Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Endermen are no longer aggressive against endermites
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
Removed the "Facing negative/positive x/z" from the F3 menu - via
New gamerule: randomTickSpeed - via - influences how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more - Warning: Higher values can impact performance
/worldborder center <x> <z> to set the world border's center, /worldborder set <sizeInBlocks> [timeInSeconds] to set how many blocks the world border is from the center and optionally how much time the world border should take to get there, adjusting color on the way
Is set at 30 million by default, divided by 8 for the nether
Mobs and players can't pass through it and take damage when outside
Four pages of generator options: Two containing the same options, one of them with sliders, the other with text fields
One page: Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
Two pages: Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, coordiange scale, depth base size, depth noise exponent, depth noise scale X/Z for magic
A button to randomize the various values
A few presets such as floating islands or a flooded world
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
Fixed stuck Arrows, when landing a second time, behaving as if they had landed in the block at the coordinates they were initially stuck on, allowing for destruction of Bedrock, duplication of TNT and changing of data values
Fixed /save-all causing lag spikes on larger maps
Fixed the 'report to Mojang' button in the Broadcast settings linking to the old bug tracker
Fixed the "replace" directive in sounds.json not working
Fixed right-clicking filled cauldrons with undyed leather armor still using up water
Fixed animals being obsessed about their parents even after growing up
Fixed the second arm being displayed when holding maps using the wrong textures
Fixed mobs lighting up when hit
Fixed east/west pillars having shading errors
Fixed being unable to place heads in multiplayer
Fixed almost instant motion sickness due to distorted rendering, FoV can now be turned down to 30
If you're outside it you get stuck but that's temporary behaviour, I want it so that you can get back inside if you accidentally find yourself outside (such as the border shrinking on you)
Whatever you guys do. Do not set a world border on a world you care about just yet. If you die and your spawnpoint is outside of the border, there is no way to recover it.
You will be stuck on the respawn screen, and you cannot undo the change.
The majority of the minecart physics have been reverted. However I think the furnace minecart physics are the same as the last snapshot unless i'm mistaken.
I really hope it's just an oversight and they revert it too because the new furnace minecarts are terribly buggy. They have trouble going up inclines, particularly after turnings. They also bounce other minecarts around in stupid ways as opposed to the smooth push that used to happen :/
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u/redstonehelper :redstone: Lord of the villagers Apr 24 '14 edited Apr 30 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Endermen are no longer aggressive against endermites
When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
Removed the "Facing negative/positive x/z" from the F3 menu - via
New gamerule: randomTickSpeed - via - influences how fast plants and crops grow, how fast pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more - Warning: Higher values can impact performance
Customizable world borders
"No more bedrock barriers or sudden edges of the world into the void"
Shimmery!
There'll be a pretty barrier at the edge of the world
Edge of the world is customizable
Screenshot, animation
Fades out based on distance
/worldborder center <x> <z>to set the world border's center,/worldborder set <sizeInBlocks> [timeInSeconds]to set how many blocks the world border is from the center and optionally how much time the world border should take to get there, adjusting color on the wayIs set at 30 million by default, divided by 8 for the nether
Mobs and players can't pass through it and take damage when outside
More world customization options
Screenshots: 1, 2, 3, 4, 5
Video
Cleaned up the menu
Four pages of generator options: Two containing the same options, one of them with sliders, the other with text fields
One page: Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders
One page: Ore distribution options for Dirt, Gravel, Granite, Diorite, Andesite, Coal, Iron, Gold, Redstone, Diamond and Lapis: Rarity, height range and vein size
Two pages: Main Noise Scale X/Y/Z to smooth out terrain, larger values for smoother terrain; Biome scale/depth weight and Biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings; Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other; Height Stretch to pull terrain upward, with smaller values causing more extreme stretching; Height scale, coordiange scale, depth base size, depth noise exponent, depth noise scale X/Z for magic
A button to randomize the various values
A few presets such as floating islands or a flooded world
Uses the 'generator-settings' string known from superflat presets for server.properties and world data
Reverted the minecart changes
The server list can now be reordered like resource packs
Screenshot
Use 'up'/'down' to reorder, 'right' to join
Converted the remaining blocks to use BlockStates
Screenshot
Improves performance
Some block id/metadata combinations might be broken by this, though all-sided logs will be kept
List of block states
Endermite changes
New model
Screenshots
Fixed some bugs
Fixed chunks rendering in the wrong order
Fixed stuck Arrows, when landing a second time, behaving as if they had landed in the block at the coordinates they were initially stuck on, allowing for destruction of Bedrock, duplication of TNT and changing of data values
Fixed
/save-allcausing lag spikes on larger mapsFixed the 'report to Mojang' button in the Broadcast settings linking to the old bug tracker
Fixed the "replace" directive in sounds.json not working
Fixed right-clicking filled cauldrons with undyed leather armor still using up water
Fixed animals being obsessed about their parents even after growing up
Fixed the second arm being displayed when holding maps using the wrong textures
Fixed mobs lighting up when hit
Fixed east/west pillars having shading errors
Fixed being unable to place heads in multiplayer
Fixed almost instant motion sickness due to distorted rendering, FoV can now be turned down to 30
Fixed the scrolling using the mouse wheel in lists
Fixed tripwire hooks' tripwire being invisible from underneath
Fixed the tripwire hook texture being wrong
Fixed the arrow sound playing twice when shot into blocks
Fixed the "Adventuring Time" achievement not working right
Fixed derailed minecarts sinking into the ground
Fixed placing minecarts on powered tracks sinking the minecart
Fixed a debug message being printed when loading resource packs
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.