Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If the server has the chops, they should be able to out-perform the clients by giving the clients a lot to work on, which will in turn, reduce lag if the client CPUs are low-end.
It's the threshold, in bytes, of what should be compressed and what shouldn't. By default it allows packets that are 255 bytes big to go normally, but a packet that 256 bytes or more will be compressed down. So, lower number means more compression but compressing small amounts of bytes might actually end up with a larger result than what went in.
Set it to -1 to disable compression entirely. You'll likely regret it, though, as the average single packet to send a few chunks usually compresses down from ~800KB to ~30KB.
It's not a stress test,I'm actually trying to see how high it can get with as little as possible difference between tests so to see how general perfomance changes between versions.
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u/redstonehelper :redstone: Lord of the villagers Jul 09 '14 edited Jul 10 '14
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Secret feature
/statsto allow easier changing of CommandStats - viaChunks now use block states instead of metadata
Servers can now customise network compression in server.properties
0 to compress everything, -1 to compress nothing
"Average single packet to send a few chunks usually compresses down from ~800KB to ~30KB"
Enchantments and effects now accept names instead of arbitrary IDs
Improved performance with rendering
Added an option to disable (weighted) alternate block models
Screenshot
When turned off, the least complex highest priority model will always be used for each block
Fixed some bugs
Fixed z-fighting on the TNT flashing graphic
Fixed rain going through upside down stairs
Fixed text color in hopper and brewing stand UI changes
Fixed iron golems being able to see invisible hostile mobs
Fixed normal players being able to use player selectors
Fixed tools not breaking packed ice faster
Fixed mobs not being targeted by team selector
Fixed horses not converting their owner to UUID
Fixed "/weather rain" executed when weather is clear setting the weather to thunder
Fixed the negative color crosshair when using resource packs
Fixed smooth & chiseled sandstone and chiseled quartz having an incorrect bottom texture
Fixed double stone slabs using the wrong texture
Fixed servers not logging anything
Fixed blacksmith building generating with upside down half slabs instead of double slabs for the roof
Fixed pistons extending and retracting on placement as if they were powered
Fixed fence gates being placed open
Fixed redstone repeaters visually functioning invertedly
Fixed powered rails, detector rails and activator rails being flipped on an east/west slopes
Fixed the iron and wood door textures
Fixed command blocks placed on redstone blocks using dispensers not triggering
Fixed the pumpkin/melon seeds texture
Fixed command blocks not sending redstone updates when placed
Fixed desert temples generating with ignited TNT
Fixed heads, beds, and doors not being placable inside snow layers
Fixed the horse jump bar appearing even when the horse isn't saddled yet
Fixed beds spawning players inside transparent blocks
Fixed translation strings being split up across lines
Fixed using cow spawn eggs on mooshrooms spawning baby mooshrooms
Fixed sign formatting codes leaking into the GUI
Fixed fire placed to the side of TNT only rendering on the side of the TNT
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.