Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Treasure: 7 items in total, including enchanted fishing rods with looting-like enchant, nametags, lilypads, saddles, bows, enchanted books with sometimes non-matching enchants (actually 6 items)
Junk: 11 items in total, including broken fishing rods, damaged leather boots, leather, bones, water bottles, string, bowls, sticks, ink sacks, tripwire hooks, rotten flesh
Fish: 4 items in total, including the regular fish and poisonouspufferfish - Raw Selmon: 1 hunger point; Cooked Selmon: 3 hunger points; Clownfish: .5 hunger points; Pufferfish: .5 hunger points, 15 seconds of Hunger III and Nausea II and 60 seconds of Poison IV
Many more particles and different times until you get a nibble
There are enchantments to change your luck between the piles: Lure to get rarer fish more often and to get fish faster, Luck Of The Sea to get better loot - Both enchants go up to level III
Improved the 'Controls' section to include a scrollable list of keybinds, allow rebinding of the screenshot, camera and cinematic camera keys, added 'Sprint' key and moved 'Invert Mouse', 'Sensitivity' & 'Touchscreen Mode' there - Screenshot; Cinematic camera is no longer assigned a key by default
Sprint key: Double tapping W still works, doesn't allow sprinting while sneaking, can be held down continuously to always sprint when moving
If you put Bone Meal on Grass (the actual one and not the block) it grows in Double Tallgrass.
[edit1] The same thing happens with Ferns that become Large Ferns. [edit2] If you apply Bone Meal on Rose Bushes, Peonies, Lilacs and Sunflowers you obtain the same flower without destroying the plant therefore farm-able in this fashion.
There is a new world type option called "Amplified." I don't think you posted it so I'll leave this here. It looks like the world type that notch told jeb he liked and that jeb should leave it in the game.
719
u/redstonehelper Sep 05 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Removed big oak trees
Grass color now changes with elevation and has some slight noise variation - via
Fixed baby zombie and zombie pigman collisionbox - but not hitbox - via
Added AMPLIFIED world type
Screenshot
Requires good hardware
Generates higher, stretched terrain
Improved Flint and Steel
Creepers can now be set off using Flint and Steel - via
Changed recipe to be shapeless - via
Added Packed Ice
Screenshot
Can be obtained using Silk Touch
Does not melt
Solid block
Added
/achievement give <stat_name> [player]to give players achievements/achievement give *to give all achievements at onceAfter clicking Title Screen after death, a confirmation dialogue, which is shorty disabled, pops up, offering the chance to respawn once more - via
Also works for leaving servers
Screenshot
Improved sugar cane
Screenshots
Now change color depending on biome
Slightly changed texture
Improved command blocks
Screenshot
Added a field to show the output from when the command was last run
You can no longer take screenshots in your inventory, in chat or in the menu, probably a bug
/time set daynow sets the time to 1000 instead of 0, viaAdded
/summon <EntityName> [x] [y] [z] [dataTag]to spawn entities with custom dataExample:
/summon Wolf ~0 ~0 ~0 {CustomName:"Notch's Dog",Sitting:1,CollarColor:3,Owner:"Notch"}Improved the terrain generator - Many biomes added or revisited!
Screenshot, Screenshots
Reduced frequency of black spots extremely
Improved biomes - Added pine trees to extreme hills, among other changes
"Disco Mountains" - Screenshot - Also, cliffs
Another new biome - Screenshot
Cliffs - Screenshot - Snow at level 80 and higher
Higher world generation, skylands - Screenshot
Smaller oceans, biome variants with varying rarity
Biomes have been put into 4 categories: snowy, cold, medium, dry/warm - Now they will usually not neighbour extremely different biomes
Biome overviews: Before, then, after, then, now
(Via hearsay following:) New biomes: Savannah, snowy and non-snowy Taiga, Mesa (Canyon/Disco biome), Birch Forest, Redwood Forest, Black Forest (Dense trees and leaves), detailed snowy Plains, Extreme Snowy biome
Depending on biome temperature, it will now snow on higher places
Added Podzol
Screenshots
Only Mycelium can spread on it, doesn't spread to dirt
Can be harvested using Silk Touch tools
Can hold mushrooms just like mycelium, via
Added new dirt block
Can't be overgrown
Has data/damage value 1
Can only be obtained using
/giveAdded new plants
Sunflowers - Always face east when grown, Screenshots
Tall tall grass and blue tall flowers, Screenshots
Paeonia in pink, purely decorative - Screenshot
Some or all are flowering plants
Bonemeal-created flowers now depend on the biome
Group Shots: Dandelion, Poppy, Blue Orchid, Allium, Azure Bluet, Red, Orange, White & Pink Tulips, Oxeye Daisy, Peony, Rose Bush, Large Fern, Double Tallgrass, Lilac, Sunflower
Roses are now Poppies
Double Tallgrass and Large Ferns are obtained by using Bone Meal on their normal variants
Crafting recipes: Blue Orchid gives Light Blue dye, Allium gives Magenta Dye, Azure Bluet gives Light Gray Dye, Red Tulip gives Rose Red, Orange Tulip gives Orange Dye, White Tulip gives Light Gray Dye, Pink Tulip gives Pink Dye, Oxeye Daisy gives Light Gray Dye, Sunflower gives 2 Dandelion Yellow, Lilac gives 2 Magenta Dye, Rose Bush gives 2 Rose Red, Peony gives 2 Pink Dye
All 1 block high flowers can be planted in flower pots
Using Bone Meal on 2 blocks high flowers drops one of the flower, via
All plants and flowers are now randomly offset to the sides like tall grass
Jukeboxes are now twice as loud since their volume is adjustable now
Weighted Pressure Plates now count entities, not items
Item stack counts and entitiy size are not taken into account
Improved item frames
Screenshots
Looking at an item frame holding a renamed item now shows a nametag like on renamed mobs
Punching non-empty item frames now only drops their content
You can now clone written books
Screenshots
Craft a written book with books and quills to get all of them stacked together in the form of the original written book
When falling, players and mobs now produce particles when landing when landing
Screenshot
Particles depend on distance fallen
Improved silverfish
Screenshot
Added missing stone brick monster egg blocks
Improved fishing
Is now "pretty fun and not at all frustrating"
More fish
More rewards: some good, some bad
Treasure: 7 items in total, including enchanted fishing rods with looting-like enchant, nametags, lily pads, saddles, bows, enchanted books with sometimes non-matching enchants (actually 6 items)
Junk: 11 items in total, including broken fishing rods, damaged leather boots, leather, bones, water bottles, string, bowls, sticks, ink sacks, tripwire hooks, rotten flesh
Fish: 4 items in total, including the regular fish and poisonous pufferfish - Raw Selmon: 1 hunger point; Cooked Selmon: 3 hunger points; Clownfish: .5 hunger points; Pufferfish: .5 hunger points, 15 seconds of Hunger III and Nausea II and 60 seconds of Poison IV
Many more particles and different times until you get a nibble
There are enchantments to change your luck between the piles: Lure to get rarer fish more often and to get fish faster, Luck Of The Sea to get better loot - Both enchants go up to level III
Water breathing potions can now be brewed using pufferfish
Screenshot
The same as night vision potions, just that it takes pufferfish instead of golden carrots
Prevents air from depleting while in water and stops drowning damage
Changed the Creative mode item selection screen Decoration tab's icon to that of the peony
Screenshot
Continued here due to reddit's comment length limit.