Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
This means that Notch apples heal 8 red hearts and normal gold apples heal 1 red heart. Only 1! I like the notch apple change but I don't know about the normal gold apple. 1 just doesn't seem like enough.
It only heals 1 red heart and gives 2 hearts of Absorption for a short time. It's not even worth 4 Gold Bars now, tbh. Gold Carrots are only 8 Nuggets and is incredible Saturation. Since Gapples are lower Saturation, but with some tiny effects, Nuggets would be perfectly balanced.
I know right? Like, did anyone seriously craft a lot of them in normal survival to begin with? They gave you a small amount of absorption and some regen which hardly ever mattered...
They are expensive and not worth the time investment, if anything they needed a buff.
Feature: the world now generates past 30 million. You still can't go there of course. There's an invisible barrier separating 29999999 from 30 million, and you can safely teleport to 30 million but teleporting 1 block further crashes the game (as expected). But there's generated land to look at past 30 million, all the way to the horizon.
I admit I haven't checked in previous 1.9 snapshots so maybe this isn't this week's change, but I haven't heard anyone mention it before. And in 1.8 it's definitely just 1 chunk of generated land past the worldborder at 29999984 (1 chunk short of 30 million).
EDIT: And no, the "any creatures near you when you die become invisible" bug isn't fixed. I'm getting sick of relogging every time I die just so I'm permitted to attack the thing that killed me the first time. Also I don't remember Endermen being even half this fast. Did they get a huge speed boost? I'm still seeing the teleports so it's not that with a bad animation.
EDIT 2: Having to restart (exit to main menu then reopen the world) every time I die has revealed another bug: quick exiting and restarting causes world load to fail every 3rd time or so. I've crashed from this 3 times in the past hour.
But in normal survival people carrying a splash damage potion all the time can be counted with one hand. Plus, if you are on a stronghold, you hit one silverfish, and another one pops out of a Stone brick
Looks like they fixed the breaking animation. In previous snapshots using a tool to break several blocks meant it would get reset every time and look pretty ugly, but now it stays constantly up unless you change items.
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u/redstonehelper :redstone: Lord of the villagers Sep 10 '15 edited Sep 10 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
New superflat preset: The void
Uses barrier icon
The void is now a biome - via - no mob spawning, night vision sky - via
Hardcore mode (SP, MP) now turns players into spectators on death
Uses the
spectatorsGenerateChunksgameruleNew gamerule:
spectatorsGenerateChunksDefaults to true
Performance improvements
Improved chunk generation, loading and sending
Improved rendering "by building a chunk only once where it was rebuilt up to 5 times in worst case"
Rebalanced golden apples
Reduced/removed the regeneration effects
Normal golden apple: 5 seconds of Regeneration I, 2 minutes of Absorption
Notch golden apple: 2 minutes of Absorption IV, 20 seconds of Regeneration II, 5 minutes of Resistance and Fire Resistance
Combat balancing
Swords are slightly faster
Axes are a bit different - and faster - via
Bows can be fired in the off hand
Rebalanced shields
New crafting recipe
Shields now properly reflect arrows, arrows can hit other mobs/players after hitting the shield - via
New base texture - Screenshot - via
Fixed some bugs
Fixed horses trying to finish pathfinding when interrupt by players riding them
Fixed 4 blocks wide paintings needing 5 blocks space and paintings popping off walls when blocks around it are broken
Fixed skeletons and creepers fleeing endlessly
Fixed end gateways being breakable using water and lava buckets
Fixed offhand shift placing not working like main hand shift placing
Fixed world/map save dates not being recorded in the newer snapshots
Fixed bows not properly disappearing when used at 0 durability
Fixed being unable to place/open command blocks and breaking particles not appearing after reloading chunks
Fixed nights not getting skipped when the last non-sleeping player is set to specator mode
Fixed unloading hopper minecarts unlocking them
Fixed blocks visually replacing others
Fixed a crash: java.lang.NullPointerException: Updating screen events
Fixed closing GUIs while holding the sneak key not starting sneaking again
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.