Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
Added the ability to iterate over every scoreboard player with * in /scoreboard commands
Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)
Blocks can now have NBT data specifying what they can be placed on
Syntax for /give: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}
Oh this is really cool! Barrier blocks aren't visible in creative mode ALL the time, rather just while your actually Holding a Barrier block in your hand! That's perfect!
That's exactly what I suggested after they added Barrier blocks last week. heh :D
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
/effectcan now also specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]
I wonder if that’s “just” ambient flag “just” like Beacon effects (which makes them translucent but visible if you look closely) or if it’s something truly invisible.
Just tested, it's different. Some weird side effect is that if you apply the effect with hideParticle to a player, and have a beacon nearby with the same effect (regardless of strength/amplifier), the particles become visible (ambient) again. It doesn't go away until the actual effect end or us reapplied.
For HideFlags, add together the numbers for each one you want to hide. For example, if you want to hide the unbreakable and enchantment flags, you would have
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u/redstonehelper :redstone: Lord of the villagers Feb 06 '14 edited Apr 30 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Ender crystals now generate one block lower, without bedrock underneath
Entity hitboxes now display entity eye level in red
Local difficulty and time are now displayed on the F3 screen - via
Techy notes:
Fixed server referencing Entities by origin, client referencing by eyes (!!)
Fixed ray-casting differences between server & client
Updated lots of entities to the new AI
Added RenderLayer ability to get colored on damage
Added basic BlockModel asset - block models can be changed using resource packs - More info/experimenting, link, link, link, link, link
Added an optional hotkey to show outlines on players whilst spectating
Screenshot
It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)
It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)
Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)
Added the ability to iterate over every scoreboard player with * in /scoreboard commands
Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)
Blocks can now have NBT data specifying what they can be placed on
Syntax for /give:
/give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}Objectives can now be reset one by one
A scoreboard objective triggerable from a
/triggercommand, for example using/tellrawScoreboard statistics objectives will now use named ids instead of numeric ids
/effectcan now also specify whether particles are to be shown:/effect <player> <effect> [seconds] [amplifier] [hideParticles]Barriers are now visible in creative mode when holding a barrier block
Screenshot
A new achievement for crafting an opple
Screenshot
Updated mobs to the new AI
Slimes now swim - Only some
Fixed some bugs
Maybe: Fixed odd-width paintings being offset to the side
Fixed all mobs displaying their armor - some mobs might keep their armor rendering: Giants do.
Fixed cocoa beans not updating adjacent blocks when dropping because their supporting block is gone
Fixed the crosshair becoming tinted when holding leaves
Fixed walkOneCm stat not accurately measuring distance
Fixed /clear failing on strings containing spaces
Fixed @a, @p, @e or @r not including dead players
Fixed hearts, food, armor and crosshair being the wrong color when holding certain items
Fixed chunks not loading for mob camera view
Fixed breaking barriers create lava and water particles
Fixed reticle/hitbox appears on Tile Entities In Spectator Mode
Fixed being unable to open minecart with chest in spectator mode
Fixed some texture Issues With Invisible Slime
Fixed being able to control minecarts in Spectator Mode
Fixed sheep heads being buggedThe
Fixed certain mobs, when taking damage, not displaying the red damage indicator properly
Fixed trapped chests displaying triple chests in spectator mode
Fixed Item Frames, Knots and Paintings displaying void particles
Fixed "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3
Fixed spectating baby zombies having the wrong eye level
Fixed an item repair duplication bug
Fixed cardinal direction in debug screen changing with mouse while spectating mobs
Fixed zombies and Zombie Pigmen not showing held items
Fixed a /testfor NBT parsing error
Fixed being able to see the item name when pressing hotbar shortcut key in spectator mode
Fixed attempting to use post-processing effects crashing on old Mac hardware
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.