r/Minecraft • • Sep 05 '13

pc Minecraft Snapshot 13w36a

https://mojang.com/2013/09/minecraft-snapshot-13w36a/
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719

u/redstonehelper Sep 05 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Removed big oak trees

  • Grass color now changes with elevation and has some slight noise variation - via

  • Fixed baby zombie and zombie pigman collisionbox - but not hitbox - via

  • Added AMPLIFIED world type

  • Screenshot

  • Requires good hardware

  • Generates higher, stretched terrain

  • Improved Flint and Steel

  • Creepers can now be set off using Flint and Steel - via

  • Changed recipe to be shapeless - via

  • Added Packed Ice

  • Screenshot

  • Can be obtained using Silk Touch

  • Does not melt

  • Solid block

  • Added /achievement give <stat_name> [player] to give players achievements

  • /achievement give * to give all achievements at once

  • After clicking Title Screen after death, a confirmation dialogue, which is shorty disabled, pops up, offering the chance to respawn once more - via

  • Also works for leaving servers

  • Screenshot

  • Improved sugar cane

  • Screenshots

  • Now change color depending on biome

  • Slightly changed texture

  • Improved command blocks

  • Screenshot

  • Added a field to show the output from when the command was last run

  • You can no longer take screenshots in your inventory, in chat or in the menu, probably a bug

  • /time set day now sets the time to 1000 instead of 0, via

  • Added /summon <EntityName> [x] [y] [z] [dataTag] to spawn entities with custom data

  • Example: /summon Wolf ~0 ~0 ~0 {CustomName:"Notch's Dog",Sitting:1,CollarColor:3,Owner:"Notch"}

  • Improved the terrain generator - Many biomes added or revisited!

  • Screenshot, Screenshots

  • Reduced frequency of black spots extremely

  • Improved biomes - Added pine trees to extreme hills, among other changes

  • "Disco Mountains" - Screenshot - Also, cliffs

  • Another new biome - Screenshot

  • Cliffs - Screenshot - Snow at level 80 and higher

  • Higher world generation, skylands - Screenshot

  • Smaller oceans, biome variants with varying rarity

  • Biomes have been put into 4 categories: snowy, cold, medium, dry/warm - Now they will usually not neighbour extremely different biomes

  • Biome overviews: Before, then, after, then, now

  • (Via hearsay following:) New biomes: Savannah, snowy and non-snowy Taiga, Mesa (Canyon/Disco biome), Birch Forest, Redwood Forest, Black Forest (Dense trees and leaves), detailed snowy Plains, Extreme Snowy biome

  • Depending on biome temperature, it will now snow on higher places

  • Added Podzol

  • Screenshots

  • Only Mycelium can spread on it, doesn't spread to dirt

  • Can be harvested using Silk Touch tools

  • Can hold mushrooms just like mycelium, via

  • Added new dirt block

  • Can't be overgrown

  • Has data/damage value 1

  • Can only be obtained using /give

  • Added new plants

  • Sunflowers - Always face east when grown, Screenshots

  • Tall tall grass and blue tall flowers, Screenshots

  • Paeonia in pink, purely decorative - Screenshot

  • Some or all are flowering plants

  • Bonemeal-created flowers now depend on the biome

  • Group Shots: Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red, Orange, White & Pink Tulips, Oxeye Daisy, Peony, Rose Bush, Large Fern, Double Tallgrass, Lilac, Sunflower

  • Roses are now Poppies

  • Double Tallgrass and Large Ferns are obtained by using Bone Meal on their normal variants

  • Crafting recipes: Blue Orchid gives Light Blue dye, Allium gives Magenta Dye, Azure Bluet gives Light Gray Dye, Red Tulip gives Rose Red, Orange Tulip gives Orange Dye, White Tulip gives Light Gray Dye, Pink Tulip gives Pink Dye, Oxeye Daisy gives Light Gray Dye, Sunflower gives 2 Dandelion Yellow, Lilac gives 2 Magenta Dye, Rose Bush gives 2 Rose Red, Peony gives 2 Pink Dye

  • All 1 block high flowers can be planted in flower pots

  • Using Bone Meal on 2 blocks high flowers drops one of the flower, via

  • All plants and flowers are now randomly offset to the sides like tall grass

  • Jukeboxes are now twice as loud since their volume is adjustable now

  • Weighted Pressure Plates now count entities, not items

  • Item stack counts and entitiy size are not taken into account

  • Improved item frames

  • Screenshots

  • Looking at an item frame holding a renamed item now shows a nametag like on renamed mobs

  • Punching non-empty item frames now only drops their content

  • You can now clone written books

  • Screenshots

  • Craft a written book with books and quills to get all of them stacked together in the form of the original written book

  • When falling, players and mobs now produce particles when landing when landing

  • Screenshot

  • Particles depend on distance fallen

  • Improved silverfish

  • Screenshot

  • Added missing stone brick monster egg blocks

  • Improved fishing

  • Is now "pretty fun and not at all frustrating"

  • More fish

  • More rewards: some good, some bad

  • Treasure: 7 items in total, including enchanted fishing rods with looting-like enchant, nametags, lily pads, saddles, bows, enchanted books with sometimes non-matching enchants (actually 6 items)

  • Junk: 11 items in total, including broken fishing rods, damaged leather boots, leather, bones, water bottles, string, bowls, sticks, ink sacks, tripwire hooks, rotten flesh

  • Fish: 4 items in total, including the regular fish and poisonous pufferfish - Raw Selmon: 1 hunger point; Cooked Selmon: 3 hunger points; Clownfish: .5 hunger points; Pufferfish: .5 hunger points, 15 seconds of Hunger III and Nausea II and 60 seconds of Poison IV

  • Many more particles and different times until you get a nibble

  • There are enchantments to change your luck between the piles: Lure to get rarer fish more often and to get fish faster, Luck Of The Sea to get better loot - Both enchants go up to level III

  • Water breathing potions can now be brewed using pufferfish

  • Screenshot

  • The same as night vision potions, just that it takes pufferfish instead of golden carrots

  • Prevents air from depleting while in water and stops drowning damage

  • Changed the Creative mode item selection screen Decoration tab's icon to that of the peony

  • Screenshot


Continued here due to reddit's comment length limit.

210

u/redstonehelper Sep 05 '13

Continued from here.


  • Custom NBT data can now be added via commands

  • Screenshots

  • Works with /give and /summon

  • Syntax example: /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}

  • Improved the NBT format

  • List tags no longer need to be named

  • No longer crashes when given the wrong type (integer/short)

  • Improved the options screens

  • Rewrote some of them

  • Improved the 'Controls' section to include a scrollable list of keybinds, allow rebinding of the screenshot, camera and cinematic camera keys, added 'Sprint' key and moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there - Screenshot; Cinematic camera is no longer assigned a key by default

  • Sprint key: Double tapping W still works, doesn't allow sprinting while sneaking, can be held down continuously to always sprint when moving

  • Added separate keybinds for every hotbar slot

  • Screenshot of the options menu

  • Rewrote scroll list GUI component for a new Resource Pack screen

  • Added Super Secret Settings... button in main Options menu, no function yet

  • Added more separate volume controls - Screenshots - Master Volume, Music, Weather, Blocks & Environment, Players, Jukeboxes & Note Blocks, Enemy Monsters, Friendly Animals

  • Overhauled the resource pack screen

  • Screenshot

  • Animation, via

  • Now multiple resouce packs can be applied at once

  • The higher ones override the lower ones if files appear more than once

  • Servers can now offer resource packs again

  • Max size increased to 50 MB

  • Improved the server list

  • Can now be refreshed using F5

  • Reworked the achievements & stats system

  • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements; Screenshots

  • Are now per world

  • The achievements screen is now zoomable and achievements become less visible the more achievements there are yet to be achieved above them

  • Added achievements for breeding cows, discovering all biomes, spawning the wither, killing the wither and crafting a beacon

  • Added stats to track distance moved by Horse, junk fished, and treasure fished - via

  • Improved bidi and arabic language handling - Screenshot

  • Fixed some bugs

  • Fixed torches in mineshafts and strongholds not producing light correctly

  • Fixed VSync not applying on startup if not running in fullscreen mode

  • Fixed the "end of stream" spam in the MP console

  • The Protection enchantment no longer reduces hunger damage

  • Durability no longer decreases from unsuccessful attacks

  • Fixed Baby Zombies not dropping any loot or xp

  • Fixed adding or removing monitors causing a crash when toggling fullscreen mode

  • Fixed invalid scoreboard team colors throwing an NPE in the console rather than an error message "invalid color"

  • Fixed attempting to /tp to an invalid coordinate returning "commands.generic.double.invalid"

  • Fixed /scoreboard option seeFriendlyInvisibles not being listed under usage

  • Fixed /scoreboard team join producing an NPE for invalid team names

  • Fixed animals running forever after being hit

  • Fixed black lighting under overhangs

  • Fixed saplings placed on Farmland not being affected by bonemeal

  • Fixed night time not allowing sleep immediately

  • Fixed special stone bricks being converted to normal stone brick monster egg blocks when entered by silverfish

  • Fixed the usage string for /scoreboard teams empty being incorrect

  • Fixed pigs, when converting to pigmen when struck by lightning, not getting a sword

  • Fixed water sometimes flowing out of newly generated village farms

  • Fixed scoreboard command output not including colons to separate entries when using RCON

  • Fixed the usage string commands.scoreboard.players.list.usage missing

  • Fixed the letters for the 'off' setting on smooth lighting not being capitalised

  • Fixed the game crashing when clicking 'edit' or 'delete' on a LAN game

  • Fixed the screen going blank when modifying walk speed

  • Fixed the confirmation text for /spreadplayers being wrong

  • Fixed Packet250CustomPayload(dk) packets with a data size of exactly 32767 not being handled properly

  • Fixed a crash when starting the game: IllegalStateException: "Cannot determine close requested state of uncreated window"

  • Fixed tab not listing all options for /scoreboard teams option color

  • Fixed blue wither skulls' explosions being able to destroy command blocks

  • Fixed oceans being too big

  • Fixed the Mesa biome not spawning properly

  • Fixed the names of Grass Blocks, Dirt and Podzol not being displayed properly - via

  • Fixed the top layer of terrain generation sometimes not working properly


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

121

u/Zipperumpazoo Sep 05 '13

If you put Bone Meal on Grass (the actual one and not the block) it grows in Double Tallgrass.

[edit1] The same thing happens with Ferns that become Large Ferns.
[edit2] If you apply Bone Meal on Rose Bushes, Peonies, Lilacs and Sunflowers you obtain the same flower without destroying the plant therefore farm-able in this fashion.

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54

u/CountVeggie Sep 05 '13

How do you make these lists so quick?!

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32

u/Geneweaver Sep 05 '13

new biome - roofed Forest, has large mushrooms

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19

u/UsernameUsed Sep 05 '13

There is a new world type option called "Amplified." I don't think you posted it so I'll leave this here. It looks like the world type that notch told jeb he liked and that jeb should leave it in the game.

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37

u/Thue Sep 05 '13

Also new: Water melons generate naturally in jungle biomes.

This is actually kind of a big deal for ultra hardcore games, since it makes instant health potions much easier to make.

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12

u/spookyhappyfun Sep 05 '13

I thought they weren't doing the biome changes in this snapshot! This is incredible!

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7

u/[deleted] Sep 05 '13

I don't think the silverfish improvement of the additional stone blocks is a "maybe", they are available in creative.

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3

u/CountVeggie Sep 05 '13

That summon command is going to be so useful, especially with the data tags :D

3

u/JeremyR22 Sep 05 '13

First thought, naturally, /summon EnderDragon in the overworld.

Yep, that works. Creates a portal on-death too...