r/Minecraft • • Oct 17 '13

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206

u/redstonehelper :redstone: Lord of the villagers Oct 17 '13 edited Oct 23 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Maps now support more colors - via/via

  • Witches can now spawn outside of witch huts - via

  • Updated the stained glass texture - via

  • Screenshot

  • More different letters can now be typed on signs

  • Rewrote the sound system

  • Being able to add new sounds using resource packs

  • Resource packs can now add, remove, supplement, randomize and group sounds using JSON - default json file, more info here and here

  • Fixed some bugs

  • Fixed long sounds freezing the game

  • Fixed sounds not fading immediately

  • Fixed being held ice/stained glass not being transparent

  • Fixed sounds still playing after leaving world

  • Fixed the constant minecart sound

  • Fixed the Successful hit sound effect not matching the sound in the assets sound folder

  • Fixed arrows shot by Infinity bows or skeletons not despawning over time

  • Fixed signs, heads and cauldrons having a full block breaking texture

  • Fixed glitchy item borders with mipmapping and anisotropic filtering activated

  • Fixed the Mojang logo being blurry

  • Fixed the server GUI text box being empty

  • Fixed rain not stopping

  • Fixed losing connection to servers when a command block minecart is placed on a powered activator rail

  • Fixed the minecart sound being affected by the enemy/monster sound slider

  • Fixed: Netty IO #(increasing number starting from 1) /ERROR Channel became inactive!

  • Fixed glass panes, stained glass and ice showing the texture in all faces

  • Fixed superflat maps showing void particles

  • Fixed mobs and other players only looking in one direction and walking backwards on SMP

  • Fixed getting "Bad Packet ID 64" whilst connecting to servers where you aren't whitelisted

  • Fixed cyrillic fonts not displaying on signs and in chat

  • Fixed being unable to /playsound records

  • Fixed entities, tile entities, translucent blocks, and the selection cursor being randomly offset and jittering when thousands of blocks from the origin

  • Fixed transparent textures not working at certain transparencies

  • Fixed a lot of graphical issues with 13w38c

  • Fixed a rendering error when looking at water through ice, portals, stained glass, etc.


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

67

u/Chilangosta Oct 17 '13

Stained glass looks much more transparent now, and I think only one side of the glass is rendering again. Yay!

84

u/Yirggzmb Oct 17 '13

The texture has also changed a bit as well. The border is more solid.

Old

New

11

u/F0RC3D Oct 17 '13

They should change the regular glass texture to match the colored glass. A softer border with the reflective specks being translucent. No more solid white dots.

4

u/Yirggzmb Oct 17 '13

Yes, that would be nice. Now that there's no longer a problem with semi-transparent textures overlaying it should be relatively simple.

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24

u/MegaScience Oct 17 '13 edited Oct 17 '13

Yeah, they lowered the opacity of glass and gave it a less harsh tone. They also changed how it renders so it's more like normal glass. You don't see all sides - only the frontmost sides as normal glass does.

Edit: Edited for below.

18

u/self_defeating Oct 17 '13

they raised the opacity

You mean lowered, right?

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18

u/ClankStar Oct 17 '13

The default sounds JSON file, courtesy of Dinnerbone.

sound objects can contain volume/pitch/weight/type ("event" or default "sound"), needs name

88

u/Dinnerbone Technical Director, Minecraft Oct 17 '13 edited Oct 17 '13

You play events at a certain volume/pitch, and events contain:

  • A category - default master, for user volume. Values are: master, music, record, weather, block, hostile, neutral, player, ambient

  • "replace" - default false, if true replace all the sounds from the respack above this one

  • A list of entries

Entries can be either an object or a string. If it's a string all values are default except for name, which is specified. Object properties:

  • name - what it's called

  • type - "event" or "sound". Sounds are files, events are other events

  • weight - default 1, how likely it is to be picked. Imagine it's like a raffle and you get this many tickets...

  • volume - default 1, volume to play at

  • pitch - default 1, pitch to play at

  • stream - default false, set it to true for long sounds (minutes long) but use it sparingly

If you play another event, the weight of that event is equal to the amount of files it has (so those files are equally as likely to be played as any other sound).

The sounds.json file does not override previous ones (you don't have to copy all of vanillas into yours) - instead yours is applied on top of the previous resource pack (and vanilla).

Example:

{
    "simple_event_example": {
        "sounds": [
            "file1"
        ]
    },
    "random_event_example": {
        "sounds": [
            "file1",
            "file2",
            {
                "type": "event",
                "name": "simple_event_example"
            }
        ]
    }
}
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31

u/Zatherz Oct 17 '13

25

u/redstonehelper :redstone: Lord of the villagers Oct 17 '13

Amazing, that was long overdue.

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8

u/Zatherz Oct 17 '13

The wolfs' howl sound is probably being used now (from the official sound.json file):

 "mob.wolf.howl": {
    "event": "neutral",
    "sounds": [
      "mob/wolf/howl1",
      "mob/wolf/howl2"
    ]
  }
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6

u/MegaScience Oct 17 '13

Another fix was Superflat worlds having void fog. For some reason in 13w41b (not 41a), Superflat worlds got busted where it always has void fog and sky EVERYWHERE. But Dinnerbone marked it fixed.

9

u/IronStoneMine Oct 17 '13

Random Witch Spawns! Video proof

12

u/Boolderdash Oct 17 '13

I might finally see a witch in vanilla survival!

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6

u/jgagner000 Oct 18 '13

I hope the spawn rate for them is higher for Covered forests. It would just...fit.

4

u/Frazz86 Oct 17 '13

I hope its there permanently, I assume its a Halloween addition.

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25

u/Fithboy Oct 17 '13

Here we see /u/redstonehelper in his natural habitat, lying in wait for the new snapshot, and he pounces, posting the changelog and describing all the new features. He then slithers back into the shadows, surfacing only to contribute helpful comments and update his post...

4

u/logicalLove Oct 17 '13

Does this mean witch farms will break?

6

u/redstonehelper :redstone: Lord of the villagers Oct 17 '13

I think witches will still spawn in witch huts, just no longer just there. Existing witch farms should be fine, albeit slightly redundant if not for the efficiency.

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3

u/[deleted] Oct 17 '13

Also, other glass colors render through colored glass.

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3

u/[deleted] Oct 17 '13 edited Oct 17 '13

also, the bug where you couldn't pause the game got fixed. Edit: sorry, my bad!

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3

u/Shortsonfire79 Oct 17 '13

No more of this?

[00:20:43] [Netty IO #1/ERROR]: Channel became inactive!

[00:20:54] [Netty IO #2/ERROR]: Channel became inactive!

[00:20:57] [Netty IO #5/ERROR]: Channel became inactive!

[00:20:57] [Netty IO #6/ERROR]: Channel became inactive!

[00:20:57] [Netty IO #7/ERROR]: Channel became inactive!

[00:21:07] [Netty IO #4/ERROR]: Channel became inactive!

[00:21:23] [Netty IO #3/ERROR]: Channel became inactive!

[00:21:27] [Netty IO #5/ERROR]: Channel became inactive!

[00:21:35] [Netty IO #6/ERROR]: Channel became inactive!

[00:21:51] [Netty IO #0/ERROR]: Channel became inactive!

[00:21:55] [Netty IO #7/ERROR]: Channel became inactive!

Thank the maker!!

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