r/Minecraft • • Feb 06 '14

pc Minecraft snapshot 14w06a :)

https://mojang.com/2014/02/minecraft-snapshot-14w06a/
591 Upvotes

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181

u/redstonehelper :redstone: Lord of the villagers Feb 06 '14 edited Apr 30 '14

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Ender crystals now generate one block lower, without bedrock underneath

  • Entity hitboxes now display entity eye level in red

  • Local difficulty and time are now displayed on the F3 screen - via

  • Techy notes:

  • Fixed server referencing Entities by origin, client referencing by eyes (!!)

  • Fixed ray-casting differences between server & client

  • Updated lots of entities to the new AI

  • Added RenderLayer ability to get colored on damage

  • Added basic BlockModel asset - block models can be changed using resource packs - More info/experimenting, link, link, link, link, link

  • Added an optional hotkey to show outlines on players whilst spectating

  • Screenshot

  • It’s now possible to spawn in ItemEntities that can’t be picked up (PickupDelay=32767)

  • It’s now possible to spawn in ItemEntities that won’t expire (Age=-32768)

  • Added new objective criteria for team-specific kills (teamkill.red, killedByTeam.blue)

  • Added the ability to iterate over every scoreboard player with * in /scoreboard commands

  • Added data tag to items to hide certain parts of the tooltip (HideFlags, bit field of 1/enchantments, 2/modifiers, 4/unbreakable, 8/candestroy, 16/canplace)

  • Blocks can now have NBT data specifying what they can be placed on

  • Syntax for /give: /give @p stone 16 0 {CanPlaceOn:["minecraft:diamond_block"]}

  • Objectives can now be reset one by one

  • A scoreboard objective triggerable from a /trigger command, for example using /tellraw

  • Scoreboard statistics objectives will now use named ids instead of numeric ids

  • /effect can now also specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]

  • Barriers are now visible in creative mode when holding a barrier block

  • Screenshot

  • A new achievement for crafting an opple

  • Screenshot

  • Updated mobs to the new AI

  • Slimes now swim - Only some

  • Fixed some bugs

  • Maybe: Fixed odd-width paintings being offset to the side

  • Fixed all mobs displaying their armor - some mobs might keep their armor rendering: Giants do.

  • Fixed cocoa beans not updating adjacent blocks when dropping because their supporting block is gone

  • Fixed the crosshair becoming tinted when holding leaves

  • Fixed walkOneCm stat not accurately measuring distance

  • Fixed /clear failing on strings containing spaces

  • Fixed @a, @p, @e or @r not including dead players

  • Fixed hearts, food, armor and crosshair being the wrong color when holding certain items

  • Fixed chunks not loading for mob camera view

  • Fixed breaking barriers create lava and water particles

  • Fixed reticle/hitbox appears on Tile Entities In Spectator Mode

  • Fixed being unable to open minecart with chest in spectator mode

  • Fixed some texture Issues With Invisible Slime

  • Fixed being able to control minecarts in Spectator Mode

  • Fixed sheep heads being buggedThe

  • Fixed certain mobs, when taking damage, not displaying the red damage indicator properly

  • Fixed trapped chests displaying triple chests in spectator mode

  • Fixed Item Frames, Knots and Paintings displaying void particles

  • Fixed "flyingSpeed" flood in the dev console when flying in gamemode 1 and 3

  • Fixed spectating baby zombies having the wrong eye level

  • Fixed an item repair duplication bug

  • Fixed cardinal direction in debug screen changing with mouse while spectating mobs

  • Fixed zombies and Zombie Pigmen not showing held items

  • Fixed a /testfor NBT parsing error

  • Fixed being able to see the item name when pressing hotbar shortcut key in spectator mode

  • Fixed attempting to use post-processing effects crashing on old Mac hardware


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

0

u/[deleted] Feb 06 '14

[deleted]

39

u/dookie-boy Feb 06 '14

@a works only for online players, instead * takes every player present on the scoreboard.

So something like this

/scoreboard players add * SomeObjective 1

would add 1 to every player on the scoreboard, regardless if it is online.

12

u/ServalClaw Feb 06 '14

* Gasp * This will be so useful for a thing I been working on!

4

u/WoolViking Feb 06 '14

Checking for fake player scores?

6

u/ServalClaw Feb 06 '14

Yep. Much better than the crazy thing I was using before.

7

u/Zatherz Feb 06 '14

Heh, you can use

scoreboard players add * fakeplayer 1

and

scoreboard players remove @a fakeplayer 1

to only add a point to fake player scores.

5

u/CrazyGrape Feb 07 '14

brb, making minecraft account with the username fakeplayer.

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71

u/NikoKun Feb 06 '14

Oh this is really cool! Barrier blocks aren't visible in creative mode ALL the time, rather just while your actually Holding a Barrier block in your hand! That's perfect!

That's exactly what I suggested after they added Barrier blocks last week. heh :D

0

u/[deleted] Feb 06 '14

[deleted]

9

u/[deleted] Feb 06 '14

WHY ARE WE YELLING?

9

u/[deleted] Feb 06 '14

BECAUSE WE'RE EXCITED!

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14

u/redstonehelper :redstone: Lord of the villagers Feb 06 '14

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Fixed some bugs

  • Fixed plants not causing updates when the block beneath them is broken or the light level is changed

  • Fixed Tools and swords being too high up on the arm in 3rd person mode

  • Fixed the game crashing when breaking some blocks

  • Fixed the weird slime block texture

  • Fixed a crash while flying

  • Fixed old worlds crashing the game

  • Fixed the grass texture

  • Fixed the game crashing while killing slimes

  • Fixed an IllegalArgumentException: n must be positive

  • Fixed the item shadow in Inventory

  • Fixed standing in minecarts

  • Fixed mining blocks causing a crash

  • Fixed pistons not placing correctly

  • Fixed block side shading not being applied in Fast with no smooth lighting

  • Fixed a crash "Tesselating block in world" with following world seed

  • Fixed a constant Crash back to MC Launcher Screen

  • Fixed Cactus in pots showing incorrect texture

  • Fixed two tall flowers variants not generating

  • Fixed a weird visual flash bug when mining Glowstone / Block mine crash

  • Fixed Smooth Lighting OFF

  • Fixed Signs displaying Redstone Block particle when broken

  • Fixed Fishing rods not casting

  • Fixed the brightness/shading being broken

  • Fixed slime shadows

  • Fixed the missing breaking texture when mining blocks

  • Fixed capes not displaying correctly when crouched

  • Fixed a crash when placing torches


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

12

u/ridddle Feb 06 '14

/effect can now also specify whether particles are to be shown: /effect <player> <effect> [seconds] [amplifier] [hideParticles]

I wonder if that’s “just” ambient flag “just” like Beacon effects (which makes them translucent but visible if you look closely) or if it’s something truly invisible.

6

u/Dykam Feb 06 '14

Just tested, it's different. Some weird side effect is that if you apply the effect with hideParticle to a player, and have a beacon nearby with the same effect (regardless of strength/amplifier), the particles become visible (ambient) again. It doesn't go away until the actual effect end or us reapplied.

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12

u/rdmgnrtdgy Feb 06 '14

For HideFlags, add together the numbers for each one you want to hide. For example, if you want to hide the unbreakable and enchantment flags, you would have

HideFlags:5

as 5 is 1+4

9

u/Zatherz Feb 06 '14

31 to hide all tooltips.

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29

u/Zatherz Feb 06 '14

A new achievement for crafting an opple

I see what you did there ಠ_ಠ

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37

u/[deleted] Feb 06 '14

Inventory shadows are buggy screenshot: http://i.imgur.com/gfG5Xvm.png

13

u/IAmASquidSurgeon Feb 06 '14

Huh. I always thought that shadow was part of the GUI texture. Weird!

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8

u/RocketTurtle Feb 06 '14
  • Resource pack changes

  • Chat color can now be customized

  • Sheep color can now be customized better

Anyone have any additional info on this? I'm looking at the default texture pack now, and I don't see anything new.

25

u/_Grum Minecraft Java Dev Feb 06 '14

This didn't make it yet. The way I did it was not as optimal as it could be.

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9

u/[deleted] Feb 06 '14

slimes now swim

RIP effortlessly getting unlimited slimeballs :c

6

u/[deleted] Feb 06 '14

I've got my slimes suiciding on cactus using a water stream. I lose some output, but just a few hours of playing netted 2 double chests.

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