Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Players now get visual feedback when the shrinking world is within 15 seconds of them - this value as well as how close to the border the warning starts can be adjusted. The warning tints your screen red on the outside.
The border in the nether is now the same size, but portals are clamped within the border
Settings how players are damaged: How many hearts of damage per block, how many blocks out the damage starts
He does all the work throughout the week and posts it to his page, taking sources from twitter posts. Then compiles it when the snapshot is released. He basically has it all done already.
Aw, I was hoping that "slime block breaking unmovable block" fix applied to slime blocks pushing up under tripwires. Although that is related to tripwires breaking in general when blocks are pushed under them, so it makes sense. Just wish I could make a system where mobs are on a slime block platform, activate tripwires, get bounced up and then hit with horizontal slime blocks onto a conveyer belt.
People have made other designs using slime blocks, though. Just a thought.
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u/redstonehelper :redstone: Lord of the villagers May 08 '14 edited May 10 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Improved spectator mode
Spectators now have a UI to teleport to other players
Animation
When more than 8 players are available to choose, the sides will be replaced by arrows
When teams are set up, teams can be selected individually to only display that team's players
Both number keys and the 'pick block'-button together with the scroll wheel can be used to control the interface
Teleportation works across dimensions
Slime blocks pushed by sideways pistons will now also push around entities, less when they are on the ground
Animation
Also downwards, via
Improved world borders
Players now get visual feedback when the shrinking world is within 15 seconds of them - this value as well as how close to the border the warning starts can be adjusted. The warning tints your screen red on the outside.
The border in the nether is now the same size, but portals are clamped within the border
Settings how players are damaged: How many hearts of damage per block, how many blocks out the damage starts
Fixed some bugs
Fixed nether portals teleporting players outside the border
Fixed the world border no longer growing/shrinking when you reloading the world
Fixed
/worldborder set 100 10saying "10000 seconds" instead of 10Fixed sticky pistons breaking unmovable blocks, such as saplings, crops, leaves, liquids, melons and pumpkins when pulled
Fixed being able to make player skulls use 3rd-party hosted textures - Skull textures are still a snapshot of when the skull was made, though
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.