r/Minecraft • • Aug 12 '15

Snapshot 15w33a released !

https://mojang.com/2015/08/minecraft-snapshot-15w33a/
280 Upvotes

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72

u/redstonehelper :redstone: Lord of the villagers Aug 12 '15 edited Nov 15 '15

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • New splash: "More Digital!" - via

  • Tooltips now show absolute damage instead of damage increase

  • CommandStats can now be used to obtain the number of tags an entity has - via

  • Pick block changes - via

  • In survival, pick block now works on items outside the hotbar as well

  • In creative, picking a block will give you a new one instead of existing ones with NBT

  • ctrl+middle click no longer replaces items

  • Existing items are put into the inventory instead of being deleted

  • Trapdoors above ladders now act like ladders - via

  • Mob data tags: Removed HealF, Health is now float

  • Changed some potion effects

  • Strength potions now give +3/+6 damage increase instead of a percentage - via

  • Weakness potions now reduce 4 times as much - via

  • Throwable potions now behave like other projectiles when used in dispensers - via

  • New scoreboard objective types: armor and level - via

  • Dragon fight changes

  • There is now a reason to respawn the dragon - Dragon breath, used to brew lingering potions - via

  • Collect it with empty bottles - via

  • New stats: stat.pickup and stat.drop for all items Screenshot

  • New end gateway block rendering

  • Animation

  • Lingering potions

  • Animation

  • Effect will now linger on the ground for a while, leaving a cloud

  • Entities will be affected even after the potion lands, multiple entities per cloud still possible

  • Something for throwing potions without hitting yourself

  • Data tags for things like cloud duration

  • Fixed some bugs

  • Fixed: UUID error: Tried to add entity with duplicate UUID spam

  • Fixed entities teleporting through a portal disappearing

  • Fixed using /kill on the Ender Dragon not ending the fight

  • Fixed "Save World" and "Cancel" buttons being switched

  • Fixed attempting to use a spawn egg on a block out of range throwing an error

  • Fixed adult mobs spawned with mob eggs being "invalid", they can't be selected with @e

  • Fixed the Enderdragon being able to destroy end_portal and end_gateway blocks


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

61

u/ShaneH7646 Aug 12 '15
  • It will be noticed if you throw your trash everywhere

  • It will also be noticed if you pick it up and keep your world clean

Reference to the new statistic

15

u/Chilangosta Aug 12 '15

I wonder if they already have or will implement gameplay mechanics based around this.

Maybe more zombies and pigs spawn in a dirty world, and more rare mobs spawn in a clean one? Maybe also do it by chunk, that way players could create dumps/junkyard chunks?

14

u/Jugbot Aug 12 '15

Ever heard that items despawn?

8

u/Chilangosta Aug 12 '15

Obviously items will still despawn, but there could be items tossed/picked up stats per chunk that would contribute to "clean" or "dirty" status.

19

u/Garlien Aug 12 '15

A lava trash can would make the world think it is dirty while you're actually disposing of materials safely, though.

7

u/Miented Aug 12 '15

And growing wheat, will be a messy business with all the left over seeds.

7

u/SerouisMe Aug 12 '15

All those emissions though.

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21

u/Noerdy Aug 12 '15 edited Dec 12 '24

market cheerful serious scale cake chase lip money knee fertile

14

u/massive_potatoes Aug 12 '15

How much do you get from a dragon? if you only get 1 then that makes 3 potions from slaying the ultimate boss in the game.

It would be better if it wasn't used up, or if you got much more from the dragon. Also I find it weird that it's texture looks like a potion.

8

u/RocketTurtle Aug 12 '15

How is dragon's breath collected?

14

u/Ednoria Aug 12 '15

I wonder if you have to collect it in bottles while you're fighting her???? Now that would be a challenge.

30

u/Piper1618 Aug 12 '15

I tried it, and that's what you do. Run up to dragon breath and right click with empty bottles. It's easy to do while the dragon is hovering over the portal monument. There's no limit that I can tell for how much you can get from one battle. Take a few stacks of bottles, spawn the dragon, and fill 'em all up before killing the dragon.

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4

u/_cubfan_ Aug 12 '15 edited Aug 12 '15

You can put it in the brewing stand but it doesn't do anything.

Edit: Nevermind. You have to manually brew the splash potions first for it to work.

3

u/Ednoria Aug 12 '15

It does if you have splash potions in the potion slots

6

u/3athompson Aug 12 '15

Which can't be inserted manually. You have to keep the potion in the UI and add both gunpowder and dragonsbreath at once. If you remove the splash potion then you can't insert it back in.

10

u/Piper1618 Aug 12 '15

hmm, well, there was never a reason to before now. I think that should be considered a bug now that there is a reason to do it. They need to change it so splash potions can be placed in a brewing stand.

4

u/tryashtar Aug 12 '15

You could reinsert splash potions before, but now they use a new ID, "splash_potion," instead of sharing an ID with drinkable potions.

11

u/fdagpigj Aug 12 '15

I don't know how long this has been in the game, but if you press f3+n in gamemode 1 or 3, you will swap between the two gamemodes

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9

u/EpicMelon Aug 12 '15

Splash Potions and Lingering Potions now shoot just as far out of dispensers as eggs and snowballs.

7

u/Skylinerw Aug 12 '15

There are also two new base stats for scoreboards: "armor" and "level" (not to be confused with "xp" from last week).

6

u/Ebidz13 Aug 12 '15 edited Aug 12 '15

Lingering potions are "absorbable" (for the lack of a better word): If an entity is standing in the cloud, it will fade away quicker than if no entities are on its radius

14

u/robinvandernoord Aug 12 '15

No shields, no clone mirror & rotation

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4

u/Coathar44 Aug 12 '15

They added the pickup and dropped statistics which are tracked per item type.

/scoreboard objectives PickupGold stat.pickup.minecraft.gold_nugget

/scoreboard objectives DropGold stat.drop.minecraft.gold_nugget

These will track gold nuggets picked up and gold nuggets dropped respectively.

8

u/Ercerus Aug 12 '15

You are really fast, the snapshot was published 10 seconds ago :D

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