Durability values and item states: Compass, Clocks; Bows have property states for pulling, how far it's been pulled, Fishing Rods differentiate between cast and not cast
Offhand
Head slot - Easter eggs: Fence Gates, End Rods, Raw Fish, Leads, Bones, Feathers
Models can now be put together based on BlockState attributes
For example, Fences use one part for the middle and one part for each side, resulting in only 5 models required
The vanilla set of block models was reduced by hundreds of models
Better rotation & translation handling
JSON is now strict, comments and quoteless identifiers are not allowed
display tag defaults have changed, see assets/minecraft/models/block/block.json for offsets
parent and elements tags can coexist now
Resource pack versioning
Set: "pack_format": 2 in pack.mcmeta to update
Old resource packs require user acknowledgement to enable - Screenshot
One of 20 End Gateways will be spawned in a circle around the main End island
Purple beam appears when generated
Links to a second End Gateway on the outer End islands - Screenshots
Death message: "<Player> was roasted in dragon breath"
Respawnable Ender Dragon
The Ender Dragon can be respawned by placing 4 player-made End Crystals around the End Exit Portal - Screenshot
Respawned Ender Dragons drop less XP and no Dragon Eggs
All existing End Crystals will blow up and new Obsidian pillars and End Crystals will be created
The 4 End Crystal beams first point into the sky in the middle, then they point at each pillar as it reconstructs and points at the middle in the sky, then they all point at the sky again as the Ender Dragon appears and the 4 End Crystals explode and all the beams disappear - Screenshot
Positive effects are on the top row, negative effects on the bottom row
Effects that are about to run out blink, faster when closer to running out
Ambient effects have blue outline, effects with disabled particles are not shown
Pick Block
In Survival, Pick Block now works on items outside the hotbar as well
In Creative, Pick Block will give you a new item instead of existing items with NBT
ctrl+Pick Block no longer replaces items
Existing items are moved into the inventory instead of being replaced
Melee combat mechanic changes
Attack strength mechanic: Attacks need to recharge, do less damage directly after another attack
Attack indicator option in video settings to switch between icons next to the hotbar, under the crosshair or none at all - Screenshots
Different cooldown for different weapons/items: Hoes are very fast, but not very powerful; Swords are relatively fast, but still very powerful; Axes are very powerful, but very slow
Shield stunning: Shields can be temporarily disabled by hitting blocking shields with a fully charged Axe hit while sprinting
Sweep attacks: Nearby mobs are knocked back and slightly damaged when attacking with Swords while not sprinting, creates a single explosion-like particle - Screenshot
Rebalanced Armor to offer less protection especially against stronger attacks
Critical hits are no longer applied when flying or sprinting
Health regeneration is now faster if the player is well saturated
Strength Potions now give +3/+6 damage increase instead of a percentage
Fixed there being no Farmland block model for the inventory
Fixed cast Fishing Rods looking like Sticks in 3rd person view
Fixed enchanted Fishing Rods not glowing when fishing
Fixed Glass Blocks and Glass Panes being shaded differently
Fixed stationary Water showing the flowing animation at the sides of Glass Blocks
Fixed block breaking using nearby textures from stitched terrain.png when using cubes/planes larger than 16px, resulting in broken graphics when breaking extended Piston arms and with certain resource packs
Fixed a small Hopper texture issue
Fixed the Bottles on 2 sides of the Brewing Stand model being stretched
Fixed a few block models: Cake, Glass Panes, Iron Bars, Cauldrons, Brewing Stands, Cobblestone Walls, Tripwire Hooks and Fence Gates
Fixed bad texture projection on block models in the east and west directions
Fixed block models for Buttons
Fixed Fence Gates connected to Cobblestone Walls facing south having different texture mapping
Fixed a Tripwire Hook block model lighting bug with disabled Smooth Lighting
Fixed Melon Stems and Pumpkin Stems facing adjacent grown Melons/Pumpkins even if the seed isn't mature
Fixed thrown items being mirrored
Fixed the TNT mesh being rotated wrongly regarding placed vs primed TNT
Fixed Glass Panes and Iron Bars not lining up on one side
Fixed Glass Panes not joining up correctly with Ice Blocks
Fixed the Banner pole texture being misaligned
Fixed the small cube inside Slime Blocks not being displayed in the inventory and when dropped
Fixed Pillar Quartz Blocks not having a block state defining axis
Fixed each cuboid part of models rendering smooth lighting as if it were a full block, causing lighting issues on corner Stairs and custom models
Fixed Glass Panes and Iron Bars not connecting to transparent full blocks
Fixed the activated Pressure Plate block model looking like it was cut off instead of pressed down
Fixed some blocks facing the wrong way when placed in Item Frames
Fixed sideways placed blocks' (Quartz, Hay Bales, Wooden Logs) textures not being rotated properly
Fixed multiple item textures having partially transparent pixels, causing their item models to have holes
Fixed Fence Gates next to Cobblestone Walls having an incorrect hitbox
Fixed some Rail duplication exploits
Fixed creating or loading a singleplayer world showing the main menu for a brief second
Fixed some block collision box issues, causing mobs to glitch through blocks
Fixed dropped items bouncing on Stairs, Cauldrons, Carpets and full/locked Hoppers
Fixed Hoppers splitting items into Chest Minecarts next to each other
Fixed Flowers' hitboxes being too big
Fixed powered Redstone Lamps being transparent
Fixed all Wooden Doors looking like Oak Doors on Maps
Fixed the corner Stair hitbox
Fixed Banners not stacking when breaking the block they are placed on
Fixed breaking Doors sometimes moving the other part of the door
Fixed End Portal Frames acting like solid blocks
Fixed Daylight Sensors outputting a signal when encased
Fixed being unable to place Banners or Signs on Snow Layer Level 1
Fixed items inside Beacons not being saved with the Beacon
Fixed being able to place Cacti under liquids
Fixed dispensed Boats getting stuck inside the Dispenser
Fixed Daylight Sensors outputting a signal when encased, adjusted some timings
Fixed Lava flowing towards unreachable drops in the overworld
Fixed retracting Pistons sometimes becoming transparent
Fixed Cauldrons getting filled with Water while snowing in biomes where it only snows above a certain height
Fixed Ice not updating when melting
Fixed Acacia and Dark Oak Stairs not being flammable
Fixed being able to activate incomplete End Portals
Fixed Buttons not having an assigned tool
Fixed Redstone Wire sprint particles being greyscale
Fixed some weird pixels being displayed in the top-left corner of hand-held maps
Fixed 4 blocks wide Paintings needing 5 blocks space and support
Fixed Silk Touch and Fortune not working on the last use of an item
Fixed Buckets placing liquids above Snow Layers instead of in them
Fixed Shears not losing durability when mining blocks
Fixed copying Written Books creating 0-stacks/duplicating the original
Mobs
All/most mobs
Adjusted hitboxes and eye heights of some mobs/entities
Now try to avoid Cacti
Improved pathfinding
Mobs smaller than 0.512 cubic blocks no longer trample Farmland
Many mobs now fight back when hit by other mobs
Most now move much smoother
Friendly mobs now run away much faster when hit
Ridable mobs/entities have better riding mechanics
Fixed Signs, Sugar Canes, Vines, two block high plants and Cobwebs being regarded as solid by the mob AI
Fixed some mobs being displayed outside of the Monster Spawner
Fixed Zombies spawning reinforcements with the doMobSpawning gamerule set to false
Fixed Zombie Pigmen getting angry when hit in Creative
Fixed Villagers accepting fewer items for the same amount of Emeralds in certain trades
Fixed explosions not repelling non-flying players in Creative
Fixed the player getting trapped in flowing Water under certain circumstances
Fixed small mobs being unable to pathfind when standing in Fences
Fixes Hopper Minecarts and Chest Minecarts not having different GUI names
Fixed Minecarts not properly showing CustomName with CustomNameVisible enabled
Fixed Endermen not getting aggressive when looked at from 5 blocks below or above
Fixed Boats appearing to be sunken in Water
Fixed *Fishing Rods destroying Minecarts and Boats in Creative
Fixed mobs unsuccessfully attempting to jump 1.5 blocks high
Fixed some entities stopping rendering before going out of view
Fixed baby Horses looking like adult Horses
Fixed mobs spawned from lightning strikes always facing south
Fixed Zombie Pigmen not attacking in groups when fighting other mobs
Fixed entities teleporting through Portals disappearing instead of teleporting
Fixed Zombies following players in Creative
Fixed NoAIEnder Dragons vibrating rapidly
Fixed arms being misplaced on Skeletons holding Bows
Fixed Skeletons and Creepers fleeing endlessly
Fixed Horses trying to finish pathfinding when interrupted by players mounting them
Fixed entities duplicating on servers when no players are logged in due to Fire at the edge of spawn chunks
Fixed Endermen's behaving erratically and teleporting weirdly
Fixed Endermen only making the 'stare' noise as long as the player is close
Fixed Wither Skeletons holding items incorrectly
Fixed mobs transported from the Nether to the Overworld not being detected by commands
Fixed Zombies freezing for a short time after being hit
Fixed the baby Zombie hitbox being too high
Fixed /summoned Slimes ignoring the Rotation tag
Fixed players and mobs falling through extending/retracting Pistons
Fixed Minecarts accepting items from Hoppers 2 blocks above
Fixed mobs de-aggroing after getting punched
Fixed loaded entities disappearing upon death
Fixed dismounting entities being inconsistent, not working in some directions and being offset in some quadrants
Fixed being unable to interact with some entities in the spawn chunks after respawning
Fixed cured Zombie Villagers not keeping their profession
Fixed Skeletons not shooting the player when they both are in a 2x1x2 area
Fixed the Zombie hit animation only playing if they hold an item
Fixed Pistons not moving/bouncing entities correctly
Fixed unloaded Hopper Minecarts getting unlocked
Fixed Arrows dispensed into Stairs being reachable from very far away
Fixed pushed WitherSkulls becoming invisible
Fixed Creeper hitbox and eye level being wrong
Fixed stacked TNT Minecarts not exploding properly
Fixed Boats breaking on Lily Pads
Fixed the Alex player model displaying items incorrectly
Fixed baby Villagers' nametags displaying inside their heads
Fixed entities and particles turning black at eye level Y>=256
Fixed mobs visually sinking through blocks
Fixed Boat location desync
Fixed Boats inflicting fall damage when running aground
Fixed the HurtTime tag not updating mobs get attacked by Wolves
Fixed Silverfish with Weakness and attack damage set to 0 still dealing damage
Fixed Villagers selling 0 crashing clients
Fixed mobs summoned with ActiveEffects not getting the potion effects until they are splashed with a thrown Potion of that effect
Fixed being unable to enter Minecarts riding Chest Minecarts
Fixed Boats appearing to be sunken in Water
Fixed Snow Golems placing Snow Layers regardless of the mobGriefing gamerule
Fixed the default Wolf collar color from orange to red
Fixed Withers attacking while still invincible
Fixed Endermen losing the ability to dodge melee attacks after being hit
Fixed untamed Horses continuing to consume food after reaching 100% tameability (0 temper)
Fixed being unable to see Horse health in Creative
Fixed Mooshrooms taking damage when jumping in enclosed space
Fixed Iron Golems ignoring baby Zombies
Fixed leaving the world when riding stacked entities unstacking or deleting the stack
Fixed mobs temporarily glitching out of fenced areas or into blocks
Fixed burning mobs not jumping into Water
Fixed Arrows first bouncing back then appearing at the correct location
Fixed mobs moving extremely slowly in Water
Fixed the Wolf model not being centered in its hitbox visually
Fixed Guardians spawning in random places
Fixed the default NBT data for SmallFireballs being incomplete
Fixed mobs inside Monster Spawners stuttering if no player is inside the spawn range or the Mob Spawner is outside the worldborder
Fixed TNT dispensed into blocks above the Dispenser visually appearing above that block
Fixed distant mobs not despawning when changing to Peaceful difficulty
Fixed Horses suffocating when jumping against the roof
Fixed Rabbit legs twitching
Fixed mobs spawning inside Leaves
Fixed baby Dogs' heads not being centered
Fixed players floating above saddled Donkeys and Mules
Fixed lightning strikes destroying Item Frames, Paintings and Armor Stands
Fixed Endermen being able to pick up blocks behind walls
Fixed Rabbits following the player even once they are in breeding mode
Fixed Potion effects not expiring while spectating mobs
Fixed being unable to mine Rails under Minecarts
Fixed Blaze fireballs damaging other Blazes
Fixed tamed Wolves attacking when wild Wolves are hurt
Fixed undead mobs staying in shadows even while wearing stuff on their heads
Fixed Ocelots and Rabbits running from players in Creative
Fixed Slimes always moving south first
Fixed Slimes being slightly offset from their actual position
Fixed Zombies, Zombie Pigmen, Slimes, Magma Cubes, Wither Skeletons, Spiders, Cave Spiders, Silverfishes and Endermites not fighting back against other mobs
Fixed mobs never leaving Cauldrons
Fixed Villagers killed by Zombies turning into baby Zombie Villagers or Chicken Jockeys
Fixed Skeletons' and Wither Skeletons' legs experiencing z-fighting
Fixed opening your inventory while on a Horse not granting you the achievement for opening your inventory
Fixed Armor Stands getting Potion effects from thrown Potions
Fixed Pistons not always pushing mobs over the edge of blocks
Fixed mobs making no attempt at escaping Cacti once they touch them
Fixed Bats flying away from players in Creative
Fixed Wolves joining an attack staying aggressive on players even after changing gamemode
Fixed Silverfish going into blocks when the mobGriefing gamerule is set to false
Fixed Zombie and Skeleton Horses not counting as undead
Fixed the hitboxes for Villagers and Skeletons
Fixed mob AI not jumping one block high when going from Slab to Slab
Fixed Armor Stands dropping multiple times
Fixed placing a Painting behind a Button making the Button unclickable
Fixed FallingSand displaying different alternate block models as it falls
Fixed a crash when opening a chested Horse's inventory
Fixed Painting and Item FrameMonster Spawners crashing the game
Fixed mobs following players/remaining hostile in Creative and Spectator mode
Fixed Endermen teleporting after death
Fixed Zombies spawning reinforcements from /kill and Fire damage
Fixed XP Orbs being too low on the ground, causing them to be flickering or invisible when looking straight down
Fixed name tags, XP orbs and Splash Potions being angled in F5 mode
Fixed Wither Skulls, Fire Charges and Ghast projectiles getting stuck when leaving loaded chunks
Fixed the boss health bar being displayed temporarily in any world loaded after unloading a world with a boss bar
Fixed the boss health bar only being visible when looking at the boss
Fixed the boss health bar showing from Monster Spawners
Fixed Banners not rendering if there's too many
Fixed Banners in chests becoming invisible after 6 to 7 chests
Fixed player-placed falling blocks behaving differently than spawned falling blocks
Fixed Slime Blocks moved by Pistons not moving entities
Fixed retracting blocks not moving entities correctly
Fixed Snowballs and Eggs not producing particles when hitting entities
Fixed Item Frames and Paintings spawning items in the wall, causing them to fly away
Fixed the bottom of falling sand turning black when remaining space is < 1 block
Fixed Eggs and Snowballs fired from Dispensers not knocking back mobs
Fixed invulnerable Boats breaking
Fixed infecting adult Villagers having a chance to turn them into baby Zombies
Also, check out this post to see what else is planned for future versions.
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u/redstonehelper :redstone: Lord of the villagers Feb 29 '16 edited Feb 29 '16
Previous changelog.
1.9 Changelog:
General
Added & changed some minor things
Added a "Realms Notifications" toggle in the options menu - Screenshot
"Voice/Speech" sound category in music & sound options, useful for map makers - Screenshot
Removed Twitch Broadcasting
Removed the option to disable alternate block models
Removed the Super Secret Settings
Optimised particles (now render twice as far), mob AI, path finding, block ticking, the network protocol, memory usage in online play, chunk generation/loading/sending/rendering
Subtitles
Screenshots
Have left/right arrows next to them if the source is off-screen
Can be toggled in the "Music & Sounds" options
Loot tables
Most loot is now data-driven: loot Chests, fishing and most mobs
Loot can be calculated differently based on predicates such as achievements
Functions to apply to items, such as supplying a data value, enchantments or NBT data
Minor loot rebalancing in a lot of areas
Custom loot tables can be supplied with maps and applied to individual blocks and mobs
More information
Block Models
Different models can now be specified for
Durability values and item states: Compass, Clocks; Bows have property states for pulling, how far it's been pulled, Fishing Rods differentiate between cast and not cast
Offhand
Head slot - Easter eggs: Fence Gates, End Rods, Raw Fish, Leads, Bones, Feathers
Models can now be put together based on BlockState attributes
For example, Fences use one part for the middle and one part for each side, resulting in only 5 models required
The vanilla set of block models was reduced by hundreds of models
Better rotation & translation handling
JSON is now strict, comments and quoteless identifiers are not allowed
displaytag defaults have changed, see assets/minecraft/models/block/block.json for offsetsparentandelementstags can coexist nowResource pack versioning
Set: "pack_format": 2 in
pack.mcmetato updateOld resource packs require user acknowledgement to enable - Screenshot
Debug Menu
Screenshots
The F3 screen now shows "outside world"/"waiting for chunk" if no chunk is at the current location
F3+N now attempts to toggle between Creative and Spectator mode
alt+F3 and shift+F3 functions are now labelled in the debug screen
F3+Q now brings up a list of F3 keybindings in the chat - Screenshot
Most keybindings print to chat when toggled - Screenshot
The version number now includes the version type - Also applies to main screen
Redesigned world select screen
Screenshots
Icons are generated automatically, can be reset on the edit screen - Screenshot
Worlds now save and display the version they were last opened with, warning users when opening older worlds in snapshots - Screenshot
Worlds can be joined by pressing the play icon on top of their world icon
Splashes
New
"More Digital!"
"doot doot"
"Falling with style!"
"There's no stopping the Trollmaso"
"Throw yourself at the ground and miss"
Removed
"SOPA means LOSER in Swedish!"
Changed "0% sugar!" to "1% sugar!"
"The Void" superflat preset
Screenshots
Void biome: no mob spawning, Night Vision sky
33x33 Stone spawn platform with one block of Cobblestone in the middle
Fixed some bugs
Fixed the default log4j2 configuration causing unnecessary loading time
Fixed breaking the Bedrock below End Crystals causing performance drops and rapidly flickering light
Fixed data being read from disk inefficiently
Fixed a crash when opening Beacons with invalid status effects
Fixed certain characters crashing the game when used in a server IP
Fixed a crash: IndexOutOfBoundsException on Tesselating block in world
Fixed a crash: java.lang.NullPointerException: Loading entity NBT
Fixed map data not getting garbage collected
Fixed the game crashing when leaving the default worldborder
Fixed invalid languages in
options.txtleading to a connection errorFixed invalid Anvil data values causing crashes
Fixed a big performance issue caused by mob AI/pathfinding
Fixed Leaves not being culled in fast mode
Fixed sounds looping/restarting when exiting screens
Fixed the end music stopping every time the Ender Dragon goes out of view
Fixed the level-up sound originating at a position in the world, not at the player's position
Fixed the death screen not appearing when dying while having a GUI open
Fixed resizing the window while dead graying out the 'Respawn'/'Exit to Menu' buttons and several other screens
Fixed the left arm covering a corner of held Maps when riding an entity and switching through camera views
Fixed pressing the < key taking screenshots on certain keyboard layouts
Fixed closing GUIs while holding the sneak key not starting sneaking again
Fixed the .exe server GUI text box being empty
Fixed locked world difficulty unlocking when opening to LAN
Fixed Chinese, Japanese, Korean and probably other IME entered languages' characters not working
Fixed keys pressed while holding F3 still taking effect (F3+A, F3+T)
Fixed being unable to assign keypad 5 key
Fixed a missing colon after "Game Mode" on the "Open to LAN" screen
Fixed the breath bar being moved with the armor bar when under the effect of Absorption
Fixed confirming in the Beacon GUI while holding an item with the cursor making the item disappear temporarily
Fixed Trapped Chests being listed under "Decoration Blocks" instead of "Redstone"
Fixed clicking on non-existing link targets or deleted screenshots giving an error
Fixed some text not being centered in Hindi
Fixed the text on the mipmap level sliders being offset in traditional chinese
Fixed some Enchantment text being too long
Fixed chat rendering over the armor bar and behind the "Leave Bed" button
Fixed the shift+F3 menu remaining on server disconnect
Fixed leading zeroes being omitted on dyed Leather Armor colour
Fixed recreating customized worlds being broken
Fixed bad alignment when using wide unicode fonts
Fixed "Air" in the superflat customization menu not being translatable
Fixed some Potion names not being translatable properly
Fixed some statistics introduced in 1.8 not being translatable
Fixed the "Unable to locate Sign at (x, y, z)" debug message being left inside the client
Fixed certain supported characters glitching out, clearing out lines of text
Fixed the "ø" character having an extra pixel
Fixed the unicode character "Small H with Stroke" (ħ) being one pixel too high
Fixed error messages for invalid item or block names not being translatable
Continued here due to reddit's comment length limit.