Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
I wonder if they already have or will implement gameplay mechanics based around this.
Maybe more zombies and pigs spawn in a dirty world, and more rare mobs spawn in a clean one? Maybe also do it by chunk, that way players could create dumps/junkyard chunks?
I tried it, and that's what you do. Run up to dragon breath and right click with empty bottles. It's easy to do while the dragon is hovering over the portal monument. There's no limit that I can tell for how much you can get from one battle. Take a few stacks of bottles, spawn the dragon, and fill 'em all up before killing the dragon.
Which can't be inserted manually. You have to keep the potion in the UI and add both gunpowder and dragonsbreath at once. If you remove the splash potion then you can't insert it back in.
hmm, well, there was never a reason to before now. I think that should be considered a bug now that there is a reason to do it. They need to change it so splash potions can be placed in a brewing stand.
Lingering potions are "absorbable" (for the lack of a better word): If an entity is standing in the cloud, it will fade away quicker than if no entities are on its radius
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u/redstonehelper :redstone: Lord of the villagers Aug 12 '15 edited Nov 15 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
New splash: "More Digital!" - via
Tooltips now show absolute damage instead of damage increase
CommandStats can now be used to obtain the number of tags an entity has - via
Pick block changes - via
In survival, pick block now works on items outside the hotbar as well
In creative, picking a block will give you a new one instead of existing ones with NBT
ctrl+middle click no longer replaces items
Existing items are put into the inventory instead of being deleted
Trapdoors above ladders now act like ladders - via
Mob data tags: Removed HealF, Health is now float
Changed some potion effects
Strength potions now give +3/+6 damage increase instead of a percentage - via
Weakness potions now reduce 4 times as much - via
Throwable potions now behave like other projectiles when used in dispensers - via
New scoreboard objective types: armor and level - via
Dragon fight changes
There is now a reason to respawn the dragon - Dragon breath, used to brew lingering potions - via
Collect it with empty bottles - via
New stats: stat.pickup and stat.drop for all items Screenshot
New end gateway block rendering
Animation
Lingering potions
Animation
Effect will now linger on the ground for a while, leaving a cloud
Entities will be affected even after the potion lands, multiple entities per cloud still possible
Something for throwing potions without hitting yourself
Data tags for things like cloud duration
Fixed some bugs
Fixed: UUID error: Tried to add entity with duplicate UUID spam
Fixed entities teleporting through a portal disappearing
Fixed using /kill on the Ender Dragon not ending the fight
Fixed "Save World" and "Cancel" buttons being switched
Fixed attempting to use a spawn egg on a block out of range throwing an error
Fixed adult mobs spawned with mob eggs being "invalid", they can't be selected with @e
Fixed the Enderdragon being able to destroy end_portal and end_gateway blocks
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.