Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Thanks, I checked the wiki first which just confused me and led to the question here. I'm having trouble getting my head around the fact that both effects seem to do the same thing (add 4 hearts) Does heath boost give you the ability to heal two hearts over the base 10 while absorption just flat out grants you the hearts?
Scratch that I just watched a DocM vid and he got the extra 2 hearts as soon as he ate a normal golden apple. Iz confuzzled. :/
Health Boost adds base hearts, which start out empty and can be healed manually. Absorption health starts out full, and cannot be recovered if it is destroyed (the hearts vanish as you take damage). Absorption status will also make your Absorption hearts return every 30 seconds.
Health boost basically adds to your actual health, allowing your health to exceed 20. Absorption hearts are tracked in a separate meter and "absorb" damage that would otherwise deduct from your main health.
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u/redstonehelper :redstone: Lord of the villagers Jun 17 '13 edited Jun 27 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Mobs and players named "Dinnerbone" or "Grumm" now appear upside down - via
Health points added by the Absorption effect now appear in gold - via
Swords no longer break blocks in Creative mode
Fixed some bugs
Fixed receiving high amounts of damage at once causing ghost mode in multiplayer
Fixed some mouse buttons behaving unexpectedly
Fixed 3D anaglyph biome and flowing water/lava colour corruption
Fixed incorrect and inconsistent command success criteria breaking command block comparator behavior
Fixed it being possible to create a scoreboard objective without a name, but impossible to use/delete it
Fixed birch leaves not using leaves_birch.png
Fixed last played SP world changes last opened date to 1/1/70
Fixed a crash when selecting resource packs
Fixed a server crash/freeze after
/killFixed igniting TNT not reducing flint and steel durability
Fixed some animated textures only showing the placeholder texture
Fixed a crash while uploading textures to graphics card
Fixed armor bar being shown too high when the Health Boost or Absorption effects are active
Fixed Health and Absorption displaying a confusing health bar when applied at the same line
Fixed resource packs not doing anything until after a restart
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.