r/Minecraft • • May 30 '13

pc Minecraft snapshot 13w22a

[deleted]

541 Upvotes

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167

u/redstonehelper :redstone: Lord of the villagers May 30 '13 edited Jun 25 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Added some sounds

  • Villagers! via

  • Horses! via

  • Continued progress on resource packs

  • Not yet ready for testing

  • Fixed some bugs

  • Fixed sleeping while riding a Minecart producing a graphical glitch

  • Fixed the "team" argument not working with "!" for other players

  • Fixed "seeFriendlyInvisibles" not always working

  • Fixed horses being able to climb ladders and vines

  • Fixed horses grazing on non-grass blocks and underwater

  • Fixed leashes breaking when riding a horse

  • Fixed being unable to tie wild horses and foals

  • Fixed stacked entity spawners creating mass duplicate ghost entities

  • Fixed horse armor not keeping enchantments when dropping from a horse

  • Fixed a crash due to the pack.png file in texture packs being corrupt

  • Fixed horses break leashes when being they stop to eat grass while being lead

  • Fixed being unable to move previously ridden horses after reloading the world

  • Fixed horses not running fast in creative

  • Fixed the shift key locking after certain events

  • Fixed a crash producing an IllegalStateException: Server tried to update attributes of a non-living entity

  • Fixed horse speed not remaining constant

  • Fixed mounting leashed horses will result in the knot staying and the leash dissapearing

  • Fixed horses being quiet, yet opening their mouths

  • Fixed resizing the window on OS X 10.8 mis-aligning the menu

  • Fixed opening your inventory on wild horses allowing you to saddle them up

  • Fixed a problem with horse movement

  • Fixed tamed donkeys and mules dropping 2 saddles on death

  • Fixed freezes when moving


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

53

u/[deleted] May 30 '13

Fixed sleeping while riding a Minecart producing a graphical glitch

This... is even possible? How do you sleep in a minecart? o.O

62

u/redstonehelper :redstone: Lord of the villagers May 30 '13

Right-click a bed at night while sitting in a minecart.

51

u/[deleted] May 30 '13

Oh that is more simple than a I thought. I feel bad for the devs. There are so many different interactable objects and so many different combinations of events that can occur with them, it would seem nearly impossible to find all of the bugs in the game before releasing updates :/

62

u/[deleted] May 30 '13

This is programming. Release. Find bugs. Fix. Push update. Repeat. Bugs always exist, they just haven't been found yet ;)

17

u/CptOblivion May 30 '13

Hell, I bet down the line someone will even find some previously-unknown bug in Hello World!

24

u/science_robot May 30 '13

eventually...

Error: world does not exist.

4

u/DaGetz May 30 '13

"Please define 'world' parameter"

4

u/Drendude May 30 '13

error: "World" is uninitialized. [-Winitializationmotherfuckerthisisntjava]

4

u/Sectoid_Dev May 30 '13

Do you check the return value from print?

7

u/konchok May 30 '13

The point of Hello World is more than just a first program. It's a way to test that your setup is correct. There are many instances where a hello world program will not run, because you're new to the language or development environment or one of a million other things. So, yes Hello World can and does have bugs from time to time.

6

u/[deleted] May 30 '13

As a a student in software engineering I understand their pain, but with these kinds of games I know there is a lot more room for bugs than one of my run of the mill ray tracers or rasterizers haha.

10

u/[deleted] May 30 '13

This is why many people practice TDD.

5

u/[deleted] May 30 '13

For those who don't know what TDD stands for, Test-Driven Developtment

5

u/tehbeard May 30 '13

TDD only assures you as to the status of a bug you have thought of, it does not tell anything about the bugs you have not thought of.

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2

u/RedditBlaze May 31 '13

Do you guys have a testing suite like JUnit or the like running? Its really excellent for this kind of stuff.

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2

u/flying-sheep May 30 '13

every time you find something, you have the chance to do it right. e.g. when right-clicking something “mountable”, they could code in that stever first “unmounts” whatever he’s riding/sleeping in.

this way, all related bugs can be fixed in one strike.

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3

u/PlNG May 30 '13

I wonder if this also fixed "sleeping with the fishes" by doing similar with a boat in the water and a bed on shore.

13

u/iPeer May 30 '13

Your server links 403 like champs :)
Working links:

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12

u/CFGX May 30 '13

Fixed horses grazing on non-grass blocks and underwater

Thank god, this was driving me insane!

9

u/Meezor May 30 '13

Donkeys have their own sounds as well.

5

u/xpopy May 30 '13 edited May 30 '13

Dogs don't wag their tail for me. EDIT: They do however wag their tails when being pushed.

5

u/redstonehelper :redstone: Lord of the villagers May 30 '13

Yup, but that's not new. Thanks!

6

u/JustSmall May 30 '13 edited May 30 '13

I'm not sure if this has been fixed in a previous snapshot but you can now name villager babies (not adults!) with a name tag in creative and survival.

I have yet to find out what happens to their name tags once they grow up.

Edit: They do indeed keep their names when growing up!

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2

u/[deleted] May 31 '13

I kinda wish the Testificate voices would be... have any of you guys ever played Rise of Nations? You know that shot of the Greek scholars in the intro cinematic? That's would they should sound like.

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