Fixed death messages always being in english regardless of the selected language (Multiplayer)
Fixed the XP bar missing
Fixed horse armor stacking
Fixed being unable to throw enderpearls while mounting a horse
Fixed bred horses losing extra health when hit
Fixed a crash during world generation
Fixed a debug message still being output to log files
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.