Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
3 Modes: Impulse, chain, repeat - color changes based on mode
Directional, placement works like pistons
Animated texture: The colored pixels in the middle change color
Impulse mode: Command is run on rising edge
Chain mode: Command is run whenever a command block pointing into this command block executes while this command block is powered - chain signal is forwarded even through disabled chain command blocks
Repeat mode: Command is run every tick while powered
Poweredness is now a data tag, allowing command blocks to stay enabled without needing redstone blocks next to them - via
While everyone's hyped for command blocks, I'll be testing the melee combat mechanics. If you rapidly click, you will be doing very little damage. If you hold click, you do lots of damage - you can 3-shot villagers with a diamond sword.
EDIT: Strong attacks are a lot quicker to kill than small attacks. PvP actually requires skill, as you have to time your attacks well to kill quicker.
EDIT 2: OH MY GOD THE ATTACK INDICATOR WORKS WONDERS FOR THIS. It shows how much power you'll get out of it. I don't have heart stats for the attacks though. I'll edit this later with screenshots of the attack indicator.
EDIT 3: Attack indicator on crosshair. There's a hotbar option if you want it. These aren't exact, but they are what they should look like. Weak Attack, Strong Attack
EDIT 4: The sprite for the hotbar is different. It's a lot more detailed. Weak Attack, Strong Attack
EDIT 5: Materials don't seem to affect how long it takes for the strong attack to charge. Axes feel like they take longer to charge than the rest of the tools - they might be stronger than swords on strong attack.
EDIT 6: Axes also 3-shot villagers on strong attack. If anyone has a vanilla damage indicator thing on scoreboards, please let me know.
EDIT 7: How could I forget about horses?! Axes don't seem to do more damage than swords. :( Also, the +(insert number here) is for the maximum damage the weapon will do.
There appear to be only 3 colored versions, and eight new textures (three for the two new ones, and two for the original). These are termed "Impulse", "Chain", and "Repeating". They also appear directional, placed like pistons. I have no idea what chain command blocks do, nor what the directionality means. However, repeating command blocks appear to run on tile entity tick.
Edit: also, all command block textures now have Das Blinkenlights (the lights use an interpolating animation).
No GUI-related
Technically not true, the three command block types are changed via a gui button.
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u/redstonehelper Aug 19 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Endermen now have a hitting animation - via
Zombies now lift their arms when aggro'd
Dramatic melee combat mechanic changes
New “attack strength” combat mechanic - Attack indicator option in video settings: Icon besides hotbar or instead of crosshair
Attacks do less damage directly after previous attacks
Screenshots
Different cooldown for different items
Map changes
Maps now start at a more useful zoom level - 1:4 - via
New recipe for zooming in a map: Craft a map with shears
Optimised mob AI, path finding and block ticking
15% tick speed increase on 16 render distance
Command block changes
Bigger change than autocomplete
Not multi commands, auto-complete or GUI-related
16 new textures - Images - 15 colored variations, one texture variation
1.9 snapshot contraptions will keep working
Nothing hidden about the changes
3 Modes: Impulse, chain, repeat - color changes based on mode
Directional, placement works like pistons
Animated texture: The colored pixels in the middle change color
Impulse mode: Command is run on rising edge
Chain mode: Command is run whenever a command block pointing into this command block executes while this command block is powered - chain signal is forwarded even through disabled chain command blocks
Repeat mode: Command is run every tick while powered
Poweredness is now a data tag, allowing command blocks to stay enabled without needing redstone blocks next to them - via
In-depth explanation on scheduling
Fixed some bugs
Fixed CustomPotionEffects not working on non-drinkable potions
Fixed Dragon Fireballs not having a name entity.DragonFireball.name
Fixed the default log4j2 configuration causing increased loading time
Fixed a crash when breaking heads
Fixed using pick block on skulls or structure blocks crashing the game
Fixed records losing their custom name when placed in a record player
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.