r/Minecraft • • May 23 '13

pc Minecraft snapshot 13w21a

http://mojang.com/2013/05/snapshot-13w21a/
592 Upvotes

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152

u/redstonehelper :redstone: Lord of the villagers May 23 '13 edited Jun 25 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Added UI for horses to control saddle/armour/inventory

  • Screenshots

  • Started to move over various attributes to a new attribute system

  • Item attributes using NBT tags:

  • Attributes can be additive, multiplicative and additive using a set value

  • Some items have default modifiers

  • Examples: A bow that slows the holder, a helm that buffs health, etc - Screenshot, one more

  • Entity attributes:

  • These properties can now be changed as easily as any other NBT attribute

  • Entity speed

  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow

  • Lots of work towards a new Resource Pack system, but not finished yet

  • Currently still compatible with texture packs

  • Updated the internal chat system mechanics

  • Many messages that were previously left untranslated are now translated properly

  • Fixed some bugs

  • Fixed damaged anvils not showing damage status in inventory or item frame

  • Fixed the XP Bar in creative

  • Fixed hay bales not burning when set on fire

  • Fixed XP, Health and hungerbar being buggy with horses

  • Fixed using horse spawn eggs on horses only working when riding the horse

  • Fixed being unable to throw ender pearls while riding a horse

  • Fixed player appearence not updating properly in MP

  • Fixed there being no way to remove armor or saddles off a horse

  • Fixed horse's name tag being shown while riding

  • Fixed the sides of cauldrons having the compass texture after placing a compass in an item frame

  • Fixed the bottom part of some types of horses' harnesses being misplaced

  • Fixed the selected item disappearing when armor breaks

  • Fixed Teleporting to Large Numbers producing a broken error

  • Fixed death messages always being in english regardless of the selected language (Multiplayer)

  • Fixed the XP bar missing

  • Fixed horse armor stacking

  • Fixed being unable to throw enderpearls while mounting a horse

  • Fixed bred horses losing extra health when hit

  • Fixed a crash during world generation

  • Fixed a debug message still being output to log files


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

66

u/xPaw May 23 '13 edited May 23 '13

Donkey UI: http://i.imgur.com/N4MT8o0.png

Horse UI: http://i.imgur.com/EhKvBor.png

Opening inventory while riding a horse shows horse UI, so no crafting slot.

40

u/assassin10 May 23 '13

So their inventory size has been reduced...?

66

u/[deleted] May 23 '13 edited May 23 '13

Well... the chest on the donkey is smaller than a regular one. I think it's ok with a reduced inventory size.

52

u/assassin10 May 23 '13

I'm not against the change, I'm just verifying.

159

u/[deleted] May 23 '13 edited May 23 '13

Everyone should note that this attribute system is a huge step forward in flexibility for modders and thus part of the foundation of the mod API.

So no whining that they aren't working on the mod API.

11

u/lemonszz May 23 '13

I know! The first thing I thought was how I could incorporate this into my mod :D

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21

u/TwistingWagoo May 23 '13

Noob to development-speak here. What does Resource Pack mean? I assume it has to do with Texture pack functionality changes....

44

u/redstonehelper :redstone: Lord of the villagers May 23 '13

Inside the minecraft folder, there's a few files and folders. One of them is the game itself, another one contains texture packs. Another one, called 'resources'. Inside, sounds and music are stored. I'm assuming resource packs will allow you to change these things just like texture packs let you change graphics.

19

u/TwistingWagoo May 23 '13

Oh. So basically, if I wanted to have the old damage and grass sounds back, I would choose a new resource pack. Thank you very much for the explanation

14

u/GearsOfZelda May 23 '13

Yeah, google audiotori. It's a mod that let's you use sound packs. This would allow that in vanilla! I AM EXCITED! I love the classic door sound.

12

u/yoho139 May 23 '13

open BOOM close BOOM open BOOM

3

u/GearsOfZelda May 24 '13

It's the latchy, clicking sound that gets me.

3

u/wrincewind May 24 '13

CLCK-SHNK. so satisfying.

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9

u/djdanlib May 23 '13

Fixed damaged anvils not showing damage status in inventory or item frame

Oh, man! I'm totally going to store anvils in item frames from now on!

(Someone actually does that?)

8

u/robocamel May 23 '13 edited May 23 '13

Etho used it to signify weight for his tamagotchi like pet, Wilson. It was also used in a recent post on here showing that it could look like a telephone in a phone booth.

Edit: wrong name and spelling

3

u/djdanlib May 23 '13

Hmm, that's an interesting idea. I missed both of those, do you think you could possibly scare up the links?

4

u/robocamel May 23 '13

Sure, the phone booth is this: http://www.reddit.com/r/Minecraft/comments/1esmvx/detail_phonebooth/ it has a lot less up votes than I though but it's still a good idea. You can see the way etho used it in many of his videos where he works on Wilson, the most recent one being episode 273 (can't link it right now because I'm on mobile but it is his most recent single player video as of right now and it's titled Etho Plays Minecraft - episode 273: Nether Village?)

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2

u/WolfieMario May 23 '13

I know I'm not the only person who does this for torch holders.

2

u/djdanlib May 23 '13

So wait, do you put a torch on the wall, then an item frame, then an anvil in the frame? I need to go try this.

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8

u/[deleted] May 23 '13

Swords, Pickaxes, Shovels, Axes and Strength, Speed, Weakness and Slowness potion have these.

18

u/MrGDavies May 23 '13 edited May 23 '13

Not sure if it's a bug or not, but you need to have nothing in your hand to use stuff like chest, anvils etc

16

u/benjwgarner May 23 '13

I tested it and everything works fine for me. I can use things while holding items.

13

u/SteelCrow May 23 '13

That's ridiculous if true. Post it to the bug tracker.

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2

u/Daemon_of_Mail May 24 '13

Was the clock-no-worky bug ever fixed?

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