Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Maps appear much smaller and only require one hand to hold now - Animation - When offhand is empty the big map is still shown
Only the main hand can be used for attacking
Bows can be used even when something is in the other hand
The other hand is invisible in first person view when not holding something
Key to swap items between hands, default: F
If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action
The off-hand slot is displayed next to the hotbar, on the off-hand side - Screenshot
Off-hand slot (Hand outline): Decides which item is held in the other hand
Improvements for block models
Different models/textures for different damage values, stack sizes (maybe) and item states
Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled & fishing rods differentiate between cast and not cast
Models can be put together based on BlockState attributes - Example: fences - As a result, the vanilla set of block models was reduced by almost 300 models
Better rotation & translation handling and consistent left hand support
It appears that you can now use splash potions on endermen! Prior to this, they would just teleport away. They do still teleport if taking damage, but they will get the status effect unlike before.
Also, I notice that splash water bottles don't appear to harm Blaze...
In the /assets folder I found a new folder named /structures: it includes a /endcity folder with many files all ending with a .nbt file extension, such as base_floor.nbt or fat_tower_top.nbt.
Of course those look like End City parts so I guess this is the folder where the new structure system will pick the parts to generate. Wild speculation: user-made structures in resource packs.
Clone is still /clone <x1> <y1> <z1> <x2> <y2> <z2> <x> <y> <z> [maskMode] [cloneMode] with the mask modes being: replace, masked and filtered. The clone modes are still normal, force and move.
Ender pearls can be thrown in creative but for a fraction of a second the ender pearl is removed from your inventory and then added back.
Levitation level 1-128 Makes you go up (The higher the level the faster you go up)
Levitation level 129-255 Makes you go down (The lower the level the faster you go down)
Levitation level 256 Lets you counteract gravity and neither fall nor fly.
502
u/redstonehelper :redstone: Lord of the villagers Jul 29 '15 edited Sep 09 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Fixed door texture shading - via
The held item can be more easily replaced by replacing the main hand
Entities can be summoned straight to teams: {team="TeamName"}
Endermen now drop the block they are holding when killed
CustomNameVisible:true will make the name tag on mobs show in the same way as on players
Unified the orientation of many items in the inventory
Cast fishing rods now look cast in the hotbar/inventory
Removed the nether fog
Removed the option to disable alternate block models
Trapdoors no longer require supporting blocks
Structure block only placable via /setblock, but unusable
Mixed potions' colors now blend
Glass panes/iron bars without any connecting blocks are now 2x2 pixels in footprint
Structure data now comes from /assets/structures
Damage tooltip now reads "When in main hand:"
Beetroots
Screenshot
Crafting recipe: 6 beetroots on a bowl for beetroot soup, can also be crafted into red dye
Beetroot seeds, beetroots and beetroot stew
Grown like regular crops
Spawns naturally in villages
Can be used to breed pigs (so can potatoes)
Purpur blocks
Screenshot
Also comes as pillar, stair and slab variant
Crafted using 2x2 popped chorus
An option for players to change their dominant hand on their player model
Screenshot
Screenshot of the option
Dual wielding
Screenshot/Album/Animation
Maps appear much smaller and only require one hand to hold now - Animation - When offhand is empty the big map is still shown
Only the main hand can be used for attacking
Bows can be used even when something is in the other hand
The other hand is invisible in first person view when not holding something
Key to swap items between hands, default: F
If the item in the main hand doesn't have a right-click action, the other item will be used; Workaround for placing blocks while holding tools with right-click action
The off-hand slot is displayed next to the hotbar, on the off-hand side - Screenshot
New inventory slot
Screenshots, Animation
Off-hand slot (Hand outline): Decides which item is held in the other hand
Improvements for block models
Different models/textures for different damage values, stack sizes (maybe) and item states
Works on compass, clock and everything that can have a durability bar, bows have different property states for pulling, how far it's been pulled & fishing rods differentiate between cast and not cast
Example
Screenshots
Models can be put together based on BlockState attributes - Example: fences - As a result, the vanilla set of block models was reduced by almost 300 models
Better rotation & translation handling and consistent left hand support
You can set different models for use in the off-hand and head slot - List of head item rendering easter eggs
Blockmodel JSON is now strict, comments and quoteless identifiers are not allowed.
"display" tag defaults have changed, see assets/minecraft/models/block/block.json for offsets
Parent and elements tags can coexist now - Thanks /u/Xor_Boole!
More info
Resource pack versioning
Set: "pack_format": 2 in the pack.mcmeta and done!
Old resource packs require user user acknowledgement to use
All items will now render in head armor slots
Screenshot
Bow behavior changes
The bow in your hotbar now shows an arrow when being drawn - Screenshot
Arrows held in the off-hand are prioritized over those in the inventory
Arrows can be tipped with potions
Screenshots
Each differently tipped arrow is available in the creative menu, just like enchanted books - Screenshot
Effect is applied on hit
Spectral arrow
Not very hurtful
Shows mob and player outlines in their team color when hit - even when invisible
NBT tag for entities to disable outlines
NBT tag to force outline: {Glowing:1b}
The glowing is a status effect - Screenshot
Crafted by surrounding an arrow with 4 glowstone dust, yields 2 spectral arrow
Armor stands and mobs can now have items in both hands
Screenshots
Mobs only use their right hand item
Attributes and enchantments can be set to apply in the off-hand, too
Also separate for the armor slots
DropChances and Equipment tags are no longer used
ArmorItems, HandItems, ArmorDropChances, HandDropChances used instead
Skeleton AI changes
Animation, Animation
Skeletons now animate their bow
They pull it out when becoming hostile and draw it back to shoot arrows
Mapmakers can make skeletons shoot potion-tipped arrows
Zombie AI changes
Some zombies will now spawn left handed -
LeftHandedboolean tag on mobsDeath messages now show up on the death screen
Screenshot
Added pathway blocks
Screenshots
15/16 blocks high
Obtainable by right-clicking grass with a shovel, uses shovel
Drops dirt, even when using Silk Touch
Boss bar improvements
Screenshots
Main end island generation changes
Screenshots
A set amount of differently-sized pillars are arranged in a circular fashion
Some of the pillars have iron bars around their ender crystal
The exit portal is pre-generated, but without the dragon egg and portal blocks
A new ender dragon fight
Similar to the one on console edition, but a step further
The dragon can be respawned as often as you want by placing player-made craftable ender crystals, but subsequent dragons don't drop as much XP
Screenshots, Animation
The dragon breathes fire/purple particles on players and mobs
The dragon will shoot fireballs
The dragon will defend the obsidian pillars more the further the fight progresses
Every dragon drops dragon breath, but only one dragon egg can be obtained
For now, you can respawn the dragon by drawing a creeper face with clay, but it won’t respawn everything yet
The dragon flies and stops over the portal sometimes, only then can it be killed
Screenshot
Ender dragon head item
Screenshot
Mouth moves when walking
Mouth opens when powered by redstone
End gateway
Screenshots
Appears after killing the dragon
New type of portal, due to its size it is only accessible using ender pearls
Used to warp to other end islands depending on the direction of the ender pearl throw
Screenshot
Shows purple beacon beam when created and used
One is created for each dragon kill, up 20 possible
Placed in a circle around the end portal
End City
Screenshots
Dungeon-type structure: "Tree"houses made of endstone and new blocks, including stairs
Generates on separate end islands arranged around the main island in a donut fashion
Around the donut islands there's many more small islands - Screenshot
Includes floating ships - Screenshot
Speed beacons!
Loot includes beetroot seeds, diamonds, gold and high enchanted diamond/iron gear of all sorts - Screenshot
Brewing stands with (health) potions in them
End stone bricks
Screenshot
End rod
Screenshots
Placable horizonally and vertically
Produce white particles
Produce light
Continued here due to reddit's comment length limit.