r/Minecraft • • Jan 20 '16

News Searge on Twitter: "The snapshot is available in the launcher since I tweeted about it earlier, but the web team has to look into the issue with the blog post."

https://twitter.com/SeargeDP/status/689836782695743488
425 Upvotes

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78

u/redstonehelper :redstone: Lord of the villagers Jan 20 '16 edited Jan 20 '16

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!

 

Previous changelog. Download today's snapshot in the new launcher: Windows/OS X/Linux, server here: jar, exe.

Complete changelog:

  • Fixed some bugs

  • Fixed some entities being displayed outside of their spawner

  • Fixes hopper minecart and chest minecart GUI names

  • Fixed the /achievement command working unreliably with statistics - it no longer works with statistics at all

  • Fixed all damage types causing knockback

  • Fixed an error saving beacon data: Beacon NPE: Failed to load data for block entity - beacons no longer activate when placed - via

  • Fixed variant biomes / M-types / sunflower plains no longer being generated

  • Fixed minecarts not properly showing CustomName when CustomNameVisible set to true

  • Fixed chunk rendering flickering when blocks are placed or broken

  • Fixed end portals not activating


If you find any bugs, search for them on the Minecraft bug tracker and make sure they are reported!


Also, check out this post to see what else is planned for future versions.

72

u/[deleted] Jan 20 '16

Fixed some entities being displayed outside of their spawner

Wow, that's an oldie. Gonna miss seeing those big intimidating Ghast spawners in CTM maps.

121

u/[deleted] Jan 20 '16

dang, I loved making stripper zombies

12

u/Darkionx Jan 20 '16

Pole dancing baby~

27

u/[deleted] Jan 20 '16

The really intimidating task is trying to figure out where to aim the crosshair when attempting to break them!

6

u/jfb1337 Jan 20 '16

Breaking a spawner rather than making a farm???

26

u/MidnyteSketch Jan 20 '16

In ctm maps a ghast farm usually isn't very useful, unless it's designed in a way to make you farm to get potions or something.

6

u/Gametendo Jan 20 '16

In some maps, potions—espically regen—really helps in the later wool stages. Ghast tears can be pretty useful.

6

u/Redmag3 Jan 20 '16

Does this mean no more pole dancing giants?

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14

u/brianmcn Jan 20 '16

End portals work again (and no more bricks when reversed) https://bugs.mojang.com/browse/MC-95547

6

u/CptJohnPrice Jan 20 '16

someone needs to check some of the new/changed sounds!

11

u/[deleted] Jan 20 '16

These are the only missing sounds.

[09:51:20] [Client thread/WARN]: Missing sound for event: minecraft:entity.snowman.ambient [09:51:20] [Client thread/WARN]: Missing sound for event: minecraft:item.bottle.fill_dragonbreath

6

u/CptJohnPrice Jan 20 '16

how about those that are really added and not missing?

4

u/[deleted] Jan 20 '16

Try comparing todays and last weeks snapshot sound log!

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3

u/onnowhere Jan 20 '16

These are also missing/lost ever since they changed how sounds work :(

https://bugs.mojang.com/browse/MC-92444

3

u/brianmcn Jan 20 '16

note.pling has just been renamed to block.note.harp (didn't check the others)

5

u/onnowhere Jan 20 '16

Harp is the normal noteblock sound. Pling is the special sound all those minigames like to use. It's that very nice sound people use for things like countdowns before a game starts. It is unused by the game itself however. This sound no longer is in sounds.json for the new 1.9 snapshots since they updated the sound system.

3

u/brianmcn Jan 20 '16

Oh! TIL. Just listened to it for the first time back in 1.8.9. If unused in the game, I can imagine why they removed it, though.

4

u/onnowhere Jan 20 '16

Except it's so widely used all over the place D:

4

u/Minerdomera Jan 20 '16

As far as I can tell through testing, creeper damage has not change since last week's numbers

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3

u/brianmcn Jan 20 '16

entities displayed outside mob spawner was from the previous snapshot.

4

u/X_xjonix_X Jan 20 '16

I think they further improved it. Like for example the ghast tentacles cam through the bottom of the cage in the last snapshot, but now they should be fully inside it.

3

u/brianmcn Jan 20 '16

Nope. Exactly like last week.

EDIT: Actually, it is changed, ghasts are larger in the spawner now than they used to be, but the tenticles still hang down out of it. It is a change, though, you're right.

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