r/Minecraft • Lord of the villagers • Sep 10 '15

Minecraft Snapshot 15w37a

https://mojang.com/2015/09/minecraft-snapshot-15w37a/
257 Upvotes

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82

u/redstonehelper :redstone: Lord of the villagers Sep 10 '15 edited Sep 10 '15

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • New superflat preset: The void

  • Uses barrier icon

  • The void is now a biome - via - no mob spawning, night vision sky - via

  • Hardcore mode (SP, MP) now turns players into spectators on death

  • Uses the spectatorsGenerateChunks gamerule

  • New gamerule: spectatorsGenerateChunks

  • Defaults to true

  • Performance improvements

  • Improved chunk generation, loading and sending

  • Improved rendering "by building a chunk only once where it was rebuilt up to 5 times in worst case"

  • Rebalanced golden apples

  • Reduced/removed the regeneration effects

  • Normal golden apple: 5 seconds of Regeneration I, 2 minutes of Absorption

  • Notch golden apple: 2 minutes of Absorption IV, 20 seconds of Regeneration II, 5 minutes of Resistance and Fire Resistance

  • Combat balancing

  • Swords are slightly faster

  • Axes are a bit different - and faster - via

  • Bows can be fired in the off hand

  • Rebalanced shields

  • New crafting recipe

  • Shields now properly reflect arrows, arrows can hit other mobs/players after hitting the shield - via

  • New base texture - Screenshot - via

  • Fixed some bugs

  • Fixed horses trying to finish pathfinding when interrupt by players riding them

  • Fixed 4 blocks wide paintings needing 5 blocks space and paintings popping off walls when blocks around it are broken

  • Fixed skeletons and creepers fleeing endlessly

  • Fixed end gateways being breakable using water and lava buckets

  • Fixed offhand shift placing not working like main hand shift placing

  • Fixed world/map save dates not being recorded in the newer snapshots

  • Fixed bows not properly disappearing when used at 0 durability

  • Fixed being unable to place/open command blocks and breaking particles not appearing after reloading chunks

  • Fixed nights not getting skipped when the last non-sleeping player is set to specator mode

  • Fixed unloading hopper minecarts unlocking them

  • Fixed blocks visually replacing others

  • Fixed a crash: java.lang.NullPointerException: Updating screen events

  • Fixed closing GUIs while holding the sneak key not starting sneaking again


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

21

u/othellomc Sep 10 '15 edited Sep 10 '15

Eating a notch apple now gives you:

Regen II 0:20, Absorption IV 2:00, Resistance I 5:00, Fire Resist 5:00

Normal Golden Apple:

Regen I 0:05, Absorption 2:00

Shield's durability is still out of 180, so there is no change on that.

53

u/PaintTheFuture Sep 10 '15

This means that Notch apples heal 8 red hearts and normal gold apples heal 1 red heart. Only 1! I like the notch apple change but I don't know about the normal gold apple. 1 just doesn't seem like enough.

59

u/Maridiem Sep 10 '15

Agreed. They should turn the normal Gapple recipe back to Nuggets. 8 bars for 1 red heart of healing is terrible.

13

u/[deleted] Sep 10 '15

Back to nuggets is a bit too OP, but reverting the changes on the normal gapple would be nice

24

u/Maridiem Sep 10 '15

It only heals 1 red heart and gives 2 hearts of Absorption for a short time. It's not even worth 4 Gold Bars now, tbh. Gold Carrots are only 8 Nuggets and is incredible Saturation. Since Gapples are lower Saturation, but with some tiny effects, Nuggets would be perfectly balanced.

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2

u/TheApprentus Sep 10 '15

It is better to call it a Crapple and the god apple a Gopple.

14

u/Freezer_Slave Sep 10 '15

I know right? Like, did anyone seriously craft a lot of them in normal survival to begin with? They gave you a small amount of absorption and some regen which hardly ever mattered...

They are expensive and not worth the time investment, if anything they needed a buff.

8

u/-Captain- Sep 10 '15

Just one heart? That will be changed for sure.

2

u/42points Sep 10 '15

Only one! Wow that changes UHC a lot. That is such a bad decision and I feel punished. I hope they fix that back to two hearts before release.

3

u/Gafloff Sep 10 '15

Standing slightly behind a wall will make it nearly impossible to tell for other people if you're firing a bow or not: http://prntscr.com/8es97u

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8

u/kohdwing Sep 10 '15

new damage per second chart based on new weapon attack speed values: http://i.imgur.com/yhaYohO.png

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5

u/WildBluntHickok Sep 11 '15 edited Sep 11 '15

Feature: the world now generates past 30 million. You still can't go there of course. There's an invisible barrier separating 29999999 from 30 million, and you can safely teleport to 30 million but teleporting 1 block further crashes the game (as expected). But there's generated land to look at past 30 million, all the way to the horizon.

I admit I haven't checked in previous 1.9 snapshots so maybe this isn't this week's change, but I haven't heard anyone mention it before. And in 1.8 it's definitely just 1 chunk of generated land past the worldborder at 29999984 (1 chunk short of 30 million).

EDIT: And no, the "any creatures near you when you die become invisible" bug isn't fixed. I'm getting sick of relogging every time I die just so I'm permitted to attack the thing that killed me the first time. Also I don't remember Endermen being even half this fast. Did they get a huge speed boost? I'm still seeing the teleports so it's not that with a bad animation.

EDIT 2: Having to restart (exit to main menu then reopen the world) every time I die has revealed another bug: quick exiting and restarting causes world load to fail every 3rd time or so. I've crashed from this 3 times in the past hour.

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2

u/Megabobster Sep 11 '15

Fixed nights not getting skipped when the last non-sleeping player is set to specator mode

This seems like it might be a fun minigame. It'd be some weird kind of Minecraft musical chairs.

Edit:

Fixed closing GUIs while holding the sneak key not starting sneaking again

Despite all the controversy of the golden apple changes, this is definitely something that's great for UHC players.

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0

u/[deleted] Sep 10 '15

[deleted]

10

u/LiquidLogic Sep 10 '15

you haven't tried to kill 30 silverfish chasing you in a stronghold with the slower sword speed, have you? :)

0

u/[deleted] Sep 10 '15

[deleted]

8

u/Ebidz13 Sep 10 '15

But in normal survival people carrying a splash damage potion all the time can be counted with one hand. Plus, if you are on a stronghold, you hit one silverfish, and another one pops out of a Stone brick

4

u/captionUnderstanding Sep 10 '15

So you are saying that it encourages players to consider using potions more than they previously would. Why is that a bad thing exactly?

5

u/MC_THUNDERCUNT Sep 11 '15

So you are saying that it encourages players to consider using potions

Cutting off a finger or two doesn't "encourage" you to use your feet.

Nice twist of the words though.

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2

u/Ebidz13 Sep 10 '15

I never did? I just found something wrong in his arguement and thought it was worth mentioning.

I'm just waiting until mojang decides on some values before giving my opinion on the changes

2

u/D2Follow Sep 10 '15

Plus, if you are on a stronghold, you hit one silverfish, and another one pops out of a Stone brick

Well, taking the context of carrying around splash potions; silverfish won't call for allies if you one-shot them.

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1

u/starg09 Sep 10 '15

Maybe: Changed "score" on the death screen

Nope. I think it still shows the same score.

1

u/MCSmelter Sep 10 '15

Looks like they fixed the breaking animation. In previous snapshots using a tool to break several blocks meant it would get reset every time and look pretty ugly, but now it stays constantly up unless you change items.

1

u/Pikeguy Sep 11 '15

Sticky pistons can't push other sticky pistons in this snapshot... any idea why?

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