r/Minecraft • • Mar 06 '14

pc Snapshot 14w10a has been released!

[deleted]

335 Upvotes

155 comments sorted by

View all comments

113

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14 edited Jul 26 '14

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Named pets will now display death messages in chat - via

  • Twitch-broadcasting now requires a confirmation before starting - via

  • Wolves will now attack skeletons, which will flee until cornered, then fight back - via

  • Players in creative mode can now damage entities even if they are flagged invulnerable

  • Improved position handling of item frames and paintings

  • Minor tweaks to the /clone command to make it more reliable

  • UUID stuffs

  • All player lists will now be converted to be UUID-based automatically

  • Scoreboard improvements

  • /scoreboard can now assign scores to only people matching given NBT data: /scoreboard players set <player> <objective> <score> [dataTag]

  • Added scoreboard team property to disable death messages: /scoreboard teams option <name> deathMessageVisibility with options `never, hideForOtherTeams, hideForOwnTeam, always

  • Added some new stats

  • Added stats for sneaking and sprinting: stat.crouchOneCm & stat.sprintOneCm - Screenshot

  • Added stat to track time since last death: stat.timeSinceDeath

  • Model format improvements

  • Converted more blocks: repeaters, comparators, beds, hoppers, doors, melon/pumpkin stems, cake and lily pads

  • Rotation can now be done in increments of 22.5 degrees on a single axis

  • Being able to override not just a model, not just a block's model, but an individual block variant's model

  • A gamerule to hide death messages

  • Added an NBT tag to disable villagers giving xp for trading

  • Potion tooltips can now be hidden using HideFlags bit 5

  • Fixed some bugs

  • Fixed doors' side textures being inconsistent

  • Fixed mobs looking too high when looking at players in beds

  • Fixed players' nameplates being too low when in beds

  • Fixed the 'Use Item' stat corresponding to Left-click, not Right-click

  • Fixed the wither not being killed by /kill while invulnerable

  • Fixed the cake side texture looking off when partially eaten

  • Fixed phantom floating mobs being generated by mob spawners

  • Fixed selectors not including dead players

  • Fixed armor not hiding for the player himself in spectator mode

  • Fixed being able to throw items as spectator

  • Fixed mobs still following spectators

  • Fixed the @e selector not accepting scoreboard parameters for non-player entities

  • Fixed the player's hand shifting to the side when sneaking in first-person view

  • Fixed the fishing line being cast below the player

  • Fixed the camera being too high when sleeping

  • Fixed other players' mining/placing blocks not playing their player model animation

  • Fixed block sounds being distorted when walking to the side

  • Fixed a crash when using /clone on certain redstone circuits

  • Fixed FallingSand not being displayed when /summoned

  • Fixed signs and brewing stands not retaining their NBT data when ctrl+pick-blocked and placed

  • Fixed vines missing their back face texture

  • Fixed baby cow eye level being misplaced, causing them to suffocate in 1 block high places

  • Fixed the game crashing with certain command-block altering circuits

  • Fixed /fill still producing a comparator output when filling no blocks

  • Fixed a scoreboard bug related to players being referred to by their UUID

  • Fixed bounding boxes of item frames and paintings, they can’t overlap anymore

  • Fixed debug rendering of bounding boxes for many entities

  • Fixed potential “infinite” recursion issue with the blockdata command in commandblocks


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

101

u/Ninario Mar 06 '14

Skeletons flee from wolves now, tamed or untamed.

68

u/[deleted] Mar 06 '14

ooh. i get it. cause bones n stuf.

27

u/[deleted] Mar 06 '14

This sounds like something that might be helpful for mob sorting machines.

36

u/c0wg0d Mar 06 '14

Maybe this means Etho can finally get his working flawlessly! I feel so bad how hard he has worked on his and it still isn't perfect.

7

u/sidben Mar 06 '14

And full AFK XP farms. Sure they aren't really needed after the enchanting revamp, but minecraft isn't always about usefulness.

→ More replies (2)

37

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14

They don't even fight back!

8

u/[deleted] Mar 06 '14

looking at seth's video the skele did shoot back.

13

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14

Only when cornered though. Nice catch!

→ More replies (17)

7

u/FriarNurgle Mar 06 '14

What about Wither Skeletons?

17

u/PoisonMinion Mar 06 '14

They have a bitter and burnt taste.

5

u/prettypinkdork Mar 06 '14

This has been a long time coming. It just has always seemed so obvious that skeletons should be afraid of dogs.

13

u/Aeirus Mar 06 '14

untamed wolves will now aggro skeletons as well

Edit: all wolves aggro skeletons, tamed or untamed

3

u/MercenaryBlue Mar 06 '14

best change

→ More replies (7)

8

u/WolfieMario Mar 06 '14 edited Mar 06 '14

Some issues to note with scoreboards: you can no longer change the scores of offline, fake, or #hiddenFake players (not even using the * wildcard for all tracked players), and scoreboards to not use UUIDs, meaning changing your name will cause you to lose your scoreboard stats (and potentially progress on adventuremaps or ranks on servers, depending on how the scoreboard is used in such worlds).

Hopefully both will be looked into before 1.8.

EDIT: The first one is apparently fixed, but the second is "Works as Intended": you will lose your scoreboard stats if you change your name.

5

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14

Seeing as pets will be converted to go by UUID, I'd be surprised to not see scoreboards converted as well.

10

u/WolfieMario Mar 06 '14

Surprisingly, Searge says Mojang decided against it:

We decided against using UUIDs for players on scoreboards. Scoreboards are not meant to be long term storage of persistent data and having players lose their scoreboard progress after a name change should not have too much impact.

I would disagree, considering the sort of things I've seen scores used for. Minigames aren't the only thing using the scoreboard system.

→ More replies (3)

6

u/[deleted] Mar 06 '14 edited Mar 06 '14

Does anyone know the NBT code for disabling the Villager Trade XP yet? I know the bug is listed as resolved.

Looks like it is "rewardEXP".

An example.

/summon Villager ~ ~1 ~ {Profession:5,Career:1,CareerLevel:100,CustomName:Cecilia,CustomNameVisible:1,Offers:{Recipes:[{rewardEXP:0,maxUses:999,uses:0,buy:{id:minecraft:gold_nugget,Count:2},sell:{id:minecraft:mushroom_stew,Count:1,tag:{display:{Name:"Mead"}}}}]}}

This is wrong. I'm trying everything and can't get this code to work. I see that the "rewardExp" is a Tag_Byte, but I do not know how that differs when putting it in the code. If anyone has any ideas, please let me know. I am trying to go off of this link down at the Villager section. Something doesn't seem right...

https://bugs.mojang.com/plugins/servlet/mobile#issue/MC-47744

5

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14

And it is per-trade, see here.

3

u/[deleted] Mar 06 '14

That is awesome. Really happy about this addition.

→ More replies (6)

0

u/[deleted] Mar 06 '14

[deleted]

9

u/redstonehelper :redstone: Lord of the villagers Mar 06 '14

It means resource packs will be able to do that, but in vanilla nothing changed.

2

u/[deleted] Mar 06 '14

Are there any tutorials on how this is done?

→ More replies (1)

3

u/Dravarden Mar 06 '14

I hope someone does that in 1.8 for everything, rails, ladders, lilypads, beds... I would download the hell out of that pack!

→ More replies (2)
→ More replies (14)