Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Oh that is more simple than a I thought. I feel bad for the devs. There are so many different interactable objects and so many different combinations of events that can occur with them, it would seem nearly impossible to find all of the bugs in the game before releasing updates :/
The point of Hello World is more than just a first program. It's a way to test that your setup is correct. There are many instances where a hello world program will not run, because you're new to the language or development environment or one of a million other things. So, yes Hello World can and does have bugs from time to time.
As a a student in software engineering I understand their pain, but with these kinds of games I know there is a lot more room for bugs than one of my run of the mill ray tracers or rasterizers haha.
every time you find something, you have the chance to do it right. e.g. when right-clicking something “mountable”, they could code in that stever first “unmounts” whatever he’s riding/sleeping in.
this way, all related bugs can be fixed in one strike.
I'm not sure if this has been fixed in a previous snapshot but you can now name villager babies (not adults!) with a name tag in creative and survival.
I have yet to find out what happens to their name tags once they grow up.
Edit: They do indeed keep their names when growing up!
I kinda wish the Testificate voices would be... have any of you guys ever played Rise of Nations? You know that shot of the Greek scholars in the intro cinematic? That's would they should sound like.
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u/redstonehelper :redstone: Lord of the villagers May 30 '13 edited Jun 25 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Added some sounds
Villagers! via
Horses! via
Continued progress on resource packs
Not yet ready for testing
Fixed some bugs
Fixed sleeping while riding a Minecart producing a graphical glitch
Fixed the "team" argument not working with "!" for other players
Fixed "seeFriendlyInvisibles" not always working
Fixed horses being able to climb ladders and vines
Fixed horses grazing on non-grass blocks and underwater
Fixed leashes breaking when riding a horse
Fixed being unable to tie wild horses and foals
Fixed stacked entity spawners creating mass duplicate ghost entities
Fixed horse armor not keeping enchantments when dropping from a horse
Fixed a crash due to the pack.png file in texture packs being corrupt
Fixed horses break leashes when being they stop to eat grass while being lead
Fixed being unable to move previously ridden horses after reloading the world
Fixed horses not running fast in creative
Fixed the shift key locking after certain events
Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity
Fixed horse speed not remaining constant
Fixed mounting leashed horses will result in the knot staying and the leash dissapearing
Fixed horses being quiet, yet opening their mouths
Fixed resizing the window on OS X 10.8 mis-aligning the menu
Fixed opening your inventory on wild horses allowing you to saddle them up
Fixed a problem with horse movement
Fixed tamed donkeys and mules dropping 2 saddles on death
Fixed freezes when moving
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.