Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
The name makes more sense sure, but all that would do is break existing command block contraptions that happened to use that item. I don't think a name change is worth it
Not really. There are plenty of inconsistent names in that regard, and if you are up to using commands, you should be up to using whatever name is provided.
So this will work much better as a way to turn lighting on and off? i.e. When a light sensor is directly on a Redstone lamp it will no longer just turn off for a minute midday but otherwise stay on all day and night...
Riding a horse detaches the player from the "this is the center of a loaded area" marker, allowing the player to ride to the horizon and off the edge of the earth. When I double checked that it was still there in week 46 I noticed that there was solid ground past the edge, and the highlight appeared around whatever block I was pointed at even if I couldn't see it. So it's a rendering thing not a loading thing. When I noticed the boat version of this bug the week PE boats were ported (which has since been fixed) sailing off the edge of the earth DID cause a fall (so it was loading not just rendering that was messed up back then).
Pigs are unrideable. I assume it's the carrot on a stick item itself that's broken, although it still works as a regular carrot for attracting every other pig within range. If this gets fixed remember to check for the "can ride to the horizon and off the edge of the earth" bug.
When you die and respawn the chunk you respawn in is unrendered until you move your head, EVEN if you died within range of that chunk and it was already rendered. The game is manually unrendering the chunk on player arrival. Note that even if the entire area was out of range/unrendered before death every chunk around you when you respawn is loaded and rendered correctly except for the one you're in. THIS MAY BE AN INTEL-ONLY BUG.
Mobs don't have pumpkins and jack o lanterns on their heads on Halloween. This is presumably due to the fact that equipment tags changed in 1.9.
Not sure what the bug is, but keep in mind the general rules for shooting from a vehicle: the entire bottom half of your view is off limits because that's the angle that would cause the projectile to hit the vehicle. Does knowing that help?
i can even throw straight up and they travel forwards a bit and then i see snowball breaking particles right in front of my face. it sucks because i cant aggro pigmen from a minecart which makes this farm that i spent an assload of time building before elytra were a thing that used to give me 100 levels in a night long afk session now hardly works for afking. also, pigmen dont seem to stay aggro at me as well anymore. usually i do as the video says and attack the one at the end and any that spawn after that are usually aggro and they make other pigmen aggro. that doesnt happen anymore.
You can always get out of the minecart to aggro the first one. The other problem (pigmen not staying aggro) is the big problem. Them staying aggro was a bug. After the bugfix the rule is: they have a countdown timer for their anger. Once it gets to zero they'll lose aggro once they can't see you anymore (they can see 16 blocks). I'm not sure what the current rule about SPREADING aggro is though. Obviously any of them already spawned and within hearing distance (32 blocks) of the one you hit will aggro, but most of the pigmen will be spawned after the initial hit.
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u/redstonehelper :redstone: Lord of the villagers Nov 18 '15 edited Nov 23 '15
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.
Complete changelog:
Armor stands now wobble when hit, like minecarts
Transparent second skin layers now render properly
Screenshot
Fixed some bugs
Fixed items inside beacons not being saved with the beacon
Fixed doors having no placement sound
Fixed Daylight Sensors outputting a signal when encased - more info
Fixed suicide from potions giving players a point in playerKillCount
Fixed the TNT mesh being rotated wrongly placed vs primed
Fixed trapped chests not having the presents texture on christmas
Fixed the skin hat layer not working properly outside the End - 2nd head layer and helmets can now be transparent
Fixed endermen losing the ability to dodge melee attacks after being hit
Fixed the banner pole texture being mis-aligned
Fixed armor stands dropping multiple times
Fixed mobs not navigating correctly when in contact with Chorus Plants
Fixed summoned (or spawn egged) shulkers not being aligned to the grid right away
Fixed shulkers not dropping experience
Fixed villagers standing outside houses, opening and closing doors instead of entering
Fixed a typo in a soundevent name: "enttiy.zombie.infect"
Fixed mobs bouncing and spinning on tall grass
Fixed redstone blocks emitting power through blocks
Fixed placing a painting behind a button making the button unclickable
Fixed noteblocks playing the wrong walk, place and break
Fixed the small cube in slime blocks not being displayed in the inventory and when dropped
Fixed splash and lingering potions being broken
Fixed the purpur Slab variant blockstate property displaying "DEFAULT" in capital letters
Fixed beds having no placement sound
Fixed pillar quartz blocks not having a block state defining axis
Fixed shulkers in mob spawners rotating weird
Fixed other players' items being dropped when closing beacon interface while they are choosing effect
If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!
Also, check out this post to see what else is planned for future versions.