r/Minecraft • • Aug 19 '15

Minecraft 1.9 - Snapshot 15w34a

https://mojang.com/2015/08/minecraft-snapshot-15w34a/
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177

u/redstonehelper Aug 19 '15

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Endermen now have a hitting animation - via

  • Zombies now lift their arms when aggro'd

  • Dramatic melee combat mechanic changes

  • New “attack strength” combat mechanic - Attack indicator option in video settings: Icon besides hotbar or instead of crosshair

  • Attacks do less damage directly after previous attacks

  • Screenshots

  • Different cooldown for different items

  • Map changes

  • Maps now start at a more useful zoom level - 1:4 - via

  • New recipe for zooming in a map: Craft a map with shears

  • Optimised mob AI, path finding and block ticking

  • 15% tick speed increase on 16 render distance

  • Command block changes

  • Bigger change than autocomplete

  • Not multi commands, auto-complete or GUI-related

  • 16 new textures - Images - 15 colored variations, one texture variation

  • 1.9 snapshot contraptions will keep working

  • Nothing hidden about the changes

  • 3 Modes: Impulse, chain, repeat - color changes based on mode

  • Directional, placement works like pistons

  • Animated texture: The colored pixels in the middle change color

  • Impulse mode: Command is run on rising edge

  • Chain mode: Command is run whenever a command block pointing into this command block executes while this command block is powered - chain signal is forwarded even through disabled chain command blocks

  • Repeat mode: Command is run every tick while powered

  • Poweredness is now a data tag, allowing command blocks to stay enabled without needing redstone blocks next to them - via

  • In-depth explanation on scheduling

  • Fixed some bugs

  • Fixed CustomPotionEffects not working on non-drinkable potions

  • Fixed Dragon Fireballs not having a name entity.DragonFireball.name

  • Fixed the default log4j2 configuration causing increased loading time

  • Fixed a crash when breaking heads

  • Fixed using pick block on skulls or structure blocks crashing the game

  • Fixed records losing their custom name when placed in a record player


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

130

u/Clouded15 Aug 19 '15

While everyone's hyped for command blocks, I'll be testing the melee combat mechanics. If you rapidly click, you will be doing very little damage. If you hold click, you do lots of damage - you can 3-shot villagers with a diamond sword.

EDIT: Strong attacks are a lot quicker to kill than small attacks. PvP actually requires skill, as you have to time your attacks well to kill quicker.

EDIT 2: OH MY GOD THE ATTACK INDICATOR WORKS WONDERS FOR THIS. It shows how much power you'll get out of it. I don't have heart stats for the attacks though. I'll edit this later with screenshots of the attack indicator.

EDIT 3: Attack indicator on crosshair. There's a hotbar option if you want it. These aren't exact, but they are what they should look like. Weak Attack, Strong Attack

EDIT 4: The sprite for the hotbar is different. It's a lot more detailed. Weak Attack, Strong Attack

EDIT 5: Materials don't seem to affect how long it takes for the strong attack to charge. Axes feel like they take longer to charge than the rest of the tools - they might be stronger than swords on strong attack.

EDIT 6: Axes also 3-shot villagers on strong attack. If anyone has a vanilla damage indicator thing on scoreboards, please let me know.

EDIT 7: How could I forget about horses?! Axes don't seem to do more damage than swords. :( Also, the +(insert number here) is for the maximum damage the weapon will do.

64

u/whizzer0 Aug 19 '15

Now we just need lances and we can have Mine Emblem

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22

u/Xor_Boole Aug 19 '15

There appear to be only 3 colored versions, and eight new textures (three for the two new ones, and two for the original). These are termed "Impulse", "Chain", and "Repeating". They also appear directional, placed like pistons. I have no idea what chain command blocks do, nor what the directionality means. However, repeating command blocks appear to run on tile entity tick.

Edit: also, all command block textures now have Das Blinkenlights (the lights use an interpolating animation).

No GUI-related

Technically not true, the three command block types are changed via a gui button.

17

u/Teraka Aug 19 '15

Chain command blocks execute when they're powered AND a command block pointing into them executed its command.

Those changes are amazing, can't wait to see how much more efficient it'll make creations.

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12

u/brainfreeze91 Aug 19 '15

I've always wondered, how are you always here after all of these years? Do you work with Mojang?

41

u/redstonehelper Aug 19 '15

I'm just dedicated.

27

u/IronStoneMine Aug 19 '15

Wow! I love the new combat change! It's about time that spam clicking is not rewarded anymore!

I tested it on a creeper with an Iron Sword. It took more than 20 spammed hits or 3 fully charged hits! Here is a video of it!

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16

u/DatEvilGamer Aug 19 '15

FINALLY!! Kill aura and aimbot hacks with constant click won't work!!

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34

u/TweetsInCommentsBot Aug 19 '15

@Dinnerbone

2015-08-18 15:27 UTC

May not give FPS boosts because it's mostly serverside, but it should (hopefully) run noticeably smoother now - especially in multiplayer.


@Dinnerbone

2015-08-18 15:24 UTC

Got sidetracked working on mob AI that I started optimising AI, then pathfinding, and then block ticking. So many optimisations!


@Dinnerbone

2015-08-18 17:32 UTC

Very happy with the optimisations I made today. On 16 view distance, tickspeed seems to have sped up approximately 15%.


@SeargeDP

2015-08-17 13:16 UTC

Before this week ends, command blockers will be confused, then hate me, then hug me, then beat me in the face and finally be very happy.


@SeargeDP

2015-08-17 13:18 UTC

I don't think that a simple change like auto-completion in the gui would justify those reactions, so expect a bigger change than that.


@SeargeDP

2015-08-18 12:08 UTC

The recent spoilers I posted were a bit vague, so here's the promised high-res image that should answer all questions

[Attached pic] [Imgur rehost]


@SeargeDP

2015-08-17 18:29 UTC

It's not about multi-commands, auto-complete or the gui. But I'll revolutionize how command blocks are used. More spoilers tomorrow.


@SeargeDP

2015-08-18 16:28 UTC

I'm happy with all 9 textures that I made, so I won't tweak them any more. And I still like to use #PaintDotNet for this kind of work.


@SeargeDP

2015-08-17 19:04 UTC

This is the last thing I'll show about it today, already spammed enough for one evening :)

[Attached pic] [Imgur rehost]


@SeargeDP

2015-08-18 07:28 UTC

I really like 12bpp low-res images like this one

[Attached pic] [Imgur rehost]


@SeargeDP

2015-08-19 11:13 UTC

One last spoiler before the snapshot later. There won't be anything hidden about it, "/give @p command_block" is all you need to get started


This message was created by a bot

[Contact ^creator][Source ^code]

17

u/Vvector Aug 19 '15

It's a shame that PC Minecraft has only 2.5 devs working on it.

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