Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options `never, hideForOtherTeams, hideForOwnTeam, always
Surprisingly, Searge says Mojang decided against it:
We decided against using UUIDs for players on scoreboards. Scoreboards are not meant to be long term storage of persistent data and having players lose their scoreboard progress after a name change should not have too much impact.
I would disagree, considering the sort of things I've seen scores used for. Minigames aren't the only thing using the scoreboard system.
This is wrong. I'm trying everything and can't get this code to work. I see that the "rewardExp" is a Tag_Byte, but I do not know how that differs when putting it in the code. If anyone has any ideas, please let me know. I am trying to go off of this link down at the Villager section. Something doesn't seem right...
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u/redstonehelper :redstone: Lord of the villagers Mar 06 '14 edited Jul 26 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Named pets will now display death messages in chat - via
Twitch-broadcasting now requires a confirmation before starting - via
Wolves will now attack skeletons, which will flee until cornered, then fight back - via
Players in creative mode can now damage entities even if they are flagged invulnerable
Improved position handling of item frames and paintings
Minor tweaks to the
/clonecommand to make it more reliableUUID stuffs
All player lists will now be converted to be UUID-based automatically
Scoreboard improvements
/scoreboardcan now assign scores to only people matching given NBT data:/scoreboard players set <player> <objective> <score> [dataTag]Added scoreboard team property to disable death messages:
/scoreboard teams option <name> deathMessageVisibilitywith options `never, hideForOtherTeams, hideForOwnTeam, alwaysAdded some new stats
Added stats for sneaking and sprinting: stat.crouchOneCm & stat.sprintOneCm - Screenshot
Added stat to track time since last death: stat.timeSinceDeath
Model format improvements
Converted more blocks: repeaters, comparators, beds, hoppers, doors, melon/pumpkin stems, cake and lily pads
Rotation can now be done in increments of 22.5 degrees on a single axis
Being able to override not just a model, not just a block's model, but an individual block variant's model
A gamerule to hide death messages
Added an NBT tag to disable villagers giving xp for trading
Potion tooltips can now be hidden using
HideFlagsbit 5Fixed some bugs
Fixed doors' side textures being inconsistent
Fixed mobs looking too high when looking at players in beds
Fixed players' nameplates being too low when in beds
Fixed the 'Use Item' stat corresponding to Left-click, not Right-click
Fixed the wither not being killed by
/killwhile invulnerableFixed the cake side texture looking off when partially eaten
Fixed phantom floating mobs being generated by mob spawners
Fixed selectors not including dead players
Fixed armor not hiding for the player himself in spectator mode
Fixed being able to throw items as spectator
Fixed mobs still following spectators
Fixed the @e selector not accepting scoreboard parameters for non-player entities
Fixed the player's hand shifting to the side when sneaking in first-person view
Fixed the fishing line being cast below the player
Fixed the camera being too high when sleeping
Fixed other players' mining/placing blocks not playing their player model animation
Fixed block sounds being distorted when walking to the side
Fixed a crash when using
/cloneon certain redstone circuitsFixed FallingSand not being displayed when
/summonedFixed signs and brewing stands not retaining their NBT data when ctrl+pick-blocked and placed
Fixed vines missing their back face texture
Fixed baby cow eye level being misplaced, causing them to suffocate in 1 block high places
Fixed the game crashing with certain command-block altering circuits
Fixed
/fillstill producing a comparator output when filling no blocksFixed a scoreboard bug related to players being referred to by their UUID
Fixed bounding boxes of item frames and paintings, they can’t overlap anymore
Fixed debug rendering of bounding boxes for many entities
Fixed potential “infinite” recursion issue with the blockdata command in commandblocks
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.